Super Smash Bros. Ultimate will be playable at Evo 2018

The ultimate fighting game event meets the ultimate version of Super Smash Bros.!

After its announcement at E3 2018, the community had their patience rewarded with confirmation that Nintendo would be bringing a new version of Super Smash Bros. to the Nintendo Switch system in December 2018: Super Smash Bros. Ultimate. This update to the series will offer a myriad of new gameplay mechanics — and feature the inclusion of every Super Smash Bros. fighter that has appeared in the series before, alongside newcomers Daisy, Inkling, and Ridley!

Events showcasing a playable build of the upcoming title have so far been few — but the fighting game community is about to get a chance to get some hands-on experience at the biggest venue of the year.

Evo 2018 will have an early demo of the Super Smash Bros. Ultimate game on hand for attendees to try for themselves!

Super Smash Bros. has long been a central part of Evo; this year continues to see the classic Super Smash Bros. Melee and Super Smash Bros. for Wii U games both featured as main stage events, with Super Smash Bros. Melee also part of the World Finals on Sunday. Thousands of fans will be in attendance at Las Vegas to compete and celebrate this series, including the best players in the world. There simply isn’t a better place to experience Super Smash Bros. Ultimate than at the ultimate fighting game event of the year!

Source: Evo

Bandai Namco Entertainment announces Dragon Radar Events as part of the Dragon Ball FighterZ World Tour

Bandai Namco Entertainment America made a big announcement concerning the currently-ongoing Dragon Ball FighterZ World Tour: the addition of Dragon Radar events. These “specially selected offline events from around the world” will hold a spectacular prize for the victors: a free flight and hotel to any future Saga event of their choosing, or the Last Chance Qualifier for the Finals. This should allow even more Z Fighters from across the globe to get involved with the Tour, including some that may not have been able to make it out to the events on their own — especially with six of them being held in at least five different countries. You can see the announcement tweet below:

The full list of Dragon Radar events is said to be announced soon, so keep your browser locked here to Shoryuken as more information is made available. Already Canada Cup 2018 have revealed they will be one such event. Don’t forget the second Saga event is VSFighting 2018, from July 20th to the 22nd in Birmingham, England, where the 2-Star Dragon Ball will be on the line.

Sources: Bandai Namco US (Twitter); dbfzworldtour.com

All For One and One For All clash in this new trailer for My Hero One’s Justice

“You’ll die here full of regret, All Might!”

To keep the hype rising as we approach the game’s October 26 release date, Bandai Namco Entertainment has released a new trailer for the upcoming arena fighter My Hero One’s Justice, based on the My Hero Academia anime. The trailer shows off plenty of in-battle gameplay, but also showcases the game’s story mode (featuring separate paths to explore both Hero and Villain backstories) and customization features. Check it out below!

Source: Bandai Namco Entertainment America

ARIKA to host a special Fighting EX Layer livestream with Street Fighter II creator Akira Nishitani

ARIKA seems to be on a roll with Fighting EX Layer; not only is it a great fighter, but it’s sold well enough that it’s getting its first batch of free DLC characters. With this, some may be wondering what’s on the horizon for this new fighter.

Well, we may get some answers soon. ARIKA will be hosting a special live stream with Daigo Umehara’s BeasTV on July 19 at 8:00 PM JST, or 4:00 AM Pacific. The stream will mark the first official stream from them since the game’s launch, and will feature none other than Street Fighter II creator — and ARIKA co-founder — Akira Nishitani.

As for the contents of the stream: the announcement video for the stream indicates that they’ll be showing off DLC characters Pullum Purna and Vulcano Rosso in-game for the first time.

Fighting EX Layer is now available for purchase on PlayStation 4.

Source: Arika

LiangHUBBB returns with Episode 108 of his “Funny & Cool Moments” series

Earlier this month, LiangHUBBB released episode 108 of his massively long-running “Funny & Cool Moments” series, where he creates compilations of various hype and hilarious moments from a multitude of different fighting games from past and present.

Titles spotlighted this episode include: Ultra Street Fighter IV, Street Fighter V: Arcade Edition, Tekken 7, Street Fighter Alpha 3, Super Street Fighter II Turbo, Virtua Fighter 5: Final Showdown, Street Fighter III: 3rd Strike, BlazBlue: Cross Tag Battle, The King of Fighters XIII and XIV, Under Night In-Birth Exe:Late, Capcom Fighting Evolution, Dead or Alive 5: Last Round, Injustice 2, SoulCalibur VI, Garou: Mark of the Wolves, The Last Blade 2, Dragon Ball FighterZ and Fighting EX Layer.

Notable clips include AltasBear|Poongko’s Run Stop pressure with El Fuerte, as well as nearly getting a perfect on USFIV’s Barrel Bonus stage with Evil Ryu, Razer’s Xian hilariously teaching players how to play Ibuki and F.A.N.G, crazy Danger Zone juggles in DOA5:LR, a crazy HD Mode Andy combo in KOFXIII, Kei landing a touch of death Sparking combo on GGWP|Souji, a Ryu player using V-Trigger II to parry a Guile’s Flash Kick and punishing a Sonic Hurricane with the follow-up for a victory, and a highlight reel of the true Emperor of Muay Thai: Adon.

Though my two personal favorite moments are SonicSol absolutely losing his mind after being whiff-punished due to the hurt boxes on Falke’s staff normals and a touching clip of CYG.BST|GamerBee and his wife cosplaying as Halloween Necalli and one of AKIMAN’s alternate Chun-Li designs. Catch the full video below. Beware of brief NSFW language.

Source: LiangHUBBB

Familiarize yourself with new Siegfried mechanics in this SoulCalibur VI character breakdown

Hayate continues his series of SoulCalibur VI tutorial videos, ahead of its October 19th release. If you’ve been a Siegfried fan from SoulCalibur III, you’re probably quite interested in the nuanced changes of the sword-wielder in the upcoming installment.

Along with Pantocrator, Hayate first goes over Siegfried’s changes. Classified as a mid-range zoning character with stances, he retains most of his old moves, with the exception of 9K,9B, and 22B, which were quicker jump moves and an attack that weaved into stance. His trademark moves, like the 3B attack and A+B in all stances.

He has learned some new tricks, notably 6A+B, which sometimes activates “Dark Legacy” mode, a new mechanic. You may have noticed Siegfried sometimes glows with blue flame, especially when his health is low, as if he had Soul Charge active. Dark Legacy improves some moves, making them able to Lethal Hit, but there might be more to this. Siegfried can “spend” Dark Legacy mode on an explosion attack, just like Nightmare’s.

Check out the explanatory video below, and if you’re yearning for some great gameplay footage of Siegfried, look to the CEO 2018 SoulCalibur VI exhibition.

If Siegfried is too old-school for you, turn to Hayate’s informative SoulCalibur VI Grøh breakdown.

Source: Hayate EIN

TeaMandem shows off combo and reset potential for the full cast of Pocket Rumble

Haven’t made up your mind on Pocket Rumble yet? If you didn’t play any of SNK’s Neo Geo Pocket Fighter games, the impact of nostalgia may not be there for you. But fear not, nostalgia is not all the newly ported Switch Fighter is running on — behind the cute sprite-work and chiptunes is an incredibly solid and interesting fighting system:

For a quick taste of what each character has to offer, TeaMandem has put together a selection of combos for every character in the game. Included are a few reset tricks, demonstrating the potential for incredible momentum. Check out those corner mixups from Hector, or June’s teleport rush down!

Pocket Rumble is now available for the Nintendo Switch, and is in early access on Steam.

Source: TeaMandem

Setnomessej shows off Yoshimitsu tech traps & unblockable setups for Tekken 7

Yoshimitsu is one of Tekken 7‘s most notoriously difficult characters to prepare for. With two wildly different movelists full of unusual properties and strange animations, a well-practiced Yoshi player can run an endless set of gimmicks and mix-ups to evaporate your lifebar.

Yoshimitsu is a character for the creative, as demonstrated in today’s video by the wildly talented SetnomessejHere, he shows off various unblockable tech traps, frame trap resets, and his own original song accompany his damaging tricks!

Source: Setnomessej

SilentJoel’s UK Soul Calibur VI footage features Zasalamel, Geralt, Siegfried, and more

Want to see some beautiful Soul Calibur VI action from the latest build of the game? UK players SilentJoel, Mr. E, kTalon, Hyrul, and Andyroo were invited to try out the latest — and mercifully shared their first-to-3 sets with the rest of us.

Those hungry for new footage of the semi-recently announced Siegfried, Zasalamel, or Geralt will want to check out the sets above, in particular. Those concerned about Geralt transitioning properly should be impressed by his strong mid-range pokes, stunning command GI, and assortment of solid lows.

Source: SilentJoel

Konami is releasing their own Shonen Jump platform fighting game: Weekly Shonen Jump Jikkyou Janjan Stadium

It seems that Bandai Namco’s Jump Force isn’t the only Shonen Jump fighting game in development. Konami has released details of their own fighter based on the storied manga publication.

Weekly Shonen Jump Jikkyou Janjan Stadium is a four-player mobile platform fighter that presents characters from multiple Shonen Jump franchises as super-deformed “Janjan Characters” from Konami. The game will feature characters from 39 Shonen Jump titles such as Dragon Ball Z, One PieceDr. SlumpHunter X Hunter, and My Hero Academia when it launches on iOS and Android later this year. In addition to this, characters and franchises are planned to be added sequentially after release.

Being a mobile game, Weekly Shonen Jump Jikkyou Janjan Stadium uses a simplified control scheme that allows players to pull off special moves (SP moves) with only one button.

More info about the game is set to be released on both Shonen Jump and V-Jump magazines  in the future. In the meantime, check out the trailer and some screenshots.

Click to view slideshow.

Source: Konami via Gematsu