Follow the Demon’s Path: Setups, Okizeme, and Combos for Street Fighter V’s Akuma

More Akuma tech to destroy the weak.

Akuma continues to assert his fearsome presence in Street Fighter V. Here’s a small roundup of tech for the Demon, to help you keep showing your opponents how weak they truly are!

AXETB provides a move list breakdown and some combos for Akuma in this video:

F1r3byrd prepared this video showing some throw-heavy Akuma okizeme:

Jason Ramoutar offers this Akuma set play video, including meaty setups, Raging Demon setups, and safe jumps:

Ominous_ sent in this video showing possible applications for the 12 frames of invincibility Akuma gains on a Goshoryuken V-Trigger cancel:

CrossUPDP put together this collection of Akuma max-damage combos; have you found any better ones? Let us know!

Alioune is becoming known as one–if not the–strongest Akuma players out there; LiangHuBBB posted this match compilation featuring this Master of the Fist.

Thanks to everyone that sent in tips!

Sources: AXETB; F1r3byrd; Jason Ramoutar; CrossUPDP; Ominous _; LiangHuBBB

The King of Fighters XIV’s Latest Patch Suffers a Disconnect Glitch, SNK Promises a Fix Soon

Looks like the new graphical update brought a new bug in with it.

The latest patch for The King of Fighters XIV–version 1.10–provided a significant and hotly anticipated graphical update to the game’s visuals. However, it seems to have inadvertently also introduced a glitch that can interfere with online play. According to SNK:

There is an issue where the game will consider the player to have disconnected from an online battle, if they change the display settings for “Icon,” “Title,” or “Rank Match Fight Record” on “MY PROFILE” screen. We are currently looking into it and hope to have a fix as soon as possible.

Because this will affect win rates and disconnect penalties, please refrain from making any changes on the “MY PROFILE” screen.
We are also investigating into any other issues with this patch, and will notify everyone once our investigation is complete.
We apologize for any inconvenience and ask for your patience as we prepare another patch to solve these issues.

SNK has cultivated a good track record addressing glitches for The King of Fighters XIV since the game’s release–including the recently found Ramon infinite–so a patch to fix this issue is likely coming very soon.

Source: KOF WORLD (Facebook for Business)

The SRK Rollback: Best of December 30, 2016 to January 5, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from December 30, 2016 to January 5, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
echo-fox-logoEcho Fox Signs Justin Wong, Tokido, Momochi, ChocoBlanka, SonicFox, Scar, and MKLeo

2017 kicked off with news that longtime Evil Geniuses members Justin Wong, Momochi, and ChocoBlanka were all leaving their team–and it turned out they all ended up here, along with even more big FGC talent! Echo Fox has really scooped up a potent fighting game roster.

Frame 2:
cosplay
For the Love of the Game: A Report on Cosplay in the FGC

Cosplayers are becoming an increasing fixture at FGC events, and I love seeing them there. Few expressions of fandom are so direct and sincere. Missing Person takes a few words to offer a glimpse into this subculture of a subculture.

Frame 3:
sf3-shiki-dvd-screenshot-ryu-sean-bannerStreet Fighter III: 3rd Strike 2007 Combo Art DVD “Shiki” by Logical Illusion Now Viewable Online

This is such a cool blast from the past, and a reminder of how much support this game still has in our community–with good reason! Fire this video up and have a look for yourself what keeps the 3rd Strike hype alive.


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
ki-kilgore-artUltimates Return to Killer Instinct, and Kilgore Purchases Help Fund the KI Ultra Tour

No stranger to funding pot bonuses with DLC, Iron Galaxy is devoting 50% of each sale of Kilgore to fund the KI Ultra Tour. With this fundraiser having no cap, we could see some record breaking pots for Killer Instinct in the future. Fight on!

Frame 2:
dissidia_warrior_of_light_vs_cloud New Character for Dissidia Final Fantasy Arcade to be Announced on January 10

Seeing as Final Fantasy XV is the game of the moment, I would not be surprised if this new character is protagonist Noctis. With FF’s 30th anniversary being at the end of the month as well, we could see a console release date very soon.

Frame 3:
elementary-cbsThe Moon and Arturo Sanchez to Appear in CBS Drama “Elementary”

Make it three FGC cameos on Elementary, as DJ Nintendo is also set to feature in this gaming themed episode of CBS’s adaptation of Sherlock Holmes. Will it be death by Yoga Flame, Dancing Blade or Shine? We’ll see on February 19th.


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
oswaldCan Fighting Games Become the New Poker?

This feature starts off the new year with a bang! It’s a cracker, which has a look at what the FGC can learn from Poker–a sport we have a lot more in common with than you might think.

Frame 2:
razer-raiju-promo-shotShoryuken Review: Razer Raiju Controller for PlayStation 4

I’m no pad soldier, but with so many choosing to use their pad as fighting game controller of choice, there’s no doubt a growing market for premium pads. Is the Raiju the right choice for you? Well, our very own Trilby has the scoop.

Frame 3:
razer_panthera_750Shoryuken Review: Razer Panthera Arcade Stick for PlayStation 4

We’ve started the year with a whole host of new options for those of us in search of the perfect control method to make up for our terrible execution. d3v gives us all the lowdown on how the Panthera stacks up in this review.


Extra Frame:
srk_logo_super_combo_finish
The SRK Rollback: Best of 2016 — The Year in Review

Street Fighter V; the Nintendo Switch; Fantasy Strike; Evo Japan; Capcom Cup; Marvel vs. Capcom: Infinite… 2016 was packed with changes and surprises, spectacular and disappointing. Here we look back at those big headlines, and some of our most thought-provoking editorials from the year past.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Street Fighter V’s Servers Down Briefly Today to Address Matchmaking Issues

Capcom’s still doing some damage-control since the December update.

Street Fighter V’s online game has been a bit rocky since the Season 2 patch, and some players have been experiencing problems with opponent matchmaking. Capcom is working to fix that today in a 9:00 AM – 11:00 AM PST maintenance window, during which the SFV servers will be offline.

Go have a long breakfast, and hopefully things will be a bit smoother on CFN by lunchtime.

Source: SFV Server (Twitter)

Street Fighter III: 3rd Strike 2007 Combo Art DVD “Shiki” by Logical Illusion Now Viewable Online

Classic combos for a classic fighter!

The Street Fighter III: 3rd Strike combo DVD “式-Shiki-” by Logical Illusion/Studio L, originally sold back in 2007, has been made available for viewing on YouTube. It’s a huge combo compilation featuring every character in 3rd Strike; arguably, much of this material could still be considered the “high water mark” for a few characters. The video includes a maximum combo hit-count for the entire roster, as optimized as anyone knew back in 2007. The video was uploaded with direct permission from Tosaka of Serial-experiments-T (the main combo creator for this project).

combovid.com’s listed highlights include:

  • SF3:3S Chun Li double Tensei-Ranka at 2:58
  • Remy charge partitioning at 7:09
  • Ryu mid-juggle Hurricane Kick at 13:20
  • Oro freestyle exhibition at 20:25
  • Dudley whiff Corkscrew Blow at 21:50
  • Akuma pushing buttons at 27:41
  • Urien 94-hit record at 36:43
  • Gill being a boss at 37:48

(Check out the original listing at combovid.com.)

Here’s the original cover to this 3rd Strike artifact:

3rd-strike-shiki-dvd-cover

Thanks to Maj for the tip!

Source: combovid.com

At Ease, Loser! More Meaty Setups & Mixups for Alex in Street Fighter V Season 2

The Sleeping Lion wakes into Season 2, ready with powerful techniques!

Did you play Alex in Street Fighter V’s first season, and are on the lookout for updated tech? Or are you on the hunt for a new main after your last choice got nerfed into the ground? In the video below, NurseLee turns their attention back to the popular SFIII grappler Alex, providing more meaty setups and mixups to take advantage of his Season 2 build. Check them out in the video below!

Source: NurseLee

Prima Games Not Planning to Update Street Fighter V Official Frame Data App or eGuide for Season 2

Looks like “official” support isn’t a priority.

Players that purchased the Prima Games Street Fighter V eGuide (or received access to same via the hardcover Collector’s Edition Guide) are left with an outdated reference, as Prima Games has stated plainly that they will not be updating/adding to the guide for SFV’s Season 2 content and changes. They have also stated they will not be updating Prima’s Official Frame Data App for the game, either.

To be fair, support for the eGuide was only promised for Season 1’s DLC; however an “official” frame data app that is riddled with outdated Season 1 data is very disappointing.

Prima has not offered clarification as to why these tools won’t continue into Season 2–it’s a fairly safe guess, however, that the cost of integrating the significant Season 2 changes is not warranted without additional income from the customers. I would expect to see a new Season 2 SFV eGuide–and possibly a new app–for sale in the near future; but if that’s their plan, Prima’s going to have a hard time convincing buyers to pay for these services again, especially after cutting off support for the originals. Prima is already in a tough position selling guides in this age of free and easy sharing of game data over the internet/social media–and with free fan-built frame data apps like FAT (Frame Assistant Tool) offering more features and support than the “official” SFV app, it’s possible that Prima is deciding to just back out of this particular arena entirely.

Source: Prima Games (Twitter)

Shoryuken Review: Qanba Obsidian Fight Stick for PlayStation 4

Is the Obsidian another jewel in Qanba’s crown?

Following hot on the heels of the Qanba Dragon, the Qanba Obsidian is targeted at the mid-range fight stick market: not as pricey as premium, but offering some some greater value and more features than entry-level sticks–ideally. How does this new challenger fare in the fight stick arena? Let’s check one out, courtesy of eightarc.

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So very shiny!

The Dragon is certainly a good-lookin’ stick, and Qanba follows that tradition with another stick that–while having a very different design aesthetic than the Dragon–also looks really good. Check out the black glossy top panel, black pushbuttons, metallic balltop, and aluminum panels… shaped into this sleek, angular case, it just oozes class.

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qanba-obsidian-back

I find the directional-design motif around the lever to be a bit odd, but it still compliments the color scheme overall, as does the sharp Qanba seal on the back of the case. Almost all of the controls are on the top panel, reserving the aircraft-reminiscent side panels on the case for the LED accents.

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The LED lights are controlled by a button on the top panel (see below) that switches them between a constant ambient glow, flashing to respond to either stick/button inputs, or flashing in response to a “vibration” controller signal from software. (I tested the third setting thoroughly by assigning the Obsidian as the player 2 “trance vibrator” in Rez Infinite, which provided a good laugh as it essentially became a music-synced strobe light as I played through a level.)

Aside from the LED accents, the Qanba offers a 3.5mm headphone jack, tucked into the lower front-left of the case. A handy feature that is only just starting to appear on PlayStation sticks.

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Ergonomically, despite the metal panels the Obsidian is essentially shaped just like the Dragon, in respect to where your hands and wrists are going to be sitting; I found the shape and layout quite comfortable. It’s a hefty stick, at 3 kg (almost 7 pounds), giving it some definite lap presence. Four shaped strips of rubber (see image above) do a good job of keeping the stick from sliding around, too. Overall, I found it’s shape and weight perfectly comfortable for extended play sessions.

The USB cable isn’t braided like the Dragon’s fancy cable, but that’s “premium” for you. It can be stuffed into a storage compartment on the back of the case (see image above) very similar to the kind of compartment you’d see on the back of a HORI stick; I was actually impressed that the compartment door allows you to pass the cable out on either side, either towards the center of the case or off to the left. It’s a nice touch. Unlike the notoriously loose doors on HORI RAPs, this door was very stiff and snug–maybe a little too much so. The cable length proved a small problem for me personally–it’s a bit under 3 meters, which made it a tad short for my living room–but that’ll be a non-issue in a tournament environment, or a smaller practice space.

While not a luggage-destroyer like the Dragon, this stick is still a bit on the heavy and more awkward side of tournament ideal, despite its many tourney-positive points. It’s maybe a good thing that pre-orders include a backpack! This stick would not be my first choice for taking on the road, though–it feels more suited to a home-based showpiece.

Taking control.

The Obsidian features Sanwa Denshi OBSF 30mm pushbuttons, and a Sanwa JLF lever, square-gated as usual. These are my favorite parts to play fighters on, so I’m naturally feeling very at-home with them. The layout is the now-industry-standard Vewlix positioning–while the lever is ever-so-slightly closer to the buttons, as is the norm for MadCatz, Razer, and other Qanba sticks (as opposed to the original HORI layout).

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The upper control panel has all the stick’s functions packed into one little strip, as you can see above. It has a tournament lock switch to lock the OPTIONS and SHARE buttons (as well as the turbo function), and you can switch the lever between the D-pad and the two analog sticks with the “mode” button. The “LED” button toggles the lights between their three modes (or off entirely), and as this stick is also PlayStation 3 and PC compatible, it of course has a slider here to select your output. Again like a HORI stick, there’s a PS4 touchpad on the back of the case–the only input/control aspect not on the top panel.

While I found the upper control panel generally comfortable to use–the inclusion of the touchpad and R3/L3 buttons in this area is very handy for Street Fighter V’s Training mode shortcuts–I prefer my OPTIONS/START button to be a more robust 24mm pushbutton, rather than the tiny one in the control panel here–it just feels more satisfying to use as a “start” button. That said, for tournament practicality, making OPTIONS hard to hit is a good call.

In gameplay I found the Obsidian to be very responsive and reliable. In terms of in-game peformance, it’s solid.

Is beauty only skin deep?

After the annoying removal of the sticky-but-brittle warranty tag, I opened it up for the other side of the story. This is where the Obsidian most clearly differs from its reptilian cousin: it doesn’t include built-in mod/maintenance access. You’ll need a screwdriver.

Still, it’s easy to get into–although the bottom panel can be a bit finicky to get on and off, and you’ll want to watch out for the cable that runs from the PCB to the headphone jack, which is mounted in the bottom panel itself.

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There aren’t any real surprises inside; these are Sanwa parts, and thus quite easy to remove and replace as needed/desired. The button connectors are standard Sanwa clips–without an easy-release tab, you may need pliers to pop them off. Note the cables running from the PCB to the LEDs as well. Basically, in terms of the lever and buttons you can expect no concerns swapping between the usual Japanese suspects–though mounting a different joystick might prove problematic if it doesn’t match up to the Sanwa-dedicated bracket spacing here. And like the Razer Panthera, I wouldn’t get too eager to swap in panel art–by all appearances that top plexi panel is glued down tight here, too.

An unearthed gem.

It’s very apparent that the Obsidian takes a lot of design cues from the HORI RAP4, but that isn’t a bad reference model. Priced at about $200 USD, it’s set to compete with the MadCatz TES+ and the new Razer Panthera; while it beats the TES+ hands-down in features, if you like easy access to the guts of your stick, you’ll want to consider the Panthera instead–as it offers the same Sanwa Denshi parts and comparable build quality to the Obsidian, but with an easy-open top panel. But if you like your fight sticks sleek, shiny, and outfitted with pulsing blue lights: the Obsidian offers a lot of style and performance for its price–a solid $100 less than the Dragon, to boot.

It’s no Dragon-slayer, but still a keen weapon, indeed.

Evo News Incoming: Reveal Announcement Planned for January 24, 2017

What games will make the cut for Evolution’s main stage?

We know the when, we know the where–Las Vegas, Mandalay Bay, July 14-16, 2017. And on January 24th, a reveal show is planned to announce what titles will be in the official Evo arena, according to Mr Wizard. If you want to petition for your favorite to be one of Evolution’s main events, now’s the time!

Stay locked on to Shoryuken and the Evolution page for Evo news as it happens!

Source: Joey Cuellar

Gato Ray Wants to Welcome You to 2017 with This Special Shun’ei Combo in The King of Fighters XIV

Start your new year of fighting with this “triple fortune!”

The King of Fighters XIV started strong in 2016, and shows no sign of slipping in the New Year thanks to SNK’s continued support and a dedicated fanbase.

To celebrate the arrival of 2017, YouTuber and The King of Fighters XIV combo machine Gato Ray posted this special combo performed with Shun’ei; pay attention to the damage meter, as the number “888” is the key here–it’s the lucky number to kick off another great year for fighting games!

Source: Gato Ray