Dead or Alive 6 could have a starting roster of 25 characters

Thanks to images showcasing the game’s Collector’s Edition, fans have discovered what could point to a 25-character roster.

Dead or Alive 6 is set to release on February 15, 2018. A special Collector’s Edition of the title is currently available for purchase in Japan, priced at ¥12,800  (about $114.00), which includes a slew of items and accessories for fan consumption. Alongside an official soundtrack, an art book, and a code for the game’s Digital Deluxe Edition comes a set of tin collector’s badges, each of which seems to feature a playable character from the title.

A series of pictures teasing the Collector’s Edition reveals that there are 25 of these badges in total — leading some fans to believe that the beginning roster size will also match this number. Dead or Alive 5, the most current game in the series, features a total of 30 characters — so an initial release of 25 fighters isn’t too far-fetched.

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DOA6 is also set to have a new, female character. A press release revealed a poster set in the game’s Strongest Package, the third of which was said to feature a brand-new female fighter. Alongside the poster set (specially made for bathroom use) comes an unsurprising collection of busty (and bootylicious) mousepads, a dakimakura pillowcase, and everything included in the Collector’s Edition. The Strongest Package can be purchased for 25,800 yen (approximately $230.00).

With Diego being the newest character in the series, coupled with the upcoming female character, fans can look forward to more reveals — and perhaps, more realistic jiggle physics — before the game’s full release in February.

Source: @ein_doa

Yami Yugi trusts in the Heart of the Cards in Jump Force

“I thought the Pharaoh would never return, but you never stopped believing.”

After Seto Kaiba’s unyielding efforts and Bandai Namco Entertainment’s determination, Yami Yugi from Yu-Gi-Oh! has come back to the land of the living to join the hyper-realized cast of Jump Force. There’s no knowing how the character will play yet, but I’ve got my cards on his ultimate attack being either Exodia obliterating the battlefield or Slifer the Sky Dragon striking the earth with a devastating blast.

For now, its all speculation until a gameplay trailer is released. Check out Yami Yugi in his Jump Force design below!

How do you think the character will battle? With fisticuffs, by throwing his cards like Gambit from X-Men, by summoning his monsters like Stands from JoJo’s Bizarre Adventure, or something different entirely? Chat it up in the comments section!

Jump Force releases on Xbox One, PlayStation 4, and PC in 2019.

Source: Bandai Namco Entertainment


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Animal Crossing’s Isabelle’s hard work pays off as she joins Super Smash Bros. Ultimate

The world’s best secretary is ready for her next challenge

Originally from Animal Crossing: New Leaf,  Isabelle was announced as a newcomer for Super Smash Bros. Ultimate during today’s Nintendo Direct. The character utilizes the many tools available within the Animal Crossing series and her no-nonsense personality appears to stop even Sonic the Hedgehog in his tracks. Check out the reveal trailer below!

On top of the traditional reveal video, Nintendo also released a brief clip showcasing the character’s unique special moves. Every move is a brick in the character’s foundation for the Town Hall of success.

There was also Direct confirmation of the Super Smash Bros. Ultimate Nintendo Switch bundle that was leaked earlier this week. The console comes with stylized Joy-Cons to resemble the Smash emblem and a special dock featuring the original Smash Bros. cast. The console releases on November 2nd with a download code for the game ready for when Super Smash Bros. Ultimate releases on December 7th.

Source: Nintendo

Team Spooky’s Dusty Knuckles IV VOD shows off Marvel vs. Capcom 2, Rumble Fish 2, and Ehrgeiz exhibitions

If you don’t closely follow Sabin’s Team Spooky After Hours, you may have missed Dusty Knuckles IV! This retro game exhibition was a collaboration between Team Spooky and IFixMachine (the same group that brought us NYG 13) to highlight some wild games from the arcade scene’s past: Marvel vs. Capcom 2, Rumble Fish 2, and Ehrgeiz: God Bless The Ring.

But if you missed it, no sweat: an hour+ of high level arcade action awaits you below in the recently upload VOD playlist from Team Spooky themselves.

Source: Team Spooky After Hours


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Arc System Works joins the Japanese eSports Union

Arc System Works has joined JeSU, following in the footsteps of Capcom and SNK.

The Japanese eSports Union, better known by its acronym JeSU, is an organization that seeks to avoid Japan’s strict gambling laws by providing professional gamers with licenses that allow for greater tournament payouts. While Capcom notably joined the movement for Street Fighter V in February of 2018, other developers like SNK and Koei Tecmo are also part of the initiative. However, a new member has just joined their ranks: Arc System Works.

Known primarily for their development of the Guilty Gear and BlazBlue franchises, ArcSys’s movement marks yet another step into the esports licensing fray for fighting game companies. ArcSys broke the news in a tweet, where they expressed a desire to add to the growth of the competitive gaming scene.

Three other companies likewise joined the Union as “regular members.” Multinational conglomerate Tencent, known for PUBG Mobile and League of Legends, was one of them, alongside hardware company I · O · Data Equipment and Lawson Entertainment.

While Guilty Gear or BlazBlue have yet to be officially added to the Union’s roster of titles, they will likely fall alongside JeSU’s current collection of Tekken 7, Street Fighter V, Rainbow Six: Siege, and Call of Duty: WWII, among others. Bandai Namco already has two fighting games with official, competitive circuits, as well: Dragon Ball FighterZ and the upcoming SoulCalibur VI could likewise mark possible additions.

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While JeSU helps players win larger cash prizes than Japan’s gambling laws allow (¥100,000 — $895, to be exact), much controversy has surrounded this movement, as JeSU’s requirements for professional gamers raise the question of what separates a professional from a casual competitor. A since-deleted statement made by the Union revealed that pro players should have a, “self-awareness of being a professional, demonstrate sportsmanship when playing, be dedicated to outstanding results in JeSU-officially recognized titles, and contribute to the development of domestic esports.”

However, many tournaments are now awarding licenses to winning players, and those seeking a them can apply for one through JeSU’s website. That’s no guarantee that acquiring one will be easy — but fighting game fans can expect further developments from Japan’s competitive Guilty Gear through Arcsys’s new relationship with JeSU.

Source: Arc System Works (Twitter)


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TV New Zealand interviews Street Fighter V player and family man Mighty Ape|WaZa

Recently we featured the work of New Zealand’s state owned TV network “TVNZ”, which featured an interview with local Street Fighter V:Arcade Edition prodigy GhostChips. This, it turns out, is part of a larger series highlighting the best players of the New Zealand scene, leading up to the Red Bull Kumite NZ 2018 Qualifier.

In that light, it would be impossible for TVNZ to miss an interview with Mighty Ape’s Jarret “WaZa” Rameka. Sponsored by New Zealand’s largest online retailer, WaZa is a streamer and family man that somehow manages to also balance being one of the country’s top stars — and a lightning rod for a New Zealand vs. Australia Street Fighter rivalry. He exploded into recognition by defeating Perfect Legend in Battle Arena Melbourne 7‘s Ultra Street Fighter IV tournament, and if he has his way at the Kumite, that’ll just be one more footnote on his resume.

The Red Bull Kumite NZ 2018 Qualifier will be held September 22nd, 2018.

Source: Re:Sports (via SliWill)


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Behind the scenes at the Warrior Zone, the U.S. Army’s esports program

U.S. Army Warrior Zone founder John Talaske gave us an inside look into the branch’s esports initiative, detailing its history, fighting game circuit, and future prospects.

John Talaske built the foundation for what would become the United States Army’s Warrior Zone Program, an initiative that melded the gaming world with the branch’s Recreation Centers. Talaske’s own background in gaming served as an inspiration for this project, which is now installed in multiple U.S. bases.

From modest beginnings

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His start in gaming began with Doom and expanded to encompass multiple titles, and Talaske was soon hosting his own tournaments out of his home. “I started playing the freeware version of Doom on my Packard Bell 486 computer in the early ’90s,” he recalled. “I started hosting LAN parties at my house and invited other people from work. We discussed the idea, since the 16 and 17-year-olds of the world were playing these games, that we should make them available for new soldiers coming into the Army.”

Talaske then created a Counter-Strike server that connected soldiers with civilians. “I contacted some friends that that ran a dedicated server, and they helped me create one of our own,” he said. “It was called ‘Fort Lewis Soldiers,’ and we let people know that they would be playing with real soldiers. The program grew and started to generate challenges from other ‘clans’ both civilian and military. We also contacted the folks from the game ‘America’s Army’ to create a server and become an official host so that civilians could play with our teams.”

It was after this initiative that the Warrior Zone project began. “In 2008, the Army was looking to build a new type of recreation center based on the information collected from focus groups consisting of young soldiers,” Talaske explained. “Gaming topped the list of activities they were looking for. Since Warrior Zones were going to be built Army wide, one of the key considerations was to be able to play with other soldiers across the Army…. and the idea was that even if you transferred to a new base, you could still play with old friends.”

“No time for talk. Let’s do this!”

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Since then, the Army has been involved with a multitude of competitive games, from Counter-Strike: Global Offensive to Call of Duty – and now, Street Fighter V. The U.S. Army hosted its own SFV tournament circuit in August of 2018, which the finals of which took place on September 1st. Talaske said this initiative was brought about by another survey that determined player interest in the genre.

“A survey was conducted to find the favorite games amongst the Army,” he said. “Community and fighting games were consistently at the top of preferred tournament play.” Street Fighter’s Air Force powerhouses weren’t even at the forefront of this thought: turns out, Guile and Charlie aren’t even the Army’s favorite fighters. “Guile and Charlie were not a consideration in the selection for the first series, and actually received very little play in the first 3 matches,” Talaske confirmed.

As this is the Zone’s first fighting game circuit, organizers are treating it as a learning experience, shifting their focus to the genre’s 1v1 format as opposed to other games’ team-based structure. “Fighting games involve a different dynamic in tournament play from what we’ve done in the past, “Talaske explained. “Being able to focus on a 1 vs. 1 player format instead of a 5 vs. 5 team allows for greater individual attention. Recruiting other players to form a team can be difficult, and fighting games makes it easier to get into a tournament… [to] play the rounds and practice the necessary skills.”

A future in fighting games

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While the SFV tournament circuit is meant to provide fun in the soldiers’ off-time, it likewise helps build focus and strategy. “Our main goal with the Warrior Zone Program is to build resilience,” Talaske stated. “The soldiers work hard, and deserve the best in their off-time. We also build a social environment in the facility so that it is more than just playing a game. The program focuses on getting soldiers to work together to form teams, build strategies, and support each other.”

The SFV circuit won’t mark the end of the Army’s fighting game engagement. John assured that there will be more tournament circuits in the future, with a variety of fighting game titles. In fact, the JBLM Warrior Zone hosted a Dragon Ball FighterZ tournament this September, on Saturday the 8th, streamed on the JBLMWarriorZone Twitch channel.

Whether it be collecting all seven Dragon Balls or winning the King of Iron Fist Tournament, it looks like the Army has a bright future in the fighting game field alongside its other esports initiatives.


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Shovel Knight DLC launches this Friday, September 14 for Rivals of Aether

If you have a running list of every game Shovel Knight has appeared in, get ready to amend it — the Blue Shoveller is touching down into Rivals of Aether this Friday on Steam, September 14th.

With him he brings one of the most expansive and option heavy movesets seen in the entirety of the platform fighting game sub-genre — and an exciting new stage featuring a interfering Troupple King.

The Shovel Knight DLC can be obtained here on Rivals of Aether‘s Steam store page once launched.

Source: Steam Store


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Arc System Works reveals point structure for the ArcRevo 2019 world tour, Revolution 2018 bonus prize

Arc System Works used their Evo 2018 stage time to announce the ArcRevo 2019 World Tour. Outside of this initial push, ArcSys has kept information on the tour close to their chest — at least, until now, as they have just revealed how their point structure will work:

Furthermore, there’s a bonus prize being announced for ArcRevo’s first stop, Sept 28th’s Revolution 2018 tournament in London: The winner gets a paid trip to ARCREVO Japan 2018 on Nov 23rd.

Unfourtantely, Arc System Works hasn’t quite shared their full tour schedule just yet. When they do, SRK will be sure to get that news to you!

Source: Arc System Works


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Nobuyuki Kuroki confirms that new Samurai Shodown is being made by the same team as The King of Fighters XIV and SNK Heroines: Tag Team Frenzy

Ever since it was announced, there has been some speculation on who is actually doing development on SNK’s new Samurai Shodown (a.k.a. Samurai Spirits). The game running on Unreal Engine 4, as well as featuring an art style reminiscent more of Street Fighter IV has led some to wonder if people who worked on the latter, such as artist Daigo Ikeno, are involved in the new game.

Well, now the speculation can end. SNK’s Nobuyuki Kuroki, who was the art director for The King of Fighters XIV, has confirmed that not only is he resuming the role for Samurai Shodown, he’s also now in the director’s chair as well.

In addition to this, Kuroki has also confirmed that Samurai Shodown is being developed in-house at SNK. In fact, the team working on it is the same team that worked on The King of Fighters XIV, and SNK Heroines: Tag Team Frenzy.

While this may surprise some, considering that SNK Heroines: Tag Team Frenzy just launched and is still receiving updates, the latter does reuse a lot from their previous game. More importantly, it does mean that a number of veteran developers of the genre who worked on the previous games, including battle director Hidetoshi “Neo_G” Ishizawa — whose credits include Street Fighter III: 3rd Strike, Capcom vs. SNK 2, and Marvel vs. Capcom 2 — are now hard at work on the new Samurai Shodown.

Samurai Shodown is set to launch sometime in 2019.

Source: Nobuyuki Kuroki (Twitter), via Orochinagi


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