Echo Fox signs Dragon Ball FighterZ and Marvel vs. Capcom: Infinite pro dekillsage

Esports team Echo Fox is rounding out its roster of fighting game players with yet another tournament pro — Echo Fox announced via Twitter on Thursday that Jon “dekillsage” Coello is getting signed to their roster.

dekillsage has made a name for himself over the years most notably in Super Smash Bros. as well as Skullgirls. Since winning Northwest Majors in 2015 in Skullgirls, he has frequently placed in the top rankings at multiple events. Coello also will compete in Capcom’s Marvel vs. Capcom: Infinite and Dragon Ball FighterZ, and he will have a chance to sport that Echo Fox gear at Naptown Clutch in Indiana this coming weekend.

Before dekillsage, Echo Fox signed on Punk for Street Fighter V.

Sources: Echo Fox; dekillsage

Here are the balance changes and bug fixes in Injustice 2’s April update

See how the Injustice 2 meta may shift before the Pro Series kicks off!

With the recent announcement of the 2018 Injustice 2 Pro Series, NetherRealm Studios decided to release another round of surprise balance changes and bug fixes before the competition heats up.

The April update brings the game up to Version 1.19 and contains some interesting buffs for Captain Cold, Gorilla Grodd, The Joker, and Deadshot, while Firestorm, Black Adam, and others tasted the nerf bat. There have also been adjustments to DLC Legendary Multiverses, the Learn Hub, Gear Drops favoring Black Manta and Hellboy pieces, certain Interactable’s throw immunity and more. You can read the full patch notes below.

APRIL UPDATE

General Gameplay Adjustments

  • Move list corrections and improvements to AI logic
  • Fixed an issue with progress tracking on page 3 of Legendary Multiverses
  • Made UI Improvements to Infinite Transforms
  • Inventory advanced gear filter can now sort up to level 30
  • Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
  • The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
  • Gear earned in Story Mode can now be regenerated past level 20 up to level 30
  • Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
  • Text and Grammar fixes in Learn Mode
  • Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
  • Character Tutorials will no longer sometimes award rewards when they are skipped
  • Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller

Stage Specific Adjustments

  • Fixed some Background Interactions being throw immune during their recovery frames

Character Specific Adjustments

Atom

  • Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
  • When Atom’s Legendary is equipped there is now a button prompt for interacts that he can use

Batman

  • Fixed bug that could cause Mechanical Bats to appear during the victory screen

Black Adam

  • Lightning Strike Meter Burn base damage is now 15.4 (from 19.3) and it is no longer throw immune
  • The 2nd and 3rd hit of Lightning Strike Meter Burn will no longer hit airborne opponents outside of juggles
  • Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active

Black Manta

  • Slightly reduced backdash distance
  • Speared And Seared (Super move) now does 36.7 base damage (down from 40.1)

Captain Cold

  • Cold Blast Meter Burn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
  • Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
  • Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
  • Legendary Augment “Cyclotron Charge” recharge rate is now affected by Flash’s character power

Deadshot

  • Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active

Doctor Fate

  • Displacer Orb Meter Burn duration is now 180 frames (down from 240)
  • Amon Ra Blast now does 6 base damage (down from 7)
  • Apophis Blast now does 8 base damage (down from 9)
  • Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended

Firestorm

  • Adjusted hit region of Short Burst (Down + Light)
  • Atomic Burst Meter Burn has 5 less frames of block stun and slightly increased damage scaling
  • Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
  • Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
  • Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing

Gorilla Grodd

  • Reduced length of jump forward, backward, & up by 2 frames
  • Slightly increased initial step forward and step backward speed
  • Stampede Cancel now have a more distinct animation and recovers 2 frames faster

Hellboy

  • Slightly reduced hit region of Up Devil’s Revolver

Joker

  • While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level

Red Hood

  • Slightly adjusted Hit Region of Quick Strike (Down + Light)

Scarecrow

  • Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted

Starfire

  • No longer throw immune during some of the recovery frames of Starbolt Meter Burn

Teenage Mutant Ninja Turtles

  • Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
  • (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
  • (Donatello) – Bo-llistic MeterBurn Gear Ability can no longer be clashed
  • (Leonardo) – Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
  • (Leonardo) – Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
  • (Michelangelo) – COWABUNGA! Character Power attack can now be parried by low parries

What are your thoughts on this patch? Are you happy to see certain characters buffed or nerfed, or do you feel your main got left out? Sound off in the comments section below!

Source: WB Games Community Forums

Gain insight into Street Fighter V: Arcade Edition’s Season 3.5 changes with these developer matches

With the advent of Street Fighter V: Arcade Edition’s recent round of balance changes, more than a few players may be wondering at why the game developers made some of the choices they did.

For those curious gamers, a recent post by SFVAE’s combat designer (and former player) Ryuichi “Woshige” Shigeno may shed some insight into this. In Shadaloo Combat Research Institute posting, Woshige shares a number of videos of the game’s development team playing matches.

While there’s no commentary over the matches, Woshige does provide a small write up of the changes or concepts they’re showcasing. More interestingly, the matches show a slower, more neutral-focused style than what we tend to see in Street Fighter V matches.

You can check out these matches below, or on the Shadaloo C.R.I. post.

Zeku vs. Necalli

As Necalli can now cancel his EX Valiant Rebellion and EX The Disc’s Guidance into V-Trigger, this gives him new ways to close the distance.

As Zeku can now cancel the end of certain special moves into his Shukumyo, this opens up new combo possibilities and links through free-switching between the Old and Young forms.

Ken vs. Guile

Ken’s got new combo possibilities that take advantage of his Quick Step V-Skill. For example, he can now combo Chin Buster 2nd -> Quick Step V-Skill -> H Shoryuken in the corner.

Sakura vs. Karin

Sakura can now cancel her EX Hadoken into V-Trigger. This gives her more options when she lands a hit with it.
Karin can now use her Meioken V-Skill more easily in combos, letting her build up V-Gauge even faster.

Chun-Li vs. Akuma

Chun-Li can now cancel into her V-Skill, making it easier for her to build V-Gauge.

Source: Capcom: Shadaloo Combat Research Institute

BornFree talks to Cloud805, the Marvel vs. Capcom: Infinite and Dragon Ball FighterZ warrior

In his series of video interviews with top and up-and-coming competitors, BornFree sat down with UYU|Cloud805. The conversation took place at NorCal Regionals 2018, and touches on the player’s past in Marvel vs. Capcom: Infinite, and future with Dragon Ball FighterZ.

Cloud805 triumphed at the Battle for the Stones event, but that’s not his favorite moment in Marvel vs. Capcom — rather, it was beating FChamp at Evolution 2013 in Marvel vs. Capcom 3 and making top 8. After some talk about his background in gaming, the conversation switches to DBFZ. Cloud805’s team is Kid Buu, Adult Gohan, and Goku Black because he feels his personality and style show in them. He has pretty strong feelings about Adult Gohan and Android 16, which he goes into about the 14:30 mark.

Check out the full interview below:

BornFree also recently sat down with PR_Balrog.

Source: BornFree

Saigon Cup 2018 streaming live from Ho Chi Minh City, Vietnam

The 2018 Capcom Pro Tour makes another stop in Asia for the annual Saigon Cup in Ho Chi Minh City, Vietnam. This year’s event has a line-up four titles: Dragon Ball FighterZ, Guilty Gear Xrd REV 2, Street Fighter V Arcade Edition (a CPT Ranking Event) and Tekken 7. A number of top players from Asia are planning to attend, including Fuudo, Fujimura, gachikun, Haitani, Itabashi Zangief, Bonchan, stormKUBO, Verloren, POONGKO, NL, JeonDDing, Xian, GamerBee, Oil King, Humanbomb, Big Bird and more.

To watch the event live, head over to the Saigon FGC Twitch channel, also viewable below. Brackets are available on Smash.gg.

Watch live video from SaigonFGC on www.twitch.tv

Source: Saigon FGC, Smash.gg, Capcom Pro Tour

Combonauts and Persona Entertainment show off what Blue Mary can do in these combo exhibitions for The King of Fighters XIV

KOF combo enthusiasts explore the potential of the returning fan-favorite fighter.

Alongside the other fighters that arrived in The King of Fighters XIV‘s latest patch as DLC, returning fighter Blue Mary has proven unsurprisingly popular. Combonauts wants to demonstrate Blue Mary’s combo potential — and with some generous use of Max Mode, we can see the generally impractical (but entertaining, naturally) far reaches of Blue mary’s combo game here.

Combonauts is hardly the only content creator jumping in to show off what Blue Mary is capable of; check out even more combo craziness in this video from from Persona Entertainement:

The King of Fighters XIV has a version 3.01 patch on the way to correct some minor bugs that came along with Blue Mary’s arrival.

KoFXIV_DLC_Batch_2

Sources: Combonauts; Persona Entertainment

VesperArcade goes through all currently-known info on Street Fighter V: Arcade Edition’s Falke

Thanks to the preview gameplay given to us by WinnerStaysOn, we’re starting to get a clearer image of how Street Fighter V: Arcade Edition‘s newest DLC character, Falke, might play. But if you don’t have the hours to look through gameplay footage from WSO, that’s fine: VesperArcade‘s gathered all the info we have on the Psycho-clone in this helpful video below:

Falke is shaping up to be a slower-moving, defensive zoner with big buttons and ambiguous air approaches. This long range, patient style is a gap many players feel is under represented in SFV — we’ll get to see how she fares on the battlefield on April 24th.

Source: VesperArcade

Pick up For Honor once again with this video tutorial aimed at fighting game players

The warriors of For Honor might pick up their mantles and swords once again. Ubisoft just recently a fairly big content patch with a robust Training Mode. The game saw a little bit of success in the fighting game community… but it didn’t really stick. If the news is making you reconsider dusting off your copy of the game, then take a look at this tutorial video designed with fighting game players in mind.

While certainly not a traditional fighting game (and the odds may not always be in your favor, either), having good fundamentals will certainly be helpful in convincing enemies to depart the world of the living. The meat of the combat in For Honor is in the three stances, one for each side, and top. A player will block incoming attacks from those specific sides as well as attack in that direction. Between light and heavy attacks, this opens a pretty diverse move list. As for defense, there’s blocking, parrying, and dodging, and each technique carries a different scale of risk and rewards. To break up a turtling player, approach them for a throw.

Check out the tutorial below, and make sure to take advantage of the new For Honor Training Mode to become a successful warrior.

Source: novriltataki

Romneto breaks down the synergy in Josh360’s mid-tier Marvel vs. Capcom 2 team of Jill, Ruby Heart, and Guile

When people think of Marvel vs. Capcom 2, one of the first things that comes to mind is how unbalanced the game is, and how competitive play is focused solely on the top tiers. Despite this however, there are some mid tier teams in the game that do show some good synergy as well, allowing top players to do well with them.

In this new video from MvC2 legend Brett “Romneto” Harbach, we get the see the synergy driving one such mid tier team: Josh360’s mid-tier team of Jill, Ruby Heart, and Guile.

Now Josh360 is more known for his deadly Iron Man-based team that can take out opponents with one touch. That said, he occasionally does play with mid tier characters, bringing out the aforementioned Jill, Ruby Heart, and Guile team. The video below covers not only combos, but a number of tricks and tactics as well that the team can pull off in certain situations. This includes some unique things — such as using Jill’s zombies for unblockable set-ups against rolling opponents, and more.

Source: Romneto

Learn how Falke “harmonizes” Psycho Power in her Street Fighter V: Arcade Edition Character Introduction video

Get an introduction to the “Guardian Hawk,” courtesy of Matt Edwards.

With Street Fighter V: Arcade Edition‘s third Season 3 DLC character –Neo Shadaloo’s Falke– set to swoop down onto the roster next Tuesday, Capcom UK Community and Esports Manager Matt “The Street Writer” Edwards has released the customary Character Introduction video for the upcoming fighter.

After briefly covering the newcomer’s lore, Edwards describes the intricacies of her Variable System, noting that, due to her specials lacking traditional motion inputs like her Neo Shadaloo counterpart Ed, she is “tailor-made for single-button hit confirms with her far-reaching normals and ease of access.”

After showcasing some fancy combos utilizing both of her V-Triggers, a Critical Art confirm and multiple Stuns on Ed, Edwards closes with the following statement on why players might be interested in picking up the “Guardian Hawk.”

“With her long pokes, projectile pressure and two-button anti-air, Falke has a strong repertoire of mid-range tools and can easily convert stray hits into fully-stocked combos.” Catch the full video below.

Falke will be available next Tuesday, April 24th, for either 100,000 Fight Money or $5.99. She can also be acquired as part of the Season 3 Character Pass — which also includes Sakura, Blanka, and the yet-to-be-released Cody, G, and Sagat — for $29.99.

Source: Street Fighter