Catch up on all the action of the Evo 2018 side stage titles in these stream VODs of each game’s finals

So many games, so little time…

CatherineRivals of AetherARMS, Virtua Fighter 5: Final ShowdownHokuto no KenThe King of Fighters XIV, Super Street Fighter II TurboPokkén Tournament DX, Dead or Alive 6, Dead or Alive 5: Last Round, Under Night In-Birth Exe:Late[st], Killer Instinct, Windjammers, Marvel vs. Capcom: Infinite, Samurai Shodown II, Bishoujo Senshi Sailor Moon S, Marvel vs. Capcom 2, Capcom vs. SNK 2, Fighting EX Layer, SoulCalibur VI, Super Smash Bros. Ultimate… There were a lot of titles that shared some time on the Evo 2018 side stage, and you can now catch up on the finals for each, as the Evo YouTube channel has uploaded the streamed video from each of the games’ top 4 showdowns. (Special thanks to AnimEVO for hosting many of the classics above!)

Check out each game below, or go check out the playlists directly on YouTube!

Catherine

Rivals of Aether

ARMS

Virtua Fighter 5: Final Showdown

Hokuto no Ken

The King of Fighters XIV

Super Street Fighter II Turbo

Pokkén Tournament DX

Dead or Alive 6

Dead or Alive 5: Last Round

Under Night In-Birth Exe:Late[st]

Killer Instinct

Windjammers

Marvel vs. Capcom: Infinite

Samurai Shodown II

Bishoujo Senshi Sailor Moon S

Marvel vs. Capcom 2

Capcom vs. SNK 2

Fighting EX Layer

SoulCalibur VI

Super Smash Bros. Ultimate

evo-2018-cygames-black-750x400_750x400
evo-2016-animevo

Source: evo2kvids

BornFree interviews Tekken pro UYU|Jeondding, talks about multi-game training, Tekken’s guests characters, and more!

“All the things I’m trying to apply in Street Fighter (…) are making my Tekken game improve.”

Korean Tekken Pro UYU|Jeondding’s CEO 2018 win was, by every estimation, a huge upset — he plays unconventional, risky characters (Eddy, Lucky Chloe), he won it from losers bracket, and he won it in two sets versus Qudans, one of the greatest players to ever play Tekken. It was Jeondding’s first TWT major win and a huge milestone for one of Tekken 7’s most unique players.

But as BornFree discovered in this hour-long interview with Jeondding, his method of training is as unconventional as everything else about his approach — namely, that he’s mostly been playing Street Fighter V!

Ironically, Jeondding didn’t intend to learn Street Fighter V — he set out to teach another SFV player how to play Tekken and just started playing sometimes on his stream. On his journey into new territory, he’s already beaten SFV pro, John Takeuchi, and has set a personal goal of making the top 8- in a single event in both Tekken 7 and Street Fighter V.

Source: BornFree

Rinoa Heartilly is now available for Dissidia Final Fantasy NT

“You’re-going-to-like-me…You’re-going-to-like-me — Did it work?”

Dissidia Final Fantasy NT‘s latest DLC character Rinoa Heartilly from Final Fantasy VIII is now available for purchase on PlayStation 4. Square-Enix released a new trailer dedicated to Rinoa, showcasing the character’s attacks, alternate colors, and weapons.

Rinoa comes equipped with her Blaster Edge for ranged attacks against her opponents. In addition to this, her trusty hound Angelo also helps out by disrupting her opponent’s attacks and keeping them at a distance. Her EX Skill is “Angel Wing” which transforms her into a powerful Sorceress, complete with a new move set that allows her to cast powerful spells at the cost of reduced health over time.

The Rinoa Heartilly Starter Pack includes three colors as well as three weapons — Pinwheel, Valkyrie, and Rising Sun for $5.99.

In addition to this, players can also purchase her “Party Dress Appearance Set” for $2.99, which calls back to the famous party scene from FFVIII, which also comes with three distinct colors. Meanwhile, her fourth Weapon, “Cardinal” is available for $0.99.

Source: Square-Enix

The SRK Rollback: Best of August 10-16, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from August 10 to August 16, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
Capcom-Fighters-Top-5-Moments-Evo-2018Relive the top 5 best Street Fighter V: Arcade Edition moments from Evo 2018, as ranked by Capcom Fighters

Evo 2018 was chock-full of fantastic moments, the top five only scratches the surface of all the great stuff that was going on!

Frame 2:
Victrix Pro FS Bison Dictator - Copy
Shoryuken at Evo 2018: Hands-on with the Victrix Pro FS aluminum-body arcade stick

What is it about aluminum that just makes arcade sticks look so good?

Frame 3:
mvci_ryu_mega_man_x_crop
Sound designer Mike Thal analyzes Marvel vs. Capcom: Infinite’s game audio

Cut the salt back a minute — this is not an autopsy of a failed game, but rather a detailed look at design choices directly affect our perception of a game.

Frame 4:
sfv electricity story blanka chan
Input lag angst and netcode woes: The results of r/SF’s Community Feedback poll show what players want most for Street Fighter V

Speaking of design choices: if three years into a game’s run the players are still asking for the same fixes, that might mean a developer should consider addressing those concerns…

Frame 5:
risingup_intro
Rising Up: Sagat bread-and-butter combo guide — Punishes, confirm combos, juggles, & more

… But hey, we finally have Sagat, and Sagat is pretty cool.


Crow_Spaceboy, Assistant Editor:

Frame 1:
dbfz switch Goku_Power-up2_1528760344Shovel Knight digs his way into Rivals of Aether

I don’t know how tacky it is to link to my own Twitter, so here, for prosperity sake, is what I wrote in March: “The year is 2030, Shovel Knight is in every fighting game, TV show, book, restaurant. Our economy is Shovel Knight. I am Shovel Knight, and so are you.”

Frame 2:
dbfz switch Goku_Power-up2_1528760344
dantarion graphs PC Fighting game player retention examined on Steam platform

dantarion’s study is fascinating, but it also just blows me away that these numbers are now “small” in some people’s eyes. My arcade-goer reflex was to respond “I was lucky if someone else showed up to the arcade that day.” 

Frame 3:
yoshimitsu tekken 7
2-Hour Tekken 7 master class teaches the fundamentals of the sword-wielding cephalopod, Yoshimitsu

That Blasted Salami’s character breakdowns are easily the toppest of top tier productions in our community.

Frame 4:
Coop_Cup_17_announcement
Cooperation Cup returns for its 17th installment of Street Fighter III: 3rd Strike action on January 5 to 6, 2019

Cooperation Cup is the longest-running best argument to play any particular title in the FGC. Every community can learn something from this incredible event. I don’t even like 3S and am glued to it every year.

Frame 5:
kofxiv_antonov_intro
The NEO GEO World Tour Finals approaches on August 25th

Speaking of great tournaments — I have high hopes that the world finals will cap off the NGWT well. I would love for more companies to support older titles the way SNK has here. 


Catch up on what you may have missed in our prior SRK Rollback compilations.

Unshō Ishizuka, voice actor for many anime and fighting game characters, has passed away

One of Japan’s most storied voice actors has just passed away. Unshō Ishizuka (born Yukinori Ishizuka), who voiced a number of well known roles — including some iconic fighting game characters — had been under medical care before finally succumbing to esophagus cancer at age 68.

Fighting game fans will most likely recognize Ishizuka for being the voice of Tekken‘s Heihachi Mishima in recent games (including Tekken 7), replacing Daisuke Gōri (who himself passed away back in 2010), as well as Dead or Alive‘s Brad Wong. He was also the voice of Guile during the early 2000s, voicing the character in Capcom vs. SNK 2 and Capcom Fighting Jam.

Of course, as part of his work as a voice actor in anime, he did the voices for his characters in the fighting games for franchises such as Mister Satan from Dragon Ball, Zabuza Momochi from Naruto (both roles also inherited from the late Daisuke Gōri), as well as the elderly Joeseph Joestar from JoJo’s Bizare Adventure. Additionally, he also voiced Street Fighter’s Blanka in Street Fighter II: The Animated Movie from 1994, and Virtua Fighter‘s Wolf Hawkfield in the series’ anime adaptation from 1995, and of course Tekken‘s Heihachi Mishima in Tekken: Blood Vengeance from 2011.

The loss of this actor that has brought his touch to so many anime and game properties — also including Jet Black from Cowboy Bebop, and Pokémon’s Professor Oak — will be sorely felt. He will be missed.

Sources: Aoni Production, via @bk2128; IMDB

Omen of Sorrow set to release on November 6th, 2018

The horror-themed fighting game is flying your way this fall

From Chilean developer, AOne Games and Dutch publisher Sodesco comes a fighting game title that has circled major tournaments for the past year. Omen of Sorrow takes the horror genre and brings it to new heights, with twelve characters based on lore from popular horror stories and timeless myths. An official trailer for the game was released on August 16th, announcing the game’s upcoming release on November 6th, 2018.

The trailer also revealed an emphasis on single-player content, with a total of 36 solo battles for players to enjoy and unlockables like concept art. There will also be an Arcade Mode, Survival Mode, and Tutorial Mode. In addition to standard online matches, Custom Rule Matches will also be available for players to set their own rules. Keep a weather eye on the horizon for this new, independent fighting game — but best not play it under the full moon.

Source: PlayStation (YouTube)

BadIntent exposes the strengths and weaknesses of Pokkén Tournament DX’s Blaziken

Pokkén Tournament DX‘s Blaziken is a character of extremes: he’s generally considered weaker than the rest of the cast despite continued buffs to his air mobility and move properties, and despite his popularity in tournament selection. There’s a few reasons for this: his damage output is outrageous, and players still don’t fight against his toolkit optimally.

A large part of achieving optimal play against Blaziken, as the ever-excellent BadIntent explains in today’s video, is playing proper footsie ranges. Whiff punishing, adjusting your poke heights, and learning what situations not to contest are all large parts to fire-proofing yourself in the Blaziken match-up.

Source: BadIntent

Producer Motohiro Okubo discusses creating a world tour for SoulCalibur VI, adding frame data in game, and more with Kayane

While Marie-Laure “Kayane” Norindr has played a number of fighting games in her career, the series she’s most associated with is Bandai Namco’s SoulCalibur. As such, with a new game on the horizon, having her talk to the people behind the game is bound to provide some interesting insights. This is exactly what happened at Evo 2018 where Kayane got a chance to interview SoulCalibur VI producer Motohiro Okubo. Here, she gets a chance to talk to Okubo about things that competitive players care about and how they related to the upcoming game.

As part of the interview, Okubo says that he’s watched the Tekken World Tour and has enjoyed doing so. As such, he says that he hopes to be able to create something similar for SoulCalibur VI, even stating that it is his dream to do so. Another thing Kayane asks about is if SoulCalibur VI will have in-game frame data. Sadly, Okubo confirms that this will not be in the game (something that the game shares with Tekken 7 as well).

Now, regarding a demo or beta, Okubo stated that he could not answer anything regarding this. This seems to indicate that they haven’t made a final decision on this, and that either could still be possible.

Finally, regarding guest characters, Kayane asks specifically about 2B from Nier: Automata. Okubo responds by saying that Geralt from the Witcher is the only guest character at launch. However, he does hint that there may be another one that’s coming as part of the season pass.

SoulCalibur VI is set to launch on PC, PlayStation 4, and Xbox One on October 19.

Source: Kayane

SNK has a special 40th Anniversary Sale on the PlayStation Store in Japan

As some of you may already know, SNK is celebrating its 40th anniversary this year. As part of this, a number of their games on PlayStation platforms are on sale on the PlayStation Store in Japan — including a number of classic fighting games.

The games cover digital releases and ports of various SNK games to a number of PlayStation platforms. This includes the PlayStation 4, PlayStation Vita, PlayStation 3, and even PlayStation Portable. Many of these also include older PlayStation and PlayStation 2 titles re-released as PS and PS2 Classics.

You can check out a list of discounted fighting games below. Please take note that we’re using the English names for some titles for easy recognition.

SNK 40th Anniversary PSN Sale
Game Platform Discount Price Regular Price Discount %
Art of Fighting Anthology PS3 (PS2 Classic) ¥300.00 ¥1,200.00 75%
Fatal Fury Legend Battle Archives 2 PS3 (PS2 Classic) ¥300.00 ¥1,200.00 75%
Fatal Fury: Wild Ambition PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
Fu’un Super Combo PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
Garou: Mark of the Wolves PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
Garou: Mark of the Wolves PS4 ¥250.00 ¥1,000.00 75%
Garou: Mark of the Wolves PS Vita ¥250.00 ¥1,000.00 75%
Garou: Mark of the Wolves Bundle PS4/PS Vita ¥370.00 ¥1,500.00 75%
King of Fighters 2000 PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters 2001 PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters 2002 PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters 2003 PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters ’94 Re-Bout PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters ’95 PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
King of Fighters ’96 PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
King of Fighters ’97 PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
King of Fighters ’97 Global Match PS4 ¥800.00 ¥1,000.00 20%
King of Fighters ’97 Global Match PS Vita ¥800.00 ¥1,000.00 20%
King of Fighters ’97 Global Match Bundle PS4/PS Vita ¥1,200.00 ¥1,500.00 20%
King of Fighters ’98 PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
King of Fighters ’98 Ultimate Match PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters ’99 PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
King of Fighters Maximum Impact 2 PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters Maximum Impact Maniax PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters Maximum Impact Regulation “A” PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters NEOWAVE PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters NESTS PS3 (PS2 Classic) ¥300.00 ¥1,200.00 75%
King of Fighters Orochi PS3 (PS2 Classic) ¥300.00 ¥1,200.00 75%
King of Fighters Portable ’94~’98 PSP/PS Vita ¥1,020.00 ¥4,104.00 75%
King of Fighters XI PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
King of Fighters XIII PS3 ¥490.00 ¥1,980.00 75%
King of Fighters XIV PS4 ¥3,110.00 ¥7,776.00 60%
The Last Blade PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
The Last Blade PS4 ¥250.00 ¥1,000.00 75%
The Last Blade PS Vita ¥250.00 ¥1,000.00 75%
The Last Blade Bundle PS4/PS Vita ¥370.00 ¥1,500.00 75%
NEOGEO Battle Coliseum PS3 (PS2 Classic) ¥300.00 ¥1,200.00 75%
Real Bout Fatal Fury PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
Real Bout Special: Dominated Mind PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
Samurai Shodown Fencing Pack PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
Samurai Shodown III: Blades of Blood PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
Samurai Shodown VI PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%
Samurai Shodown Special PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
Samurai Shodown Special PS4 ¥500.00 ¥1,000.00 50%
Samurai Shodown Special PS Vita ¥500.00 ¥1,000.00 50%
Samurai Shodown Special Bundle PS4/PS Vita ¥750.00 ¥1,500.00 50%
Samurai Shodown: Warriors Rage PS3/PSP (PS Classic) ¥150.00 ¥617.00 75%
Samurai Shodown V PS3 (PS2 Classic) ¥250.00 ¥1,000.00 75%

For those interested in picking up any of the above titles, be aware that the sale only lasts until August 23, 2018 — and you’ll need to use a Japanese PSN account, of course.

Source: PlayStation Blog

Compare and contrast Super Smash Bros. Ultimate’s returning stages with their Super Smash Bros. for Wii U counterparts

One of the main themes of Super Smash Bros. Ultimate is bringing back as much as possible from previous games. Aside from the characters, this also includes a number of classic stages from the past. With this in mind, it’s only natural that fans would like compare these stages as they appear in the new game with their previous incarnations.

In the video below, GameXplain does exactly that, attempting to recreate the screenshots that have been released for the stages using Super Smash Bros. for Wii U. Doing this gives us a hint of how these changes have — or haven’t — changed coming into the new game.

As a bonus, their attempts to do this seem to have also unearthed a more general change: the camera seems to move slightly differently, with them having trouble positioning it to get a true 1-to-1 recreation of the screenshots released for Smash Ultimate.

Super Smash Bros. Ultimate is set to launch on Switch on December 7, 2018.

Source: GameXplain