Street Fighter V Roundup – M. Bison Resets, Chun-Li Execution Pointers, and More

It’s a new week, and that means it’s time for another Street Fighter V Roundup! Today we’ve got a wide variety of combos, some devastating reset options, as well as general execution tips. Let’s get started!

To kick things off today, James Chen of UltraChen TV provides a lovely introductory video to the intricate workings of the fighting genre in a reboot of the First Attack series. First Attack is all about teaching beginners, and James lays the groundwork for doing just that in this opening episode, which he subtitles, “You All Know How to Play.”

This episode touches on the philosophy of fighting games and how video game knowledge from other genres transfers to the streets in which we fight, even though such transference may not be apparent.

James has recorded five videos in this series so far, and we’ve included the first for convenience. You can find the rest of the series here.

If you’ve not seen it yet, Ricardo Roman recently figured out a reset with M. Bison that proves the potency of psycho power. Here’s the gist of it: Bison can perform a standard combo, activate V-Trigger, toss out an EX Psycho Inferno followed by an EX Double Knee Press. The resulting delayed hit is bound to catch plenty of people off their guard. It is, however, quite expensive to perform.

Now you’re thinking, well, okay, I’ll just not quick rise. Luckily (or, maybe unluckily?) Pro Fluke figured out a way around that by whiffing some normals to set a perfect timing to incinerate those who would attempt and stay downed to avoid the setup.

To help settle things back down, here’s a combo reel from Dark Chaotix to remind everyone that Bison does still have to work for his damage the same as everyone else. Of course, everyone else doesn’t have purple fire.

Chun-Li players have certainly noticed their favored character brings some of the more technical inputs to Street Fighter V, specifically her combo from standing strong to crouching forward to Spinning Bird Kick, as well as her instant air Lightning Legs. Since the proper execution for these maneuvers has been a point of question for some, Evil Canadian put together a quick tutorial to demonstrate the late cancel window on crouching forward, as well as a few different ways to go about kicking wildly as soon as you take to the sky.

Grab a cup of coffee–tea if you please–and pull up a chair, because it’s time for Ryu Corner. To kick things off in this brief segment, we’ve got a stylish set of combos from izumojinX. In true combo video fashion, izumojinX takes advantage of opponents connecting precise blows with Ryu to keep the combos going for as long as possible.

Ryu Corner continues with a more practical approach to the wandering warrior. Yomartin97 offers this second bit of footage, which features loads of combos to get new Ryu players started off on the right foot. Siryx rounds out Ryu Corner with a combo followed by a reset that will leave low health characters happy that chip damage can’t kill them–outside of Critical Arts, which this setup (thankfully) requires.

We close things out today with an interesting online interaction from PearlMario. Typically, Rashid has no problem juggling opponents into his Critical Art, so when the wind-based fighter slams his V-Trigger into Mario’s Necalli, then burns all of his bar, it’s understandable to expect the move to connect. But it doesn’t. It doesn’t even appear to come out. Is this a graphical glitch, an oddity with this specific instance of online play, or something else altogether? Check it out and judge for yourself.

If you’ve found something you’d like to show off, drop us a line. Your video could be in our next Street Fighter V roundup.

Sources: UltraChen TV, Ricardo Roman via Justin Wong, Pro Fluke, Dark Chaotix, Evil Canadian, izumojinX via onreload and Venom47, yomartin97, Siryx, PearlMario

Street Fighter V Roundup – M. Bison Resets, Chun-Li Execution Pointers, and More

It’s a new week, and that means it’s time for another Street Fighter V Roundup! Today we’ve got a wide variety of combos, some devastating reset options, as well as general execution tips. Let’s get started!

To kick things off today, James Chen of UltraChen TV provides a lovely introductory video to the intricate workings of the fighting genre in a reboot of the First Attack series. First Attack is all about teaching beginners, and James lays the groundwork for doing just that in this opening episode, which he subtitles, “You All Know How to Play.”

This episode touches on the philosophy of fighting games and how video game knowledge from other genres transfers to the streets in which we fight, even though such transference may not be apparent.

James has recorded five videos in this series so far, and we’ve included the first for convenience. You can find the rest of the series here.

If you’ve not seen it yet, Ricardo Roman recently figured out a reset with M. Bison that proves the potency of psycho power. Here’s the gist of it: Bison can perform a standard combo, activate V-Trigger, toss out an EX Psycho Inferno followed by an EX Double Knee Press. The resulting delayed hit is bound to catch plenty of people off their guard. It is, however, quite expensive to perform.

Now you’re thinking, well, okay, I’ll just not quick rise. Luckily (or, maybe unluckily?) Pro Fluke figured out a way around that by whiffing some normals to set a perfect timing to incinerate those who would attempt and stay downed to avoid the setup.

To help settle things back down, here’s a combo reel from Dark Chaotix to remind everyone that Bison does still have to work for his damage the same as everyone else. Of course, everyone else doesn’t have purple fire.

Chun-Li players have certainly noticed their favored character brings some of the more technical inputs to Street Fighter V, specifically her combo from standing strong to crouching forward to Spinning Bird Kick, as well as her instant air Lightning Legs. Since the proper execution for these maneuvers has been a point of question for some, Evil Canadian put together a quick tutorial to demonstrate the late cancel window on crouching forward, as well as a few different ways to go about kicking wildly as soon as you take to the sky.

Grab a cup of coffee–tea if you please–and pull up a chair, because it’s time for Ryu Corner. To kick things off in this brief segment, we’ve got a stylish set of combos from izumojinX. In true combo video fashion, izumojinX takes advantage of opponents connecting precise blows with Ryu to keep the combos going for as long as possible.

Ryu Corner continues with a more practical approach to the wandering warrior. Yomartin97 offers this second bit of footage, which features loads of combos to get new Ryu players started off on the right foot. Siryx rounds out Ryu Corner with a combo followed by a reset that will leave low health characters happy that chip damage can’t kill them–outside of Critical Arts, which this setup (thankfully) requires.

We close things out today with an interesting online interaction from PearlMario. Typically, Rashid has no problem juggling opponents into his Critical Art, so when the wind-based fighter slams his V-Trigger into Mario’s Necalli, then burns all of his bar, it’s understandable to expect the move to connect. But it doesn’t. It doesn’t even appear to come out. Is this a graphical glitch, an oddity with this specific instance of online play, or something else altogether? Check it out and judge for yourself.

If you’ve found something you’d like to show off, drop us a line. Your video could be in our next Street Fighter V roundup.

Sources: UltraChen TV, Ricardo Roman via Justin Wong, Pro Fluke, Dark Chaotix, Evil Canadian, izumojinX via onreload and Venom47, yomartin97, Siryx, PearlMario

Get Creative with M. Bison’s V-Skill and Teleport Dash in Street Fighter V

M. Bison’s V-Skill has a number of obvious applications, some of which can potentially lead to a significant amount of damage–punishing those who chuck errant plasma with poor spacing comes to mind. But there are many, many different ways to apply this unique ability and, in a new video, Venom47 takes the common concepts, cranks them up several notches, then throws normalcy out the window.

The video isn’t only dedicated to the Dictator’s V-Skill, as Venom47 has added in various teleport dashes to help deal with some particularly sticky situations. When combined, these two tools could eventually mean that no button press will be safe in the presence of Bison.

Source: Venom47

Add Some Variety to Your Side Switching with these Doctor Doom Combos

When he’s not polishing his mask or enjoying a cup of tea while overlooking the Latverian countryside, Victor Von Doom spends his hours styling on opponents in Ultimate Marvel vs. Capcom 3.

If you’ve found your Doom lacking a certain necessary degree of finesses, Zissou’s latest tutorial offering may have just what you need to put frowns on the faces of those who would oppose you. These options all include side switching, but the method of swapping positions varies greatly from combo to combo.

Some work only on a handful of characters, and some are more practical than others; but stylish combos aren’t about practicality; they’re about making a statement.

Source: Zissou

Pre-Order Guilty Gear Xrd -REVELATOR- for PlayStation 4 on PSN and Get Access to Playable Demo, Exclusive Colors

Aksys Games had a little surprise to announce over the weekend at Anime Ascension. Pre-ordering Guilty Gear Xrd -REVELATOR- for PlayStation 4 on PSN will give you access to two bonuses. One is exclusive costume colors for the game. The second is the playable -REVELATOR- demo that was available at Anime Ascension. The demo includes three of the new characters to -REVELATOR-: Johnny, Jack-O’ and Jam Kuradoberi.

These bonuses are only available for the PS4 version of -REVELATOR-, but if you want to get a feel for the latest update for Guilty Gear Xrd, this is a great opportunity. Guilty Gear Xrd -REVELATOR- is set to arrive in North America on June 7.

Source: Aksys Games

Trading Damage for V-Meter Building May Offer New Opportunities in Street Fighter V

Whether at the start of a round to set the tone, or to clutch out a comeback, stringing together as many hits as possible to drain an opponent’s life feels good. But is the big damage conversion always the best route to take? In a new video, Pan offers some insights into this question.

Since some characters have V-Skills that work easily into combos, smart money may (sometimes) be on using this opportunity to snag a chunk of V-Meter for use later in the round. In the case of Karin, stocking up on V-Meter by sacrificing small amounts of damage here and there stands to help mitigate incoming pressure after she finds herself knocked down. By burning some of this excess V-Meter to perform a V-Reversal on her opponent, the Kanzuki heiress can hang on to her EX meter for use elsewhere.

The video includes sections for Karin, Ken, Chun-Li, Necalli and Vega with insights into just how important this tactic may be for each. If you often find yourself playing as any of these characters, be sure to give the video a look. It may change the way you think about ending combos.

Source: Pan

Killer Instinct Team Discusses Bringing Halo’s Arbiter to Season 3

Killer Instinct Season 3 won’t be the first time a Halo character will be making the jump into fighting games, but that doesn’t mean we expected the Arbiter to join the roster when the game first launched. The team behind the Arbiter’s inclusion recently got a chance to talk about bringing the character over to KI on the official Halo Waypoint blog.

When asked about who possible guest characters could be back in 2013, Creative Director at Microsoft Studios Adam Isgreen’s first response was the Arbiter. However, he didn’t think they would actually get a chance to bring him over for any number of reasons. The Killer Instinct roster isn’t exactly free of unearthly critters, but mixing the two franchises at that point was understandably unexpected.

Those concerned with how the Halo and Killer Instinct universes line up to allow such a merger can take heart in the fact that the Arbiter shown here isn’t exactly the same Arbiter from the Halo series, though he is, obviously, heavily inspired by those before him. Just like what they did with Nicole-458, the Spartan from Dead Or Alive 4, this helps create a “canonical buffer” between both universes.

To keep his playstyle close to the original Halo games, the Arbiter comes with all sorts of Covenant weaponry, including the Type-51 Carbine, plasma grenades, and his trademark energy sword. Additionally, his combo trait, which has him tack on plasma grenades or carbine shots to any ender, sword strike or throw, is called “Combat Evolved” as a shout out to the original Halo.

Of course, this is just part of what they discuss. To see the post in full, head on over to the Halo Waypoint blog where you’ll learn more details about things such as the Arbiter’s stage, as well as his many alternate costumes.

Be sure to tune in to Twitch tomorrow at 4 CST for a closer look at the Arbiter.

Source: Halo Waypoint, tip via Ricky

Pick Up Some Basic Street Fighter V Footsies Concepts

The concept of footsies can be elusive. We all know what it is, but when it comes to passing on the information to newcomers in a meaningful way, finding the right words can be difficult. And even with the proper words, taking that information, processing it, and then applying it in a match takes time for those just getting started.

Even so, having good tutorials can help ease the learning process. Since one quick video doesn’t even scratch the surface of this important part of every fighting game, jmcrofts is dedicating a series to presenting Street Fighter V footsies to those who’ve just picked up the game. The first two videos, which you can find below, demonstrate the art of whiff punishing and The Shimmy, which has proven to be one of the more popular terms in the world of commentary since the game’s launch.

So brush up on the basics yourself, or pass along these videos to the new folks in your local scene.


Source: jmcrofts

Catch Kum Haehyun and Raven in Action in the Latest Guilty Gear Xrd -REVELATOR- Trailer

Guilty Gear Xrd -REVELATOR-, Arc System Works’ follow-up to 2014’s Guilty Gear Xrd -SIGN-, will be hitting home consoles before we know it. To help keep up the hype for the new game, the company recently released a brand new trailer.

This new trailer, which you can see below, shows a mix up both gameplay and story elements. Most importantly, it shows off some gameplay from the title’s newest characters, Kum Haehyun and Raven. Additionally, it offers further teases of Dizzy, whose playable return ArcSys already teased prior to this trailer.

Guilty Gear Xrd -REVELATOR- will hit PlayStation 3 and PlayStation 4 in Japan this May with a western release following in June.

Source: Arc System Works via the_hound2 with tips from Luke, DeusXmachina and Sosa

Anime Ascension Streaming Live from Irvine, California

Today, the fine folks at Aksys Games will present Anime Ascension, a tournament celebrating the franchises of developer Arc System Works.

Players will converge on Irvine, California to compete in Persona 4 Arena Ultimax, Under Night In-Birth Exe:Late, BlazBlue: Chronophantasma EXTEND, and Guilty Gear Xrd -SIGN-. You can also expect a special Guilty Gear Xrd -REVELATOR- exhibition later in the day.

Check out the stream provided by Level|Up Series below to catch all the action live.

Watch live video from leveluplive on www.twitch.tv

Schedule

Event PST (Local) EST GMT
GGXrd -REVELATOR- Casuals 10:00 AM 1:00 PM 6:00 PM
UNIELST Casuals 12:00 PM 3:00 PM 8:00 PM
P4U2 Top 4 1:00 PM 4:00 PM 9:00 PM
UNIEL Top 8 2:00 PM 5:00 PM 10:00 PM
BBCPEX Top 8 4:00 PM 7:00 PM 12:00 AM (Mon)
GGXrd -REVELATOR- Exhibition 6:00 PM 9:00 PM 2:00 AM (Mon)
Announcement 6:15 PM 9:15 PM 2:15 AM (Mon)
GGXrd -SIGN- Top 8 7:00 PM 10:00 PM 3:00 AM (Mon)

Source: Anime Ascension