EX Kyo Kusanagi Reaches His Final Form in Persona’s Latest King of Fighters XIII Combo Video

Persona recently uploaded the final version of their NESTS Kyo Kusanagi combo video, and it’s an encapsulation of everything that we’ve come to expect from the combo master. The video includes twelve devastating combos that have reached the peak of optimization.

You may recall having seen a previous collection of EX Kyo combos from Persona earlier this year, but this version of the video features some slight alterations from the previous upload, including new combo technology that is perhaps best explained by Persona:

I nearly perfected EX Kyo’s combos the first time I made his video but there was something I noticed that was missing from the video and that was an extra backdash down C. Although people may think that both versions of Kyo are exactly the same in regards to normals, EX Kyo’s jump down C is pretty much the same from the older KoF games unlike normal Kyo’s. You can notice that normal Kyo’s jump down C shows him swinging his arms in an arc while EX Kyo’s arms almost instantly swings down which allows EX Kyo to get in an extra backdash down C unlike normal Kyo (which seems to be too slow). Also it seems no one knows about EX Kyo being able to get both hits of his qcf BD after his kick rekka ender. Just simply delay his rekkas so the opponent is very low in the air to get both hits. Other than those two big differences in this version of the video, I just added some random (not so useful) tidbits like showing uses of his ground qcf AC extensions and whiffing his Neo Max and still being able to combo afterwards.

If you’re looking to test your combo mettle, Persona has included a full transcript of inputs in the video’s description. Good luck!

Source: Persona

Mortal Kombat X Brazil Costume Pack Now Available on PlayStation 4, Xbox One, and PC

Last month, the folks at NetherRealm Studios announced the upcoming release of an unexpected collection of skins for Mortal Kombat X. Instead of donning ancient armor or suiting up in some kind of war-related garb, Liu Kang, Kung Lao, and Johnny Cage have decided to show off their love for Brazil.

As all versions of the game seem to have hit the same point patch and content-wise, you can currently purchase these skins on PlayStation 4, Xbox One, and PC. Regardless of platform, these duds will set you back $3.99.

Source: Mortal Kombat Community

Global Street Fighter V Beta Details Released, No Automatic Entry Outside North and South America

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As part of their E3 2015 festivities, Capcom and Sony revealed that the previously announced beta program for Street Fighter V will commence on PlayStation 4 this summer, starting July 23. While the details only pertained to residents of North America, we now have a clearer view of how folks around the world can participate.

Much like the the rest of the western hemisphere, residents of South American countries like Argentina, Brazil, and Uruguay are only required to pre-order the game through PlayStation Network to gain access to the beta.

Unfortunately, things won’t be as easy for fans in Europe, Africa, Australia, and the Middle East. Instead of a simple “pre-order and play the beta” system, players will need to submit a sort of application to Sony Computer Entertainment Europe for a mere chance at joining the program. If you happen to live in any of these areas, filling out the survey requires information about your history with fighting games, how many Player Points (PP) you’ve accrued playing Street Fighter IV, and more.

Players in Indonesia, Malaysia, and Singapore will have to wait until July 9 to sign up.

Areas outside of North and South America are, without a doubt, getting the short end of the stick here, and it’s a shame a similar system couldn’t be worked out for other regions worldwide. There may be hope in the Steam beta planned for this fall, but few details have been provided for that public testing phase at this point in time.

For more details on how to take part in Street Fighter V’s public beta, be sure to visit Capcom’s official portal.

Source: Capcom

Razer’s Xian Honored in Book Celebrating Singapore’s 50th Anniversary

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Photo c/o Mark Teo Photography

With the amount of hype that fighting game tournaments and events can generate these days, it’s easy to forget that our community is still something of a niche market, even within the greater competitive gaming scene. This is why it’s always nice when a more mainstream news outlet pays attention to one of our own.

In a recent article, Channel NewsAsia shined a light on none other than Evolution 2013 champion Ho Kun Xian of Team Razer. The article in question looks at his efforts to change the impression that people have of professional fighting game players in his home nation of Singapore.

In the interview, Xian talks about how walking away as Street Fighter champion at Evolution 2013 has helped change the negative stigma against professional gamers in his country. Thanks to the success he’s found, Xian was recently included in the book Living the Singapore Story, which honors noteworthy Singaporeans as part of the nation’s 50th anniversary.

As for why they decided to include Xian in this important collection, Singapore National Library Board assistant director Frances Dorai said that they thought it would be “interesting” to feature someone who pursued a unique vocation. “[T]he fact that [Xian] has risen to the fore, and risen to the top of his game and made a name for himself – I think that in itself is something to celebrate.”

For those interested, you can read the entire article over at Channel NewsAsia.

Source: Channel NewsAsia

Omni Shares Some Tips and Tricks for Ryu in Super Smash Bros. for Wii U

There’s no questioning the fact that Ryu brings a unique set of tools to the world of Super Smash Bros. for Wii U, but just how much of what we already know about the world warrior carries over? To answer that question, Omni, who has an extensive background in both Street Fighter and Super Smash Bros., put together a small collection of videos dedicated to the wandering warrior.

The videos offer a look at the benefits of using an input-based Shoryuken–which can be performed with Street Fighter IV-style motions–over a simple Up+B, how negative edging can be used to help pull off some of Ryu’s combos more consistently, and plenty more.

For a full breakdown of what each video involves, you can head over to Omni’s Reddit post, which goes into great detail for each bit of footage.

Source: Omni

TS|Nerdjosh Discovers Crouch Tech Variation in Street Fighter V

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With Street Fighter V having a fully playable build at E3 2015, a number of players at the event are tearing through the new engine and putting it through its paces. There are many updated systems in place to limit techniques discovered in previous games, and some players have taken the time to experiment around these to look for new ways get past them.

Earlier today, a tweet from Evil Geniuses Eduardo “PR Balrog” Perez surfaced proclaiming a version of the crouch tech option select had been discovered, a technique Capcom recognized and attempted to remove in the upcoming title. To confirm, we got in contact with Josh “Nerdjosh” Jodoin of Team Spooky, who claims to have discovered this altered strategy during his time at the convention, and he took the time to briefly explain to us how this works.

While crouching, a player can input light punch or light kick, then slowly roll or piano their input over to hit the other button at the same time, resulting in a throw tech input. If you input the throw tech late enough so that a throw whiff can’t come out, the character will perform both normals in quick succession. Should the opposing player throw you, the game will recognize the throw tech input and counter the attempt.

This closely resembles a technique from Street Fighter IV used to crouch tech using jab. Jodoin made sure to note that this technique is much more difficult to pull off due to some strict timing requirements; input too early and you get a kara grab, too late and the throw whiff will be buffered and come out anyways.

With this being discovered so early, there’s a good chance it will be brought to Capcom’s attention, and they can decide how best to address the viability of this strategy in the game. Many thoughtful systems have been put in place in an attempt to restrict defensive option selects, and most of them have been successful. However, developers can never count on what happens when a community as creative as the fighting game scene get their hands on something.

Sources: NerdjoshPR Balrog via NeoGAF

Wednesday Night Fights Online Edition 2.7 feat. Ultra Street Fighter IV and Mortal Kombat X Streaming Live

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Level|Up Series returns tonight with another installment of Wednesday Night Fights Online Edition’s second season. Moving from the world of offline competition to netplay is sure to provide a look at players who don’t often get enough attention, so tune in below for some great Ultra Street Fighter IV and Mortal Kombat X action.

Watch live video from Level|Up Live on www.twitch.tv

Source: Level|Up Live

Killer Instinct Season Two Finale Adds Story Mode, Fixes Lingering Bugs

The final patch for Killer Instinct’s season two went live just a short while ago. This patch brought with it a handful of bug fixes, added the new Story Mode and made both retro ARIA and the ARIA announcer available. For a full list of the changes that came along with the patch, you can head over to the Ultra Combo forums, or check out the drop down list at the bottom of this post.

In addition to pushing out these changes, the folks at Iron Galaxy Studios also released a trailer to celebrate the end of the game’s second season. If you missed any of the action that came along with this most recent leg of the KI journey, the video below does a good job summing it up.

And with all of this to show off, it’s impossible not to look forward to what season three will bring.

Patch 2.8 Changes
System Changes:

  • If the opponent performs a Counter Breaker after a launcher and you are too low to the ground to air tech to your feet, you will land on your back and automatically quick rise, leaving the opponent punishable as expected.
  • Fixed a very rare issue that could cause a player to get stuck on their back after a knockdown and never get up.

No changes for:

  • Jago
  • Sabrewulf
  • Glacius
  • Thunder
  • Spinal
  • Fulgore
  • Maya
  • Omen

Sadira:

  • A long while ago, we prevented Sadira from placing Instinct Webs during her Counter Breaker animations to remove safe Counter Breakers. A bug that allowed her to still place one near the end of her ground Counter Breaker has been fixed.

Orchid:

  • Fixed a bug preventing Orchid from doing Opener Cancels (Doubles, Linkers) after Blockade Runner (Slide) caused a counter hit.

TJ Combo:

  • Fixed a bug that allowed TJ to perform an Ultra Combo during Auto Barrage, even though he was supposed to be locked in.
  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.
  • TJ’s Tremor VFX Tell Trails were accidentally copied to his Linker versions. This change was unintended, and the Linker’s trails will be removed in hot fix coming soon.

Kan Ra:

  • Whirl now leaves a visual indication of what strength it was when used from neutral so that opponents don’t have to make a pure guess on breaking this recapture.
  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.

Riptor:

  • Fixed an issue where Riptor’s Backdash-Reverse (an auto correct version of backdash played when people are jumping over you) was lacking collision boxes.
  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.

Aganos:

  • Fixed a few issues where Aganos chunk armor would not trigger as expected.
  • Fixed an issue that could cause Aganos to freeze in place if his opponent combo broke an Opener->Ender Wall Crash with a wall nearby.
  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.

Hisako:

  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.
  • Fixed a missing vulnerable box at the end of Hisako’s back throw, leaving her invulnerable for a few frames if the player didn’t press any directions.
  • Fixed a bug causing Hisako’s Influence to scale incorrectly after a Wall Splat.

Cinder:

  • Fixed an issue that could cause you to dash in the wrong direction if you backdashed as your opponent crossed over you.

Aria:

  • Fixed a bug where an Aria drone would stay on screen if the same drone she would have swapped to is in its damaged state when she is KO’ed.
  • Fixed a bug where you could see a duplicate drone when activating instinct mode.
  • Fixed a bug where the crouching HK sweep was breakable/counter breakable.
  • Fixed a bug causing Upload Enders to deal more damage than intended.

Source: Ultra Combo forums via Adam Isgreen

ESL Mortal Kombat X Pro League Week 6 Streaming Live

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After a ridiculous mid-season showdown, ESL’s Mortal Kombat X competition returns to its regular weekly schedule with their fifth outing. A recent qualifier narrowed the playing field down to sixteen competitors, and those players will be going at each other’s throats tonight to prove they have what it takes to do well in this new arrival to the fighting game community.

Some of the more noteworthy names you can expect to see play tonight include cR|WoundCowboy, , and more.

The tournament’s stream can be found below, but you can also visit Twitch if you prefer to chat with fellow viewers.

Watch live video from NetherRealm on www.twitch.tv

Results

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Mortal Kombat X

1.
2.
3.
4.
5. ONYX|DR Gross (Hollywood Cassie Cage, Shirai Ryu Takeda)
5.
5.
5.

9. Immortal Angel (Hellfire Scorpion)
9.
9.
9. Maiircos
9.
9. Dragon Warrior XVI
9.
9.

Top 8 Winners

Crawlingshadow (Covert Ops Sonya Blade) vs. ONYX|DR Gross (Shirai Ryu Takeda, Hollywood Cassie Cage) – 3-1

First Round

ONYX|DR Gross (Hollywood Cassie Cage) vs. Immortal Angel (Hellfire Scorpion, Inferno Scorpion) – 3-0
STB|Karl Malone vs. Chaotic Fear
cR|WoundCowboy vs. MessyMarv
Crawlingshadow vs. Maiircos
Cyrophoikronic vs. D-Que Beats
RZR|Perfect Legend vs. Dragon Warrior XVI
Infinite Resign vs. Dab
Pig of the Hut vs. Emperor Rebelo

Sources: ESL, NetherRealm

Smash @ Xanadu feat. Super Smash Bros. Melee, Super Smash Bros. 64 Streaming Live

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The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee and Super Smash Bros. 64.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp