Nintendo will be bringing Super Smash Bros. Ultimate to SDCC

With the game officially revealed at E3, fans are chomping at the bit for more chances to try Super Smash Bros. Ultimate before release. With this in mind, here’s some great news for any Smash fans heading to the San Diego Comic Con this weekend.

Nintendo has confirmed via Twitter that they will be bringing Super Smash Bros. Ultimate to the San Diego Comic Con for attendees to get try out. The game will be playable at both their booth on the show floor, as well as at the Nintendo Gaming Lounge inside the Marriott Marquis & Marina.

In addition to this, Nintendo is giving players chances to skip the inevitable lines. At the event, if a player tweets with the hashtag #BringMeSmash and it gets seen, then they can get a golden ticket that allows them to move to the front of the line.

Finally, they’re hosting the 64-player Super Smash Bros. Ultimate Arcadian Teen Tournament as well. This tournament, which is open to players from 13 to 19 years of age, will be held on July 21.

The San Diego Comic Con is taking place at the San Diego Convention Center from July 19 to 21. Meanwhile, Super Smash Bros. Ultimate arrives on the Switch on December 7.

Source: Nintendo via Siliconera

Dragon Ball FighterZ getting base form Goku and Vegeta, Switch open beta in early August

It seems like big things are coming to Dragon Ball FighterZ, this coming August. Not only are two new characters coming into the game, but the Switch port is getting an open beta.

Bandai Namco Games has announced that base form Goku and base form Vegeta are coming to Dragon Ball FighterZ as DLC in early August. This shouldn’t be surprising, as back in February, data miners had found hints pointing to them being added as part of of the game’s season pass.

Both characters will feature unique moves that their other versions don’t have; base form Vegeta will have his “Galick Gun” energy blast, as well as his “Galaxy Breaker” which he used to finish off Nappa in the Saiyan Saga. Meanwhile, base Goku will be able to use his Kaio-ken, which he can power up from times 3 up to times 20 when a teammate falls. Of course, he’ll also bring his “Super Spirit Bomb”, which is stated to be the most powerful of all moves, but trades this off by being slow.

Both fighters are set to be available in early August and will be available for purchase for ¥500 in Japan, or about $4.99 in the US.

In addition to the two characters, Dragon Ball FighterZ’s Switch port will be getting an open beta in August as well. This beta will feature 3-on-3 battle locally.

Dragon Ball FighterZ is currently available for PlayStation 4, PC, and Xbox One with the Switch port is set to arrive on September 28.

Source: Ryokutya via Siliconera

Get a head start on Koihime Enbu RyoRaiRai with this system tutorial

Learn the basics to bringing your waifu to victory!

The update to the original Koihime Enbu recently released, and along with a new character and assist comes the possibility of new players to get in on the ground floor of this impressive all-girls title. While some of the original system remains intact, it’s important to know all of the universal mechanics before you dive headlong into learning a character.

This tutorial aids in exactly that, giving you a quick starting point to understanding the mechanics of the title. From learning the differences between Ougi and Hiougi attacks, and learning how to implement the crush counter-esque Hougeki moves to maximize your combo potential, you can spend quite a bit of time labbing out amazing confirms and combos.

Source: UNKNOWN GAMES

Frame Advantage studies the Dark Hadō of Street Fighter V: Arcade Edition’s Akuma in “The Lab”

The Frame Advantage crew, made up of Street Fighter V: Arcade Edition Pros UM|Tyrant and Method|Packz, are back to dissect whom they believe is the #1 character in the game: the Great Demon, Akuma.

Akuma, option-heavy as he typically is by design, is so strong that he rises above the intentional nerf to the shoto-style that SFV was built around. He’s wildly safe, has one of the game’s best fireballs, and can force incredible pressure with his EX Demon Flip. Today’s episode of “The Lab” explores minute options to simplify specific situations versus Akuma, but as the crew summarizes, beating the demon ultimately boils down to adapting to the player — because there’s little weakness in the demon to take advantage of.

Source: Frame Advantage

Learn behind-the-scenes details about Street Fighter: The Movie in this closer look from The Guardian

Quick, change the channel!

Many people who love fighting games will claim the live-action Street Fighter: The Movie — starring Raul Julia, Jean Claude Van Damme, and Ming-Na Wen — as a guilty pleasure. It is one of those movies that is so bad it’s good in many eyes, while many others will still roll their eyes in disgust at the mere mention of it.

Regardless, there’s a lot of lore as to why the movie turned out the way it did, including pressure from Capcom in creating the Sawada role, filming issues within Thailand — which was in civil unrest during filming — and Van Damme’s cocaine addiction at the time. All of this and more is chronicled in The Guardian’s look at the film. The movie remains a top-grosser for Van Damme — and according to the director, the humor isn’t accidental: they were well-aware that they were making a funny movie.

Source: The Guardian

Learn behind-the-scenes details about Street Fighter: The Movie in this closer look from The Guardian

Quick, change the channel!

Many people who love fighting games will claim the live-action Street Fighter: The Movie — starring Raul Julia, Jean Claude Van Damme, and Ming-Na Wen — as a guilty pleasure. It is one of those movies that is so bad it’s good in many eyes, while many others will still roll their eyes in disgust at the mere mention of it.

Regardless, there’s a lot of lore as to why the movie turned out the way it did, including pressure from Capcom in creating the Sawada role, filming issues within Thailand — which was in civil unrest during filming — and Van Damme’s cocaine addiction at the time. All of this and more is chronicled in The Guardian’s look at the film. The movie remains a top-grosser for Van Damme — and according to the director, the humor isn’t accidental: they were well-aware that they were making a funny movie.

Source: The Guardian

Fighting EX Layer has Kara Throws with ridiculous range

Fighting EX Layer‘s Gougi system allows players to modify core aspects of their character’s strengths. I bring this up because a common Gougi for Grapplers (particularly Darun) is the Thunderbolt Gougi (which allows you to threaten with a command grab from virtually anywhere on the screen via the “teleport” ability) or the Grab Master Gougi (which improves your grab range.)

But if you want improved grab range without having to commit to one of these particular Gougi decks, there’s good news: not only are kara grabs in this game, they are huge. As demonstrated in the video above you can with cancel virtually any normal into special moves on whiff. This allows you to get the extra range from those normals and get longer range command grabs in the process. Considering that you also get extra momentum from dashing in FEXL, you can see the potential every command grab character has, regardless of what Gougi they pick.

Source: Pene Power

Pre-Sale for the EVO x QanbaUSA Drone Arcade Stick is now live

Evo-attendees: Remember that Evo-Themed, PS4 compatible Qanba stick we advertised a few days ago? If you looked at that and said “Yes, I need this in my life”, then behold. It has arrived:

You can now pre-purchase the stick through evomerch.com while supplies last. Don’t forget that you must be registered for Evo 2018 first! So if you haven’t done that yet, well, do it! Do it now, and do it fast — there’s only 3 days left before registration is closed.

Source: Evo Twitter

Enjoy more SoulCalibur VI gameplay with Ketchup & Mustard’s exclusive footage from Bandai Namco UK

Recently, PND|Ketchup & Mustard were invited to the Bandai Namco Entertainment UK offices in London, England, to record some pre-release gameplay footage of the upcoming SoulCalibur VI. In total, they were able to capture five sets, mostly utilizing characters from the E3 build that they played for the first time. History Behind the Warrior was also on hand to participate.

First up, the Condiment Brothers square off with Ketchup playing Yoshimitsu — whom he would use for the majority of his games, save for a brief switch to Zasalamel, against Mustard’s Taki. We also get to see HBTW pilot Nightmare, Ivy, The Witcher’s Geralt of Rivia, and newcomer Grøh.

Though this may not be the absolute highest-level of polished SCVI action we’ve seen, it’s still fantastic to be able to enjoy over an hour of fresh footage with several new characters that haven’t gotten much exposure yet. You can enjoy the full sets of matches below.

SoulCalibur VI will be released for PlayStation 4, Xbox One and PC on Friday, October 19th. There will also be an official side tournament at Evo 2018 on Friday, August 3rd. For even more UK footage, check out Silent Joel’s recent matches.

Source: PNDK&M

Yoshinori Ono reveals the schedule for the Street Fighter V panel at San Diego Comic-Con

Capcom and Street Fighter have been a staple of the San Diego Comic-Con, as such it should be no surprise that the company will have a panel for the game at SDCC. And series producer Yoshinori Ono has revealed the schedule for their panel at SDCC 2018.

In the tweet below, Ono confirms that their Street Fighter V: Arcade Edition panel will take place at 2:00 PM this Friday, July 20 at room 6bCF.

In addition to this, the tweet above also confirms that he will be at the Capcom booth for some autograph signing sessions. The sessions will be at 2:00 PM on Thursday, 4:30 PM on Friday, and 11:30 AM on Saturday.

Now in previous years, Capcom has always had something to announce at the San Diego Comic-Con. Will we see our first in game glimpse of upcoming DLC character G at SDCC? We’ll find out this weekend when the San Diego Comic-Con takes place at the San Diego Convention Center, in San Diego, CA.

Source: Yoshinori Ono (Twitter)