HyperX releases the Cloud Revolver Gunmetal gaming headset

A new edition of the Cloud Revolver arrives from HyperX.

Another headset option is now available from HyperX, the company that brought us the ubiquitous Cloud Stinger and the Cloud Alpha. The Cloud Revolver Gunmetal has hit the market; this new edition of their Cloud Revolver wired headset is compatible with any platform that uses the standardized 3.5mm jack — console, PC, smartphone, etc. While marketed more heavily towards the FPS crowd — “gunmetal,” after all — this is a headset you still might want to consider for your other gaming and streaming needs, if you enjoy the aesthetics. It has a lot of features to back up its looks, too. From HyperX:

Featuring the same award-winning sound, comfort and durability inherent in Cloud Revolver, the new gunmetal edition offers the immersive audio profiles engineered in the Cloud Revolver family, creating a larger sound stage for FPS and open-environment gameplay, as well as concert hall-like audio experience when listening to music.

HyperX Cloud Revolver Gunmetal uses 50mm drivers that directs sound into the ear for precise audio positioning and a clean, crisp sound with enhanced bass. The headset is versatile with its detachable noise-canceling microphone that is certified by TeamSpeak and Discord. The headset is designed to deliver ultimate comfort during long hours of gameplay with HyperX signature memory foam and premium leatherette on the ear cups and head band.

hyperx cloud revolver gunmetal 1
hyperx cloud revolver gunmetal 4
hyperx cloud revolver gunmetal 3

Cloud Revolver is now available through HyperX’s network of retail and e-tail outlets for $119.99 MSRP. For more information on Cloud Revolver Gunmetal and global availability, please visit the Cloud Revolver webpage.

Features

  • Studio-grade sound stage
  • Signature HyperX memory foam with premium leatherette
  • Durable steel frame
  • Detachable noise-cancellation microphone
  • Directional 50mm drivers
  • Multi-platform compatibility

Headphone

  • Driver: Dynamic, 50mm with neodymium magnets
  • Type: Circumaural, Closed back
  • Frequency response: 12Hz–28,000 Hz
  • Impedance: 30 Ω
  • Sound pressure level: 104.5dBSPL/mW at 1kHz
  • T.H.D.: < 2%
  • Input power: Rated 30mW, Maximum 500mW
  • Weight: 360g
  • Weight w/ mic and cable: 376g
  • Cable length and type: Headset (1m) + Audio Control Box (2m)
  • Connection: Headset – 3.5mm plug (4 pole) + Audio Control Box – 3.5mm stereo and mic plugs

Microphone:

  • Element: Electret condenser microphone
  • Polar pattern: Uni-directional, Noise-canceling
  • Frequency response: 50Hz–18,000 Hz
  • Sensitivity: -40dBV (0dB=1V/Pa,1kHz)

Source: HyperX (press release)

SRK Forums will be offline temporarily during final steps of migration to Discourse system

The move to a new home for the SRK Forums is nearing completion.

Regular users of the existing SRK Forum system have undoubtedly noticed that they have gone offline for the moment; this is to facilitate the final stages of the migration process to the new host on the Discourse platform. Tom Cannon provided this update:

We’re migrating the forums to a new platform, Discourse! (https://www.discourse.org/). This will be a huge cost savings for us, allowing us to continue to host the forums long into the future. Discourse also has some cool new features, which you can check out on their site.

Because of the sheer size of the SRK database (15 years of posts!), the migration is taking a little longer than we had planned for. We’ve successfully moved the data over, and right now we’re ironing out some bugs like text formatting, fixing all the internal forum links to work with Discourse’s URL structure, etc. We hope to turn the forums back on late this week, or sometime next week. Thanks for your patience while we hammer this thing into shape.

So, sit tight — the Forums will be back up and running very soon, and we’ll be working to make them better than ever on the new system.

Dragon Ball FighterZ game system roundup: Overall game mechanics and other goodies

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, and not sorted by subject, we’re re-compiling them to make it easier to find what you need. This time, let’s look at what we’ve seen so far covering the overall game mechanics — as well as some other fun stuff.

UM Tyrant opens up today’s post with a beginner’s guide to learning Dragon Ball FighterZ — appropriate, as DBFZ is certainly introducing new players to the world of the FGC.

Looking to grab as much Zeni as possible without losing precious practice time? BornFree wants you to know that those “Quest” pop ups are really not time consuming at all, and net you a smooth 25,000 Zeni.

If you’re a new player struggling to find your footing, rooflemonger has an excellent break down for defeating the (wildly overused) Homing Dash.

He also offers a couple of collections of tips both for new fighting game players and for players still learning subtle parts of DBFZ’s gameplay; not to mention a team-building guide, and a look at defense, too:

rooflemonger wants to help you understand how combos work in DBFZ — in particular, their damage scaling…

… And he’s also provided a thoughtful breakdown on the strengths and weaknesses of each assist, and some tips for training mode!

Zissou breaks down exactly how (comparatively long) assist recovery works in DBFZ.

Peter Souvannarath breaks down all the changes that occur when you activate Sparking Blast. Was there anything here you didn’t know about?

jmcrofts covers some system mechanics not taught in DBFZ’s training mode, such as reflect properties and Level 3 DHC’s.

BlaQNYC Vids gives an excellent breakdown on what to look for when trying to kill a Sparking opponent.

GLHFtv breaks down jump cancel scaling vs. 2H combo filler, and follows with a detailed breakdown on the usefulness of auto-combos in DBFZ.

superscience890 breaks down the health regeneration properties of DBFZ.

Omex K. put together both a brief video and google document for some character-specific gimmicks you need to know about!

This video from Final Showdown goes over some important metagame concepts players may need to learn, including reversal deflects.

Next he breaks down the game’s implementation of the series’s trademark beam struggles.

He also put together a fairly interesting study on the quest to find the best “fireball” in DBFZ.

sikshot gaming breaks down the defensive options that you can use versus the troublesome frame trap after a blocked Vanish.

Do you have a friend that is into the Super Smash Bros. series that wants to try out other fighters? Because even Smash YouTube giants like the Beefy Smash Doods are getting on board the DBFZ train with this beginner’s guide video.

desk injured his hand — and it’s still not enough to keep him from submitting 100% damage combos.

All the combo makers are jumping in on DBFZ: The King of Fighters combo maker COMBONAUTS released their own combo exhibitions!

Dragon Ball FighterZ has been so wildly successful, maybe the course is clear: the more Goku, the better. Only then will Bandai Namco have the power to crush Capcomarot…

Looking for tech for your favorite FighterZ? You can find some in our prior character-specific roundups!

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: UM Tyrant; BornFree; rooflemonger; Zissou; Peter Souvannarath; jmcrofts; GLHFtv; superscience890; Omex K.; COMBONAUTS; Final Showdown; desk; sikshot gaming; Beefy Smash Doods; BlaQNYC Vids

Dragon Ball FighterZ character roundup: What we’ve seen so far for Krillin

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Krillin!

TDG Oso demonstrates the appropriately-named “Senzu bug.”

@NYoption keeps pumping out higher and higher damage and meter build with Krillin every time he sends something in.

Here’s a side-switch combo for setting up corner positioning, and a new high-damage combo for sparking.

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: TDG Oso; @NYoption

Dragon Ball FighterZ character roundup: What we’ve seen so far for Kid Buu and Majin Buu

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Kid Buu, and Majin Buu!

Clayton Chapman‘s combos are still some of the most creative and innovative combos out there.

rooflemonger shares some tricks with Kid Buu:

Wakbott explores Majin Buu and the resets that he can pull off.

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: Final Showdown; Wakbott; rooflemonger

Dragon Ball FighterZ character roundup: What we’ve seen so far for Gohan (Teen) and Gotenks

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Gotenks, and Gohan (Teen)!

We have one here exploring Teen Gohan’s potential maximum damage:

BlaQNYC Vids shows off the 4-way mix-up potential of Kid Gohan’s auto-combo.

David Bermudez gives the Teen version of Gohan some attention (with Cell and Goku Black assists):

Y. Xiao shows us an assortment of Teen Gohan combos, varying in practicality and flashiness.

Sword has a touch-of-death combo for the young Saiyan. It costs Sparking, but with only one assist and tremendous meter-building possibilities, it’s fairly inexpensive.

GFAnBi shares a tricky Cell-Gotenks restand with us.

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: Final Showdown; BlaQNYC Vids; David Bermudez; GFAnBi; Y. Xiao; Sword

Seimitsu introduces the spring-loaded PS-14-K Bounceback Series pushbutton, now available to pre-order at Arcade Shock

Add some extra spring to your inputs with these new pushbuttons from Seimitsu!

Seimitsu is pushing the envelope once again, this time seeking to provide a 30mm pushbutton that returns to neutral faster than the usual design that relies on being pushed back up from the tension of the switch alone.

By adding one of two spring options to the mix, the PS-14-K now can have 2 additional tension levels: 1.0N (standard, no extra spring), 1.25N (medium), and 1.50N (heavy) — with stronger tension giving the button a faster “bounceback” for quicker response. This results in a button that will snap back up into neutral position more quickly, allowing the player to execute tricky single-frame link combos or similar inputs with more precision.

In advance of their official release, a limited supply of these extra-bouncy buttons are available to pre-order now from Arcade Shock, in nine different clear colors.

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Source: Arcade Shock

Dragon Ball FighterZ character roundup: What we’ve seen so far for Piccolo

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Piccolo!

playergodaines starts us off with some incredibly strong Piccolo combos, some breaking 6K with only one meter.

Brian Kasugano has a new and extensive combo video featuring stuff for SSJ Vegeta, Krillin, Frieza, Ginyu, SSGSS Goku, and Piccolo.

Y. Xiao shows off some on-point Piccolo combos, including Hell Zone loops and a few 100% combos.

If that wasn’t enough Namekian for you, Adriano Lopes has his own takes on Hell Zone usage.

@ApologyMan‘s uses Hellzone Grenade to set up an invisible which-way mix-up (which is less effective currently, after the new patch).

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: playergodaines; Brian Kasugano; Y. Xiao; Adriano Lopes; @ApologyMan;

The SRK Rollback: Best of February 23 to March 1, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from February 23 to March 1, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
Shadowgeist EX Fighting Layer Announcement Featured ImageFighting EX Layer set to release by end of June 2018, adds Shadowgeist to its roster

We finally have a release window for ARIKA’s long-anticipated new project; we’ll be playing the full retail version of this title by this summer.

Frame 2:
tokido evo kemonomichi 2 trailerDaigo Umehara and Tokido will clash in Street Fighter V at Kemonomichi 2

This will be a match no self-respecting Street Fighter fan can miss! Mark your calendars for March 10th!

Frame 3:
IshiwatariXMori4
SRK interviews Arc System Works, Part 1: Ishiwatari, Mori, and Kidooka talk about BlazBlue: Cross Tag Battle & relations with US fans

Arc System Works talks to Woocash at length about the future of BlazBlue, Guilty Gear, and ASW’s presence on the US market.

Frame 4:
esrb_750x400The ESRB is adding a new warning label for in-game purchases — including loot boxes, DLC characters, and season passes

The Entertainment Software Rating Board: protecting you from wasting money on microtransactions since 2018.

Frame 5:
Unlock SSB Goku Vegeta and Android 21 Featured ImageDragon Ball FighterZ has had the most successful digital console launch for a fighting game

“Wildly successful” may be an inadequate term to describe the launch of Dragon Ball FighterZ.


Crow_Spaceboy, Assistant Editor:

Frame 1:
FEXL JackSee Shadowgeist, Blair and Jack in these Fighting EX Layer character trailers

I never thought I would get to see Shadowgeist come back in a fighting game in my lifetime. Nor did I expect him to be more swole than he already was. 

Frame 2:
April AnnihilationBig E Gaming announces April Annihilation, a new tournament replacing Winter Brawl in 2019

More big Big E Gaming tournaments is a good thing.

Frame 3:
nextlevel_brooklynThe New York Times highlights Next Level, Brooklyn’s popular fighting game community spot

I’m really happy to see Team Spooky get the signal boost they deserve.

Frame 4:
Sailor_UranusSMC3ACT32BDamage output and reversal mechanics are explored in these Sailor Moon S videos

I have always found the reversal system in this game fascinating, particularly since it’s… you know. A Sailor Moon fighting game from the ’90s.

Frame 5:
hermesHermes shows off the best aspects of JoJo’s Bizarre Adventure: All Star Battle’s combo system

JoJo’s Bizarre Adventure: All Star Battle is a criminally overlooked game and I will argue for it until I am out of breath.

Dragon Ball FighterZ character roundup: What we’ve seen so far for Android 18

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Android 18!

Bubby’s combo features the unlikely pair of Trunks and Android 18:

Kosless shows off this touch-of-death combo for Android 18.

Love Android 18? If you want to learn her robotic ways, FightersLegend‘s video is a great primer. Once you have an understanding of how she (and her pseudo-assist, 17!) works, check out Glideadon‘s snapback setup!

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: Bubby; Kosless; FightersLegend; Glideadon