Watch Iwate, CFN’s #1 Balrog, KO the opposition in this Street Fighter V match compilation

Nobody’ll hear the full ten count.

Balrog was dangerous in Season 1 of Street Fighter V, and is outright deadly in Season 2. We’ve seen PIE|Smug tearing it up at tournaments with the Crazy Buffalo; but sitting at the top of the Capcom Fighters Network leaderboard is Iwate from Japan, presently the highest-ranked player–and thus the highest-ranked Balrog on the network. Xuses put together this compilation of Iwate’s online matches to show what a threat this dirty boxer is!

You can check out VesperArcade’s look at Balrog’s upcoming balance changes here.

Thanks to “Nerfbalrog” for the tip!

Source: XusesGB

Build your strength with these Akuma setups from ElChakotay for Street Fighter V

A look into some techniques to bring you closer to mastery of the fist.

Looking to try out Akuma, Street Fighter V’s fallen Ansatsuken master? ElChakotay has started to feel out what the Demon is capable of, and has put together a number of handy corner and midscreen setups to threaten your opponents with. Have a look at the video below to start exploring your offensive options with Akuma.

And if you like the Street Fighter Alpha 2 stage mod ElChakotay’s using in the video, SFV PC users can download it from Luchok at DeviantArt here.

Sources: ElChakotay; Luchok

The SRK Rollback: Best of April 7-13, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from April 7 to April 13, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
USF2_750
Yoshinori Ono announces that Ultra Street Fighter II: The Final Challengers is ready to ship

With touch-assisted controls, Way of the Hado mode, and an updated Street Fighter II experience with classic or HD graphics, this is something Nintendo Switch owners will want to check out, even if it isn’t optimized for serious competition–and it’ll be available soon.

Frame 2:
pokken burst
Pokkén Tournament’s Burst Mode, Exhaust Frames, and design philosophy

Crow_Spaceboy explores the nature of Pokkén Tournament’s post-Burst “exhaust frames” invincibility, and questions whether or not it is a feature, or a flaw.

Frame 3:
haoh
Polygon interviews the original development team behind SNK’s Samurai Shodown: “Samurai Gumi”

An in-depth look back via Polygon at what made this SNK classic among classics so good.

Frame 4:
slice dice & rice logo white
Slice, Dice & Rice–the new one hit-kill indie fighting game–releases this month on Steam

Speaking of weapons-based fighters–this indie title, taking its inspiration from Squaresoft’s Bushido Blade series, is on track to launch on Steam near the end of this month, and on consoles later.

Frame 5:
nintendo new ssb4 amiibo crop
Nintendo finally reveals the last six–not three–amiibo for Super Smash Bros. for Wii U

On of the surprises from the latest Nintendo Direct was the news that Nintendo actually hadn’t forgotten about the last three amiibo due for Super Smash Bros. for Wii U–even if the delay has been ridiculous. Nintendo is doubling up on these three characters–but they’re also back to their retailer-exclusivity shenanigans, unfortunately.


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
laura-srkShoryuken interview: Wolfkrone on Laura’s changes and FGC rivalries

Our very own Missing Person got a chance to sit down with Wolfkrone to chat about Laura in Season 2, his goals for this year’s CPT, and rivalries in general within the FGC. With his rivalry with K-Brad enlivening the scene, he hopes that more will come to the fore.

Frame 2:
Esports Arena Las VegasEsports Arena partners with MGM Resorts and Allied Esports to open new venue at Luxor Hotel and Casino

Acting as Las Vegas’ first dedicated esports venue, Esports Arena is setting up a brand new location within the Luxor Hotel in Las Vegas. With it currently hosting events like WNF and 2GG’s Sagas, another Esports Arena is great news for the FGC.

Frame 3:
transformers forged to fight titleTransformers: Forged to Fight — Does this new mobile fighter have “the touch”?

EIC mushin_Z takes a look at the latest franchise to try their hand at a mobile fighter, with Transformers: Forged to Fight. While fun for die-hard Transformers fans, don’t expect to see this portable fighter to be making it to a tournament near you anytime soon.

Frame 4:
eternal_succcessor_mockup_750The Eternal Champions spiritual successor now has a name, and some sweet new mockup renders

Now titled “Eternal Successors,” producer Michael Latham has released some character renders for his proposed sequel to the Sega Genesis fighter Eternal Champions. Created in Unreal Engine 4, these renders try to match the original artwork by the late Ernie Chan.

Frame 5:
ARMS min minNintendo announces a new fighter and a June 16 release date for ARMS

In their latest Nintendo Direct, Nintendo not only announced the new fighter Min Min for ARMS, but that the long-limbed fighter will be releasing on June 16. They even showed off a quick glimpse of ARMS’ 2v2 mode, promising some manic team combat.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Rukunetsu updates Kazuya’s classic Tekken theme with the Emotionless Passion T7 remix

This remix of “Emotionless Passion” is loaded with emotion, ironically.

In the video below, you can listen to Rukunetsu’s new remix of Kazuya Mishima’s classic theme from Tekken 2: Emotionless Passion. This version rumbles deep and really builds an epic, emotional landscape over the distinctive melody, fitting for a fighter bent on revenge. Check it out!

If you enjoyed it, you can download the .mp3 for free from Rukunetsu on SoundCloud!

For a reminder, here’s the old-school Tekken 2 version of Kazuya’s theme:

Sources: Rukunetsu; wickedslicks1003

Check out “String Fighter”: An acoustic journey through the Street Fighter series

“String Fighter” reinterprets classic Street Fighter themes and merges them into a single impressive medley.

In their latest video, Setnomessej takes a number of iconic themes from Street Fighter II, Street Fighter Alpha 3, and Street Fighter III, and merges them to form “String Fighter”–a new acoustic medley. It opens with a haunting rendition of Vega’s SFA3 theme “Crimson,” and moves through a number of other well-known Street Fighter melodies–including an Ennio Morricone-inspired “spaghetti Western” take on Ryu’s classic theme–to close, of course, on a somewhat more elegant version of that most popular Street Fighter theme that goes with everything. Fans of Street Fighter’s musical legacy won’t want to this little piece of auditory exploration–have a listen below!

Source: Setnomessej

Transformers: Forged to Fight — Does this new mobile fighter have “the touch”?

After all is said and done: it’s got the moves to entertain some Transformers fans, but put to the test, it’s not quite enough.

Licensed games can certainly be hit-or-miss, but the Transformers property has had a pretty good run on consoles over the past few years with the duo of Transformers: War for Cybertron and Transformers: Fall of Cybertron, as well as the classic cartoon-themed Transformers: Devastation. The latest game that bears the Transformers license is–by basic definition, at least–a fighting game: Transformers: Forged to Fight. The twist: it’s also a free-to-play mobile game for Android and iOS.

Forged to Fight is from Kabam, known for the (very similar) mobile fighter Marvel: Contest of Champions. If you’ve played that, you have a pretty good idea of what to expect here. As a longtime Transformers fan, I decided to check the game out to see if it holds up as a fighting game worthy of the source material.

Forged for fans

TF FTF cutscene 1
TF FTF cutscene 2
TF FTF cutscene 3

Overall, the game does a pretty good job with the Transformers setting and characters. It’s presented as cross between the Michael Bay movie-verse and “Generation 1” design, merging modern and classic. The sound effects and music draw heavily on the Bay movies–no Stan Bush here, sorry–but it works well, while the character personality and dialogue pulls most heavily from the original animated Transformers: The Movie. The result is a fun blend of the newer elements with classic nods for the diehard fans–surely exactly as intended.

What little story is present is told through comic book-style cutscenes, or RPG-ish text blocks–the first scuff on the game’s chrome finish, as it’s the voice actors that really make these ‘bots come to life. But the dialogue as written is still very true to the character’s personalities, so that helps make up for it. The story itself is the usual paper-thin premise to get characters from different universes together so they can smash each other’s faces, but that’s to be expected.

TF FTF story 5
TF FTF story 2
TF FTF story 4

Visually: the game delivers. The character models and arenas are gorgeous, and the animation is generally very smooth. Even the menu layout and art is slick and polished. This game looks good. The graphics and sound effects come together to make the one-on-one combat really pop. Lots of flying sparks and the screams of rent metal fill each battle–the arenas even have breakable elements that crumble and scatter under the violence of two giant robots pounding each other into scrap.

Note: I played the game for this review on an iPhone 6S, on iOS 10.3.1–so performance on older devices or prior operating systems is going to possibly be poorer.

One shall stand, one shall fall

The game’s core gameplay is made up of one-on-one fights against the CPU. You can find these fights by progressing through the story mode, or through a number of other modes (more on those, shortly). So here’s the big question: is it a decent fighting game? … Sort of.

TF FTF story menu
TF FTF story map

For touch controls, I think the control mechanics work quite well–considering. Movement is controlled by swiping on the left side of the screen (up/down to sidestep, or right/left to dash back or forward), and holding down on the left side causes your ‘bot to block. On the right side, tapping, swiping, or holding down are your commands for light, medium, or heavy attacks respectively. At long range, your light attack becomes a projectile attack instead. The heavy attack is always your ‘bot’s alternate mode–you transform and rush the opponent with a guard-breaking attack. You also have special attacks that charge up as you dish out and take damage, activated by tapping the icon on the lower left of the screen, when ready.

TF FTF prime vs starscream
TF FTF bludgeon vs bludgeon
TF FTF KO

I found it fairly easy to land combos, link into my “super,” and mix in a little light zoning with the ranged attacks. If you mash mindlessly, the CPU will often take you down with sheer brute force. Pretty much everything causes chip damage even if blocked, and chip damage will K.O. in this game. But the CPU falls into fairly predictable patterns, so it doesn’t take Perceptor-level intelligence to beat it consistently if you stick to rudimentary fighting game techniques. The fights are fast, single-round affairs. The controls are pretty responsive, while not perfect, and I found beating up the computer-controlled ‘bots to be quite fun–in small doses. There is a wide range of in-fight abilities that slightly alter your ‘bot’s stats or performance, and a class system that determines what type of ‘bot has an inherent advantage over another: for example, the “Tactician” version of Optimus Prime (the classic one) gets a stat bonus when facing the “Brawler” class CG-movie Optimus.

TF FTF class

However: I found that these extra effects were minimal at best, barely noticable–the only time it really caught my attention is when I noticed nearly-spent enemies suddenly dropping dead from my Bludgeon’s energon “Bleed” ability–basically a poison effect. It also soon becomes apparent that regardless of class or character, they all fight pretty much identically, often even sharing animations, attacks, and win poses. Still, seeing these classic characters in action had its charm, and oftentimes the character’s special attack animations were a sight to behold. Grimlock’s and Bludgeon’s special moves were particularly fun to watch. Dropping in for a quick few rounds of ‘bot smashing makes for occasional light entertainment, and in this respect, the game works perfectly as a mobile fighter.

TF FTF bludgeon vs sideswipe
TF FTF bludgeon wins

However…

Alternate modes

TF FTF modes

Now, I won’t mince words: I am not a fan of free-to-play mobile games, as a rule. I am generally annoyed by the design philosophy that directs them–to draw in as much of your time and attention as possible while gating your progress, to urge you to spend money on microtransactions. Forged to Fight is very much a mobile game, in these respects–in fact, in Transformers terms, it’s the Creation Matrix of mobile game elements: containing within itself every design element characteristic of mobile games from ages past. Play timers that restrict your access to game modes… randomized item drops… character collecting, timed quests and missions, building a base and tapping to collect resources accumulated over time… in-game currencies upon currencies that are used to buy bigger units of a similar currency… it’s all here.

TF FTF cutscene 4
TF FTF crystals
TF FTF buy energon 1
TF FTF buy energon 2
TF FTF items
TF FTF mods

In addition to the story mode progression, Forged to Fight focuses heavily–if not primarily–on collecting different ‘bots and fortifying your base with them for the Raid mode. You essentially build an arcade mode-style ladder for invading players to fight through, which is actually pretty clever, in concept. There’s also an Arena mode to fight other players “directly” in teams of three. And there’s also daily events, and ongoing special events, to fight for specific resources, etc. … It all amounts to the same play mechanics slightly rearranged, with the general objective of adding different Transformers characters to your collection–accomplished either by earning shots at random character drops through the Space Bridge, or occasionally directly awarded to you by completing objectives.

TF FTF space bridge 1
TF FTF space bridge 2

You then must level them up, with a wide variety of items and mods. “1v1 combat” PVP is an advertised feature of this game–but you never will actually fight another player in real time: only ‘bots from their collection, as controlled by the CPU. So to provide some challenge–and to give you motivation to keep playing–you need to constantly level up your own characters to meet the stats of the opponents you’ll face, and fend off attackers.

TF FTF base 2
TF FTF base 1
TF FTF alliance

Managing your base, collecting ‘bots, and leveling stuff up composes most of what this game is really based on. So ultimately, what makes a fighting game interesting to me–progression through improving your own skill, against human opponents–is not relevant to Forged to Fight.

Failing to light our darkest hour

TF FTF rate me

I started to run into the game’s built-in gating after a few days (difficulty curve, if you prefer)–to beat the increasingly higher-level enemies in story mode, you need to go back and grind old-school RPG-style, to try and level the playing field–the means to do so are tedious enough, but are also deliberately slowed by in-game time restrictions. And while you can level and upgrade your ‘bots, the one-to-four-star “rarity” system determines their maximum stats, so eventually you’re going to run into a wall that can only be broken through via luck, or cash. Getting weaker duplicate ‘bots in your hard-earned random drops is frustrating–and the rarity scale makes your efforts to level up lower-rarity robots feel too much like wasted effort.

TF FTF collection

Ultimately, the trappings of mobile game busy-work overwhelm Forged to Fight. It’s still fun to drop in and bash some metal faces now and then, and the desire to collect your favorite characters is a tempting lure to return to the game. There aren’t really that many playable characters in the game yet; it sports a light mixed selection of characters from the classic cartoon, some from the Bay movies, along with a single character from Beast Wars–Rhinox–and Windblade from IDW. Considering the vast array of Transformers out there, I can see myself pulled back in at some point when a new favorite becomes available–I’ll be waiting on Shockwave.

My expectations of a mobile fighting game were, admittedly, not very high to begin with–and this game doesn’t exceed them. It’s really too bad this project couldn’t have found a home on console instead, where it could have offered a more solid, in-depth battler, such as the denizens of Cybertron deserve.

TF FTF forged to fight

Pros:

  • Excellent graphics, sound, overall presentation
  • Free-to-play (easy to try, without putting down any cash)
  • Simple fight mechanics, that are still interesting enough to be enjoyable

(Decepti-)Cons:

  • No voice acting
  • Free-to-play (mired in excessively complex or frustrating freemium design aspects)
  • Fights are only against CPU-controlled opponents, no live PVP combat

Nintendo finally reveals the last six–not three–amiibo for Super Smash Bros. for Wii U

After a strangely long wait, the last DLC characters are finally getting (more than) their due.

Today’s Nintendo Direct meant lots of assorted Nintendo news being revealed, and among it appeared the long-lost amiibo figures for Super Smash Bros. for Wii U’s final three DLC fighters: Cloud, Corrin, and Bayonetta. The bonus surprise: each character will actually get two different versions; meaning we get both the original and Advent Children versions of Cloud Strife, Bayonetta’s outfits from both of her titles, and male & female Corrin variants.

These amiibo will roll out July 21, 2017–and while package/pricing info has not yet been specified, Nintendo Direct does indicate that some will be limited to “select retailers.”

This seems to shut down the old rumor that these amiibo would appear with the announcement of a Super Smash Bros. title on Nintendo Switch, unless Nintendo isn’t telling us something yet.

The announcement appears in the Nintendo Direct video below, at 9:28.

Source: Nintendo (Twitter)

For those about to Rock (Howard)–here’s a combo roundup for The King of Fighters XIV

Combos, combos, and more combos for Geese Howard’s returning son.

Of the new DLC characters now arrived in The King of Fighters XIV, Rock Howard’s jump from Garou: Mark of the Wolves to the KOF main series might be the most notable. The fan-favorite is certainly getting lots of combo-video love; here’s a few selections to help ignite the Burn to Fight!

Among others, Persona Entertainment has included a possible maximum damage combo (487) for Rock, in this video:

We’ve featured HurtboxTV’s Yamazaki combo video already; here is their Rock Howard offering, featuring combos both useful and flashy:

The COMBONAUTS are having a great time with the new DLC fighters, of course; here’s their characteristically over-the-top combo exhibition for Rock:

For more Rock Howard tech (and tech for other fighters, too), check out our prior recent roundups for The King of Fighters XIV version 2.0:

As usual, thanks to everyone that sent in tips!

Sources: Persona Entertainment; HurtboxTV; COMBONAUTS

UDON’s Street Fighter vs. Darkstalkers #3 is now available for pre-order

Capcom’s worlds continue to collide in the next installment of UDON’s comic crossover!

We’ll be seeing the first official issue of UDON’s wild new comic crossover series soon; meanwhile, Street Fighter vs. Darkstalkers #3 is now available for pre-order! What’s in the issue, according to UDON:

As Chun-Li loses one of her allies to the darkness, things look grim for the World Warriors. Meanwhile, Morrigan learns she’s not the only succubus in this fight, as she comes face-to-face for the first time with the mischievous Lilith. The crossover chaos continues in STREET FIGHTER VS DARKSTALKERS!

As with prior issues, four different covers featuring different artists will be available, including the Midnight Bliss tribute cover that links with issues 1-4 to form a single image, and the classic horror movie tribute cover! All issues of this series will be available digitally through comiXology, and of course at a comic shop near you!

Cover A
Cover B (Midnight Bliss tribute)
Cover C
Cover D

STREET FIGHTER VS. DARKSTALKERS #3
32 pages, full color; $3.99; available June 2017
MAR172153 STREET FIGHTER VS DARKSTALKERS #2 (OF 8) CVR A (HUANG)
MAR172154 STREET FIGHTER VS DARKSTALKERS #2 (OF 8) CVR B (PORTER)
MAR172155 STREET FIGHTER VS DARKSTALKERS #2 (OF 8) CVR C (10 COPY INCENTIVE)
MAR172156 STREET FIGHTER VS DARKSTALKERS #2 (OF 8) CVR D (20 COPY INCENTIVE)

Street Fighter vs. Darkstalkers #0 is available now, issue #1 is expected in April, and issue #2 is expected for May.

Other recent UDON goodies include Street Fighter Unlimited’s first two hardcover volumes, and UDON Collectibles’ new Street Fighter 30th Anniversary T-shirt series!

Source: UDON Entertainment

Street Fighter V servers down for maintenance between 2:00 PM to 7:00 PM this Tuesday

Probably too soon to hope for a significant update, though…

It’s been a couple of weeks, and right on schedule, another Street Fighter V server maintenance window will occur tomorrow (April 11), this time between 2:00 PM and 7:00 PM PDT.

Aside from an interruption to the online fight, no indication of any new content rolling out has been confirmed–the improved CFN was promised to arrive soon after the conclusion of the PC beta test, and additional new content has been promised for April, including the next balance patch–but it’s probably too early in the month to see these additions.

Source: SFV Server (Twitter)