Launched early this week, Injustice 2 players have been hard at work figuring out the Tamaranian princess, Starfire. Hoping to teach players the basics, rooflemonger has created some videos which tells you everything you need to know before you head online.
rooflemonger goes over correct usage of Starfire’s trait, how to hit confirm using her standing 2-3 string along with a whole host of general tips and tricks. If you’re just looking for how to deal some damage, rooflemonger has also compiled a list of Starfire’s bread and butter combos.
It’s now become a bit of a tradition at supermajors where the original Super Smash Bros. is present to hold a combo contest. Unlike say Melee or Smash 4, combos in Smash 64 are much longer and almost always result in death, thanks to the huge amount of hitstun attacks inflict. Combine this with Smash 64’s items and wackier stages, and players can set some jaw-dropping combos.
Following on from the inaugural contest at last year’s Super Smash Con, this year’s event saw players from five different countries showing off their combo skills. All eyes were on Japanese player Prince however, who had quite frankly obliterated the competition at last year’s event and proved himself to be the 64 combo king. Prince uses everything but the kitchen sink in his combos, treating his target like a pinball as he bounces them off stage hazards and thrown items. Here are just a few of his combos from this year’s event:
If you want to see the entire combo contest, check out the entire video below. The 64 combo contest is always a highlight at any tournament it appears at, so long may it continue!
Shown off at the Rivals of Aether panel at Super Smash Con, Dan Fornace revealed one of the DLC fighters coming to the indie platform fighter. Acting as the third water-based character alongside Orcane and Etalus, Ranno is an amphibian monk who uses toxic darts and poison bubbles to bamboozle his enemies.
As a hybrid zoner/rushdown character, Ranno’s combat gimmicks are his Poison debuff and his Bubble attacks. Most of Ranno’s projectile attacks apply a special debuff, noted by the green dots floating above a character’s head. Not only do this toxin apply damage, it also determines the length of Ranno’s special Bubbled state. You can get rid of the Poison debuff by attacking Ranno, but you take damage for every attack you land. While his air speed is lacking, his fast aerials are perfect for walling out an enemy that’s trying to approach. As a new mechanic in Rivals, Ranno has a Super Jump which can be performed by crouching and then doing a full hop.
Ranno can summon a giant green bubble with his Neutral Special, which floats around the screen until either you or your opponent fall into it. Once inside the bubble, players slowly float through the air, leaving Ranno time to rack up damage. You can influence your direction while in the bubble and it will eventually pop after a short time. The more stacks of Poison you have, the longer you’ll remain suspended in Ranno’s trap. Ranno’s Down Special has him licking up and spitting out opponents inside a bubble, so don’t get too close if you are at four stacks. If he isn’t near an opponent, Ranno’s Down Special has him catapulting himself into the air using his tongue.
His Side Special are his Poison Darts, which work similar to Sheik’s needles in Super Smash Bros. You can charge these projectiles by hitting Dodge during the dart charge, with Ranno being able to fire four in a single barrage. His Poison Spin Up Special has him doing an upwards Poison Kick, which can then be followed up with either a Poison Dart barrage, or a dive kick by pressing Down Special.
Ranno is set to launch later this year, alongside three other original characters. Another guest character from an indie game is planned to be released in early 2018, bringing the Rivals roster up to 14. For those still waiting to play as Ori and Sein from Ori and the Blind Forest, the duo will be launching on Steam and Xbox One on August 23rd — meaning that console players finally have access to the full game. If you are attending Super Smash Con, both Ranno and Ori will be playable on the show floor, with Ranno being playable in tomorrow’s doubles tournament.
Hoping to keep Brazilian Killer Instinct players fighting fit for the game’s Steam release, Shame Team has announced a special KI league for any and all players in Brazil. It will be a circuit of nine tournaments, with the hope of crowning the country’s top Killer Instinct player.
I am proud to announce the Killer Instinct Brasil League! A 9 step tournament series for Brazilian KI players! pic.twitter.com/NZp4VAgeyS
It looks to work similar to Europe’s King of the Ring tournament series, with players competing in online events to earn circuit points. While the actual event is specifically for Brazilian residents, Shame Team may run an English stream if the Brasil League gets enough support.
The first tournament will be this Sunday, with all the action being streamed on the Shame Team Twitch channel. If you’re a Brazilian KI player looking to strut your stuff, make sure to sign up!
Hoping to expand their talent pool outside of Japan, esports organization Team GRAPHT have just announced that Leah “Gllty” Hayes will be joining as their first international Street Fighter player.
Known for her elusive and sometimes disrespectful Dhalsim play, Gllty is certainly no stranger to the South East Asian Street Fighter scene, competing at last year’s South East Asia Major as well as Japan Cup and Tokyo Games Show. Paired with her performance at ELEAGUE’s Street Fighter V Invitational, she’s certainly made a big impression on the Japanese community.
She joins players like Fuudo, Haitani, Yukadon, MOV, Go1 and Dogura as part of GRAPHT’s fighting game division. With Marvel vs. Capcom: Infinite also on the horizon, you may see Gllty tearing up bracket with fellow teammate Takumi. Definitely keep an eye out for her black and yellow Dhalsim at SEAM 2017 in October.
Debates about controllers and controller legality have really flared up over the past few months in the Melee community, thanks to projects like the Smash Box, the B0XX and the lesser known Smash Stick coming onto the scene. While the jury is still out on legalizing Box-like controllers or specific hardware mods, 20XX:TE creator Dan Salvato and other top Melee modders has been hard at work creating a software update to solve some pertinent controller problems.
If you aren’t aware, certain GameCube controllers are able to perform techniques like shield-drops and dash backs with greater consistency, thanks to a specific controller malfunction. It’s luck of the draw as to whether your controller has these malfunctions, so players will horde these controllers whenever they find one. Having to rely on such a specific hardware fault — which cannot be readily identified — is pretty ludicrous, so this group of Melee modders has created a special codeset to make it so all controllers can consistently perform these techniques.
Called the Universal Controller Fix, this mod makes so all controllers can shield drop or dash back with the same consistency as these rare malfunctioning controllers. The techniques in question are not easier to perform with this mod, nor does it change their required input; it just makes it so there isn’t a random chance you may fail when you try to do a dash back for example.
The UCF is available for download from this link and it is fully compatible with Dolphin, meaning netplay monsters can start using it straight away. Much like 20XX:TE, there are also plans for special memory cards which will come bundled with the UCF as standard.
As it has been developed in partnership with modders and specific Melee TOs, Shine 2017 will use the UCF on all tournament setups. You will be able to tell via a special icon on the character select screen, and there are plans to sell 20XX:TE memory cards with UCF bundled in at Shine 2017.
Revealed all the way back in January by SNK China, the first two episodes of the new CG The King of Fighters series is now available to watch on YouTube. Following famous KOF characters like Kyo, Benimaru, Terry, and Daimon, this series is set to run for 24 episodes, with all of them hopefully coming to the SNK YouTube channel.
The first episode, named “South Town,” sees Kyo arriving for the latest KOF tournament and having a brawl with rival and trucker hat aficionado Terry Bogard. Episode two — called “Kyokugen Style” — has Kyo and friends heading off to Geese Tower and fighting against Billy Kane, Geese’s bodyguard and amateur pole vaulter.
Along with the much anticipated version 2.0 patch for BlazBlue: Central Fiction, the feline shinobi Jubei will be coming to Japanese home consoles on August 31st. This patch is just for the PS3 and PS4 versions of BBCF, with Arc System Works stating that the PC patch will come sometime in the near future.
As for Western fans, Aksys Games confirmed that Jubei should launch August 31st, barring any sudden complications. He will cost 800 yen/$7.99, with the balance patch being free of charge to all owners of Central Fiction. One can also assume that European players will also get Jubei on the same day, but no direct confirmation is available at the moment.
Greetings! As you've heard, #Jubei does indeed come out on 8/31 (barring any issues), and the balance patch is free. #Jubei will be $7.99. pic.twitter.com/AuOlZDXqEb
After intense fighting between several esports teams and their fanbases, the winner of the Rivals of Aether skin contest has been decided. Beating out other teams like Panda Global, Tempo Storm and Edax Pro, Burrito Esports rose to the top of the pile and will have a special character skin dedicated to them.
Seeing as his study armor and soft underbelly kind of mirror the layout of the Mexican wrap, the rock beetle man Kragg has been picked to receive the Burrito Esports skin. This skin gives his rock projectiles googly-eyes, has him summoning two of the tasty treats for his taunt, and it turns his Rock Pillar into a giant free-standing burrito.
The money raised from the Burrito Kragg skin will be split 50/50 between Burrito Esports and the RCS events, meaning every purchase will go back into supporting the Rivals of Aether community. There are plans for a future contest of this type, so make sure to rally around your favorite esports team when the time comes.
For those who cannot make it out to Tekken World Tour qualifiers, your prayers have been answered. In a collaboration between Level|Up and Bandai Namco Entertainment, the Tekken World Tour is to have special online qualifiers for each region in the tour.
Starting this Sunday, you can earn Ranking points in Europe, Asia-Pacific, and the Americas by competing in one of these two-day tournaments. Much like offline TWT events, you can only earn points in the region you are a legal resident of. There will be tournaments on PC, Xbox One, and PlayStation 4, so all Tekken 7 competitors get a fair chance of earning Ranking points. The full schedule is as follows:
Australia:
Bracket play: Sunday, August 13
Finals: Wednesday, August 16
NA West:
Bracket play: Sunday, August 20
Finals: Tuesday, August 22
Southeast Asia:
Bracket play: Sunday, August 20
Finals: Wednesday, August 23
EU West:
Bracket play: Sunday, August 27
Finals: Tuesday, August 29
NA East:
Bracket play: Sunday, September 10
Finals: Tuesday, September 12
EU East:
Bracket play: Sunday, September 10
Finals: Tuesday, September 12
East Asia:
Bracket play: Sunday, September 10
Finals: Wednesday, September 13
To register for one of these events, head over to the TWT smash.gg page. Keep in mind that you must have a wired connection to compete in these online events, so WiFi warriors need not apply. Make sure to check out the full Tekken World Tour rules before entering any of these events, to save yourself any hassle come competition day.