Fighting EX Layer ver. 1.1.0 patch notes
The following Gougi were adjusted:
- Aggro
- Desperation
- Meter Power
- Heads or Tails
- EX Arrow
The makeup of the Babel Deck was changed.
The Corner system was fixed.
The range on Cross-ups was fixed.
The following Normals were adjusted
- Shirase (stMP)
- Kairi (stHP, crHP)
- Garuda (stMP, crHP)
- Skullomania (crHP)
- Doctrine Dark (crHP)
- Blaire (crHP)
- Jack (crHP)
- Shadowgeist (crHP)
- Hayate (crHP)
- Sanane (stMP, stHP, crHP)
- Hokuto (stMP)
The follow Characters had certain Special Moves adjusted:
- Kairi
- Garuda
- Allen
- Skullomania
- Shirase
- Hokuto
Shirase, Hokuto
- The move [Shin] had its invincibility time altered and it is now Throwable.
Garuda
- Kienbu’s hitbox has been adjusted.
Darun
- [Darun Catch] was adjusted.
- His hurtbox while in a blowback state was adjusted.
- [Twilight Lariat] was adjusted.
Doctrine Dark
- MP, MK, HP, HK all had their damage adjusted.
- His hurtbox while in a blowback state was adjusted.
- [EX Prominence] had its hit property adjusted.
Skullomania
- [Skullohead] had its Damage adjusted.
- [Skullodive] had its Damage adjusted.
Blaire
- MP, MK, HP, HK all had their damage adjusted.
- crHP was adjusted on hit.
- [Sliding Arrow] will now work on opponents who have Hades activated.
Jack
- [Crazy Jack Upper] was adjusted on hit.
Sanane
- Along with the new changes to the corner system, [Kasumi-Oroshi] has been adjusted.
Hayate
- LP and MP versions of [Kamaitachi] had their startup frames adjusted.
- HP version of [Kamaitachi] had its damage adjusted.
- [Oborozuki] had its damage adjusted.
- [Tsumujikagerou: Kyoku] had its damage adjusted.
- [Kamaitachi] also had its animation corrected.
The situations after the following Throws were adjusted.
- Kairi: Forward Throw
- Shirase: Forward Throw, Back Throw
- Allen: Forward Throw
- Jack: Command Throw
- Blaire: Forward Throw, Back Throw
- Sanane: Forward Throw, Back Throw
- Hokuto: Forward Throw, Back Throw
An error where one would end up behind their opponent after Throwing them in the corner was fixed.
Text Messages were added to Arcade Mode.
2 additional Characters (Rosso, Pullum) were added.
The voice actors for Pullum and Rossi have been added to the Credits.
Expert Missions were added for Rosso and Pullum.
Color Type A for Rosso and Pullum has been added. *Color Type: Gold has not been added.
CPU versions of Rosso and Pullum were added.
2 additional Stages were added. (There are variations of these Stages, so 4 were added in total.)
The appearance conditions for certain CPU opponents in Arcade Mode have been changed.
Sanane’s move [YAYOI TOUGONGI] was difficult to see on some stages, so the shading has been fixed.
The Player Information display has been fixed when entering a Casual Match.
Fixes to 1-Bar Connections: As a test in Ver1.1.0, 1-Bar Connections will be able to match with others and appear on search results so long as they meet their opponent’s search criteria.
Fixes to the Fighting Game Engine
- Invincibility was added to the recovery period after teching a Throw.
- Fixed an issue where Garuda’s [KIENBU] would slow down when moving forward.
- Fixed an issue where D.Dark’s [Dark Shackle] would grab opponents who were not supposed to be able to be grabbed.
- Fixed an issue where Hard Attack (Guard Break) was not being affected by the Gougi [Critical].
- Fixed an issue where the effect of Critical would reset the moment a Command Throw was used.
- The effect of Disrupt was fixed so [Throws are not affected by increases to Attack Power. They will only consume 1 bar of Super Meter.]
- Fixed an issue where Easy Combos would come out after inputting Command Normals from a Dash.
Fixes to the System
- Fixed an issue in Training Mode where setting a CPU opponent without meter to perform a reversal Super Combo would cause them to perform the action the moment they built up enough meter.
- Fixed an issue where CPU opponents were able to block moves on landing that they should not have been able to block.
- Fixed an issue where the Reversal message wasn’t shown after performing repeated Reversal attacks.
- Fixed an issue where continuing to search above your own rank on the Leaderboard would cause an connection error.
- Fixed an issue where both players would get desynced at the start of a Ranked Match.
- Fixed a rare issue where players would proceed to the game even after receiving a time-out error in an Online Match.
Other
- Fixed an issue where a small memory leak would occur when going to different screens from the Main Menu.
- Fixed an issue where the effects in the Intro would disappear 1F before the Intro ended.
- Fixed an issue where your character would slide across the screen during their intro against Shadowgeist.
- Fixed an issue where the game wouldn’t proceed to the Victory Screen after KO’ing an opponent with D.Dark’s back throw.
- Fixed an issue where the cursor would disappear from the Option menu in Training Mode.
- Fixed an issue where the tabs would go dark in the Option menu in Training Mode.
- Fixed an issue where holding down a button and closing the Pause menu would make that button not work in game.
- Fixed an issue where holding down a button and closing the Pause menu would make it so that button would register as being pressed.
- Fixed an issue where accepting a Casual Match invitation from the Expert Mode ending screen would cause you Matching Status to disappear on returning to the Main Menu.
- Fixed an issue where the Sound Effects would repeat upon building a bar of Super Meter.
- Fixed an issue where the playback wouldn’t be centered when changing the Character Voice volume in the Options menu.