Japan’s esports industry will start issuing “pro licenses” for select players

A new initiative by Japan’s esports industry hopes to sidestep the country’s strict gambling laws, by issuing special “pro licenses” for specific players. Unlike Western events, Japanese tournaments cannot issue cash prizes generated by entrance/venue fees, with outside sponsors only allowed to provide meager prize pools — so long as they do not directly benefit from the success of the event. Some tournaments have sidestepped the law by issuing prizes like a huge bag of rice, but it doesn’t allow Japanese players to make a living from competition. By delineating between pros and amateurs, this initiative could result in a boom for the Japanese esports industry, as players could be paid out like athletes and sports stars.

This initiative comes as a collaboration between several large Japanese esports organizations, in an attempt to establish a regulatory body for the country’s industry. At present, the plan is to issue the first batch of pro licenses at JAEPO 2018 (Japan Amusement Expo) for a select number of games. Five games have been selected as part of the first phase of this program, with Street Fighter V and Tekken 7 being among this line-up.

It is unknown at this time how exactly players can apply for a pro license, and what requirements you must fulfill in order to be eligible for a license. As for foreign players who wish to compete at Japanese tournaments, it is unclear if you will need to apply for your own pro license in order to receive potential tournament winnings.

Expect more information to come from JAEPO 2018, when this initiative is put into action.

Source: ynakamura65

Goku Black, Beerus, and Hit are confirmed as playable in Dragon Ball FighterZ

That leaked V-Jump scan was indeed true! In a whopping eight-page spread for the special pre-Jump Festa issue of V-Jump, Goku Black, Hit, and Beerus have been confirmed as playable fighters in Dragon Ball FighterZ. The magazine spread also confirmed the wishes that players can make on the Dragon Balls, as well as showing some of the special “Dramatic Productions” that can happen during a match.

Similar to Tien and Chiaotzu or Android 18 and Android 17, Goku Black can call on his partner-in-crime Zamasu for certain specials. In the scans, you can see Zamasu holding an opponent in place while Goku Black charges up a Kamehameha. One super has him creating a giant purple Ki ball with Zamasu, while his Level 3 super looks to be his Violent Fierce God Slicer — where Black summons a scythe made of malevolent energy and cuts his opponent to ribbons.

Hit looks to stay true to his close combat pedigree, using his Time Skip to get in close and overwhelm his foe with several rapid strikes. Based on one of the screenshots, his Vital Point Attack may be his Level 1 super while his Level 3 super seems to be Pure Progress, where Hit unlocks the true power of his Time Skip to unleash a barrage of devastating attacks.

As for Beerus, he can call upon his Sphere of Destruction to wipe out his opponent. Another one of his supers has Beerus summoning multiple Cataclysmic Orbs, before delivering what looks like a final impact palm once all the orbs collide with the enemy. With Jump Festa unveiling what will most likely be the final big Dragon Ball FighterZ trailer before its release next month, expect to see these three fighters in action.

The other major thing that was revealed in this spread was Dragon Ball FighterZ‘s Dramatic Productions — special cutscenes that recreate moments from the anime. They can happen at either the start or end of a match, depending on which characters you pick to fight. For example, one of the screenshots shows Yamcha’s infamous death at the hands of the Saibamen, so this probably occurs if you win a match as Nappa by defeating Yamcha. Another one recreates Goku defeating Kid Buu with the Super Spirit Bomb, so this cutscene will play if you win as Goku against a Kid Buu player.

Expect even more information coming out of Jump Festa this weekend but in the meantime, check out the V-Jump scans courtesy of ShonenGamez.

DBFZ Goku Black Scan
DBFZ Anime Scene Scans

Sources: V-Jump via ShonenGamez; Gematsu

SoulCalibur VI’s producer hints at both guest characters and character creation

New information on SoulCalibur VI is coming in thick and fast, with a recent interview with producer Motohiro Okubo in Weekly Famitsu revealing more about the character roster, mechanics like Guard Impact and the new Reversal Edge, as well as how far along the game is in development.

The theme of SoulCalibur VI is “reboot”, with Project Soul using this title to revisit the story and characters from the original SoulCalibur. The hope is that along with new players, lapsed SoulCalibur fans will return to hear the tale of souls, eternally retold. Despite it being a reboot, SoulCalibur VI will feature new characters, as well as fighters that may not have featured in SoulCalibur. As for guest characters, Okubo’s reply was simply “please look forward to it!”

Starting in SoulCalibur IV, character creation became an integral part of the series, so removing it would take away a core part of what makes modern SoulCalibur, reckons Okubo and his team. While he could not give a definite answer, it seems that character creation will return for SCVI.

In terms of system changes, Project Soul are hoping to make the game accessible to as many players as possible. The Reversal Edge mechanic is the result of their endeavor, with this defensive stance helping players “defend against almost all techniques with a single button, regardless of whether they are high, middle, or low.” SoulCalibur VI will also feature one button Critical Edges — similar to one button Rage Arts in Tekken 7 — along with the new Lethal Hit mechanic for advanced players. This system activates when players “land specific techniques with certain conditions fulfilled”, and results in “powerful combos depicted through special production and slow motion.”

Soul Charging makes a return too, with it sharing a meter system with the Critical Edge. While Soul Charge now takes meter, Guard Impact can be performed without using up your Critical Edge meter — a feature many OG SoulCalibur fans will greatly appreciate.

While we’ve only seen a tiny glimpse of SCVI, development is “70% complete” according to Okubo, suggesting that we could be playing SoulCalibur VI in the first half of 2018.

Source: Famitsu via Hachima Kikou; Gematsu

The King of Monsters? Shoryuken preview: Omen of Sorrow

With Darkstalkers currently in a coffin in some haunted castle, there is a huge gap in the market for a horror-themed fighting game. Mortal Kombat X was filled with movie monsters and Killer Instinct has its fair share of werewolves and vampires, but no one has stepped up to make a true horror fighting game in ages. Hoping to fill that tombstone-shaped hole in the FGC, AOne Games’ Omen of Sorrow certainly fits the horror billing — with vampire hunters, mad scientists, and succubi gearing for a fight — but does its combat delight, or incite true terror?

Before this preview goes any further, one myth needs to be dispelled about Omen of Sorrow. If you look at the comments for any stories or trailers about this game, Killer Instinct is the first game people compare it to. Being a Killer Instinct player, I had to say I went into Omen of Sorrow expecting a similar combo system. In reality, it’s nothing like KI. My guess is that this comparison has only stuck because people saw Omen of Sorrow’s werewolf character, thought it was an homage to Sabrewulf, and then reckoned that OoS was a KI clone. Having played it for a good few hours, the series Omen of Sorrow is closest to is The King of Fighters, with some Guilty Gear-esque meter mechanics thrown in for good measure.

This only became clear after about an hour’s worth of play though, as Omen of Sorrow doesn’t do itself any favors in explaining its mechanics. The demo itself came with no control explanation, meaning that it took me a while just to figure out how to do EX moves — as pressing two attack buttons at the same time did nothing. Omen of Sorrow uses four attack buttons, much like KOF (LP/LK/HP/HK), along with a grab and an EX button. There were two characters playable in the demo: a cursed monster hunter named Gabriel, and his angelic counterpart Zafkiel — with the full game promising ultimately 12 playable characters. Almost every special move in the game (besides Gabriel’s anti-air special) was performed with either a QCF or QCB motion, so don’t expect Omen of Sorrow to borrow some of KOF’s more joystick-twsting input commands.

Omen of Sorrow Dash Punch

You have to keep track of two meters in Omen of Sorrow: one which is dedicated to EX moves, and supers and another which is tied to OoS’s unique Blessed and Doomed mechanic. The best way to describe this mechanic is as a mix between The King of Fighters’ Max Mode and Guilty Gear’s Tension Gauge, with players building meter by moving forward and landing special moves. When you have two or more stocks of this “Blessed” gauge, players can perform a Bold Cancel, which allows you to cancel any special (and certain normals) into another special move. You can also perform a Retreat — think of a KOF Guard Cancel Roll — by holding down the EX button and performing a back dash. Use too much of the Blessed gauge and you’ll enter the Doomed state, where you cannot use grabs or specials until the debuff wears off. Should you build enough Blessed meter, and if the character sigil by the Blessed gauge starts glowing, you can enter Blessed Mode — which allows you to Bold Cancel consecutive special moves. Activating Blessed Mode when you have a single stock of Blessed Meter is a bad call, but you can really go on a tear should you activate with two stocks or more.

There is certainly the opportunity for combo fiends to go wild with both the EX and Blessed gauges in Omen of Sorrow; the problem right now is that you simply don’t gain enough meter. Even playing against the CPU, I was lucky to get a single stock of the two-stock EX meter in an entire round, while your Blessed meter resets back to one and a half stocks at the start of each new round. The current design of the Blessed meter also makes it difficult to see how much meter you have, leading to many accidental Bold Cancels or players overspending on meter.

This issue of conveyance stretches to the way health is managed, as Omen of Sorrow seems to have several different ways of measuring lost health. You have your core red health bar, orange health — which acts like Killer Instinct’s potential damage — and then grey health, which is where your red health can then regenerate up to. If you’re already confused by this description, I can tell you it’s no easier to understand while playing. The main problem is that you never really know how much damage a combo has done, as the orange health reading only gives you a rough guide as to how damage you’ve done to your opponent’s overall health bar. Red health regeneration happens quickly, meaning that the average pace of a match is pretty slow, but that can also be attributed to how little people know about Omen of Sorrow’s systems.

As for the two playable characters in the build, I feel AOne had to sacrifice showing some of their coolest designs to make Omen of Sorrow not too intimidating for novices. With moves inspired by Guile, Terry Bogard, Kyo Kusanagi, and even Captain Commando, Gabriel feels like the jack-of-all-trades for Omen of Sorrow. From my short time with the demo, much of Gabriel’s damage came from Bold Canceling his Burn Knuckle-esque dash punch into either another punch or his heavy energy javelin projectile. He can reset airborne opponents with his jumping overhead kick special, his crouching medium kick is a great poking tool, and both the light and heavy versions of his energy javelin assert massive amounts of horizontal screen control. It’s unfortunate then that Gabriel’s Level 1 super is atrocious, having a year’s worth of start-up before it fires. This full-screen energy pulse can be fired either horizontally or diagonally, but each version can be crouched and there is no way to cancel its long start-up, meaning there’s no reason to use this super over the EX version of Gabriel’s energy javelin. His Atgeir special is a weird one too, being performed with a down-down motion, and acting like Captain Commando’s Captain Corridor. Its narrow vertical hitbox means that it’s not the greatest anti-air and it’s quite difficult to link into, but its launch properties mean that it is a great move to Bold Cancel from. Overall, Gabriel is function over form, a solid character but nothing to write home about.

Omen of Sorrow Gabriel Super

Zafkiel is the flashier of the two, being an acrobatic demon hunter who happens to be part angel as well. She’s got DNA from Kolin, Decapre, and Sonya Blade, with her high mobility making her perfect for rushdown players. Her heavy flip kick can be Bold Canceled into her diving stab special, while her Drill Rush is perfect for pushing opponents into the corner. She’s got a forward and backward command dash and a side-switching command grab that can you can Bold Cancel into, meaning that Zafkiel has the tools to be a setup/mix-up machine. The lack of a standard projectile does hurt her in the neutral, but her fast-moving projectile super is great for covering her aerial approaches. For Zafkiel being all about mobility, the decision to give her a slow-acting counter baffles me. The move has her frozen in place for about a second, making it super-punishable by throws, with only the heavy version dealing damage upon success. It may be useful as a hard read against opponents who constantly push buttons on wake-up, but I can’t see it having much utility past that.

It is still rough ’round the edges — and AOne Games need to really work on explaining its systems to the player — but Omen of Sorrow’s core combat has the potential to be super fun to play around with. Finding out Bold Cancel routes is satisfying, and while the demo characters didn’t light my candle, the other characters I have seen in trailers look to have the right tools to make the most out of OoS’s systems. With some more time in the oven, Omen of Sorrow will be a fighter to keep your eye on in 2018.

Here’s the entire launch roster for Dissidia Final Fantasy NT

With the launch of Dissidia Final Fantasy NT just over a month away, Square Enix is going into overdrive to entice both Final Fantasy fans and FGC members to try out this 3v3 arena brawler. Along with the upcoming and snappily named Dissidia Final Fantasy NT Fantasy Finals to showcase the game, Square Enix have released a new trailer to show off the 28 character launch roster.

There are plans to bring new characters and summons to Dissidia NT, with updates coming to the arcade version first before they reach PS4. If you need remind of the 28 character roster, it is as follows:

  • Final Fantasy I – Warrior of Light and Garland
  • Final Fantasy II – Firion and The Emperor
  • Final Fantasy III – Onion Knight and Cloud of Darkness
  • Final Fantasy IV – Cecil, Kain and Golbez
  • Final Fantasy V – Bartz and Exdeath
  • Final Fantasy VI – Terra and Kefka
  • Final Fantasy VII – Cloud Strife and Sephiroth
  • Final Fantasy VIII – Squall and Ultimecia
  • Final Fantasy IX – Zidane and Kuja
  • Final Fantasy X – Tidus and Jecht
  • Final Fantasy XI – Shantotto
  • Final Fantasy XII – Vaan
  • Final Fantasy XIII – Lightning
  • Final Fantasy XIV – Y’shtola
  • Final Fantasy XV – Noctis
  • Final Fantasy Type-0 – Ace
  • Final Fantasy Tactics – Ramza

Dissidia Final Fantasy NT launches for PS4 on January 30th, so start gathering your Materia in readiness.

Source: PlayStation Europe

Sakura, Sagat, Cody, Blanka, Falke and G are coming in Street Fighter V’s 3rd season

Not just one, not just two, but the entire character roster for Street Fighter V‘s 3rd season was just announced at Capcom Cup 2017! Starting on January 16th — the launch date for Street Fighter V: Arcade Edition — the characters joining the roster are:

  • Sakura
  • Blanka
  • Falke
  • Cody
  • G
  • Sagat

By the way the characters are ordered in the Season 3 Character Pass artwork, the characters are set to arrive in that order, with the Muay Thai king Sagat finishing off Season 3. While Falke and G are the only new characters in this upcoming season, every returning fighter has received a costume change: Sakura has changed out of her school uniform since graduation, Blanka has grown out his ginger mane, Cody’s ditched the prison outfit and is sporting a swish new suit, while Sagat is wrapped up in a traveler’s cape. As for Falke and G, Falke looks to be one of Ed’s fellow Shadaloo cadets while G looks like Abraham Lincoln, if he ran a magic-themed disco during the ’70s.

As Sakura is the first character in this pack, Capcom have also released her character trailer. Labelled “The Exuberant Youth”, this version of Sakura works part-time in an arcade as she looks forward to her future. Expect a full V-Skill and V-Trigger breakdown from Capcom in the next few days but based on the trailer, Sakura’s juggling skills have only gotten better since she left school. Sakura also comes with her own stage, which has players fighting in her yard while her younger brother plays video games in the background. I wonder if he’s playing Street Fighter too…

Are you happy with the upcoming suite of characters? Is there anyone missing? Leave us your thoughts on the Season 3 roster in the comments below.

Source: Street Fighter

Play through 30 years of Street Fighter with the Street Fighter 30th Anniversary Collection

Hopefully the first of many reveals coming out of Capcom Cup 2017, Capcom have finally unveiled the long-awaited Street Fighter 30th Anniversary Collection, coming to PS4, Xbox One, Nintendo Switch and PC in May 2018 for $39.99. Starting with the original Street Fighter and working all the way up to Street Fighter III: Third Strike, this collection is a must-own for any fighting game fan.

Along with the games, this collection will include “comprehensive galleries” of Street Fighter artwork, an interactive sprite viewer, never before seen concept art as well as a sound archive featuring all of those classic Street Fighter tunes. As part of its special Museum mode, you’ll even get to see the initial pitch documents for certain entries in the series. For those wanting the full games list, it is as follows:

  • Street Fighter
  • Street Fighter II
  • Street Fighter II Champion Edition
  • Street Fighter II Hyper Fighting
  • Street Fighter II The New Challengers
  • Street Fighter II Turbo
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter Alpha 3
  • Street Fighter III
  • Street Fighter III: Second Impact
  • Street Fighter III: Third Strike

Out of those 12 games, Street Fighter II Hyper Fighting, Street Fighter II Turbo, Street Fighter Alpha 3 and Street Fighter III: Third Strike will be playable online with Casual, Ranked and Lobby matches. Based on the description on Capcom-Unity, these games will run on rollback-style netcode, with players being able to set their own level of input latency via an in-game menu. In Lobby matches, you’ll even be able to play against CPU opponents as you wait for your next match.

For those who want to bone up on their Street Fighter history, this collection is the way to do it. I personally cannot wait for the Switch version, so I can suck at Third Strike while I’m on the train.

Sources: Capcom Unity; Street Fighter

Ring in the festive season with Twitch’s Holiday Bash Smash Invitational

Twitch has decided to celebrate the start of the holiday season with a special Super Smash Bros. Melee invitational. Bringing together 14 of the world’s best Melee players, the Holiday Bash Smash Invitational will cap off a year’s worth of high-quality Melee and see players competing in both serious events, and fun festive activities.

Unlike other invitationals like Smash Summit, this event is lacking something that most Melee fans expect — the inclusion of the Gods. In a refreshing change to proceedings, the Holiday Bash Smash Invitational will have none of the Gods competing, giving the ‘demi-gods’ and rising stars of the Melee community a chance to shine. Current world number three and Melee God Mango will make an appearance, but he will be behind the commentary desk, rather than on the sticks. The invited player list is as follows:

  • CLG|SFAT
  • CLG|PewPewU
  • IMT|Shroomed
  • G2|Westballz
  • MSF|La Luna
  • Tempo|S2J
  • ALG|N0ne
  • VGBC|Rishi
  • EGtv|Crush
  • Duck
  • KJH
  • Lucky
  • HugS
  • IloD

The Holiday Bash Smash Invitational will run from December 15th to 17th over on VGBootCamp’s Twitch channel, with the tournament having an initial group stage before transitioning into a 10-man bracket. For more details on this Christmas tournament, head on over to its official smash.gg page.

Source: smash.gg

Streamers and FGC players will clash at Amazon’s Fantasy Finals tournament for Dissidia Final Fantasy NT

In partnership with Amazon, Square Enix are holding a special Dissidia Final Fantasy NT tournament, where teams of FGC players and streamers will fight for supremacy. Named the Dissidia Final Fantasy NT Fantasy Finals (snappy title, I know), viewers can win special prizes by watching the tournament and filling out a special fantasy bracket from January 2nd.

To enter, you need to first pre-order a copy of Final Fantasy Dissidia NT from Amazon. You then type in your pre-order code on the Fantasy Finals website to gain access to the bracket creator. All you need to do then is fill out your bracket and tune into the tournament on January 17th. Amazon are planning to give away several prizes, with the grand prize being a custom-made Dissidia Final Fantasy NT arcade cabinet.

As for the competitors, there are seven confirmed teams and one mystery team that has yet to be announced. There are as follows:

Balamb Moogles

  • FOX|Justin Wong
  • RISE|Marn
  • Flash

Kaiba Boyz

  • EG|K-Brad
  • EG|ChrisG
  • Tasty Steve

Team Terminus

  • TenTanMan
  • DangleDoo69
  • DBratt101

The Name’s Bartz

  • Leif_3GHP
  • AngryBananas
  • Qiom

Marvel is Anime

  • Jona
  • MannyFresh
  • ITS|BeautifulDude

Pick Up Group

  • Swordsman09
  • TKRotom
  • InfiniteHart

Team Exacalipoor

  • No1Alex
  • MrHappy1227
  • Slackaholicus

For more info about the Fantasy Finals, check out its official website.

Source: Dissidia Fantasy Finals

Windjammers is getting its own $10,000 tournament series, named the Flying Power League

Break out the neon legwarmers and frisbees, as Windjammers is getting its own tournament series. Hosted in partnership with smash.gg, the “Flying Power League” will have players competing for a share of $10,000 via several major international events. The top ranked Jammer by July 2nd will win a flight to Evo 2018, along with housing and free entry into the tournament.

Similar to other smash.gg tournament series like the Burst League or Curleh Circuit, any event organizer can make their tournament a part of the Flying Power League. Just send in an Event Request via the Flying Power League smash.gg page, and it will then be assigned a tournament tier rating, based on the number of entrants. Official events supported by Windjammers publisher DotEmu will have extra ranking points up for grabs, so try to attend these if you are looking to score that free flight to Evo 2018.

The Flying Power League rules, along with the circuit schedule, are available over on smash.gg. So far, NEC ’18 is the only event on the circuit — expect that schedule to fill up as more TOs opt into the Flying Power League.

Source: smash.gg