Daigo Umehara Talks 1-On-1 with Daily Dot Esports from CEO 2016

Daily Dot Esports caught up with BST|Daigo Umehara at Community Effort Orlando 2016 to talk about Street Fighter V and his performance in the game at CEO this year–which he says he is very happy with, compared to DreamHack Summer 2016, as he felt the competition at CEO was on a higher level. He comments on how Tokido’s victory over RZR|Infiltration at CEO now makes Tokido the player to keep our eyes on in Street Fighter V.

Among other matters, they talk about whether Umehara feels pressure from his fans to perform well, and his concerns that his age may be impairing his ability to compete in fighting games (and how he wants to win again to prove otherwise). Daily Dot Esports also asks: what exactly does a Twitch Global Brand Ambassador do?

Daigo Umehara recently expressed some interesting opinions about Street Fighter V’s future with the Capcom Pro Tour, which are also briefly touched upon in this interview.

You can also hear what Tokido has had to say lately in our own interview and from the CPT Interview Series at DreamHack Summer 2016.

Source: Daily Dot Esports

Kanzuki Beach Closed to Evo’s Street Fighter V Competitors in Rules Update

Leave the flip-flops and the swim trunks at home; updated rules for Street Fighter V at Evolution 2016 have banned the Kanzuki Beach stage from play, due (of course) to the obscuring effect of the ocean waves on characters’ feet and grounded objects, such as Birdie’s cans and banana peels. Looks like this stage is for casual play only.

sfv_kanzuki_private_beach_screencap_FEET

Additionally, the diametrically opposite stage The Grid–the basic training stage–is also not a legal selection at this year’s Evo, either. While this will improve the spectator experience, especially considering ESPN2’s upcoming televised coverage of the SFV event, it also removes the clear spacing indicators that many players like to rely on in high-level matches.

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The full list of current rules for all of the games at Evo 2016 can be viewed here.

Source: Evo

Ibuki Is On the Scene! Street Fighter V Combo and Gameplay Roundup

Ibuki is officially on Street Fighter V’s playable roster, so those joining her on the path of ninjutsu can look forward to a lot of combos and tech surfacing to help build your game. Here we go!

First out of the gate we have combo virtuoso desk, with some some explosive double-bomb combos, a 62-hit combo finishing with her Critical Art, and an apparent bomb glitch.

Next, here’s some basic combos and resets for Ibuki from Alejandro Stinson.

YogaFlame 24 uploaded some CFN network replays showing pro players EG|Momochi & Chris G taking Ibuki into battle against Necalli and Balrog.

And finally, here’s a video compilation of her Trials from EventHubsFGC, for convenient study.

Ibuki (and Balrog) will be legal for play at EVO 2016, so start practicing!

Sources: desk, Alejandro Stinson, YogaFlame24, EventHubsFGC

Learn to Wield Input Buffering’s Double-Edged Sword in Super Smash Bros. for Wii U

The latest Super Smash Bros. for Wii U video offering from Smash experts Beefy Smash Doods provides an in-depth examination of input buffering in Smash 4. After explaining the concept to those unfamiliar with a frame-to-frame breakdown, the video discusses what inputs can be buffered in the game–basically all normals, specials, and jump inputs, with some exceptions–then follows with what can’t be buffered, such as inputs during a ledge grab and shielding. The video also includes information about the priority order of multiple buffered inputs, and how buffering a ledge cancel into an air attack will always come out as a neutral air, regardless of directional input.

Skillful input buffering allows for “frame perfect” combos, but if you’re sloppy you’ll perform actions you don’t want, so learn to use the technique well.

“Stay Beefy,” as they say, with more Smash 4 tutorials from the Beefy Smash Doods: ledge trumping, footstooling, or the 2-frame punish.

Source: Beefy Smash Doods

Slaves to Psycho Power: Shadaloo’s Dolls Featured in CFN Portal’s Street Fighter V Profile Art

Captured, brainwashed, infused with M. Bison’s terrible Psycho Power: the Dolls have usually been shown in previous Street Fighter media as mindless and robotic, mere slaves to fight for Shadaloo at Bison’s command. However, for Street Fighter V, the Shadaloo Activity Report portrays the Dolls as having much more individuality and vibrancy. The Japanese CFN Portal site features new art and descriptions of these ferocious female fighters, each named for the month of their birth.

Enero is their polite (but easily angered) leader, a communications specialist–meaning she gets the megaphone; Février is a brash gun-nut.

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Février

Enero; Février

Reconnaissance is shy März’s department; Aprile is the Dolls’ medic and a former gymnast.

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März; Aprile

Satsuki is an expert sword-fighter, and has clashed with Cammy before in UDON’s comics.

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Satsuki (unmasked)

Satsuki

Juni and Juli are already well-known, popular from their appearance in Street Fighter Alpha 3.

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Juni; Juli

Xiayu’s preferred weapon is the nunchaku.

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Xiayu (unmasked)

Xiayu

Staff-weilding (but lazy) Jianyu is Xiayu’s sister; Santanu is a cheerful animal-lover, calm Noembelu’s uses hatchets as her weapons.

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Santanu
Noembelu

Jianyu;  Santamu; Noembelu

And of course there’s Decapre, Cammy’s dark reflection, wielding her vicious blades. Is she still hunting “Killer Bee”?

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Decapre (face)

Decapre

What Dolls remain in service to Shadaloo during the events of Street Fighter V? Hopefully the upcoming Cinematic Story Mode will reveal their fates in more detail.

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The CFN Portal site has also shown us members of the Kanzuki private ninja army, and zombie-themed SFV concept art.

Check out the original Japanese character profiles on CFN Portal’s Shadaloo Activity Report.

Source: CFN Portal

“A Shadow Falls”: Behold Street Fighter V’s Cinematic Story Mode Trailer

At long last, Street Fighter V’s much-anticipated Cinematic Story Mode is almost here! Capcom wants to keep up the hype with this trailer, featuring the current roster of Street Fighter V as well as newcomers Ibuki and Balrog–and upcoming fighters Juri and Urien, of course. A weaponized moon, glimpses of Shadaloo’s Dolls, rampaging Necalli, M. Bison more powerful than ever before: there’s a lot going on in this minute and a half, but very soon we’ll be able to see F.A.N.G’s apocalyptic plan unfold for ourselves.

The Cinematic Story Mode will be launching tomorrow, July 1st–along with much more new SFV content.

Source: Street Fighter

UDON Takes the Street Fighters to the Beach in Upcoming Swimsuit Special

Street Fighter certainly is very summer-focused this year, first with the Kanzuki Private Beach DLC coming for Street Fighter V this Friday, and now this: UDON Entertainment announced today that they will be publishing a 32-page, full-color Street Fighter Swimsuit Special.

This gallery of flirty fighters will bring us art from UDON mainstays such as Genzoman, Edwin Huang, Rob Porter, Jeffrey Cruz, Steven Cummings, and Long Vo; it will also feature work from guest artists including Gisèle Lagacé, Xa, Vincenzo Cucca, and others. It will be available in two standard covers (Cover “A” by Ecchi-Star, cover “B” by Aki Lee) a special blank sketch cover, and a retailer incentive cover by Nei Ruffino.

Cover A
Cover B
Retailer Incentive Cover

Are only the ladies are getting featured in this Special, or will Hot Ryu make an appearance? If that Chun-Li cover is any clue, the men may also get some attention! Expect to see the Swimsuit Special in stores around September 2016, for $3.99 USD. Diamond Comics order codes can be found here.

Source: UDON Entertainment

Get Ready to Earn That Fight Money with These Balrog Videos for Street Fighter V

Since the announcement that the fully-playable boxer would be joining Street Fighter V in Friday’s update, the hype for Balrog has been strong. Ibuki’s on her way too–but at the moment it’s Balrog’s time in the limelight, just how he likes it. If you’re gearing up to main the Crazy Buffalo, VesperArcade’s breakdown will serve you well: giving us an in-depth examination of what we know so far about Balrog’s normals, specials, V-system and more.

Balrog was the focus of the latest WinnerStaysOn Session in London, in which a number of players showcased what he’s capable of. The BEAST compiled a selection of potent and powerful combos from that footage.

You can also watch the full (nearly three-hour) WSO Session that provided that gameplay footage, if you don’t want to risk missing any details!

Sources: VesperArcade; The BEAST; Capcom Fighters

Witness Street Fighter V’s Freaky Costume Glitches, and Learn How to Cause Them

desk’s videos tend to fall into two categories: complex high-execution combos and exploits, or: strange stuff. Street Fighter V’s clothing and hair physics can be unpredictable, displaying clipping and unusual movement during the course of even regular play; desk takes it to the next level by highlighting some more extreme examples of physics glitches in action, and also detailing how to replicate them for yourself. It’s like everyone gets their own personal wind tunnel!

desk also recently celebrated the renaming of his YouTube channel to–well, the name he’s already known for, rather than “biffotasty”–by posting an R. Mika Shooting Peach combo that uses her entire EX gauge.

For some more of the stranger side of desk, watch him take on SFV’s Challenge Mode one-handed, or witness all 23 Critical Arts at once.

Source: desk

The Kanzuki Private Beach Stage and Karin’s Summer Garb: New Street Fighter V Images Revealed

More images have surfaced–courtesy the Japanese side of the Street Fighter blog–of the upcoming Kanzuki Private Beach premium stage and Karin’s corresponding premium costume, both revealed to be available as part of the July 1st Street Fighter V update. VesperArcade has compiled these additional images and shared them via YouTube.

Click to view slideshow.

VesperArcade also discusses a question that has arisen regarding the Beach stage, relating to competitive play: the images show that fighters’ feet may be obscured by the seawater, leading to potential difficulties in determining range and distance.

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It’s too hard to tell at this point exactly what the water effects will look like in motion, so this question will have to remain open until we see the playable result–once the update drops this Friday.

Source: VesperArcade