Eliza has a new glitch in Tekken 7’s latest patch that makes her super unblockable

Uh oh. It’s starting to look like Season 2 Eliza unlocked an ancient, forbidden evil — breaking the way her super works in-game!

In Season 1, Eliza’s “Bloody Horn” super had a glitch where it could be used without having the meter for it, allowing her to have what was essentially infinite super meter. This was banned at Evo 2017 and patched out relatively quickly afterwards. Unfortunately, with Season 2 out, the seal on Eliza’s power apparently broke — as did her super, which now becomes unblockable when done after a blocked ff+4,2.

It’s unclear why this keeps happening to Eliza’s super. Just like before, we expect a swift patch will be issued by Namco in response sometime in the future.

Source: RinSenpaiii

SoulCalibur VI’s Battle Director describes Azwel’s play style in recent Famitsu article

Learn about the Leader of Humanity’s unique Weapon Arts in SoulCalibur VI!

Last month we were introduced to the second newcomer joining the cast of the upcoming SoulCalibur VI, the “Leader of Humanity” Azwel, who was first seen in the Libra of Souls trailer. Wielding the Palindrome, with a fighting style described as, “the practical application of Martial Philosophy and Theory,” Azwel can summon a variety of weapons from thin air, all notably colored blue and red, similar to SoulCalibur and Soul Edge.

Recently, SCVI’s Battle Director spoke with Famitsu about this mysterious fighter’s style of combat, which has been generously translated by Avoiding The Puddle. The “Leader of Humanity” can utilize a trio of weapons during matches — which seem to be randomly generated, similarly to Faust’s Items in the Guilty Gear series. These sets can be enhanced to become “Weapon Arts,” providing the researcher with more powerful versions of his attacks. You can read the full description below.

Azwel, a researcher aiming for the salvation of humanity, has mastered the unique school of fighting by summoning three weapon sets of “Twin Swords,” “Large Axe,” and “Spear Shield,” into battle. The biggest feature to Azwel is that each weapon set that he summons to attack are already “generated” after, so the next time they are used, they will become “Weapon Arts,” which is a more powerful version of an attack, that can only be used once for the particular weapon set. Since you can’t see which weapon set is being generated, switching between the three different weapon sets and using the same type to utilize the Weapon Arts will be the shortcut to success when it comes to outwitting the opponent. In Soul Charge mode, all Weapon Arts can be used freely in his almighty existence transformation! It is only during this time that he has access to his new devastatingly powerful Critical Edge, where the opponent shall be loved by sending them Azwel’s salvation.

This certainly sounds like a unique and interesting moveset for a character that could serve as a key antagonist. Does this description entice you to save humanity this October? Let us know in the comments. SoulCalibur VI releases for PlayStation 4, Xbox One and Steam on October 19th.

Source: Famitsu via Avoiding The Puddle

Arc System Works to reveal two more characters for Kill la Kill: The Game at Tokyo Game Show

Ever since it was first announced a few months back, we’ve only seen two characters confirmed for Kill la Kill: The Game. Now, it seems that two more characters will be joining the iconic duo of Ryuko Matoi and Satsuki Kiryuin.

Arc System Works recently revealed their lineup for the upcoming 2018 Tokyo Game Show. While their lineup is pretty small, with only three other games aside from Kill la Kill: The Game (none of which are BlazBlue or Guilty Gear). However, they are teasing that they will reveal two more characters for said game.

More importantly however, it seems that the two new characters will be playable at the show alongside Ryuko Matoi and Satsuki Kiryuin. This means that those at the show will get to try them out, and that we’ll likely get some gameplay footage of them as well.

The 2018 Tokyo Game Show takes place from September 20 to 23 at the Makuhari Messe, Chiba, Chiba Prefecture, Japan. Kill la Kill: The Game is set to launch on PlayStation 4 sometime in 2019. For more on it, be sure to check out our previous coverage of the game.

Source: Arc System Works via Siliconera

Check out what’s in store for Tekken 7 Season 2 with this new trailer

Tekken 7 Season 2 has just arrived on home systems. Aside from a number of balance changes, the new season also sees a new batch of content — including new characters — coming to the game.

For those who aren’t caught up with what exactly is coming to Tekken 7 this season, Bandai Namco has released a new trailer highlighting all those things. The trailer below shows off  the two new currently-available DLC characters (Anna Williams, and Lei Wulong — guest character Negan hasn’t arrived yet), but it also goes over the new features added to the game.

These new features include a wall bounce mechanic, easy combos for beginners, an improved online progression system, and more.

Source: Bandai Namco Europe

SonicFox’s fursuit makes a guest appearance in arcade indie game Ninjin: Clash of Carrots

It’s not every day that we see fighting game personalities make guest appearances outside their genre. If anyone were to bet on which player would cross over like that, Echo Fox|SonicFox is a safe choice. A new indie gameNinjin: Clash of Carrots is celebrating the hugely successful competitor by placing his trademark blue fursuit as selectable apparel.

The action title stars either a ninja fox or a ninja rabbit on a vengeful quest to retrieve rabbits. Gameplay resembles an endless runner a bit (but this isn’t a mobile game!), but it’s actually a beat ’em up: dodge danger and hack ‘n’ slash through hordes of enemies, drawing on fairly deep customization that has over 150 items. The weapons aren’t just skins, as they have variable lengths, strength, and critical hit chance. There’s also an “Oni TV Show” Survivor Mode as well as Story Mode. Both can be tackled solo or with a friend in cooperative mode (local or online).

A Modus Games employee posted footage of the SonicFox fursuit in action:

For a complete trailer of the game, check out the video below that showcases the PlayStation 4 version:

You can find the title on all the major gaming platforms: PlayStation 4, Steam, Nintendo Switch, and Xbox One.

Sources: @GeoffLife; PlayStation

History Behind the Warrior delves into the life and undeath of the dread pirate Cervantes

One of the characters inadvertently revealed for SoulCalibur VI at Melbourne Esports Open was none other than Cervantes de Leon. The dread pirate was (and still is) a fan favorite, and his accidental reveal had many longtime fans rejoicing.

While he’s a familiar face to SoulCalibur veterans, some of those who may not have followed the series may wonder just Cervantes is such an important character. That and more that is covered in this latest episode of History Behind the Warrior.

The video below covers Cervantes history within the series, starting as the main antagonist of the original Soul Edge (Soul Blade in the USA), and talks about why he remains a continuing threat — something few other bosses in the series (aside from Nightmare) have been able to do.

SoulCalibur VI drops on PlayStation 4, PC, and Xbox One on October 19, 2018.

Source: History Behind the Warrior

Chang breaks free in the latest The King of Fighters XIV combo video from Persona Entertainment

Despite the fact that The King of Fighters is a series known for its long combos — particularly its recent entries — this was never the most recognizable feature of series big man Chang Koehan. This powerful grappler trades long combos for long range, brutal  single hits and, of course, that grab.

Still, that doesn’t mean he can’t pop Max Mode and make you regret getting touched. Persona Entertainment continues their long project of pushing the combo possibilities of every character in The King of Fighters XIV, and as evidenced by the loops and cross-unders above, Chang can be a combo video monster just like any other KOF character.

Source: Persona Entertainment

Lethal League: Blaze tournament to be held at “Firstlook Festival” in the Netherlands

The original Lethal League was a huge success, selling 100,000 units in its first sixth months and capturing the hearts of players in and out of the FGC. Now, developers Team Reptile are taking the demo of its sequel — Lethal League: Blaze — to live events for testing. If you want to be among the first people to try out this sports/fighting hybrid (and their amazing new cop character Nitro), you now have a destination: the Firstlook Festival in the Netherlands, October 6th-7th.

If you want to give feedback on Blaze, this is currently one of your best chances to do so before its release — Lethal League: Blaze is set to launch on PC in the 4th Quarter of 2018.

Source: ReptileGames

Pullum and V. Rosso roundup for Fighting EX Layer: Rosso fireball counter, Pullum fuzzy cross-ups, and more!

Vulcano Rosso and Pullum are out in Fighting EX Layer! The long-awaited ARIKA originals have made it to the new era and even within its first few hours of release, they show some excellent potential.

V. Rosso is for those that want to apply pressure — get the knockdown, rush their lives down. He still has setups for his multi-hitting fireball…

And he has some nice new tools to work with, too. Call out fireball-ending strings from Kairi and others with his new fireball counter!

Be careful with his parry, though. It has no invincibility once active, it seems.

Fans of Street Fighter‘s Cammy, meanwhile have a character clearly made for them. Pullum has divekicks, cannon drills, and something Cammy wishes she had: the ability to manipulate her jump arc with a double jump.

As demonstrated, she also has damage.

Air-to-air conversions hurt too, thanks to the divekick’s wide angle.

Though she has a Iori-like crossup command normal, it’s her j.MK you should probably fear (and abuse, if you’re playing as Pullum).

Things will only go up from here. If you find tech for these characters that you want to share with the world, send it to us here at SRK!

Sources: tawarazawafrionel26Iron_Tager_GodNerdJosh

Shoryuken interview: Rangchu talks about his choice in Tekken 7 characters, and his experience at Evo 2018

Hyunho “Rangchu” Jung has made quite a name for himself recently. Having relied solely on the lesser-used — and console-only — character Panda, the South Korean has made several high-profile top 8s, including Evo 2018 and Tekken Masters in Japan.

While at Evo, I was able to talk to him about his performance, and what drives him to play such a unique character at the competitive level.

Responses have been edited for length and clarity.


Corey “Missing Person” Lanier: I don’t think anyone predicted a Panda in top 8 at Evo, and you played it off perfectly. I have to ask, how much do you think character unfamiliarity helped you in this bracket?

Hyun Ho “Rangchu” Jung: One of the reasons I love using Panda is I don’t rely on vertical moves, only horizontal and tracking moves. I also like using long range attacks, which Panda has a lot of. So for me, Panda’s fighting style is comfortable. And also, Panda is cute!

panda tekken 7 portrait

Missing Person: I also noticed that you have a lot of safe setups on okizeme, where they would try to punish, and would whiff entirely. How long have you labbed up these setups to get them to throw off so many players?

Rangchu: I don’t really practice a lot in training mode. I prefer playing ranked matches, and that allows me to practice things through playing live opponents to see what works, rather than thinking it works on a dummy and it isn’t actually practical.

I actually play this game like I was still in the arcade. I started in Tekken with Bloodline Rebellion as a Zafina, Julia, and Roger Jr. player, so I was used to not only practicing on arcade opponents, but having to practice less-used characters.

I’ve considered using more streamlined characters, but I also think if I do, I wouldn’t be able to replicate my results with these characters. So these unique specialty characters fit me best.

Missing Person: How did it feel having the whole crowd behind you during your play?

Rangchu: I got so passionate about my play, and was happy to hear their voices rallying behind me.

Missing Person: That’s so interesting, because when we watched the end of your match against Noroma, you had a poker face going on. I had to wonder what was going through your mind after that win.

Rangchu: I just felt shy. But after I won, I turned to face Noroma, and saw his face was full of disappointment. I didn’t feel like it would be in good taste to pop off in front of him. But deep down I was actually screaming, of course, because I won.

Missing Person: So with the announcement of Season 2, we’ve seen Anna, Lei, and Negan. We also have three slots that are currently unannounced. Which characters would you be most excited to see come back?

Rangchu: After seeing Anna, I had also played her a bit, so I may true to use her. I would definitely also like to see Zafina or Roger Jr. make a return, and I would definitely them. But honestly, I would love to see characters like Jinpachi or Ogre come back. I would love to give them a try in this system.


evo 2018 nissin cygames