Want to get into Injustice 2? Check out Sajam’s Recipes to learn how

Injustice 2 is finally out in the world, and there are a lot of people very excited to dive in. But if you don’t know the game, learning what’s good and what’s not can be very difficult, especially if you’re new to NetherRealm games as a whole.

Thankfully, Stephen “Sajam” Lyon is on the case. Somehow finding time during his travels to get his claws into Injustice 2, he has put together several short guides that not only teach the very basics of a character, but also how to approach the process of learning Injustice 2.

Starting with Firestorm, Sajam explains what to look for when picking up an Injustice character:

With Deadshot, he shows off how to get to grips with a character’s playstyle, and how to approach playing in a different style:

In getting to grips with Dr Fate, he explains something of Injustice’s neutral game, and approaching a character with attributes that don’t necessarily leap out at you.

Finally, he digs into Scarecrow, following the same process he explained through his other videos:

The importance of training mode is reiterated throughout the series, which is conducted entirely in Injustice’s flexible training room. So hit the lab, this time with some recipes in tow.

Source: Sajam

Check out the combos of FlysocietyGG|Fullstream for Wrastor in Rivals of Aether

FlysocietyGG’s Joshua “Fullstream” Thompson is one of Rivals of Aether’s most dominant players. As the winner of multiple majors–Genesis 4, CEO Dreamland just to name a few–this sponsored Texas pro has put on quite a show with his fast technical execution and reads.

Cut from the very tournaments he made his name at, the above combo video shows off the unrelenting pressure and tech chases that netted his wins. Consistently combing into the sweetspot with up+B and up+strong is a sight to behold, and a must for aspiring combo birds to learn.

Source: Jarek4Gaming

Shoryuken review: Is Injustice 2 the hero we deserve?

When you start up Injustice 2 for the first time, it offers up a tutorial. Serving as your introduction to both the world of Injustice and the mechanics of a NetherRealm fighting game, it walks you through exactly how to play the game. It is careful to fully explain each of the mechanics that separates Injustice from other titles. Some will be familiar to veterans of the first installment–like character traits and the clash system–where you wager meter to restore health or inflict damage. Others are new, including the ability to spend two bars and air tech, removing yourself from a juggle situation.

Throughout the tutorials, there is a sense of care and attention, even in a section that can sometimes feel like an afterthought, that serves as the best introduction to Injustice 2 that you can possibly have. This is quite clearly a game designed by a team full of passion and excitement, and it shows.

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And nowhere is that more clear than in the story mode. The first Injustice had a fantastic story mode, and Injustice 2 builds on those successes to create a story that is fun and just outright enjoyable. Continuing a few years after Injustice left off, there is a new threat to face. The earliest stages do a strong job of establishing the consequences of the story of Injustice: Gods Among Us, before forging on with a whole new tale of danger and intrigue.

New to Injustice 2 are sections where you can choose which member of a duo you will control, with small dialogue and cinematic changes based on the character you choose. This is also a branching storyline, where the decisions that you make ultimately change the outcome of the story, a nice touch that is executed well–though the ending I preferred is clearly not considered canon.

There’s plenty of story too–it took a good five or six hours of play to clear the full story and find all the endings and dialogue tweaks from different decisions. After finishing it for the first time, you are rewarded with the tale’s main villain, Brainiac, and a whole host of loot to go with the items earned in that first playthrough.

When you’re done with the story mode, there is still more single player content to be had, in the shape of the Multiverse. More prominent in the first Injustice than the second, it is nevertheless clear that the heroes of Injustice have the ability to hop into different versions of their own dimension. The Multiverse takes advantage of this concept to present an ever changing set of worlds, each with their own crises. These are resolved by taking on missions, which are only present for a limited duration, and defeating a gauntlet of foes with various modifiers. There’s always something new to do, and success is rewarded with both loot and experience.

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And it’s the loot that is one of the most fun aspects of Injustice 2. Despite my fears, loot boxes are readily available, and each contains a handful of items related to random fighters. These could range from new colors to unique gauntlets, and there are dozens of each to be found. They include stat boosts that are come into play in the Multiverse and multiplayer matches but don’t worry–there is a competitive mode, where all stat boosts are turned off, and Ranked makes use of that style of play. You won’t be getting cheesed out by a hyper strong Superman in a tournament match any time soon.

And Ranked play is well-implemented, so you may well be spending plenty of time there. The netcode of Injustice 2 is particularly eye-catching, in that it is only really noticeable when it goes very wrong. For the most part, online play is smooth and comfortable, and you’ll have little trouble landing your bread and butter combos. When it does go wrong, however, things are much more difficult, with huge stutters and long pauses in action. Thankfully, these are very much the exception rather than the rule. The only real issue with Ranked play is the lack of best of three sets. When it was omitted from Street Fighter V there were plenty of complaints, so don’t be surprised if you hear some grumbling about the lack from the NRS community.

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The same care and attention that so defines the rest of Injustice 2 extends to the fighters themselves, with a good mix of new and returning characters. The returning cast are, for the most part, a familiar lot–both in makeup and design. The usual suspects make their return, and so do many of their most fundamental strings. A Superman or Batman main from Injustice: Gods Among Us could likely pick up the game and start his old gameplan without missing a beat.

Others have been given new character traits, like Harley Quinn, who now summons hyenas who charge across the screen, or new special moves, like Green Lantern, who can now set up midscreen traps and reverse momentum with glowing green walls.

It’s the new characters who really shine, however. It’s quite clear that a huge amount of time and thought has gone into making unusual characters work; the likes of Poison Ivy and Captain Cold are difficult to bring to life as brawlers, but NRS have done a fantastic job of ensuring they feel authentic while remaining fun to play. Some, like Robin, have huge shoes to fill in replacing other popular characters, but do so admirably. And characters who could have easily become semi-clones of other fighters–like Supergirl and Cheetah–have been clearly differentiated and play in their own unique way.

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And though, at times, fights can turn a bit dry–*cough* DEADSHOT *cough*–Injustice 2 is for the most part very enjoyable to play. NRS have clearly learned from their mistakes in Injustice: Gods Among Us, which had a very zoning-orientated meta. Now, characters who might have suffered against that style of play have been giving options to force their way in. Zoning is still unmistakably strong, but no longer as entirely oppressive as it once was–no matter how broken Echo Fox|SonicFox makes Deadshot look.

At the end of the day, it’s tough to play Injustice 2 without catching some of the enthusiasm that has so clearly been a part of its development. There is such a great depth of thoughtfulness and care that has been put into the creation of hundreds of clash quotes, intros, and thousands of lines of dialogue for the story mode–and it shows.

Plus, despite the huge amount of content, there’s more that I didn’t get the chance to explore. Guilds, and Guild-specific Multiverses, add a social aspect where you work together with your friends to gain extra loot and experience, and King of the Hill matches make a return once again to add some variety to the online experience.

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And though there are some small issues–most noticeably the occasionally flaccid sound design–Injustice 2 is setting a high bar for the likes of Tekken 7 and Marvel vs. Capcom: Infinite to follow. Replete with content and fun combat, combined with a fantastic story, you’re never going to feel short of stuff to do. And thankfully, despite the risk that it could have turned out horribly, the loot boxes even feel like a fun addition to the game.

Oh, and it looks wonderful. There were worries during the initial reveals, but the final product is one of the most attractive fighters that I’ve played. It’s not perfect, but it is certainly an incredibly enjoyable game that I will be playing for the foreseeable future. If you’re a fan of NRS titles but you’re on the fence, don’t be. And if you are thinking about trying it out, I can honestly say that it is a lot of fun.

Score: 8/10

Body Count Fighting streaming their first Street Fighter V & Injustice 2 matches tonight

Some serious competitors will clash tonight in a live stream from Body Count Fighting!

This evening–Monday, May 22 at 6:00 PM PDT–Body Count Fighting will host their BCF1 stream event: a batch of exhibition matches featuring both Street Fighter V and Injustice 2. There will be two titles matches, where players fight for a championship belt in their respective game; there will also be three feature matches to fight for future shots at a title match. And who’s on the fight card tonight?

Title Matches
Street Fighter V: Alex Valle vs. Commander Jesse
Injustice 2: Slayer vs. Michaelangelo

Feature Matches
Injustice 2: Awesomo vs. Guamo
Street Fighter V: LowTierGod vs. ???
Injustice 2: Kitana Prime vs. Han Rashid

The event will take place at Machima Studios in Burbank, California; in addition to the fights, it includes a musical performance from VI Seconds and Passionate MC of Team Backpack.

Here’s their event trailer to fire you up:

You can watch the fights live on BCF’s Twitch channel below, or on YouTube!

Watch live video from bcfighting on www.twitch.tv

Source: Body Count Fighting

A hitbox viewer for The King of Fighters XIV is already in development

One of the great things about fighting games getting PC ports is all the tools that players can develop around them. Hitbox viewers are one such tool, especially since we still don’t get these with every game.

With The King of Fighters XIV coming to PC, many were expecting such a mod to eventually be developed. However, what many people weren’t expecting was how soon we would get one! Yes, with the game is still only in beta, we already have a player-made hitbox viewer in the works. French player Loïc Petit, aka WydD has, on the request of Eric “Dantarion” Sheppard, started working on one.

As you’ll notice, the tool is pretty rudimentary in its current state–it doesn’t even overlay itself over the game properly. However, the folks behind the Frame Trapped hitbox viewer for Street Fighter V have already offered to help complete the viewer.

With the latter’s help, hopefully a fully-featured hitbox viewer can be released in time for The King of Fighters XIV‘s Steam Edition this coming June.

Source: Loïc Petit (Twitter)

Catch the first in-game glimpse of Red Hood via the Injustice 2 Facebook page

Earlier this month, it was revealed that Red Hood, Starfire and Sub-Zero would be the first three Injustice 2 DLC characters, as part of “Fighter Pack 1.” Over the weekend, the Injustice Facebook page posted a screenshot that gave us our first in-game look at one of them. Reborn from the Lazarus Pit after being killed by The Joker, Jason Todd returned as a vengeful assassin, who had no problem with dispensing justice in a much more lethal manner than his mentor Batman. In the screenshot, Todd seems to have launched his enemy with an attack similar to Erron Black’s slide from Mortal Kombat XL, as he shoots them with his pistols from his back, possibly indicating that he is a bit of a hybrid character, in contrast to Deadshot’s pure zoning strategy.

You can see the screenshot for yourself below:

injustice 2 red hood FB teaser

Are you excited for Red Hood in Injustice 2? Do you have any ideas on how he may play? Let us know in the comments, and stay tuned right here to Shoryuken, as we’ll provide more information on the DLC characters as it appears.

Source: Injustice (Facebook)

Tekken 7’s new story trailer: Get ready for a final showdown filled with blood and anger

Tekken 7 isn’t just a new installment in Bandai Namco’s long running franchise–the game is supposed to be the finale of the Mishima family storyline that has dominated the series’ plot for over two decades. Thus the game’s story, and how it closes out this chapter, is something many fans are looking forward to.

This is the focus of a new trailer for Tekken 7; the trailer below shows the connections that everyone has to the Mishima family, while also building towards what may be the epic conclusion of this story arc.

Source: Bandai Namco Entertainment America

‘Doctor’ teaches you how to use and apply King’s Giant Swing in Tekken 7: Fated Retribution

Giant Swing, one of King’s many command grabs in Tekken 7, is the bedrock of the Feline Luchador’s mixup game. Japanese King player Doctor is back with another English-subtitled guide to help you get the most out of this frightening toss.

First, Doctor walks through some useful techniques to practice, such as buffering and preforming Giant Swing from crouching attacks. Once you’re comfortable with these two methods, you can start applying Giant Swing in place of virtually any situation where you’re likely to attack–including strange situations like during an empty jump, or after canceling his built-in sidestep throw.

Source: jusful

C9|Ally wins the day at 2GGC: Greninja Saga

Chalking up his first major win for 2017, C9|Ally has taken the gold at 2GGC: Greninja Saga. Triumphing from Winners’ side, the Canadian Mario was able to assure his place at the 2GG Championship Finals at the end of 2017–and win with enough time to catch his flight back home.

The bracket gods seemed to favor Ally for this event, as he was able to avoid his bracket demons and make it all the way to Winners’ side of Grand Finals by only dropping two games. Taking out Japanese Brawl legend Edge, 2GG|komorikiri and second in line to the US Rosalina crown falln on his way to Winners’ Finals, Ally’s final two matches were against MSF|Larry Lurr. With the tournament running over and the clock ticking down to Ally’s flight, he would have to defeat Larry in two sets if he were to get home in time. Luckily, Ally made quick work of Larry, beating him 3-0 in Winners’ Finals and then 3-1 in Grand Finals. Clearly his Mario didn’t want to work any unpaid overtime.

Larry’s luck just seems to be against him at Saga events, as he is able to make it to Grands in spectacular fashion before falling at the final obstacle. The main upside to this Saga was that he managed to stay in Winners’ for the majority of the tournament, defeating his demon LG|Abadango in the first round of bracket and racking up victories over IMT|ANTi and Mr. R. Larry’s still got time to secure that Saga victory and I hope we’ll see his lightning fast Fox at the 2GG Championship Finals.

Someone must have been handing out 1-ups at Esports Arena, as Greninja Saga saw the glorious return of another notable Mario main. Struggling to hit his stride during early 2017, ANTi looked back in his prime during bracket. After dropping down to Losers following a loss to Larry Lurr, ANTi managed to eliminate both TSM|ZeRo and Mr. R during his trip through the lower bracket. He would eventually bow out after losing a tight five game set to komorikiri in Losers’ Semis, but the fire looks to be back for this Brawl veteran. No longer washed, this man is looking crisp and dry going into the Summer of Smash.

Falln’s Greninja Saga performance definitely forced people to sit up and remember this SoCal Rosalina player. His opening match in bracket would see him defeating TSM|ZeRo 3-2, to the shock of everyone. Taking game 1 and 2 against his Diddy, falln forced ZeRo to pull Cloud out of his pocket to get past his Rosalina. The switch seemed to be working, with ZeRo regaining his composure and taking falln all the way to game 5. Despite the pressure and the bad matchup, falln was able to hold his nerve and win the final game with a 2-stock. This victory allows falln to join RNG|Dabuz and Kirihara in the exclusive club of Rosalina players who have taken down the world number one. Falln would manage one more win, defeating Canadian Ryu and world’s nicest man UBCEA|Locus 3-1 before future champion Ally sent him into Losers’. From there, it would be the turn of fellow Mario ANTi to deliver the final blow, sending him out at fifth place.

As for the contingent of ninja frogs who had been flown out to Greninja Saga, Losers’ bracket would see several of them fighting against each other to stay alive. One of the first matches of Losers’ would see the two European Greninjas–orKs|Elexiao and iStudying–battling for their tournament life, just to have the winner face off against Japanese Greninja some. Some’s victory over Elexiao lead him to face fellow Japanese Greninja Lea for 17th place, bringing the streak of frog on frog violence to an end. Lea would be the highest placing Greninja, taking 13th place after losing 3-0 to ZeRo.

Following this event, ZeRo has surged back up to the top of the 2GGC leaderboard, with Dabuz in second and komorikiri in third. Nairo Saga is the next scheduled event on the tour, with it also acting as the Summer season finale, so expect some fierce competition as players try to snap up those remaining auto-qualifier spots.

RESULTS:

1. C9|Ally (Mario/Canada)
2. MSF|Larry Lurr (Fox/USA)
3. 2GG|komorikiri (Cloud, Sonic, Lucina/Japan)
4. IMT|ANTi (Mario, Zero Suit Samus/USA)
5. falln (Rosalina and Luma/USA)
5. P1|Tweek (Cloud, DK/USA)
7. Mr. R (Sheik/Netherlands)
7. UBCEA|Locus (Ryu/Canada)

Sources: smash.gg; 2GGaming; Tetra_76

Combo Breaker 2017 will feature a special Guilty Gear Xrd REV 2 Team Exhibition

The action is slowly heating up for one of the biggest majors of this year; Combo Breaker 2017 in St. Charles, IL, is set to be the biggest Guilty Gear Xrd REV 2 tournament outside of Evo 2017, just as the new version premieres.

The organizers announced that a special Team Exhibition will take place on Friday evening, May 26th. Top players from all over the country are participating in a character-locked 10 vs. 10, single-match, single-elimination format. Here are the participants and their characters:

Team Bears:
BjornSonOfBear (Chipp)
Fable|KidViper (Baiken)
daymendou (Slayer)
Fable|KizzieKay (Sin)
LordKnight (Millia)
TheArm (Ramlethal)
KBNova (Bedman)
Bloodwolf (May)
BeautifulDude (Answer)
Mr. K (Leo)

Team ElvenShadow
ElvenShadow (Faust)
PG|MarlinPie (Zato)
doren2k (Jam)
FaultyDefense (Answer)
Sym (Millia)
Foo (Kum Haehyun)
BlackSnake (Venom)
BxA|dot_Nova (Jack-O’)
Kusanagi (Ramlethal)
Woocash (Baiken)

Make sure to tune in on Friday, May 26th, at 9 PM CST/10 PM EST/7 PM PDT on the Team Spooky stream for this special exhibition featuring top players from North America. Also, pray for my Baiken.

“Rick “The Hadou” Thiher, the mastermind behind Combo Breaker asked Shinsin and myself to put together a special exhibition in honor of showcasing Guilty Gear Xrd REV 2 at the first major tournament upon console release with a main stage showcase on Friday night,” said Mike “ElvenShadow” Boczar. “Shinsin decided that the two team captains would be myself and BjornSonOfBear. We took turns choosing players among the registered North American players at Combo Breaker. The result is a 10v10 showcasing some of the best talent the North American GG community has to offer!

Both teams are stacked with talent and character diversity, so this should prove to be one hell of show. Whether you are a long time GG player or just interested in seeing what this great game has to offer, you won’t want to miss out on this action!”

Don’t forget to watch the other streams for Combo Breaker, as it will surely be a memorable event.

Source: Combo Breaker