Sie Kensou Joins Chin and Athena In the King of Fighters XIV’s Psycho Soldier Team Trailer

Before we had an official Team China in the King of Fighters XIV, the series had another team representing the peoples republic. The Psycho Soldier Team was the first King of Fighters team to raise the red banner and they are the focus of this weeks team trailer.

Joining Athena Asamiya and Chin Gentsai once again is the plucky Sie Kensou. Kensou has had some issue with his psychic powers throughout the series’ history so it’s nice to see that he seems to have them back in full force for this outing.

Source: PlayStation

Master the Feng Shui Engine with the Help of This Massive Combo List for Juri

As Juri players work furiously to discover everything this taekwondo specialist can do, it can be hard for the more casual Juri main to keep up with the rush. Collated by Reddit user Kamui_Shiro and based off Karin’s combo master list made by u/Krye07, there is now an expansive combo list for Juri mains which they can now draw upon during their training sessions. The combos are currently categorized by midscreen, corner and Crush Counter setups but you can search the list by damage or stun, in order to find the perfect combo to suit the situation.

There is also a gfycat link for every single combo listed on the spreadsheet, giving players a visual reference to go by when trying to master a specific sequence. I hope this intricate list will inspire other character mains to create detailed combo sheet to help out fellow fighters. This list will grow larger as more and more tech is discovered for Juri, so feel free to comment on the Reddit thread with any glaring omissions.

Source: r/StreetFighter

There’s 1000 Ways to Die from Tool Assisted Akuma Combos in Tekken 7: Fated Retribution

Correct me if I’m wrong, SRK! With the way typical 3D combos work, the phrase “tool assisted” doesn’t come up often in 3D combo videos. At least, not anywhere near the same frequency that their 2D brothers seem to pump out. I doubt anyone’s surprised by this, though. Combos are already long by design in the juggle rich universe of Tekken. That’s one of the appeals of the series, after all!

I mean… if you really wanted to shake things up, you’d need links and cancels and meter consuming extensions and-

Oh no, it’s Akuma! Run, Tekken characters! You don’t stand a chance!

The short, sweet, and terrifying combos above were posted by よろレルワールド. Google tells me this translates to “Yolo barrel World”. I can’t imagine this is correct, but I can’t say I’m terribly disappointed, either. If his tool assisted work with Akuma impresses you, you’ll probably enjoy the rest of his Tekken dominated channel. Below are a few more (non-tool assisted) treats for any aspiring Gouki’s to play with. The anti-tech roll resets look particularly nasty.

Thanks to Markman for the tip!

Source: Youtube

Same Time Next Year? Super Smash Bros. for Wii U’s Future at Evo

Editor’s note: The views expressed in this article are solely those of the writer and do not reflect Shoryuken as a whole.

For all the hype that we saw over Evo weekend regarding Smash 4, many players and attendees were not happy with how Smash 4 was treated over the course of the tournament, with many taking to Twitter to vent their displeasure in both constructive and non-constructive ways. In light of the problems, one of the Evo founders Tony Cannon has made a thread on r/smashbros, addressing the cited issues for Smash 4 and asking for constructive criticism about how to improve next year’s event. Holding your hands up to problems is admirable and despite the drive to improve Smash 4 for future events, I feel that the treatment of Smash 4 during Evo may be symptomatic of how the wider FGC views the game; it simply has not earned its respect yet.

This is not a question of whether Smash 4 deserves it, it’s the fact that outside of the Smash bubble, the community does not have the pull and influence on the FGC that it thinks it does. The lack of a spot on Championship Sunday is most likely due to Smash 4 not having the prestige of Melee and that shunting Melee onto Saturday would do down all of the hard work that community has done to earn the spot. While Melee has had to toil to earn its position among the upper echelon of the fighting game community, Smash 4 has not had to struggle, due to its position as the latest Smash game and its ability to ride the wave of Melee’s resurgence after Evo 2013, which was pivotal in getting Smash to where it is now. As such, Smash 4 now expects to walk to the top spot at non Smash-centric events because of its entrance numbers, rather than due to the work the community has put in over other games that may deserve a Sunday slot. This is not to say that people within Smash 4 aren’t working extraordinarily hard; it’s just that the majority of work is to serve its own community rather than to invite others to join in the fun. Outside of Panda Global, Bear and 2GG, as well as select commentators like D1, TKBreezy and EE who are slaving away to get Smash 4 on the podium alongside Street Fighter, Melee and so on, most other community content is self-serving. There is a severe lack of content which attempts to engage an audience that may not watch every major; instead, it focuses heavily on the dedicated tournament watching/attending crowd.

At the moment, Smash 4 does not have a wide array of personalities, TOs and players who are interacting with the wider FGC to cast a spotlight on why it should be on that Evo Sunday stage with the rest of the heavy hitters. Smash 4 lacks content creators like prog or Tafokints who are doing outreach on sites like Red Bull and ESPN to show the world that this is a game and a community that people should get hype about; instead the community is happy to make things solely for themselves and then complain when things don’t go exactly its way. Players like Dream Team’s ANTi are trying their hand at games like Street Fighter but more needs to be done to get people off the fence and enjoying Smash 4 along with the already dedicated. The actual action at Evo proved that the game can have those amazing moments and matches which should be written into legend, but if no-one outside of the hardcore cares to watch, Smash 4 will be confined to being the warm up act for those bigger games. Yet, rather than shouting about how amazing the action was, most of the top voices are too busy moaning about how Evo was a mess and that they won’t come back. If the only experiences of Smash 4 that the wider FGC experiences is them moaning at every non-Smash event because they didn’t get preferential treatment, it’s not a case of Smash 4 not returning; other communities will not want them back. Be critical and point out ways to improve as there were flaws about the running of Smash 4 at Evo, but these problems should be a galvanising force to make us do better and prove that not giving the community the proper respect is a massive loss, as losing Smash 4 means losing not only intense viewing, but a community that inspires people to play fighting games.

The community’s taking their ball and going home is only going to harm the growing scene because unlike Mortal Kombat or Killer Instinct or Tekken, Smash as a whole lacks something which keeps those games chugging along; developer backing. While Smash does have its own major events like Genesis, Super Smash Con and The Big House, so does every other game on the Evo title card. Killer Instinct has the KI World Cup, Tekken’s got King of the Iron Fist Tournament, Street Fighter obviously has the Pro Tour and while Smash has these big events, they are all funded from the community’s own pocket, with occasional help from outside organisations. That community needs to grow and expand in scope if Nintendo is not going to provide those pot bonuses and big venues so withdrawing from the big FGC stages, where the eyes of the world are on you, is only going to speed stagnation. Smash will eventually stagnate, mark my words, if there isn’t a constant stream of cash from either Nintendo or outside organisations, as other games will rapidly outpace Smash in terms of scope and prize pots. As much as it is quaint to think that the love of the game will keep people competing; top players need to keep food on the table and sponsors need to see Smash as a worthy investment and retreating from some of the world’s largest stages is only going to put people off pumping money in. Sure, Nintendo of America may send setups and retweet a stream or two and I personally know that Nintendo UK does help out with eShop vouchers for smaller tournaments, but the continued lack of a concerted effort by the whole of Nintendo to publicly support Smash with money means that the gears will stop turning eventually. Outside organisations can keep games on life support but that’s just prolonging the inevitable. Melee has a better chance of long-term survival as the game has pretty much become institutionalised in the eyes of the FGC, but unless Nintendo pulls its finger out with the NX and makes a big push to openly support eSports, Smash 4 is especially in danger of being left behind as the eSports train thunders towards the big money.

The attitude towards Evo I think needs to change as well, as this view of it being the tournament of tournaments is not really helping anyone at this point. Rather than seeing it as the world’s biggest stage and the true test of who is the best player, it should instead be viewed as one big advert for why spectators and other FG players should attend your own dedicated tournaments. Rather than being the World Cup, it should be the Olympics; a big show tournament where money isn’t really the objective but showing off your top talent is. The goal should be to convert as many as possible, so that they do come to your own tournaments where you run the proper rulesets and can really show off how the game is played. Moreover, it should be a celebration of fighting games as a whole where everyone meets to enjoy each other’s company, rather than a place where you only stick to your own community. Just look at how many people have been turned to Street Fighter V after LI Joe’s performance at Evo. Those who did not care to look were made to look by just how engaging top level Street Fighter was, by the community reaction, level of play and the storylines which were feeding into the top 8. Smash 4 needs to make itself as equally irresistible, either by producing content for outsiders to fuel the hype, engaging with other communities to get them on side or making the action something that you simply cannot turn away from. It doesn’t matter how many entrants you have to your tournament, if no-one else wants to look in and swell your numbers. Evo 2016 cracked the door open for the rest of the FGC to really hit the big time (just look at the viewing figures for SFV finals on both ESPN 2 and Twitch) so running away from that opportunity now would be colossally stupid.

Source: r/smashbros

Maximize Your Counter Punishes in Pokkén with Vulnerable Counter Attack Frames

It’s tough to argue with the idea that Pokkén Tournament is a unique experience, coming with all sorts of unique ideas that reflect the main series in plenty of fascinating ways. One such way is the attack triangle, which breaks down the combat into three core components – attacks, counterattacks and grabs. The concept is simple enough; attacks beat grabs, grabs beat counters and counters beat attacks. the rest of the game play spirals out of these core tenets, but that doesn’t mean they always work. I mean, I can’t be the only who has had their counter beaten out by a jab that by all accounts it should have blasted through, right?

Apparently not, since Youtube channel Kaleb I.A has done a little more homework, and discovered that counters aren’t quite so fail safe an option against attacks as they first appear, thanks to what are being called Vulnerable Counter Attack Frames (aka VCA Frames). These occur in the moment between the charge of a counter, and the actual attack being unleashed and are, like the name would suggest, are vulnerable to attacks during this window. It might seem an unnecessarily risky option at first, especially when you consider that you can just grab, but as Kaleb points out, timing an attack just right could have a far, far higher reward than a simple grab.

Even if you don’t plan to use it in your play, it’s good to know why those seemingly perfect counters are being beaten, so check out the video below.

Source: Kaleb I.A 

Desk Tries his Hands at The King of Fighters XIV’s Sylvie and King Dinosaur

The King of Fighters XIV hype is everywhere, and now that we have the demo available fans can get a good long chance at a hands-on experience. Desk, well known for his amazing Street Fighter combo videos, tries his hand at the new title.

First up is King Dinosaur, a fan favorite since his initial reveal. Desk shows off a low of high damage combos, crossup confirms, guardbreak punishes, and even some crazy OTG combos that don’t look like they should work at all.

It appears that another fighter caught Desk’s eye, the peppy pop star look-a-like has an electrifying arsenal. She can combo from her supers, dishing out nearly 75% life in some questionably-practical combos, as well as some other neat shenanigans.

Source: Desk

DLC Masters Clash as NYChrisG Takes On PR Balrog in This Online Street Fighter V Set

Ever since they’ve been coming out, there have been players who have been heavily associated with Street Fighter V’s DLC characters.

Two of these players happen to be some of the most feared and respected players in America. Already having made a name for himself in UMvC3, Christopher “NYChrisG” Gonzales has taken a shining to Guile showing himself to be one of the best Sonic Boom slingers in the business. Meanwhile, Evil Geniuses’ Eduardo “PR Balrog” Perez has shown renewed energy and focus in Street Fighter V with the release of his namesake character Balrog.

With this in mind, it was only a matter of time before these two greats went head to head online.  Luckily for us, DeadAce was able to record their set and share it on his YouTube channel.

Will ChrisG’s masterful zoning and execution win the day, or will PR Balrog’s insane pressure carry him to victory? Find out in the video below.

Source: DeadAce

The Big House 6 Co-Ordinates With Japanese TOs to Provide Two Japanese Qualifiers for TBH6

In an initiative to get more Smashers from Japan over at big American events, the TOs of The Big House 6 has struck a deal with two Japanese tournaments to provide an all-expenses paid trip to TBH6 for the winners of these select events. It’s similar to the prize from KSB 2016, where the winner was given a free trip to any American tournament of their choosing, with the winner of that tournament, Kamemushi, choosing to fly to Evo 2016.

The two tournaments in question will be Sumabato Qualifier for Smash 4 and Master Hand Qualifier for Melee, both held in Osaka. Komorikiri has won a grand total of five Sumabato titles so he could be on track to take the qualifier but other Japanese players like Earth, Kamemushi, You3 and Kie may step into the breach to steal that flight to the US away from him. Sumabato Qualifier is happening this weekend and will be streamed by SHI-Gaming on their Twitch channel.

Japanese Melee is not in the greatest of states, with the Master Hand tournament series acting as the last regular monthly in the whole of the country. With the promise of a trip to the crucible of top-level Melee, there may be a resurgence of Melee players coming out to play for that prize. Grand Finals at Master Hands usually contains either VGBootcamp’s aMSa, Rudolph or Kounotori but hopefully, we may see some lesser known talent take that top spot. Master Hand Qualifier will take place on August 28th.

Source: TheBigHouseSSB

Super Smash Con Releases Its (Approximate) Entrant Numbers

With Super Smash Con gracing the Dulles Expo Center in just over two weeks’ time, head tournament organizer Robin “Juggleguy” Harn has released the approximate entry numbers for this Super Smash Bros. extravaganza. All tournaments have experienced growth, with Brawl receiving the smallest growth in entrants, going from 121 last year to 150 as of writing. Melee is at 930 entrants, making it the eighth largest Melee tournament of all time while Smash 4 has 1260 entrants, making it the third largest Smash 4 tournament, just after Evo 2016 and Genesis 3.

The breakout game of Super Smash Con 2016 is actually the original game, Super Smash Bros. 64. Entrant numbers have pretty much doubled, going from 154 last year to a whopping 310 at time of writing, making it the largest Smash 64 event in the game’s history. For a community that has been working its socks to keep alive, this is a massive achievement and I encourage everyone to watch the 64 tournament if they can. The commentary and sheer passion for the game shown at Genesis 3 was great to see and I hope more people flock to try out the grandfather of the series. You can check out some of the insane combos 64 players can pull off in this recent trailer, which also announced the special 64 Combo Contest which shall be held at the event.

There will also be the GEICO Gaming sponsored Smash Masters event, which will pit four of the world’s best all-round Smashers in a single competition to determine who is the Grand Smash Master. No matter what game you are attending or watching, each bracket looks stacked and it promises a wonderful weekend of Smash for all players.

Source: JuggleRob

 

Digital Figure Mode Coming to Guilty Gear Xrd -REVELATOR- This Fall

Guilty Gear Xrd -REVELATOR- is getting an interesting new mode later this Fall.  This new “Digital Figure Mode” revolves around allowing players to pick up a series of digital statues of the games characters.

Players will be able to collect digital statues and then customize their figures poses, colors, and even backgrounds and place multiple characters together to create unique dioramas in game.

This new mode should appeal to both creative types who can express themselves with the dioramas as well as players who enjoy in game collectibles. As for how these digital figures will be unlocked, nothing as of yet has been detailed. However they’ll most likely come from playing the games multiple modes.

In the meantime, here’s the modes announcement from an abridged version of the trailer shown at Evo 2016.

Source: Arc System Works