Sas Izm shows off footsie and command grab setups for Condor in Breaker’s Revenge

When’s the last time you had Breaker’s Revenge content appear in front of your eyeballs? You can thank Sas Izm for this gift today, as he’s sent us an excellent setup/footsie guide for BR’s resident big man grappler, Condor. As demonstrated, Condor has excellent block strings that he can use to punish thoughtless buttons, then command grab once he’s earned their respect.

Developed by Visco Corp, Breaker’s Revenge is one of the most popular “obscure” fighters in the FGC, survived almost exclusively by emulation and a vocal fanbase (which you can join via Discord). And it kind of has to, as Breaker’s Revenge never made it out of the arcades. Breaker’s Revenge continues to be played regularly in tournaments, particularly in Japan arcades like Mikado.

Source: Sas Izm

Frabisaur offers advice on getting the most out of your Street Fighter V replay viewing in the latest episode of The Fighter’s Dojo

A reminder that replays are potent learning tools!

One of the most useful tools for improvement in Street Fighter V (or any fighting game that offers the function, really) is reviewing your own replays, or watching replays of more-experienced players; it is also one of the most under-utilized. It can be hard for many players to feel they’re getting much out of just watching somebody play, and you’ve got to shelve the ego if you’re going to review your losses. But its value can’t be overstated — and Frabisaur is back to help you get the most out of your viewing time.

Episode 19 of The Fighter’s Dojo is all about making the most of your replays — and the pros’ replays, too! When choosing what to watch, Frabisaur reiterates that if improvement is your goal, there’s more to be gained by reviewing your losses than your wins, but sets where you won 2-1 are also very valuable, allowing you to look for how the opponent adapted to your first win, and what changed throughout the set. He also points out that is you’re watching replays in the Street Fighter V system, you have the ability to turn the input display on and see exactly what the button presses/lever inputs were, offering insight into execution and timing. Check out all of Frabisaur’s thoughts on this learning tool in the video below.

Source: Frabisaur

Tekken 7 Season 2 changes roundup, including Noctis by Team Spooky, J King, Claudio changes and more!

How are you liking Season 2 of Tekken 7? (Especially now that the 2.01 patch has dropped?) Ever since the most recent season began, we’ve had a small flood of videos submitted to us of Season 2 adjustment breakdowns. Let’s organize them all in one place, shall we?

Starting us off is J King, who demos the wide array of buffs King mains will get to enjoy in Season 2. That BT Delayed hopkick juggle off King’s new Wall Bounce is sick.

Claudio players are divided over the Season 2 re-imagining of their character. ApocryphicV weighs the pros and cons of the Starburster’s new toolkit.

Speaking of conflicts, probably the most controversial set of changes belong to Gigas. Most players agree that nerfing this low-tier is a baffling decision King Jae thinks he see’s potential where others don’t.

Team Spooky covers the several quality-of-life changes Noctis received in Season 2. It’s a great time to be a prince.

Avoiding The Puddle covered Law’s numerous buffs, particularly marveling over the possible pressure DF+1 can give now that its pushback has been reduced.

And closing us out is BemaniAK‘s breakdown of Josie’s changes in Season 2 — she, like Noctis, received several quality-of-life buffs.

 Thanks to everyone that submitted content to us! If you have some Tekken 7 tech you’d like to share with the world, reach out to us through our tipline.

Sources: J KingKing JaeApocryphicVTeam SpookyBemaniAK

Aoba Miyazaki, producer of My Hero One’s Justice, talks to the PlayStation Blog about the development of the manga-based arena fighter

“We will continue to work hard to deliver to users what they are looking for.”

The PlayStation Blog caught up with My Hero One’s Justice producer Aoba Miyazaki to check in on the development of the manga adaptation ahead of its upcoming October 26 release. The producer offered some insights into bringing the world and characters of My Hero Academia into the framework of an arena fighting game; how to best work each Hero and Villian’s Quirks into the gameplay is of course central to the game, and according to Miyazaki:

Bakugou, Shoto, and All Might, the characters with rather “straightforward” Quirks were easier to develop. But the characters with the trickier Quirks took a lot of trial and error.

Obviously we didn’t want the power of the Quirks to be the only factor that impacts the outcome of battle, so we tried balancing out the characters by specializing them with either long range or short range strategies. This helped us strike a good balance and, at the same time, reproduce the situations of battle which occur in the manga.

Miyazaki goes on to describe how more unusual Quirks were very challenging to implement in-game, citing shape-shifting Toga as an example:

The most challenging character was Toga. Toga is able to transform into the opponent, but we obviously didn’t want her to copy the opponent’s Quirk Attacks, as that would not be faithful to the original works.

But in a VS game, visually transforming wouldn’t be much of an added value. So what we did was think of how the sidekicks would react if there were two identical characters. That’s why Toga’s attacks while transformation is focused on using the “opponent’s sidekick”, assuming that they would be tricked on which side to be on.

He also discusses his personal favorite Hero, the importance of including the Villians’ story, and what Quirk from the cast he would personally choose for himself (hint: climate control!). Read the full interview here.

my hero one's justice trailer logo e3 750x400

Source: PlayStation Blog

How strong is the King? VesperArcade discusses Sagat’s strengths and weaknesses in Street Fighter V

“I have to be strong. That is the responsibility of the King.”

If you stop to think about it, Sagat is a Street Fighter archetype from a different breed of game: Street Fighter V‘s love of aggressive rushdown pressure across the roster is something a tried-and-true zoner like Sagat could either provide a breather from — or could drown in. It might just be a bit of both.

VesperArcade is a big fan of the King of Muay Thai, and after some time to get a feel for the latest version of Sagat, he offers his thoughts on what the character’s strengths are and in what areas the King is weaker. Lacking the close-up game that other SFV zoners like Guile and Menat can bring to the fight, Sagat must deal with fiddly Tiger Uppercut anti-air ranges and invincibility, while relying on mixed bag of really good-to-questionable normals and a useful but not spectacular V-System — fighting an “honest” fight in a game known for robbery.

Source: VesperArcade

SherryJenix joins cryptocurrency developer eSports Ecosystem

An FGC personality is moving up in the world: Sherry Nhan, better known as SherryJenix in the Street Fighter V competitive scene, has gained some new letters in front of her tag. She announced joining the recently-established eSports Ecosystem, a cryptocurrency company, via Twitter.

The Necalli player’s next event is coming up this weekend — SoCal Regionals 2018.

eSports Ecosystem, the company sponsoring Nhan, aims to create a currency that supports the fighting game scene. They were an Evo 2018 sponsor, and they are also sending two online warriors to Canada Cup 2018.

Congratulations to SherryJenix — and if you haven’t yet, give her a follow on Twitter @sherryjenix.

Source: ESE|Sherry Nhan

Ira Gamagori and Uzu Sanageyama confirmed for Kill la Kill: The Game

While Arc System Works and APlus games stated that they were announcing more characters for Kill la Kill the Game: IF at next week’s Tokyo Game Show, it seems that they’ve been revealed early in this week’s issue of Famitsu.

Joining Ryuko Matio and Satsuki Kiryuin in Kill la Kill the Game: IF are the Elite Four’s Ira Gamagori and Uzu Sanageyama. For those not familiar with the franchise, both are members of the student council at Honnouji, serving under Satsuki. Both come with three-star Ultima Uniforms as part of their rank.

As can be seen from the small preview of the article From Famitsu, both seemingly come with the first versions of their uniforms from the anime.

kill_la_kill_gamagori_sanageyama_famitsu_smol

As per previous reports, both are expected to be playable at the Tokyo Game Show next week.

Source: Famitsu

Final Fantasy XI’s Kam’lanaut is Dissidia Final Fantasy NT’s next DLC Character

During their recent livestream for the game, Square Enix finally revealed the identity of the next DLC character for Dissidia Final Fantasy NT.

Joining the cast of Square Enix’s 3-on-3 arena fighter is Kam’lanaut from the MMORPG Final Fantasy XI. For those not familiar with him, he’s one of the two remaining Zilart princes. He’s actually a boss that players can battle twice as part of a couple of quests in that game.

As part of the announcement, Square Enix released a trailer showing off some of what Kan’lanaut can do in Dissidia Final Fantasy NT.

Kam’lanaut will first arrive in the game’s arcade version, Dissidia Final Fantasy as part of the September update. He will then be available for purchase on PlayStation 4 in October.

With this announcement, only two more DLC characters remain as part of the game’s Season Pass. These are a female from the newer half of the Final Fantasy series (one who’s a veteran of the previous Dissidia games), and a male character from the same half of the series, who is making their Dissidia debut in this game.

Source: Square Enix

Namco drops Tekken 7 version 2.01 on PlayStation 4 and Steam, fixes Lars Rage Drive, Eliza Super, and more

Good news and bad news, my friends. Good news is that Namco dropped the previously promised emergency patch for Tekken 7. The bad news is that, at the time of this writing, there’s no information as to what’s actually changed:

Luckily, there were clear targets for this patch: Eliza’s Super Unblockable glitch, Lars’s Rage Drive comboing from F+21, and Katarina’s absurd ff+24 jailing all immediately set Tekken Twitter ablaze when discovered. You can consider these oddities things of the past:

If there are other changes, we’ll have to wait until Namco reveals them. In the mean time, we can at least go to sleep without fear of Lars’s F+21.

Source: Flying_WonkeyGold3263301BLAZE_YOSHICCtxsolo4life

Mikado Arcade shares new VOD of Fatal Fury Special tournament

If you don’t already know, world famous Mikado Arcade brings all kinds of arcade action to competitive life in Japan. They are the hub of many major events for a variety of titles — if there’s an old school fighter you want to see a tournament for, Mikado probably has one already penciled in.

One of their more regular entries is Fatal Fury Special, SNK’s classic two-lane 2D fighter. This 1993 release was just barely a year after Street Fighter II: Championship Edition, and may be the very first fighting game with stage interactions.

If you enjoyed the above event, you can see more of their wide-ranging events at thier official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado