Midwest Championships 2015 Streaming Live from Murfreesboro, Tenessee

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In cooperation with the fine folks over at Kumite in Tennessee, fighting game community veteran Jason “DreamTR” Wilson is set to present yet another installment of Midwest Championships this weekend. This regional event is set to feature competition in a variety of popular titles, including the ever-present Ultra Street Fighter IV and Ultimate Marvel vs. Capcom 3 as well as newcomers Mortal Kombat X, Guilty Gear Xrd -SIGN-, Killer Instinct, and more.

In addition to the regular competition, PandaxGaming will be on hand to showcase our scene’s talent during Ultra Fight Night. The full lineup can be found below.

MWC Ultra Fight Night Lineup

Mortal Kombat X

  • JH|Maxninja (Memphis, TN) vs SpaceKat (Gordonsville, TN)
  • YOMI|Pig of the Hut (Atlanta, GA) vs YOMI|MIT (Las Vegas, NV)
  • YOMI|Forever King (Atlanta, GA) vs cR|Wound Cowboy (San Jose, CA)

Ultra Street Fighter IV

  • RagingRaven (Knoxville, TN) vs Day1Combos (Nashville, TN)
  • KIT|Nice1 (Auburn, AL) vs Mel Bipson (Conway, AR)

Ultimate Marvel vs. Capcom 3

  • RemyMartin (Nashville, TN) vs Kinderparty (Lexington, KY)
  • Danno (Memphis, TN) vs KGA|StaticAlpha (Louisville, KY)
  • BE|Kane Blueriver (Santiago, Chile) vs iG|FullSchedule (Pensacola, FL)

Streams for this event will be provided by PandaxGaming, SixFortyFive, and KOsGanonDunk, so be sure to check out their broadcasts below and scheduled your viewing time accordingly.

PandaxGaming

Watch live video from PandaxGaming on www.twitch.tv

Friday

Event CDT (Local) PDT EDT GMT
Ultra Fight Night 6:00 PM 4:00 PM 7:00 PM 11:00 PM

Saturday

Event CDT (Local) PDT EDT GMT
DOA5LR 11:00 AM 9:00 AM 12:00 PM 4:00 PM
USFIV 1:00 PM 11:00 AM 2:00 PM 6:00 PM
MKX 5:00 PM 3:00 PM 6:00 PM 10:00 PM

SixFortyFive

Watch live video from Sixfortyfive on www.twitch.tv

Friday

Event CDT (Local) PDT EDT GMT
SSB4 6:00 PM 4:00 PM 7:00 PM 11:00 PM

Saturday

Event CDT (Local) PDT EDT GMT
Killer Instinct 11:00 AM 9:00 AM 12:00 PM 4:00 PM
GGXrd 1:00 PM 11:00 AM 2:00 PM 6:00 PM
TTT2 4:00 PM 2:00 PM 5:00 PM 9:00 PM
UMvC3 7:00 PM 5:00 PM 8:00 PM 12:00 AM

KOsGanonDunk

Watch live video from KOsGanonDunk on www.twitch.tv

Friday

Event CDT (Local) PDT EDT GMT
SSBM 6:00 PM 4:00 PM 7:00 PM 11:00 PM

Saturday

Event CDT (Local) PDT EDT GMT
Smash Doubles 11:00 AM 9:00 AM 12:00 PM 4:00 PM
Smash Finals 3:00 PM 1:00 PM 4:00 PM 8:00 PM

Sources: Midwest Championships, Kumite in Tennessee, PandaxGaming, SixFortyFive, KOsGanonDunk

Chipp Zanuff Keeps the Tension High in Guilty Gear Xrd -SIGN-

Clayton “FINAL SHOWDOWN” Chapman is no stranger to Guilty Gear Xrd -SIGN- combo videos. In his newest release, he hits the lab with Chipp Zanuff to push the speedy ninja to the limits for a second time.

Most of the combos that you’re about to witness require a full stock of tension in order to perform, but they deal enough damage to warrant the meter if you’ve got it to spare. Even though Chapman claims that these combos are far from optimized, the video is still an excellent display of the potential that Chipp has in the right hands.

You can check out his first Chipp combo video here.

Source: FINAL SHOWDOWN

Bandai Namco Shares Even More Dragonball Z: Extreme Butoden Footage, Demo Released in Japan

Following up on their most recent video detailing Dragonball Z: Extreme Butoden’s team-building mechanics, Bandai Namco has released yet another demonstration for the upcoming handheld fighter. This time around, their focus lies on characters not highlighted in the previous video, including Majin Buu and assist characters Hercule, Tien, and Uub.

While the entire video is in Japanese, this additional footage should provide another great look at how the Arc System Works-developed fighter functions on the Nintendo 3DS.

A downloadable demo for this title was recently released through the Nintendo eShop in Japan, the save data for which will unlock the blue-haired Super Saiyan God Goku in the main game when it launches on June 11.

Source: Bandai Namco via Gematsu

Sajam Explores Mixup Options in Mortal Kombat X

Mortal Kombat X, like any other fighting title, requires the proper application of mixups in order to secure wins against skilled opponents. With some characters, figuring out the best way to crack someone’s defenses is easy; with others, it can be a little more difficult.

In his newest Mortal Kombat X strategy video, Sajam explores Johnny Cage’s options for doing just that. He begins by asking a simple question: why would you ever block low against a character like Johnny who gets so much damage from landing an overhead? Sajam goes on to show a handful of options beyond this overhead hit that will keep opponents guessing, and hopefully allow Johnny to go for the big damage when it matters the most.

While this information may seem obvious to some of our readers, the video will hopefully assist newcomers who may be struggling with exactly this sort of issue.

Bafael also discussed mixups at length in his Mortal Kombat X video collaboration with Cross Counter TV, so be sure to check out his perspective on this topic if you haven’t already.

Source: Sajam

Mr. Wright Protects Onett in Super Smash Bros. for Wii U Combo Video

As his handle suggests, NT|Mr. Wright is perhaps best known for his Phoenix Wright play in Ultimate Marvel vs. Capcom 3. His innovative approach to the courtroom combatant resulted in plenty of videos including, but certainly not limited to, an impressive display of meterless, non-X-factor combos that top out over one million damage each. To say that he knows his way around a gavel would be a bit of an understatement.

But it seems that Mr. Wright has temporarily traded in the gavel for a baseball bat to deliver a different kind of justice. In the video below, Mr. Wright’s Ness hits the mean streets of Smashville to show off his skills through an impressive display of PK Thunder mind games, jab lock combos, and everything else we’ve come to expect from Smash exhibitions.

If you’re a fan of Ness, you won’t want to miss it.

Source: Mr. Wright

Evolve or Die with Killer Instinct’s Latest Balance Changes and Bug Fixes

ARIA isn’t the only thing Killer Instinct players will have to look out for today, as the folks at Iron Galaxy Studios have once again released a patch full of gameplay adjustments with the new playable character.

This time around, a fair majority of the patch has been dedicated to correcting unintended issues, but there are a few balance changes as well. The previous roster addition has also seen the most tweaking, so Cinder players in particular will want to play close attention.

System Changes

  • Fixed a bug that could cause characters to get caught in the air for a moment if their opponent instinct canceled a successful air counter breaker.
  • Fixed a bug preventing air techout from occurring when you try to counter breaker from some grounded launcher attacks. In a few other situations, the counter breaker won’t cause tech out, but you can quick rise and still punish it so it isn’t safe. In a future patch we will make this quick rise automatic if the opponent performed a counter breaker to make sure you don’t miss your punish window.

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Sabrewulf

  • Fixed a bug that caused an Auto Double to come out instead of an Ender when trying to trigger Eclipse Ender with Light or Medium buttons.

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Glacius

  • Fixed a bug preventing Glacius from getting Medium manuals after a Medium Puddle Punch linker.
  • Fixed a bug that let Cinder keep his Pyrobombs after being thrown by Glacius.

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Orchid

  • Possible fix for a bug that caused Orchid Auto Doubles to be blocked if performed late after a very low to the ground Air Throw.
  • Fixed a bug that allowed Orchid to perform opener and linker cancels even if the opponent’s current hitstun was inflicted by a projectile (grenade or instinct firecat) and not her current move. This bug effects many characters separately, and many S2 characters had this fixed individually. Orchid is fixed now, and this should hopefully prevent blocked doubles and linkers after a grenade or firecat hits.

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TJ Combo

  • Fixed a bug that could cause another hit of Auto Barrage to come out instead of the Auto Barrage Ender if you input the final button too quickly.
  • Put in a possible fix for an issue where TJ could perform opener cancels after a whiffed Tremor, which could potentially lock the opponent up.
  • Fixed a bug preventing TJ from buffering moves during Forward Dash.

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Maya

  • Fixed an issue in Practice Mode where Maya’s Daggers were not respawning in her hands after resetting positions.

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Kan-Ra

  • Duration of the free Shadow Swarm you spawn during your Swarm ender now scales with ender level, at 3, 4, 5, or 6 seconds.
  • Fixed a bug that prevented Spikes from destroying themselves if Kan-Ra got hit out of the summoning motion.
  • Fixed a bug causing the opponent to gain no meter when being hit by or blocking Shadow Swarm.
  • Fixed a bug causing Shadow Clutch to not scale after a wall splat as part of a combo.

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Riptor

  • Fixed a bug causing Medium Auto Double to come out on accident if you held it for the Heavy Shoulder Charge linker.
  • Fixed a bug preventing you from getting Throw inputs out if pressed LP before LK.
  • Fixed a bug preventing Riptor’s Wall Splat Enders for blowing out if you did a 2nd Wall Splat in the same combo.
  • Fixed a bug that made Air Shadow Tail Flip breakable as an opener.

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Omen

  • Omen can now air dash between rounds.
  • Fixed a bug preventing Omen from getting a manual after a Light Demon Slide linker.
  • Fixed a bug that made his F+HP Furious Swipes command normal fans the flames for the Kick buttons.

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Aganos

  • Fixed a bug causing the Lv3 Payload Ender to drop from specific positions.
  • Fixed a bug preventing Aganos from buffering moves during Forward Dash.
  • Fixed a bug that could cause a whiffed Shadow Natural Disaster to hit very late and trigger another full 5 hits of rolling.
  • Fixed a bug that let Aganos counterbreaker attempt during Super Freeze before Shadow Natural Disaster.
  • Fixed a bug that let the Hold and Charged Up portions of Shadow Natural Disaster to auto correct to face the opponent.
  • Fixed a bug that could cause Payload ender to not combo.

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Hisako

  • Reduced active frames on Far Standing Heavy Kick so it isn’t hitting opponents while she is pulling it back toward herself.
  • Hisako’s Crouch Blocking hurtboxes are a hair taller, so a few moves that whiffed her when crouch blocking before will no longer do so. Sorry, no more ducking Glacius Lance.
  • Fixed a bug that prevented Hisako from doing an Ultra immediately after a Vengeance counter vs an airborne opponent.
  • Fixed a bug that allowed Hisako to tech grab attempts during the recovery of Shadow Influence.
  • Fixed a bug that could cause the opponent’s character to flip if they were thrown while facing away from Hisako.

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Cinder

  • Ensured that both Burnout Enders push the opponent away the same amount.
  • Made it so that if you piano a Shadow move it wont take your Fired Up buff away.
  • If you are too far away to counterbreak attempt during Shadow Inferno, your opponent will treat the move as a projectile and will be unable to break. This fixes an issue where the opponent could break but Cinder could not counterbreak.
  • Burnout durations changed to Lv1 – 3 sec, Lv2 – 4.5 sec, Lv3 – 6 sec, Lv4 – 7.5 sec.
  • Burnout VFX sizes adjusted so that they never get too small to see.
  • Third Degree Light Punch Final hit is now +2 on block instead of +3.
  • Heavy Fission starts up 6 frame later than before. These two changes prevent a very long blockstring from occurring in the corner.
  • Air Combo Breaker animation changed to look like it hits the opponent in the right direction.
  • Fixed a bug preventing Shadow Fission from destroying itself properly when using an Ender or activating Instinct.
  • Fixed some negative edge issues on his special moves.
  • Fixed a bug causing Shadow Ender Fire Flash to be breakable even when Opener->Ender didn’t occur.
  • Auto Doubles after Trailblazer attacks now have a lower priority than the 2nd Trailblazer change of direction. If you want an Auto Double, leave the stick/d-pad in the neutral position and you’ll get it. If you hold a direction and hit a kick, you’ll get the 2nd Trailblazer as expected.
  • Fixed a bug that made the hitbox for Fission stay around even if the opponent used a combo breaker, which got them hit.

Source: Ultra-Combo

Combo Breaker Broadcasters to Restream Tournament Footage Affected by Internet Outages

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Though a great tournament by all on-site accounts, Combo Breaker 2015 was plagued with a variety of internet issues this past weekend, which kept a good chunk of competition from being broadcast to people at home. Among the games affected by this downtime were Ultimate Marvel vs. Capcom 3, Persona 4 Arena Ultimax, King of Fighters XIII, Skullgirls Encore, Tekken Tag Tournament 2, and more.

To correct this problem and give folks who weren’t able to make it out the chance to see the final stages of competition in these titles, both Spooky and Callisto are prepared to broadcast recorded footage this weekend.

Below, you’ll find both streams as well as their individual schedules, so be sure to check back to catch anything you might be interested in. We’ll be sending periodic updates through Twitter as well.

Team Spooky

Watch live video from TeamSp00ky on www.twitch.tv

Saturday, May 30

Event PDT EDT GMT
TTT2 11:00 AM 2:00 PM 6:00 PM
UMvC3 1:00 PM 4:00 PM 8:00 PM
GGXrd 3:00 PM 6:00 PM 10:00 PM
Skullgirls 5:00 PM 8:00 PM 12:00 AM

Callisto

Watch live video from bgcallisto on www.twitch.tv

Friday, May 29

Event PDT EDT GMT
Skullgirls Top 16 4:30 PM 7:30 PM 11:30 PM
MKX Top 32 6:30 PM 9:30 PM 1:30 AM
MKX Top 16 8:30 PM 11:30 PM 3:30 AM
GGXrd Top 16 10:30 PM 1:30 AM 5:30 AM

Sunday, May 31

Event PDT EDT GMT
GGXrd Top 16 10:00 AM 1:00 PM 4:00 AM
KOFXIII 12:00 PM 3:00 PM 7:00 PM
P4U2 1:30 PM 4:30 PM 8:30 PM
UNIEL 3:30 PM 6:30 PM 10:30 PM
Divekick 5:30 PM 8:30 PM 12:30 AM

Sources: Team Spooky, Callisto

NuckleDu, Ricki Ortiz, Justin Wong, and More Clash During Combo Breaker’s Ultra Street Fighter IV Finals

While most of the world was focused on Stunfest 2015 in France last weekend, another large Ultra Street Fighter IV tournament was taking place in the midwest. While not a Capcom Pro Tour premier event, the ranking points available still brought out a ridiculously skilled group of players to compete.

Among those players were eventual champion Du “NuckleDu” Dang of Team Liquid, Evil Genius teammates Ricki Ortiz and Justin Wong, Arturo “Sabin” Sanchez from Team Spooky, Canada Cup Gaming’s Kenny “Air” Lam, and more.

For those who missed out on the live stream, Team Spooky recently uploaded footage of the entire top eight. You can check out the finals matches below, but be sure to visit their official channel for more..

Source: Team Spooky

Kazumi Mishima is Tekken 7’s Next Playable Character

After first appearing in the title exclusively as a boss character, Kazumi Mishima will be joining Tekken 7’s main roster in the near future.

Like previous cast reveals, the folks over at Bandai Namco have released a brand new trailer detailing what the Mishima matriarch brings to the table. She’s thankfully kept her tiger assists in the transition from boss to playable character, allowing for some amazing gameplay footage. Any fighter that uses a literal tiger uppercut is alright in my book.

No word has been shared as to when we’ll see Kazumi officially join Tekken 7, but with the roll Bandai Namco’s been on for the past months, players shouldn’t have to wait long.

Source: Bandai Namco via Level Up Your Game

Churning the Butter #35 feat. Ultra Street Fighter IV Streaming Live from San Francisco, California

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After weeks of championship action, the folks over at Showdown are ready to return to their normal weekly tournament schedule with another Churning the Butter event.

Tonight, they have once again taken over Folsom Street Foundry in San Francisco, California to put on an Ultra Street Fighter IV tournament for the regional players. If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown