Street Fighter V Nominated for Red Bull’s Game of the Year Award

Red Bull has done a lot for the FGC lately; between the Red Bull Kumite, the signing of various players, and the sponsorship of events in North America, Red Bull is easily becoming synonymous with Street Fighter V.

Thus, it should come as no surprise that Street Fighter V is on Red Bull’s short list for Game of the Year. This award, determined by their readers, includes fellow esports titan Overwatch, as well as various casual and single player games.

Interested in helping Street Fighter V rise up to the top of the list? Go cast your vote!

Source: Red Bull

Ryu’s Roundhouse Puts the Brakes on Wakeups with These Oki Options

Now that we’ve had some time to settle into Street Fighter V, we’re starting to see how characters can maximize their options on their opponent’s wakeup. There are things to be wary of–cough wakeup jab cough–but more often than not, getting a knock down means that you get the chance to pile the pressure on.

Ryu’s standing heavy kick isn’t the first move that comes to mind on wakeup, but there’s much more benefit to using it than first impressions indicate. Check out the video below for the breakdown of just how useful it can be, and start optimizing your use of every move at your disposal.

Source: Darian Harman

Wavedash Games Reveals Xana, the Belle of the Brawl, as the Next Character for Their Platform Fighter

Wavedash Games have been quite tight lipped as of late, keeping information about their platform fighter to a minimum over the past month or two. Luckily, they have finally broken their silence by revealing Xana, their grappler character.

Xana had been teased in previous developer videos but we finally have some artwork of her, showing her off to be a famous celebrity on her homeworld, famous for her lovable personality and fighting prowess. Her long reach allows her to grab opponents and set up “crushing combos,” according to this teaser, with her special moves giving her the ability to armor through projectiles and get out of danger when faced with quick opponents.

As with the other fighters revealed by Wavedash, the design is fairly generic, without nothing about Xana’s costume showing off her vivacious personality or fighting skill. For a socialite/fighter, you’d expect her to be wearing some kind of outlandish wrestling belt or bright colors to show off to her adoring fans but this could just be a very early stage of her design. Without seeing her in action, these trailers do not act as the best way to display just how fun and memorable these fighters are–which is kind of what’s needed when you’re going up against the likes of Super Smash Bros., with its cast of Nintendo mainstays.

Wavedash Games do say that actual gameplay footage is planned to be released in 2017, so let’s hope for a trailer at Genesis 4, where they will no doubt be showing off an early build of the game to certain lucky people.

Source: Wavedash Games

Toki wo Tomare! Urien Stops Time for Ken in Street Fighter V with This Glitch

Bugs are an inescapable part of any game, but with fighting games they are something else. The right–or wrong–kind of bug can tip the scale of power to one player, to the extent that one player will almost always win. That’s not all bugs are, though: sometimes, bugs can be an integral part of gameplay over time, which define the lifecycle and playstyle of a game. This bug we’re talking about is definitely the former.

As TOOLASSISTED shows us, Urien is capable of completely freezing time Ken with Aegis Reflectors. This effect keeps Ken in a frozen state, capable of being pushed and hit without falling out of the frozen frame. This lets hit effects stack, leading to a wonky looking screen filled with special effects.

Jumping over him and hitting him from the other side results in his turn animation starting but not finishing, and the only way to make him fall out of it appears to be with Urien’s Critical Art or EX Metallic Sphere. It appears that because these moves force an action on the defender after their hitstun ends, this allows Ken to fall out of the glitch.

Source: TOOLASSISTED

“The Results Speak for a Lack of Difference in Player Strength;” MOV Talks Capcom Cup with Yahoo! Esports

One of the players who had a very strong Capcom Cup was Joe “MOV” Egami. The legend whose winning ways stretch from Street Fighter III: Third Strike onward has always had a strong Chun-Li, and his fifth place finish at Capcom Cup proved as much.

Michael Martin of Yahoo! Esports caught up with MOV, who had a lot to say about his time at Capcom Cup. In this great interview, MOV talks about his desire to compete in Capcom Cup 2016, his view of player skill across the world, and his desire to travel this season. He also talks about his home, where multiple players live and congregate for local matches.

Source: Yahoo! Esports

Stream.me Branches out into Killer Instinct with the Kross Up Series

Following the run-away success of their Kombat Cup online series for Mortal Kombat X, Stream.me is expanding into Killer Instinct with their new Kross Up series. Similar to the weekly structure of Kombat Cup, Kross Up will take place from January 14th to April 2nd, with regular best of five, single elimination tournaments for KI players on both Windows 10 and Xbox One.

Every event will be hosted on a Saturday, with top 8 placers all receiving ranking points while the top 4 receive ranking points and a cash prize for their efforts. Season One of Kross Up will end with a special double elimination bracket, where the top eight players with the highest ranking points will battle it out for the title of Kross Up Champion.

At this time, you must be aged 17 or older and live in either the USA or Canada to enter any Kross Up events, with sign ups going live on smash.gg in the not too distant future. Further rules and regulations, alongside the actual events themselves, are all available on the official Kross Up Stream.me page, if you require more information.

Source: Stream.me

IFC|Yipes Talks Ultimate Marvel vs. Capcom 3 for PlayStation 4’s Tournament Viability, Marvel vs. Capcom: Infinite in the Latest Edition of Marvel Live!

If there’s anyone within the Marvel vs. Capcom community that can be considered as a sort of figurehead or leader, then it has to be none other than Michael “IFC|Yipes” Mendoza.  An active participant in the scene since before the Marvel vs. Capcom 2 era, Yipes has contributed a lot to helping keep Ultimate Marvel vs. Capcom 3 alive.

In the latest edition of Marvel Live!, Kinderparty talks to Yipes, who’s accompanied by his significant other and fellow Marvel commentator, Brokentier’s Samantha “Persia” Hancock, to discuss a plethora of topics regarding both the PlayStation 4 port of Ultimate Marvel vs. Capcom 3, as well as the upcoming Marvel vs. Capcom: Infinite.

Regarding the PS4 port of UMvC3, the issue on everyone’s mind is how good a port the game is, as well as whether or not it can be the new tournament standard. On this, Yipes says that based on his experience, the port is pretty good. As for moving to PS4 however, he states that tournaments should do this in early next year. This is so that any events currently taking place this month that have already announced that they’re on Xbox 360 don’t have to suddenly switch platforms, potentially affecting competitors. In addition to this, this will also give the community time to see if there are any issues that would keep the port from being used competitively.

Regarding Marvel vs. Capcom: Infinite, Yipes responds to some community concerns, such as the 2v2 format and the lack of traditional assists. With this, Yipes reminds people of how these were part of the classic Marvel vs. games; additionally, he reminds people about how the community has gone through the same transition in previous games. At the same time, Persia also states that we really don’t know as much about the game yet, and that we need to see more before we pass judgement.

Of course, that’s just a bit of what they talk about. Hit the video up below to see the whole show.

Source: Marvel Live!

Tokido Brings Akuma out against Daigo’s Urien in the PlayStation Experience Build of Street Fighter V

If there’s any one player that fans are hoping to see bring Street Fighter V’s season 2 returning character Akuma out, it’s none other than Hajime “Tokido” Taniguchi. Tokido became heavily associated with Akuma during Street Fighter IV, and people are eager to see him return to the character in Street Fighter V.

Well, for those hoping to see some footage of him playing Akuma from the PlayStation Experience, you’re in for a treat. Not only is Tokido playing Akuma in this PSX footage from BornFree, but he’s doing so against none other than the Beast himself, HyperX|Daigo Umehara, who’s taking Urien out for a spin.

Check the footage out below, also be sure to check out BornFree’s channel for more Akuma footage, including that of Adeel “FourWude” Soomro, who brought the character out at a 16-player tournament at PSX.

Source: BornFree

Shoryuken Review: Nitroplus Blasterz: Heroines Infinite Duel for Steam

Nitroplus Blasterz: Heroines Infinite Duel is not necessarily a new game. Having been released in February 2016 on consoles in the West, it is likely that some players in the anime scene have played it quite extensibly.

However, Examu, in collaboration with their publisher Marvelous USA, have opted to bring the title over to a platform that a lot of the lesser-known anime titles are enjoying reasonable success on–Steam. Is this worth the buy?

Hardware

Before we go any further, what kind of hardware are you going to need to run this game? The short answer is: poverty level.

The long answer is a little easier to understand. I have a Lenovo Z50, boasting an i7 2.6 GHz processor, 8 gigabytes of RAM, and a nVidia Geforce 840m graphics card inside on Windows 10. This setup ran Nitroplus without breaking a sweat, and is well above what the recommended specs are. The minimum requirements ask for a Core 2 Duo processor, a Geforce 7900 GT or higher, and 4 GB of RAM. So most people with a modern computer will be able to run this, and anything around what I am using or higher could definitely stream this game without any hiccups.

Further, I have tested this game using PlayStation4 and PS3 sticks, both of which work in this game. Whatever issues you’ve dealt with in Street Fighter V with your gaming hardware is not an issue here.

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Gameplay

Having only dipped my feet in the anime game craze with brief appearances in BlazBlue and Melty Blood, I have yet to really touch any of Examu’s offerings before this. Knowing that Arcana Heart is well known for having very deep and versatile gameplay, with vast possibilities in your character choices, I anticipated that Nitroplus would offer similar.

I was not let down. This offers as much extensibility as the former, and possibly then some. With 14 main characters to pick from, and 18 assist characters to select two from, you have multiple ways to play whatever characters you want. I was very quickly able to find strong combos with my chosen character–Heart–and quickly was able to hunt for at least one assist that could allow me to extend combos in various ways.

However, in match, this can become an issue if you don’t pay attention to the system mechanics. Each assist takes time to charge up before being accessible in combat. This doesn’t allow for the frenetic pace of other assist games such as Vanguard Princess, Marvel Vs. series, or Skullgirls, and requires you to at least know your solo bread and butter combos before even thinking about utilizing assists.

But further, some of the assists are lackluster, confusing and seemingly useless. I found multiple assists on the board that when called, seemingly did nothing but show up on the screen. While my initial thought was that they are just similar to Dan’s taunting, I know that cannot be possible.

This brings me to one of my biggest gripes about the game–lack of documentation. Whereas a lot of titles lately are including tutorial modes and trial modes, Nitroplus lacks this. Further, there exists no guide, no manual, or anything of that nature to explain the various assists and nuances of the game–thus leaving players to fend for themselves.

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Graphics

Not having played any of Examu’s titles before, I have been able to catch matches here and there of Arcana Heart and Aquapazza. Both titles are visually stunning.

This one is as well, but it leans more on the lackluster side. While the foreground and character designs remain stunning, the backgrounds and stages do not grab your attention like other titles are able to. Staying mostly static, there is hardly any animation behind the action to really wow you. While this isn’t a make or break for the game–and definitely allows for less resources to be used on your PC–it also doesn’t really give you the excitement that you’d expect either. It almost feels at times as if no matter what stage you’re playing on, you have chosen some sort of training room stage.

Online Play

Online play seems to be limited in this game to Japanese players, as they currently are the only ones really digging into the game. With the one player nearby I was able to find, I experienced a three bar connection (out of four). Where the game will inherently add a few frames of lag like any other title, the online netcode will add even more. I was constantly experiencing at least a half second of input lag to the game on a near-local connection.

While throws were techable upon reaction, blocking mixups were difficult, and parrying attacks were nigh impossible. Waiting for hit confirms into magic series combos into launchers were also impossible due to the low hit stun on lights, leading me to go in with slow startup moves, or just mash out the series anyway and hope that I confirm.

Having heard glowing reports of Examu’s netcode in Arcana Heart 3 LOVE MAX and Aquapazza, I was expecting that they would have similar in this game. Unfortunately, that’s not the case, and it seems that they have went SNK Playmore’s direction in cheaping out on their lesser titles.

One thing to note was that on the Player Match screen, it had a slot for hardware, and showed “PC” listed for both players. This may allude to cross-platform play with PlayStation 4, despite the store page for this game not directly mentioning it. However, if the netcode is not patched, or 4-bar connections do not become a norm, this may be inconsequential.

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Single Player

Nitroplus has all the trimmings that one would expect from your typical anime fighter. It has two story modes, one of which being just regular arcade mode, and one being a fully-fledged story mode a la BlazBlue. While arcade mode won’t take you long to finish, the actual story mode can take upwards of 4 hours to complete. However, given that this is an amalgamation of various visual novel, manga, and anime series, the story at times is a hodgepodge of nonsense that may leave even well-read anime fans scratching their heads–even if they are well-versed in the Nitroplus Universe.

Also featured is the usual score attack mode, as well as a strong training mode that will allow you all the various options you need to become accustomed to your character’s varied setups.

Final Score: B-

Overall, the gameplay is great, the cast allows for a lot of replay value and depth in the engine, and the game is genuinely fun to lab up in. The various single player modes will be great if that’s something that pulls you in.

However, this is a game that will also push people away with the learning curve that you are under without a tutorial system and no guidance whatsoever other than your own fighting game acumen. Moreover, trying to actually learn the game without having anyone else nearby that’s interested is a fool’s errand, as the netcode–unless patched later–leaves you feeling like you’re playing underwater.

If you’re interested in anime fighters, and want a new one to toy around with at local fight nights and meetups, it’s definitely worth the buy. If you’re looking to take this seriously and learn from players you can find online, you might have to move to Japan just to have the network scenario conducive to it.

Frosty Faustings IX Now Part of Killer Instinct World Cup

If you were looking for a tournament to ring in 2017 with, Frosty Faustings IX could possibly be the tournament you want to go to, especially if you are a Killer Instinct player.

The guys in Chicago just announced that Frosty Faustings has been added to the roster of the Killer Instinct World Cup as a qualifier spot. This means that the winner of Killer Instinct at Frosty will automatically qualify for Killer Instinct World Cup in San Antonio, Texas from March 10th-12th 2017. This is also one of the last qualifiers, aside from the last chance qualifiers held at Killer Instinct Con itself, so book those tickets to Chicago if you want to gain an automatic spot at the world finals.

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Frosty Faustings will be held from January 27-28 in Elmhurst, Illinois.

Source: Frosty Faustings