Relive the excitement of the world-class competition in these spectacular titles at Evo 2018!
The eight titles that made up the main stage games at Evo 2018 this year — Street Fighter V: Arcade Edition, Dragon Ball FighterZ, Tekken 7, Guilty Gear Xrd REV 2, BlazBlue: Cross Tag Battle, Injustice 2, Super Smash Bros. for Wii U, and Super Smash Bros. Melee — all had spectacular showings this time around, drawing in the best competitors from around the world to test their mettle on the most prestigious fighting game stage. Make sure you see the action by catching up on the top 8 finals videos below, now uploaded to the Evo YouTube channel.
The northern California competition is heating up once again for the Red Bull Conquest Qualifier, which will be streaming live from Esports Arena Oakland later today at 12:00 PM PST. The featured games on hand will be Street Fighter V: Arcade Edition, Tekken 7, and Guilty Gear Xrd: Rev 2.
With over 200+ registrants competing across all three games, this is by far the largest Red Bull Qualifier event this year so far. Notable names attending today will be RBlSnake Eyez, CYG BSTlPR Balrog, TempolAlex Myers, PHlLPN, XSK_Samurai, Jimmy J. Tran, Ghodere, MClGcYoshi13, Ultima, and more. All of these players will be competing not only for cash and prizes, but first place for each game earns the players a spot for the National Finals that take place in Washington, DC.
NorCal, you did the thing! The Red Bull Conquest Qualifier at @ESAOakland is now the RBC Qualifier with the most registrants thus far this year, and registration is still open until 10pm tonight! https://t.co/nNrtx4Zfpp
If you’re in the Bay Area, spectating is free for this event. Come by to check out some of the most amazing high level fighting game action in the state! If you can’t make it out, don’t worry — you can still catch the stream below:
TheBackyard of Peru is hosting the fifth annual Lima Salty this weekend. Featuring The King of Fighters XIV, Street Fighter V Arcade Edition and Tekken 7, the event is a part of the Capcom Pro Tour as a Ranking Event. Some of the players set to attend include HKDASH, DARK, Doomsnake507, Pikoro and Baby Brasil.
To watch the event live, check out TheBackyard Twitch channel. Brackets for the event are available on Challonge.
Get ready for the crossover of Team Razer X Kenny Omega!
The New Japan Pro Wrestling’s IWGP Heavyweight Champion, Kenny Omega, is about to embark on his latest venture within the fighting game community. Team Razer, an organization that sponsors Evo 2013 Champion Xian, and boasts alumni such as Gackt, RB, Infiltraiton and Fuudo, has recently announced the signing of “The Cleaner” to the squad. Though he has proven his skills in tournaments and exhibitions with Alex and Cody in Street Fighter V: Arcade Edition and Bryan Fury in Tekken 7, this will likely be more of a promotional acquisition, with the Razer account tweeting that this is, “the crossover you never knew you wanted…until now.”
Omega himself has responded that he was proud to be a member of the Team, and that fans, “better believe we’re gonna do a ton of cool stuff in the future,” as you can see in the tweets below.
Proud to be a member of the team. Better believe we’re gonna do a ton of cool stuff in the future. Can’t wait to show everyone! https://t.co/egtGMfh5cX
This certainly promises to be a unique and intriguing collaboration that fans of the fighting game community (and Kenny Omega) will want to keep an eye on in the near future.
What are your thoughts on Kenny Omega working with Team Razer? Sound off on this news in the comments below.
This weekend from Taipei City, Taiwan comes the 2018 TWFighter Major. Organized by the legendary GamerBee, the tournament is a Capcom Pro Tour Premier Event and the first Dragon Ball FighterZ World Tour Dragon Radar Event. Also included in the line-up of games are BlazBlue Cross Tag Battle and The King of Fighters XIV.
The event is packed with some strong Street Fighters, particularly from Japan. Attendees include Fujimura, Tokido, gachikun, Fuudo, Itabashi Zangief, Bonchan, Haitani, Daigo Umehara, Nemo, Xiaohai, Verloren, NL, Humanbomb, Xian, IamChuan, Big Bird, Punk, Ricki Ortiz, RB, Oil King and many more.
Several streams will be bringing you the event live. Street Fighter V and Dragon Ball FighterZ will both have their own dedicated English streams. TWFM will also be providing Chinese streams covering all games. Brackets can be found on Challonge.
The Tekken World Tour returning back home to japan for the hotly contested Tokyo Tekken Masters tournament! In 2017, South Korea’s JDCR invaded TTM to score a victory — will Japan be able to defend their home turf in 2018? And will we see any new Japanese players earn a pro license in the process? Any Japanese player that finishes fourth or better this weekend will be issued a pro player license by the Japan eSports Union (JeSU). The licenses allow players to win money in this weekend’s tournament — no small prize, considering there’s $5000 on the line at TTM this year!
This two day event will be streaming 8/18 through 8/19, with match times starting at 11AM JST / 9PM CST on both days.
There are two fighting games based off of the Double Dragon side-scrolling beat ’em up games. One is simply titled Double Dragon, and it’s a reasonably competent fighter developed by Technōs Japan that still sees occasional tournament play at places like Mikado Arcade. Before Technōs developed that game, American company Leland Interactive Media developed the subject of today’s combo video — Double Dragon V.
Maybe it’s because it came first and was on demonstrably weaker systems than an arcade board, but Leland’s Double Dragon V was rough. Zool‘s most recent combo video explores the entertaining possibilities in each version of the game, and it’s a practically a checklist of every developer mistake one can make that will result in an infinite: throw loops, back-turned infinites, re-dizzies, and more… DDV is a clunky and hilarious relic of the ’90s Street Fighter clone surge.
The returning King of Muay Thai has many new combos to demonstrate his power!
Sagat has refined his skill set for Street Fighter V, joining the cast with two V-Triggers to take on the SFV roster: Tiger Charge (which powers up his Tiger Shots to allow use of the Tiger Cannon) and Tiger Assault (which opens up the new Tiger Spike and Tiger Rush moves). Whether you’re a returning Muay Thai expert or a new Tiger enthusiast, these V-Trigger combos from VesperArcade will help you show opponents what it means to face the King.
“If you’re willing to do whatever it takes, I won’t hold back.”
Ready yourselves, Hunters — another Shonen Jump franchise has been revealed to be part of Bandai Namco’s upcoming arena fighter Jump Force. This time, some scans from V Jump magazine show that Gon Freecss and Hisoka Morow from Hunter X Hunter will be in the game. Have a look:
It looks like we will also see a new battle stage in New York, and Blackbeard and Sanji from One Piece will appear in the game as well. The game’s roster is getting better and better — look forward to some footage of these new reveals in action soon, once Bandai Namco makes a full reveal for the West.
With the revival of the SoulCalibur scene, it was inevitable that its most-famous competitor would be in the spotlight again. Known for her top-notch Xianghua play, Marie-Laure “Kayane” Norindr grew up with the series, like many gamers in the fighting game community. The six-year lapse post the somewhat-disappointing SoulCalibur V only seems to revitalize the French TV show host, who wants to step back into the fray again, stronger than ever.
I took the opportunity to sit down with Kayane at Evo 2018, a fitting opportunity, given the relatively-large Bandai Namco presence, with their SoulCalibur VI stations. We go back in time a bit, we discuss her opinion of the newest title, and even talk about mentorship in the fighting game community.
Woocash: What was Evo 2018 like for you?
Kayane: This Evo was full of SoulCalibur VI. I had the tournament on Friday, Saturday was all about exhibitions. I had a “Play a Pro” exhibition. I also had a team tournament exhibition fighting BxA|PartyWolf’s team, my team won! Then I had a FT5 against him.
I definitely know that he is much stronger than me, I’m doing this to have more experience in the game. I think US now is only playing SCVI, while France, for example, we still need to get used to new mechanics like Reversal Edge. We don’t use that at all. It was a really good experience to come here and play and see what the level is. Now at Evo, I made it to 5th place, I wanted to better! When the game is released, I want to be able to train and get my character better than that.
Woocash: What are the big differences between the French and US scene?
Kayane: Actually, in the US, there are plenty of fighting games and majors where the [newest] game is a demo and anyone can play. In France, we don’t have any public events or tournaments that showed the game. We only had Bandai Namco France invite us for a day in the office; it was me, Hayate, Kiev, and Keysona playing. I only played the game at Evo Japan and in San Francisco. Not much, compared to what I wanted to, but still more experience than some French players.
One day is not really enough to share things and discover tech and get used to new mechanics. The US has much more experience, with events where Bandai Namco was showing the game; I think they are doing a fantastic job showing the game. Thanks to America, we can see how the game is balanced now and how the new mechanics will fit the SoulCalibur universe.
You haven’t felt true terror until you’ve seen this Nightmare replica by Arby’s.
Woocash: What are your honest impressions of the newest SoulCalibur game? You’re somebody the international community really looks up to; do you feel like Kayane “officially” endorses this as a worthy successor?
Kayane: First of all, you guys have to know, I am not in any contract with Bandai Namco, so what I say is always honest. I’ve played all SoulCalibur, from 1, and it’s my favorite fighting game ever. It’s precious to me. I’ve been waiting for six years for the new SoulCalibur.
I have to say, I think they are doing a fantastic job, because they respect all characters, the gameplay styles we love them for. The universe is like how we’ve always liked it. You know the feel when you play the old SC, I think we feel that in VI. To me, SCVI is more like II and IV. Especially for the speed, the movement that is very fast. Even if you play someone like Nightmare, you will feel he’s very fast! That’s how we felt when playing SCII. Speed has been the main difference when playing any other 3D game like Tekken, where movement is more “robotic.” And SC is so much easier. I also think they are paying a lot of attention to solo modes, like Story, and Customization.
For this game to be successful, it needs to reach the main public, not only the competitive players, but casual ones that not only play fighting games. I think it’s important for those casual players to have good matches even if they’re not competitive.
Even if I’m still 27, I feel like a mentor of the community, like a Big Sister. Still not a Big Mama!
Woocash: Speaking of single-player modes, fighting games nowadays have such robust Training Modes. What would you like to see in that mode, and let’s say in Online Mode?
Kayane: I think that in Training Mode, I’d like to see frame data, like it’s in Street Fighter V. I think it’s a great feature to see if [moves] are positive or negative. What they’re doing with Tekken 7 also is really good. I think they have many features for the competitive players, like for recording. You can set the computer react differently or wake-up in specific ways. I would like a computer that is smart enough to be able to train alone at home.
As for other modes, I’d like to see a good Customization Mode. I’d like to make Griffith and Guts from Berserk.
Kayane: I love The Witcher 3, I’ve had such a good time with that game. I even played one of the main songs on piano. He really fits the game. His stage, Kaer Morhen, is perfect. The character really feels like a SoulCalibur character. The movement is nice, they respected his Signs, he has a really nice music theme. Lots of Witcher fans will buy the game to play Geralt.
Woocash: What other characters would you like to see? We do have some returning ones like Zasalamel and Talim, who have been absent, for example.
Kayane: I have my ideas! I was a Viola player in SCV. I loved Viola, because she has a unique style with the orb. She was really fast, and that’s the character I like to play.
Woocash: Wasn’t she a little too strong?
Kayane: She was strong, but to face characters like Alpha Patrokolos and Algol, I had to play her, because my Leixia [Xianghua in SCV] was not strong enough to compete against them. But, for sure, if SCVI is balanced enough, I hope so, then I think any character would be able to win. I think in VI every character has a really gameplay and power, and I think they would balance Viola in another way. If not Viola, then Amy, who was quite popular too.
I would like Setsuka. I don’t play her at all, she’s a really complex character. But I really love her style, her kimono, hairstyle, music, all the story of this character is really dramatic. It’s all about her taking revenge against Mitsurugi, for killing her husband. I love this character very much, and she’s really fun to watch. If we don’t have Alpha Patrokolos because Sophitia is here, we need a Setsuka style. If she is here, it will be in DLC, because she won’t be in story. Mitsurugi didn’t kill her master until later!
Woocash: What is it about Xianghua that draws you?
Kayane: Actually, I was seven years old when I started playing SCI. It was the first fighting game I ever loved, it was so beautiful on the Dreamcast. It’s the kind of game that really made me dream and feel like I’m in another world. When you’re a child, I feel like you really need a model to aspire to. Since I didn’t have any singer or actress to really admire, I felt that in characters from video games.
Xianghua was the Asian, 16-years-old, so cute and kind, really cute, happy-go-lucky. I wanted to be just like her when I was seven years old. Those details made me think that I want to grow up to be exactly like her. I really love this character a lot, I wanted to learn all her moves and combos. I was really faithful to her.
Woocash: You have such a long history with SoulCalibur now, there are many players now that are big that you’ve met as children. You tweeted about some, like you met SonicFox a long time ago. I’m wondering if you’re starting to see yourself as a mentor to growing, younger players? Do you think there’s room in the FGC for personal mentoring?
Kayane: I met a lot of players, like Aris, when I was very young, 12 years old. Seeing how far he’s come now, I feel like wow, in 15 years, you can do amazing things. In my own way, I succeeded in walking into the video game industry in France as a TV host. I now can compete, and I have my own sponsor to compete in SCVI when it will be released.
I just feel like there are many players that have inspired me before, and now I’m getting old, ha ha. Almost 30 years old, I am 27. A lot of people tell me, “I grew up watching your matches in SCII!” and I’m like, “Oh god, how old are you now?” And they say, “18 years old!” “Whoa! So you were a baby when you were watching those.” Now, they are adults, but they still me as, I don’t know, maybe a fighting game model that they have seen when they were young.
But that’s also a good sign, because I also admired players when I was younger. Now I can travel and compete and even see them or play against them. I hope that someday people, who used to be children when they discovered me, will be champions later, like SonicFox. I played him when he was 12 years old, and we played the same character, Viola. I think I was 21 years old. He was not famous at the time, and we played at some bar. He was so strong! I was like, whoa, he’s 12, and he can compete against me in a mirror match? But I started competing so young too, so I know how it is, and I know that you can’t underestimate even children. Now I see how far he’s going in different games. He may compete in SoulCalibur, he’s one of the people that old me that he’s going to come back to VI. I’m really looking forward to that.
Even if I’m still 27, I feel like a mentor of the community, like a Big Sister. Still not a Big Mama!
Woocash: Any final comments? SoulCalibur VI is probably finished by now, but do you have any balancing suggestions or feedback that you would like them to make before release?
Kayane: During the SCVI top 8 on Friday, we have seen that Ivy and Kilik are in the top. Ivy has two new moves that are really strong and define her gamplay: her low throw, and she has a circular move that goes out really far, it looks so strong. Kilik has very, very strong Soul Charge, where he turns into Necalli, ha ha. It lasts until the end of the round, but he loses life at least. In that, he has a free Critical Edge, and he can punish almost every move.
I think these moves are crazy, but we started to discover ways to beat them. I’m pretty sure that with Training Mode, we will find ways. Like with Ivy low throw, you can step, or block crouching. Her circular move, you have to be at the right distance [the move has a blind spot where it can whiff]. These kinds of things. LinkRKC played her well because at the time when you get close to her, he will use Soul Charge to push you back. Knowing that we didn’t have time to practice against this, I think we already have some solutions to beat that. It’s not like Hilde from SCIV where you don’t really have solutions given how crazy she is! I think that any crazy thing that we’ve seen in SCVI, we will find a way to beat that. You have to be patient and wait for Training Mode.
For now, I don’t want to say I want things to be changed. For now, we just see that there are crazy things about every character, like Yoshimitsu using Brave Edge moves, whereas Xianghua doesn’t. I want to see the final balance. Every character has some unique way to fight with the SCVI mechanics. I can’t wait to find out the entire Command List, because Xianghua is a really tricky character that has hidden moves.