Mikado Arcade’s Street Fighter Carnival 11 continues with Sengoku Basara X, The King of Fighters ’98 tournaments

Street Fighter Carnival 11 is Mikado Arcade’s currently-ongoing, month-long, multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. This series is well under way, so start from the beginning if you want to catch up!

Now that Fighting EX Layer is officially out, it seems like Mikado has gotten the EX2+ and Fighting Layer tournaments out of their systems. Now we’re moving on to a rare collaboration between Capcom and Arc System Works, the infinite-dominated airdasher Sengoku Basara X.

And complimenting it is SNK’s The King of Fighters ’98. Note that this isn’t the Ultimate Match balance update — if you’re a fan of Daimon, this is a game you want to watch, because you’ll probably never see him be this strong again.

You can follow the action of SFC11 by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

Nakano Street Battle 3 results

While CEO 2018 was taking over Daytona Beach, another battle was raging in Japan with Nakano Street Battle 3. Though many of Japan’s finest were chasing Capcom Pro Tour and Dragon Ball FighterZ World Tour glory in the States, nearly 100 of Japan’s greatest lesser-known players showed up to compete in both titles, with the winner of Street Fighter V: Arcade Edition earning an all-expenses paid flight out to Esports Festival Hong Kong 2018 — a CPT Premier event — taking place August 25th and 26th, courtesy of Atlas Bear. Names like Iori, Yossan, Reiketsu, Pekos, Nishikin, Trashbox, Inuchiyo, Youshikibi, and Initial Kyouso were all looking to take home the gold, ensuring some fierce battles — especially with the customary single-elimination, first-to-two, format!

Results

Street Fighter V: Arcade Edition

1. Nishikin (Blanka) – will be sponsored to attend Esports Festival Hong Kong 2018 by Atlas Bear
2. Iori (Ken)
3. PSK (Cammy)
4. SZY|Anman (Urien)
5. Devibal (Vega)
5. Inuchiyo (M. Bison)
5. Fuji (Ryu)
5. Yossan (Juri)

Dragon Ball FighterZ

1. Ikura (Kid Buu/Cell/Super Saiyan Vegeta)
2. Pekos (Kid Buu/Bardock/Android 16)
3. Yutta (Cell/Kid Buu/Bardock)
4. Inuchiyo (Teen Gohan/Adult Gohan/Super Saiyan Goku)

Sources: AtlasBear TV; Button Mashers JP; Button Mashers JP 2

Masahiro Sakurai talks about why they’re including everyone in Super Smash Bros. Ultimate

Following up on the reveal of Super Smash Bros. Ultimate at E3, Masahiro Sakura has started a weekly column in Famitsu magazine where he talks about the series. During his first couple of columns, there’s one particular topic that he keeps touching on: why they went with the decision to include everyone that’s ever been in the series in Ultimate.

While it seems that this move is something they did simply to please the fans, Sakurai explains that it’s something he thought they had to do now. “I feel like this is the last time we’ll have something akin to having all previous fighters appear in one game,” he states, ” I can’t exactly say what the future holds, but I don’t think that something like this could happen again.”

He expands on this, explaining how the rising cost of video game development would make it hard to replicate a project as big as Super Smash Bros. Ultimate in the future. Even if they were just to port the game, there would still be an amazingly large amount of work that would need to be done.

Additionally, he also cites having to work with the creators of the guest characters that are appearing in the game. “If a character’s publisher requests something specific of us or puts limitations on our use, we have to acquiesce and do it right by them — no matter the cost.” He continues by explaining that acquiring and coordinating all these contracts is quite difficult, “we only barely got permission for everybody that’s appearing in Ultimate!”

That said, he does understand players expectations, and says that it’s reasonable to expect the game’s roster size to increase and for characters to appear in future iterations of the game. With all this, one can’t help but wonder what the future holds for the franchise — and if we’ll ever see a game with as large a roster as Super Smash Bros. Ultimate ever again.

Super Smash Bros. Ultimate arrives on Nintendo Switch on December 7.

Source: Famitsu via Nintendo Everything

Next BlazBlue: Cross Tag Battle Arc Nama stream scheduled for Friday, July 20th

The official BlazBlue: Cross Tag Battle Japanese website has recently updated, revealing that the next Arc Nama stream is scheduled for Friday, July 20th. Though we likely won’t see any more DLC characters added to the game until after Evo 2018 concludes (with Cross Character Pack 4 rumored to be released on Monday, August 6th) potential character reveals could be right around the corner.

Though last month’s stream broke Arc System Works’ established reveal pattern, we’ve seen a myriad of leaks for the remaining nine fighters — which are BlazBlue’s Izayoi, Nine The Phantom, and Mai Natsume, Persona 4 Arena’s Mitsuru Kirijo, Akihiko Sanada, and Labrys, and Under Night In-Birth’s Yuzuriha Sougetsu, Merkava, and Mika Returna.

From Lobby Avatars, to Announcer CallsEnglish voice clips and even their full alternate color sets, a lot of information is already floating around for these characters. With the first 11 DLC characters who will make up Evo’s competitive roster all currently released, it seems likely that we could possibly see the ninth character introduction trailer for Cross Character Pack 4 — though keep in mind that nothing about the upcoming stream’s contents has been confirmed.

We’ll all just have to tune in at twitch.tv/arcsystemworks at 4:00 AM PT/6:00 AM CT/7:00 AM ET to find out exactly what they have planned for us.

BlazBlue: Cross Tag Battle is available now on PlayStation 4, Nintendo Switch, and Steam.

Source: blazblue.jp/tag

One of the series’ oldest glitches has finally been figured out in Dead or Alive 5: Last Round

While Team NINJA is hard at work at Dead or Alive 6, the series’ community is still plugging away at figuring out Dead or Alive 5: Last Round. Recently, an exciting new discovery was made that opens up what may be one of the oldest known (but until now, un-replicable) glitches in the game: Free Step Cancelling.

Free Step cancelling is a glitch that allows a player to make certain attacks safer by somehow cancelling out their recovery frames with a free step. While the glitch seems simple enough in concept, it was something that people had trouble consistently replicating, with most evidence of its existence only coming from footage of people triggering it accidentally.

However, AlexXsWx over at Free Step Dodge has figured out how to use it. Triggering the glitch involves buffering a dash (either forward or back), hitting down 1 frame before the idle frame, and then using an attack that’s triggered by hitting hold (H) and kick (K) buttons at the same time (H and K, or down H and K) in the next frame. The result is that said H and K attack will have its recovery frames reduced, allowing certain characters to follow up with another attack after it.

Actually using the glitch can be quite difficult, as it requires multiple 1 frame inputs. However, it does open up new offense for characters that can take advantage of it. There are a few examples below, showing both new combos, as well as pressure strings.

Here’s  輝Rock with some findings for Lei Fang.

Meanwhile, ベロニカ  shows off some combos for Nyotengu.

めたんにぃ on the other hand demonstrates a new juggle for Honoka, as well as a demonstration of side step holding a push block string that normally tracks.

What’s more interesting is how old the glitch actually is. While attention was brought to it in Dead or Alive 5: Last Round, the glitch has actually existed as far back as Dead or Alive 2 — the first game with the Free Step system. You can see current Team NINJA community manager Manny “Master” Rodriguez demonstrating the glitch in the latter.

Now, with the discovery of this glitch, the big question is: will it still exist in Dead or Alive 6 when it launches next year?

Sources: AlexXsWx輝Rockベロニカめたんにぃ; thanks to Mr. Wah for the tip.

One of the series’ oldest glitches has finally been figured out in Dead or Alive 5: Last Round

While Team NINJA is hard at work at Dead or Alive 6, the series’ community is still plugging away at figuring out Dead or Alive 5: Last Round. Recently, an exciting new discovery was made that opens up what may be one of the oldest known (but until now, un-replicable) glitches in the game: Free Step Cancelling.

Free Step cancelling is a glitch that allows a player to make certain attacks safer by somehow cancelling out their recovery frames with a free step. While the glitch seems simple enough in concept, it was something that people had trouble consistently replicating, with most evidence of its existence only coming from footage of people triggering it accidentally.

However, AlexXsWx over at Free Step Dodge has figured out how to use it. Triggering the glitch involves buffering a dash (either forward or back), hitting down 1 frame before the idle frame, and then using an attack that’s triggered by hitting hold (H) and kick (K) buttons at the same time (H and K, or down H and K) in the next frame. The result is that said H and K attack will have its recovery frames reduced, allowing certain characters to follow up with another attack after it.

Actually using the glitch can be quite difficult, as it requires multiple 1 frame inputs. However, it does open up new offense for characters that can take advantage of it. There are a few examples below, showing both new combos, as well as pressure strings.

Here’s  輝Rock with some findings for Lei Fang.

Meanwhile, ベロニカ  shows off some combos for Nyotengu.

めたんにぃ on the other hand demonstrates a new juggle for Honoka, as well as a demonstration of side step holding a push block string that normally tracks.

What’s more interesting is how old the glitch actually is. While attention was brought to it in Dead or Alive 5: Last Round, the glitch has actually existed as far back as Dead or Alive 2 — the first game with the Free Step system. You can see current Team NINJA community manager Manny “Master” Rodriguez demonstrating the glitch in the latter.

Now, with the discovery of this glitch, the big question is: will it still exist in Dead or Alive 6 when it launches next year?

Sources: AlexXsWx輝Rockベロニカめたんにぃ; thanks to Mr. Wah for the tip.

Knuckles the Echidna joins the cast of Super Smash Bros. Ultimate — as an Assist Trophy

Knuckle up for the next character to join Smash Ultimate’s illustrious roster (sort of)!

Nintendo’s upcoming title Super Smash Bros. Ultimate for the Switch already boasts one of the largest rosters in fighting game history, with already 68 characters announced (depending on how you count Echo Fighters). And a new character from the Sonic the Hedgehog franchise is now being added to the mix — but not as part of the main roster.

Joining the blue streak Sonic is sometime-rival Knuckles the Echidna, entering the fray as an Assist Trophy. Knuckles famously made his first appearance in the Sonic series in Sonic the Hedgehog 3. While only screenshots have confirmed his appearance thus far, they do show off that Knuckles will have an uppercut similar to Mario’s to attack with when summoned.

Source: Nintendo Versus

Evo registration July leaderboard — Dragon Ball FighterZ draws the most competitors, interest rising for BlazBlue: Cross Tag Battle

Dragon Ball FighterZ‘s debut at Evo is sure to be a spectacular one!

evo 2018 main games

In the last glimpse into the registration leaderboard for Evo 2018 before registration closes this month, Joey “Mr. Wizard” Cuellar has posted another update on how the main stage games’ sign-ups stack up against each other. And for the first time since the first month, we have a shift in positions:

  1. Dragon Ball FighterZ
  2. Street Fighter V: Arcade Edition
  3. Tekken 7
  4. Super Smash Bros. Melee
  5. BlazBlue: Cross Tag Battle
  6. Super Smash Bros. for the Wii U
  7. Guilty Gear Xrd REV 2
  8. Injustice 2

The arrival of BlazBlue: Cross Tag Battle was enough for BBTAG to gain more registrants than Super Smash Bros. for Wii U. Meanwhile, Dragon Ball FighterZ has taken and held the top spot over Street Fighter V for the entire registration period so far.

Evo 2018 hits the Mandalay Bay Resort & Casino in Las Vegas on August 3-5. Registration is open until July 20.

evo presented by cygames logo wide 750x400

Source: Joey Cuellar (Twitter)

ARIKA shares details on the incoming Fighting EX Layer patch

Last week, ARIKA announced that a patch was incoming for Fighting EX Layer; now, they’ve dropped additional details on what the patch may be addressing. In a series of tweets on the game’s official Twitter account, ARIKA have listed possible changes that are coming to the game in the patch, based on people’s feedback.

The changes include fixes for training mode (possibly including the After Guard recovery issue that our own Crow_Spaceboy reported on), as well as the aforementioned character bug fixes, as well as some others. We’ve compiled these all below.

Fighting EX Layer upcoming patch fixes

Modifications:

– There is a stage where process dropout occurs when having Online Match (not all but some PS4)
We are very sorry but we will remove this stage from Online Match until we figure out the problem.

– Hit Status of Sanane’s “Yayoitoukongi”
▼Changed the all 5 hits status to “Blow Off” (In Japanese we call it “Fukitobi” but I did not know what to call it in English, sorry)

– Bug of Hit/Throwing moves
▼Fixed her throwing move (ignoring a distance)

– “Desperation” Gougi was applied to Hard Attack.
▼We will modify so as not to apply.

– Because of Hayate’s Atemi, some moves were not able to hit so we will modify this.

– There was a mistake in the method of displaying the Training flame so we will fix it.

These might not be all the changes in the patch however, as they’ve also stated that there may be more changes that they will share once the patch is out.

Additionally, ARIKA has also stated that they are listening to players’ feedback and considering their suggestions, but that implementing these might take time.

Fighting EX Layer is currently available on PlayStation 4.

Source: Fighting EX Layer (Twitter)

Romneto’s 6th Marvel vs. Capcom 2 online highlights video shows just what can be done in this classic

One legacy game that still has a passionate following is Marvel vs. Capcom 2. Despite its age and un-availability on current platforms, the game still has a number of players playing online.

Now, Brett “Romneto” Harbach is back with another online MvC2 highlight video: Like the previous video, this one showcases a number of top players who are still playing this classic game on XBox 360.

With the level of play here, we get to see a number of high-level tactics and tricky tech. Romneto has divided the video into segments, with each section highlighting some concept or technique that players actually use online. This includes high damage practical assist punishes, players using reverse hitboxes, and more.

Check the video out below.

Marvel vs. Capcom 2 is not coming to any current console any time soon — but that shouldn’t stop you from enjoying this classic of classics on older hardware.

Source: Romneto