Zelda Hands Out a Royal Beatdown in This Super Smash Bros. for 3DS Combo Exhibition

Everybody loves an underdog, and if you like watching said underdogs beat the crap out of fellow Nintendo characters with magical spells, then we have the video for you.

SBphiloz4, who is known for their Tatsunoko vs. Capcom combo videos, recently jumped into the handheld version of Super Smash Bros. 4 to show off Hyrule’s reigning monarch, Zelda.

Since 1999, the Super Smash Bros. series has featured approximately 62 different playable characters. Although some of these are clones like Dr. Mario and Lucina, it’s safe to say that these legendary fighters have utilized some of the most memorable attacks in gaming history, including Fox’s reflector, Captain Falcon’s stylish Falcon Punch, and, oh yes, Zelda’s magical lightning kick that makes the world stop when she lands it.

That kick is all over this video, along with neat setups off grabs and flashy kills with her teleport.

While this video focuses on Super Smash Bros. for 3DS, much of the content should be able to transfer over to its Wii U counterpart. Give it a watch and let us know what you think.

Editor’s note: We apologize for getting to this video so late, especially seeing as Super Smash Bros. for Wii U has already landed on North American shores, but it was too good to completely ignore.

Source: SBphiloz4

AcidGlow Shows How to Keep Jago Health Regeneration Combos Relevant After Latest Killer Instinct Update

Along with the release of new character Kan-Ra, Killer Instinct’s version 2.1 update also brought with it some changes to the existing characters. One of the characters affected by this update is Jago, who can no longer perform an ender combo directly after activating instinct mode. This change means that most of his older health regeneration combos no longer work.

To help players deal with this change, AcidGlow recently shared a video that shows off some new combos that incorporate Jago’s health regeneration. Below, he explains that the key is to do a linker, a manual, or an auto and then go directly into Jago’s fireball ender to start the life gaining process.

Source: AcidGlow

Did You Know Gaming Explores the History of L-Canceling and Other Super Smash Bros. Techniques

With Super Smash Bros. for Wii U now firmly in the hands and consoles of fans of the series, Did You Know Gaming setting its sights on the Smash series couldn’t have come at a better time. Instead of doling out trivia tied to the franchise as their videos normally do, the team turned their attention toward high-level tactics that have appeared in previous iterations of the games, how these tactics evolved, and how some of them were eventually removed for one reason or another.

The video starts way back in the 90s with the original Super Smash Bros. on Nintendo 64 to explore L-Canceling, more specifically how it was performed and what it brought to matches at a competitive level. It also covers tactics like spending more time crouching to reduce knockback, which can be especially helpful at low damage percentages and can sometimes even allow for a punish.

There’s plenty more to learn here as well, so if you’re new to the Smash series or just want to take a nostalgic trip back to the techniques of old, you’ll not want to miss this history lesson.

Source: Did You Know Gaming

You’ll Make a Fine Specimen! Kan-Ra Emerges in Killer Instinct with Raw Match Footage, Huge Combos, and More

Newcomer Kan-Ra is now available for Killer Instinct players as part of the today’s update. As such, a ton of new footage recently landed online showcasing what the rotting sorcerer is capable of.

First up, Iron Galaxy Studios and Maximilian have provided some unedited match footage for those still on the fence about picking the character up. The video in question shows Kan-Ra taking on series veteran Orchid, and also offers a good look at how his Ultra interacts with his stage when he uses it to close out a match.

Speaking of Iron Galaxy, the developers held a special live stream today to celebrate the release of Kan-Ra and demonstrate some cool stuff he can do in the game. The full archive has been included below.


Watch live video from IronGalaxy on Twitch

Next up, AcidGlow shared a couple of huge combos that show off how well Kan-Ra can extend the pain.

Not to be outdone, Maximilian uploaded his own massive Kan-Ra combo, a 204-hit beauty that incorporates a good deal of his moveset.

And finally, mariotaz uploaded a nice piece of strategy, showing how Kan-Ra can utilize aerial recapture to return his opponent to the ground, keep doling out damage, and (most importantly) look good doing it.

Did we miss anything good? Feel free to post your favorite Kan-Ra videos in the comments below or send them to us through our tip line.

Sources: Maximilian, Iron Galaxy Studios, AcidGlow, mariotaz

Ultra Street Fighter IV’s Poison Gains Powerful Anti-Air Option with Focus Attack Application

Poison has been striking fear into her opponents through the sheer power of her fireball game in Ultra Street Fighter IV for months. They’re great for pressure, they’re great at all distances, they’re just so good. About the only thing that they can’t do is offer a reliable combo option when used as an anti-air. Until now, that is.

Thanks to this technique from Mono, Poison’s fireballs are now scarier than ever. Before the application of this strategy, if Poison were to block a jump-in after letting loose a fireball, her opponent would land on the projectile and she would recover from blockstun just in time to whiff a host of options. There are some situations where Poison can score some follow-up hits after blocking in such a fashion, but they’re inconsistent at best.

Mono has discovered that if Poison can block after chucking some plasma, she can just as easily focus attack. This leads to an interesting option that can turn a simple anti-air fireball into a highly damaging, match-changing moment.

Source: Mono

Balance Changes, Omega Mode, Updated Trials, and More Coming in Ultra Street Fighter IV’s Ver.1.04 Patch

Ultra Street Fighter IV itself, with its new characters and balance adjustments, was quite an update itself, but Capcom is set to turn the dial to eleven in the game’s next patch.

Version 1.04 will included a ton of new additions, including the ability to utilize Edition Select online, trials for Ultra’s newcomers (as well as updated challenges for returning fighters), Omega Mode (which will also be available during unranked online player matches), further changes to the game’s balance, bug fixes, and compatibility files for the next set of alternate costumes.

Speaking of alternate costumes, Capcom has provided our first screenshots of the Wild costumes in-game. Below, you’ll find images for Dudley, Gen, and Ryu’s previously revealed outfits, along with brand new looks at Adon, Chun-Li, Decapre, E. Honda, Juri, Ken, Rolento, and Sagat.

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Ultra Street Fighter IV’s 1.04 patch will release sometime after Capcom Cup 2014 next month, a little later than the October date announced back in September. As Omega Mode was not originally supposed to be included in this update, one can assume this delay was made so that all the goodies can be added into the game at once.

Source: Capcom-Unity

Win Tickets to Try Mortal Kombat X, Guilty Gear Xrd -SIGN-, and More at PlayStation Experience Next Month

While video game conventions are typically third-party affairs, Sony is set to put on a very special dedicated entirely to properties that have appeared or will soon arrive on PlayStation consoles.

The two-day community event, dubbed PlayStation Experience, will feature playable versions of games like Uncharted 4: A Thief’s End, The Order: 1886, Bloodborne, No Man’s Sky, The Witness, and more, as well as the very first North American showing for Sony’s virtual reality simulator Project Morpheus.

Have no fear, there will certainly be enough for fighting game players to check out as well. Genre titles such as Mortal Kombat X, Guilty Gear Xrd -SIGN-, Divekick: Addition Edition +, and Skullgirls Encore are all set to make appearances alongside their more adventure- or shooting-driven siblings.

Oh, and, Capcom’s Yoshinori Ono will be bouncing around the show floor, Blanka figure more than likely in tow, ready to tease future happenings and take silly pictures.

In order to make sure fighting game fans are counted among the convention’s attendees next month, Sony has provided us with 25 (yes, two-five) tickets to award to our audience. As tickets are currently running for $55.50 a day (or $95.50 for the limited two-day passes) this is a pretty big opportunity if you want to see the show in person.

Instead of just throwing them into the ether and letting you fight over them, however, we’re gonna play a fun game.

First off, make sure you’re following both Shoryuken (@shoryukendotcom) and Joey “Mr. Wizard” Cuellar (@evilmrwizard) on Twitter. Next, you will need to send a tweet to both accounts, letting us know which upcoming PlayStation fighter you’re most looking forward to with the #ShoryukenPlayStation hashtag.

For example, if I were to participate (which I can’t, don’t worry), I would send something like this: “I can’t wait for Mortal Kombat X! @shoryukendotcom @evilmrwizard #ShoryukenPlayStation.”

And we’ll even provide a couple of buttons that will automatically follow the two aforementioned accounts.



See, isn’t that easy?

PlayStation Experience is scheduled for December 6-7 at The Ventian in Las Vegas, Nevada. A full stream will be provided through Twitch should you not be able to make it in person.

More details on the event can be found here.

Team NINJA Talks Balance and Sexualization in Dead or Alive 5

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Temo Koei’s Dead or Alive franchise has seen something of a resurgence in recent years. With a successful competitive push recently concluded during the Road to the Fall Classic and yet another update to Dead or Alive 5 in the works, things are looking up for the Team NINJA fighting game series.

Venture Beat’s Stephen Kleckner (who Shoryuken forumites may know as Sosage) recently caught up with producer Yosuke Hayashi, creative director Tom Lee, and director Yohei Shimbori for an interview to talk about the Dead or Alive 5’s development and their balancing process. On the latter, Shimbori specifically mentions the balancing act of taking in player feedback while still trying to stick to his guns and make sure that each character maintains their unique styles.

That challenge was compounded when they adapted Virtua Fighter guest characters, which ultimately forced a change in the game’s combo system due to direction from Sega AM2 representatives.

“We had a rule from Dead or Alive 4 which forced a juggle to end if the player input the same command twice in a row, but we wound up changing that rule. Virtua Fighter characters use P, P, P… as a base for combos,” Shimbori explained. “We weren’t talking about just two of the same command; we’re talking 4 in a row. So thinking about giving players more freedom in their combos, we decided to revert our rule to what had been in use through Dead or Alive 3: the same command doesn’t necessarily end the juggle. It’s simpler to juggle by using the same command rather than figuring out how to string together different moves, so novice players will find it easier to juggle their opponents.”

They also had the opportunity to touch on one of the game’s more controversial aspects–the oversexualizing of its female characters. Lee’s reply to this is interesting to say the least, pointing out that they are creating “strong, sexy, confident, and attractive” characters. That said, he also acknowledged that the issue was a touchy one even within the development team and that they are aware of the criticisms against their designs.

To read more on this and other topics regarding Dead or Alive 5, be sure to visit VentureBEat for the twopart interview.

Source: VentureBeat (1, 2)

Super Smash Bros. for Wii U Becomes a Horror Game with New Glitch

With games like Outlast, P.T., and Five Nights at Freddy’s gaining steam among the community, Nintendo decided to include something special in Super Smash Bros. for Wii U to appeal to fans of more horrifying fare.

Okay, not really, but that wouldn’t be a surprising conclusion to come to after seeing the effects of a newly-discovered glitch.

Yesterday afternoon, a Miiverse user by the name of Guuppp began uploading images of a bug that affected the characters in his copy of Super Smash Bros. in an interesting and rather creepy way. The glitch causes models to become flattened in some areas and stretched in others, creating some very disturbing new looks for iconic Nintendo characters like Yoshi, Mario, Luigi, and more.

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A video has also surfaced that shows this model-warping in action.

No details have been confirmed as of yet regarding how this glitch occurred, but Guuppp has mentioned that it came about naturally without any sort of game modificaton.

Have you encountered something like this during your time with Super Smash Bros. for Wii U? Let us know in the comments.

Sources: Guuppp, Terrance Boykin via Destructoid

Finisherofwar Ups the Ante with Another Ultimate Marvel vs. Capcom 3 Doctor Doom Combo Video

In response to the overwhelmingly positive reception for their last Ultimate Marvel vs. Capcom 3 video, finisherofwar has released yet another reel featuring Doctor Doom at his most absurd. “Since people thought my last video was stylish,” the master of style starts, “I decided to make a real stylish video.”

And stylish it is.

Everything from expertly-timed aerial Plasma Beams to foot dive flight cancels to L after beautiful, unnecessary L make their way into the video. After the bulk of the combos are complete, finisherofwar shows off what they’re calling “FoW Reps” (for obvious reasons), which offer up an entirely new take on Doom’s corner TAC options.

If you missed finisherofwar’s last Doom video, follow this link to check it out.

Source: finisherofwar