Capcom Pro Tour Interview Series Talks to Xian at DreamHack Summer 2016

Continuing with insights into DreamHack Summer 2106’s competitors, in their latest video the Capcom Pro Tour Interview Series talks to Razer’s Xian, a prominent Street Fighter player known currently in the community for his preference for Street Fighter V’s unusual assassin, F.A.N.G. Among other things, they discuss the Russian FGC and RZR|Xian’s win at Moscow Fighting Arena, his matchup against Melty|Will2Pac’s Laura, Xian’s snooker hobby, and why there aren’t more players flinging poison as F.A.N.G at Street Fighter V events.

The CPT Interview series also talked to BX3|Phenom, who won the Street Fighter V event with his skillful Necalli and M. Bison play. The full results for DreamHack Summer 2016 can be seen here.

Source: Capcom Fighters

Watch desk Demonstrate Birdie’s Armor Cancel Exploit in This Street Fighter V Video

Armor Cancelling: an exploit in the Street Fighter IV series that allows a cancel from an EX armored move on the second frame into a Super Combo–something that should be impossible since it would consume 4 bars of EX gauge, but because the gauge didn’t empty instantaneously it was possible with a full 3 bars. While Capcom has been fairly thorough removing this sort of glitch-exploit from Street Fighter V, it looks like Birdie got a pass: thanks to having armor on the first frame of his EX Bull Head, this cancel is possible for him. In his latest video, desk demonstrates this technique and breaks down how to perform it in various scenarios.

According to desk, Zangief’s V-skill also shares this property, but SFV’s priority system prevents a useful exploit of it.

For more of desk’s Street Fighter V madness, check out his reverse hit showcase video, or have a bite at the Bustling Side Street noodle shop.

Source: desk

Ryu Follows His Fist to Your Toy Shelf with Storm Collectibles’ Upcoming Street Fighter V Figure

Storm Collectibles is launching a new line of Street Fighter V figures, and the series’ first candidate is the wandering eternal warrior Ryu; unsurprising, considering his status as Street Fighter’s brand icon.

The upcoming figure will stand 7 inches tall (1:12 scale) and feature over 30 points of articulation, allowing it to be positioned in most of his recognizable normal attacks and stances, and his classic hadouken, shoryuken and tatsumaki senpukyaku special moves. Multiple face, hand, and hadouken elements will be included.

Click to view slideshow.

Storm Collectibles’ Street Fighter V series is set for a worldwide release, making them easier to get than their prior Mortal Kombat line. In North America, this figure will be available directly through Bluefin Distribution, so you can expect to see Ryu available in both online stores and specialty shops. Unfortunately, the price and release date are not yet confirmed, so eager collectors are advised to keep an eye on Storm Collectibles and Shoryuken.com for further information.

Storm-Street-Fighter-V-Ryu-Figure-006

To become a collectible figure… this is the path of my destiny!

Street Fighter toy fans can also check out prior classic-style offerings from Bigboystoys and Capo Toys.

Source: Toyark

Razer Opens New RazerStore in Shanghai, China

On June 19th, Razer celebrated the opening of its first RazerStore in Shanghai, complete with a ribbon-cutting by Razer’s founder Min-Liang Tan and some exhibition matches with the LGD Girls. This is Razer’s very first bricks-and-mortar retail location to open in China.

It looks like as with previous RazerStore locations, the company intends to create not only a retail outlet but an opportunity for hands-on experience with their hardware, and a destination for gaming exhibitions and competition for the area–as per their RazerStore motto:

razerstore_motto

Razer’s last big retail opening was for its first US-based store in San Francisco.

Source: RAZER

Capcom USA Approved the Bud Light All-Stars, Still in Discussion with Anheuser-Busch for the Future

This year’s rules amendments to the Capcom Pro Tour have been a matter of heated discussion, namely in how they may close doors to sponsorships due to the restrictions against products–and companies that create products–marketed to adults. The Bud Light All-Stars–quite obviously a promotion run by a company “that manufacture[s], sell[s], [and] distribute[s]…alcoholic beverages,” something expressly banned by the Capcom Pro Tour’s amended rules–is one that falls into such problematic territory.

In the wake of Panda Global’s Ryan “Filipino Champ” Ramirez being nominated and subsequently voted in by his fans to represent Street Fighter in the program, Capcom USA’s director of digital media and eSports, Neidel “Haunts” Crisan, explained to the /r/StreetFighter community how he actually greenlit Street Fighter’s inclusion in the Bud Light program, and is still in regular communication with Anheuser-Busch regarding its future.

According to his posts (edited for clarity): “We’re looking at how pro sports handle this stuff as well, and from what I’ve seen a lot of these brands typically buy media (ad space) rather than sponsor teams/players, though there are exceptions … In short, we’re talking with these brands assuring them we aren’t closing the door and want to keep the conversation going in terms of how they would integrate into this space.”

Regarding what sponsors might be deemed acceptable, Crisan adds: “For player sponsorships, it’s a tough decision to make, and honestly the community wasn’t wrong saying it’s a bit hypocritical to ban some adult product sponsors but allow others. A lot of it comes down to being fair to the players. We don’t want to get into a situation where we’re playing favorites and saying ‘Oh yeah we’ll promote this player’s sponsor, but not this other player’s sponsor’.”

Crisan indicated that we would be hearing more on this subject after Street Fighter V’s upcoming June update. The original Reddit discussion can be viewed here.

Source: reddit (/r/StreetFighter; hauntsxl)

Justin Wong and gootecks Want to Help You Step Up Your Street Fighter V Game with Their Wizard World Sacramento Bootcamp

Evil Genius’ Justin Wong and Cross Counter TV’s gootecks got together at the Wizard World Gaming conference in Sacramento, California over the weekend and faced off in this Street Fighter V Bootcamp video: battling it out and breaking down tips and tricks as they go to help you improve your own SFV game. They offer detailed analysis of many different aspects of play including spacing, meter management, optimal punishing combos, and much more, as well as discussing how Chun-Li and Karin currently match up against each other.

Continue your SFV training by checking out PAN’s means of working around Ken’s hitstop, or Frame Trapped’s exploration of the game’s throw functionality. Or if you’re more focused on the next character addition, have a look at gootecks’ and Combofiend’s Ibuki breakdown from E3.

Source: Cross Counter TV

Capcom Pro Tour Interview Series Talks to Phenom, DreamHack Summer 2016 Street Fighter V Winner

Norway’s BX3|Phenom used his mastery of Necalli and M. Bison to claim the top spot in DreamHack Summer 2016’s Street Fighter V tournament in Sweden this past weekend. The Capcom Pro Tour Interview series caught up with him afterwards to discuss how he chose his player tag, how DreamHack has improved over the years, and what costume/stage DLC Phenom would like to see in SFV’s future. Phenom also talks about how M. Bison’s tools in SFV have worsened in comparison to his Ultra Street Fighter IV incarnation, and what could be changed about him to improve his SFV playability–such as giving him a three-frame jab and improved anti-air abilities.

Check out the full results for DreamHack Summer 2016 here.

Source: Capcom Fighters

Ninjas, Sumo, and One Self-Proclaimed God: More Street Fighter V Character Art from the CFN Portal

The Japanese CFN Portal has offered up more glimpses into Street Fighter V’s world through the ever-growing Shadaloo Activity Report, this time by revealing profile art for a few of of the apparently 6000 ninjas employed by the Kanzuki Estate in their private army. Hinagiku [daisy] is a rookie ninja favored by Miss Karin; the others are examples of typical kunoichi of the chunin [middle] and jonin [high] ranks. Note the use of their hair curls as a rank indicator!

Hinagiku
Kanzuki Ninja (chuunin)
Kanzuki Ninja (jounin)

Hinagiku (genin rank); Kanzuki Ninja (chuunin rank); Kanzuki Ninja (jounin rank)

Master sumo E. Honda and oil-wrestler Hakan still continue their wrestling rivalry.

E. Honda
Hakan

E. Honda; Hakan

Karin’s rival Sakura is still sporting her (modified) schoolgirl uniform, and Dan Hibiki seems to be biting Ken’s new Street Fighter V style. Typical.

Sakura
Dan

Sakura; Dan Hibiki

Deejay is as carefree as ever, Rolento… not so much, but the ex-Mad Gear member looks eager to keep recruiting for his army.

Deejay
Rolento

Deejay; Rolento

Don’t meddle in the affairs of gods; a lesson learned harshly by the warrior that predicted Necalli’s return–and became his first meal. But since his first appearance in Street Fighter III, Gill has been the one looming over the future of the Street Fighter universe with his plans to rule our world through his self-proclaimed divinity.

Necalli's sacrifice
Gill

Necalli’s first sacrifice; Gill

Check more SFV profile art to meet Don-chan and new Shadaloo soldiers, or see C. Viper’s varied ensemble.

Source: CFN Portal

Mewtwo Shreds Opponents’ Minds with This Infinite Loop in Super Smash Bros. for Wii U

Mewtwo’s potent combo potential in Super Smash Bros. for Wii U has been commented on before; now, following the infinite loops demonstrated in its Pokkén Tournament alter-ego, it looks like the powerful psychic Pokémon has an infinite combo in Smash 4 as well. At this rate, Mewtwo will get a reputation for this sort of thing–though infinites in Super Smash Bros. are hardly unheard of.

This infinite loop requires using a double-jump footstool cancel into Mewtwo’s Disable down-special, followed by backwards short hop neutral air attacks until you’re ready to finish the victim with a charged up-Smash Attack. In the video, My Smash Corner covers how to perform this Mewtwo infinite loop (including optimal controller button-mapping), what fighters it is effective on (basically bigger, heavier characters), practical set ups, and escape options. Interestingly: Diddy Kong, Olimar, and Meta Knight are immune to this infinite sequence.

Source: My Smash Corner

DreamHack Summer 2016 Reveals Pokkén Tournament Championship Series Prize and Registration Details

DreamHack 2016–starting tomorrow, June 18 and running until June 21 in Elmia, Jönköping, Sweden–has posted prize details and opened registration for their Pokkén Tournament Championship Series event, a surprise addition to the lineup initially announced earlier this week. As per the Championship Series structure seen at prior events, it will include both a Masters Division (for players born after 2001) and a Seniors Division (for players born before 2000), a $10,000 USD prize pool and other prizes such as Nintendo Wii U/3DS consoles, HORI Pro Pad controllers, Pokémon Trading Card Game booster packs–and naturally Pokkén Tournament Championship points and invitations to the World Championships for the top spots.

It will be interesting to see how many participants show up for this weekend’s event, given the incredibly short notice they received.

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Pokkén Tournament has also exceeded one thousand entries for Evo 2016.

Source: DreamHack, with a tip from Alex “AngelDarksong” Stopher