Grab a Workout with Tom’s Friends at the CFN Portal in These Latest Profiles

After stopping off at the Vs. Series for a bit, the CFN Portal site redirects itself to a more casual destination: spotlighting the Shadaloo Activity Report’s coverage of Tom’s friends. Alex fans know that Tom has raised and trained the “Awakened Talent” since he was orphaned as a child, due to both of his parents passing away in an accident; now we have a look at a few of the people who frequent Tom’s gym, and serve as his sparring partners. Tom seems to have put together quite the fight camp in New York.

Private Nakagawa: This time, we have Tom’s friends, who regularly come to his gym. The gym hosts all types of martial arts styles. They are also the guys who spar with Alex.

chuck

Basic Info:

Name: Chuck
Height: 184cm
Weight: 114kg
Blood type: A
Birthday: June 18th
Home Country: USA
Likes: Everyday Life, His Wife
Dislikes: Noisy Music
Techniques: Axe Kick

jeroen

Basic Info:

Name: Jeroen [Likely named after Dutch action movie star Jeroen Krabbé, also known in Japan. They call him ジェローン Jerōn, anglicizing his name pronunciation like they always do with the actor; however, the correct form should be イェルーン Yerūn, as the Dutch pronunciation is indeed similar to English Yeroon.]
Height: 190cm
Weight: 102kg
Blood type: A
Birthday: May 17th
Home Country: Holland
Likes: Cheesecake, Warm Places
Dislikes: Cold Places
Techniques: Renzoku Hizageri (“Repeated Knee Strikes”)

semih

Basic Info:

Name: Semih [He’s likely named after Turkish soccer player, Semih Şentürk]
Height: 180cm
Weight: 83kg
Blood type: 0
Birthday: September 27th
Home Country: Turkey
Likes: Soccer, His Family
Dislikes: Damp Weather
Techniques: Spinning Choke

fudo

Basic Info:

Name: Fudō [“The Immovable”, coming from the literal meaning of Acala’s name, a powerful buddhist deity. He’s so popular he has named many characters, last but not least Fudō the Mountain in Fist of the North Star.]
Height: 191cm
Weight: 111kg
Blood type: A
Birthday: April 3rd
Home Country: Japan
Likes: Preparing Soba, Haiku Poetry
Dislikes: Junk Food
Techniques: Mitake Geki [“Attack of the Large Mountain”] (A Forward Straight Punch)

Private Nakagawa: They come from various countries and styles, but are all fighters who assembled together after having caught the rumors about Tom. It seems they’re all good friends with Alex.

Keep checking back for more from the CFN Portal site here at Shoryuken! In the meantime, you can take a look at our previous coverage of the Season One DLC Characters here and here, as well as have a look at Shadow and Shadow Lady from the Marvel vs. Capcom Series here.

Source: CFN Portal; thanks to Miðgarðsorm for footnotes about the origins of the character’s names.

Jive and Juke Fireballs with This King of Fighters XIV Rhythmic Dodging Exhibition

Dealing with zoning is one of the most important steps in becoming strong in any fighting game, and King of Fighters XIV is no exception. In fact, strong zoners are a constant threat in the first spot of most teams, so being able to bypass their pressure is vital.

Combonauts have explored just that, looking into options for avoiding projectiles without having to commit to a jump. They’ve found a fair few and have put together a brilliant video that showcases all of them.

Combonauts have definitely been doing their homework; they’ve found a couple of bugs that allow characters like Kukri and Billy to do some neat tricks that other characters can’t:

Source: Combonauts

LI Joe Talks about Red Bull Proving Grounds and Regional Playstyles in This Interview

It seems like the western FGC is enamored with Joe “LI Joe” Ciaramelli these days. Every week, we are getting new interviews and footage with him, and we can’t complain. The ever-affable LI Joe is always well-spoken and has something poignant to say.

This week, Red Bull eSports posted an interview with him at BigE Monthly Battles in Philadelphia. In the interview, LI Joe talks about his motivation for attending the Red Bull Proving Grounds events, and his aspirations for making it into Capcom Cup. He also discusses why he feels that the East Coast is lagging behind other regions in Street Fighter V, and what he believes they can do to step it up.

Source: Red Bull eSports

Keep Your Finger on the Pulse when Playing Rivals of Aether’s Orcane

Beefy Aether Doods have plenty of pedigree behind them–after all, their sister channel is one of the most respected Smash resources around. They’ve teamed up with notable Orcane player DolphinBrick–who taught us How to Train Our Whaledog a few months ago–to focus on making the most of one of Orcane’s most arcane techniques: Pulse Dashing.

In the video below, DolphinBrick explains just how useful and flexible Orcane’s side special can be–illuminating some very unusual property the move has in the process.

Source: Beefy Aether Doods, image c/o Rivals of Aether

Learn Just How to Approach Pokkén Tournament’s Pikachu Libre with Slippingbug

When it comes to Pikachu Libre, Slippingbug is at the very front of the pack. At Absolute Battle 7 he became the first Pikachu Libre player to win a major Pokkén Tournament event and, as one of the strongest players in his region, he’s a consistent threat at whatever event he’s attending.

He also has a great mind for the game, as his his widely accepted tier list and our interview with him after his AB7 victory show.

Now he’s showing everyone else just how to get the most out of Pokkén’s electrifying wrestler with detailed overviews of how to approach every aspect of her game. Check out the first couple of installments below, and keep an eye on his channel for more in the series.

Source: Slippingbug

Round 1 to Offer Tekken 7 in All Locations in December

With us edging closer to Tekken 7: Fated Retribution’s console release date in early 2017, America has had a hard time in becoming competitive in the game. The reason why is obvious: Asia has Tekken 7 in arcades, and the West simply doesn’t. Well, this is technically untrue, as Round 1 had one available in their location in Illinois. However, it’s not like everyone can make a pilgrimage to the midwest to play Tekken.

Soon, it will become easier to get access to the game, as Round 1 will be offering Tekken 7 in all of their locations in December. For those who don’t know: Round 1 is a bowling alley and arcade chain with locations in California, Colorado, Georgia, Illinois, Massachusetts, Pennsylvania, Texas, and Washington.

Whether this will be vanilla Tekken 7 or Fated Retribution is yet to be announced. With it so close to the console release date, we can only hope that it will be the latter instead of the former.

Source: TekkenGamer

Beginning Mission: XusesGB Showcases the Evolution of Street Fighter’s Cammy

XusesGB is back and is focusing his sights on everyone’s favorite British ex-Doll, Cammy. In this video, Xuses shows his extensive knowledge of Cammy, showcasing all of the games that she has been in, including some fairly obscure titles.

The video contains footage of Cammy in fighters such as Super Street Fighter II, Street Fighter Alpha 2 Gold, Street Fighter Alpha 3, X-Men vs. Street Fighter, Marvel vs. Capcom 2, SNK vs. Capcom, Capcom vs. SNK 2, Street Fighter X Tekken, Ultra Street Fighter IV, and Street Fighter V. What’s more is that he covers non-fighting games that you might not have known her to be in, including a run-and-gun title aptly named Cannon Spike, and shows footage of her as a boss character in Final Fight Streetwise.

Source: XusesGB

So You Want to Run a Major? A Behind-the-Scenes Look at the Manila Cup and What It Takes to Run a Big Tournament, Part 1

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

It’s the middle of a tournament, everyone around is getting hyped from the matches, however one person can’t really get into it–because they’re too busy checking the pool schedule. It’s a familiar enough sight in any major fighting game tournament, and many veteran competitors have probably been in the same boat. In this case however, it’s a bit different: the person is me, and I’m not checking for my own pools, but rather the pools for every single tournament, trying to make sure that everything runs on time.

I’m not just any competitor, I’m one of the tournament organizers for this event: the Manila Cup, the Philippine’s largest fighting game tournament, a Capcom Pro Tour ranking event, and something I’ve been involved with ever since its inception over two years ago.

The first Manila Cup in 2015 was something of a moderate success. Given a chance to run a Capcom Pro Tour ranking event–thanks to the efforts of Beast of the East and Koh Yungtek, more commonly known as Cameraman–we (that is, me and the Imperium Pro Team, the esports team I’m associated with who also runs multiple fighting game events) decided to do a full-on major with multiple games over two and a half days, making it one of the few ranking tournaments in Southeast Asia aside from SEA Major to do so. The tournament itself attracted a sizable crowd with a number of foreign players coming to compete (most notably Tonpy, who solidified his points slot at Capcom Cup 2015 at the event).

For the second Manila Cup, we started planning almost immediately after the first one closed its door. The biggest issue we were looking at was the venue. For the first Manila Cup, venue wasn’t an issue since the Imperium Pro Team also had its own gaming bar back then that we used for it. However, during the event itself, we found that the bar was too small for the crowd that we had attracted. In addition to this, the lease on the bar was expiring and IPT, headed by Raphael “IPT.Prime” Gancayco, had decided to not renew, since the complex it was on had decided that they would increase the price of the lease if we did so.

Now, a venue is one of the most important things to secure to run an event; any failure to do so is pretty much the biggest showstopper any organizer can face. Luckily for us, our friends at XSplit stepped in with an offer to sponsor a couple of venues. The choices we had came down to between a sports bar, or the club house of an exclusive residential subdivision. We decided to go with the latter due to a combination of lower cost, as well as the fact that it simply was a larger venue. Actually, a third option also appeared when another sponsor came one board, but we’ll save that for later.

After securing a venue, the next problem was picking the games to play. Being a Capcom Pro Tour ranking event, Street Fighter V was a no brainer. Ultimate Marvel vs. Capcom 3 and Mortal Kombat XL are both traditionally “American” games with strong followings in the country, so we retained those. Finally, we hosted Arc System Work’s latest BlazBlue and Guilty Gear installments, owing to the fact that we also had a sizable pool of strong “animé” players (such as ArcRevo 2015 qualifier IPT.Blickwinkel), many of whom had made their mark at SEA Major in previous years.

The big question was whether or not we would include Super Smash Bros. for Wii U. While we had included the game in Manila Cup 2015, the fact that Sony was now going to be a very big sponsor for this year’s event put a damper on that. During the course of planning however, we were working on a way to get around this. One of the local TV networks had planned to put on a monthly fighting game series that had included Smash in it. Had this pushed through, we would have held the final four for Smash at Manila Cup, on a secondary stream. Sadly this planned series never materialized and Smash at Manila Cup never came through.

For those familiar with the Philippine fighting game scene, the other big omission is Tekken. We had considered adding Tekken 7 into this years roster; however, with the game not yet out on consoles, we needed to find a way to source them. When talking to Bandai Namco we were told to talk to the local arcade chains. Sadly, these weren’t interested in supporting an event that wasn’t held at their locations. Maybe next year, when Tekken 7 is on home consoles, we can finally run the game at the event.

With the basic details of the event locked down, the next thing we needed to do was secure sponsors. For the first Manila Cup, most of our sponsors came through from Beast of the East who had secured a bunch of sponsors for most tournaments in the Southeast Asia region.  For the our sophomore effort however, we were able to get more sponsors on our own.

With the success of the first one assuring them that the Manila Cup was an event worth supporting, more companies were willing to talk to us. Reputation is an important thing when it comes to talking to sponsors. Another thing that helped was the timing of the event. 2016 saw a number of large esports events take place in the Philippines, specifically ESL One Manila and Valve’s Manila Major. Manila Cup 2016 suddenly found itself caught up in a wave of esports hype.

All of this meant that we had a much easier time talking to sponsors, with some even approaching us first. One of these, local telco Globe, even offered us a new venue which we were planning to use until certain issues prevented us from using it. Other sponsors, such as ViewSonic came in due to their interest in esports and the fighting game scene (ViewSonic also sponsors other fighting game events in the region such as SEAM 2016).

Aside from the prize pool–the second largest of any tournament in the region so far–these sponsors helped us cover a lot of the requirements for the event. I already mentioned that XSplit sponsored the venue, in addition to this, they also helped us with the stream and the production set up, as well has helping bring American players into the event. In addition to this, Sony helped us acquire consoles and copies of the games for the event, while ViewSonic provided us with monitors. With this, a lot of the gear that we needed to run the event was covered. The rest was mostly covered by stuff we already had left over from the previous Manila Cup, helping us keep our expenses down.

With all of these–venue, games, sponsors, gear–in place, we were ready to run what we were hoping would be the biggest fighting game tournament the Philippines had ever seen. All that was needed was for the players–who at this point had already included a sizable international contingent of known top players–to show up and actually make it to the event; something that our venue choice almost ruined, and something that I’ll talk about more in part two of this article.

Photo c/o the Imperium Pro Team

So You Want to Run a Major? A Behind-the-Scenes Look at the Manila Cup and What It Takes to Run a Big Tournament, Part 1

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

It’s the middle of a tournament, everyone around is getting hyped from the matches, however one person can’t really get into it–because they’re too busy checking the pool schedule. It’s a familiar enough sight in any major fighting game tournament, and many veteran competitors have probably been in the same boat. In this case however, it’s a bit different: the person is me, and I’m not checking for my own pools, but rather the pools for every single tournament, trying to make sure that everything runs on time.

I’m not just any competitor, I’m one of the tournament organizers for this event: the Manila Cup, the Philippine’s largest fighting game tournament, a Capcom Pro Tour ranking event, and something I’ve been involved with ever since its inception over two years ago.

The first Manila Cup in 2015 was something of a moderate success. Given a chance to run a Capcom Pro Tour ranking event–thanks to the efforts of Beast of the East and Koh Yungtek, more commonly known as Cameraman–we (that is, me and the Imperium Pro Team, the esports team I’m associated with who also runs multiple fighting game events) decided to do a full-on major with multiple games over two and a half days, making it one of the few ranking tournaments in Southeast Asia aside from SEA Major to do so. The tournament itself attracted a sizable crowd with a number of foreign players coming to compete (most notably Tonpy, who solidified his points slot at Capcom Cup 2015 at the event).

For the second Manila Cup, we started planning almost immediately after the first one closed its door. The biggest issue we were looking at was the venue. For the first Manila Cup, venue wasn’t an issue since the Imperium Pro Team also had its own gaming bar back then that we used for it. However, during the event itself, we found that the bar was too small for the crowd that we had attracted. In addition to this, the lease on the bar was expiring and IPT, headed by Raphael “IPT.Prime” Gancayco, had decided to not renew, since the complex it was on had decided that they would increase the price of the lease if we did so.

Now, a venue is one of the most important things to secure to run an event; any failure to do so is pretty much the biggest showstopper any organizer can face. Luckily for us, our friends at XSplit stepped in with an offer to sponsor a couple of venues. The choices we had came down to between a sports bar, or the club house of an exclusive residential subdivision. We decided to go with the latter due to a combination of lower cost, as well as the fact that it simply was a larger venue. Actually, a third option also appeared when another sponsor came one board, but we’ll save that for later.

After securing a venue, the next problem was picking the games to play. Being a Capcom Pro Tour ranking event, Street Fighter V was a no brainer. Ultimate Marvel vs. Capcom 3 and Mortal Kombat XL are both traditionally “American” games with strong followings in the country, so we retained those. Finally, we hosted Arc System Work’s latest BlazBlue and Guilty Gear installments, owing to the fact that we also had a sizable pool of strong “animé” players (such as ArcRevo 2015 qualifier IPT.Blickwinkel), many of whom had made their mark at SEA Major in previous years.

The big question was whether or not we would include Super Smash Bros. for Wii U. While we had included the game in Manila Cup 2015, the fact that Sony was now going to be a very big sponsor for this year’s event put a damper on that. During the course of planning however, we were working on a way to get around this. One of the local TV networks had planned to put on a monthly fighting game series that had included Smash in it. Had this pushed through, we would have held the final four for Smash at Manila Cup, on a secondary stream. Sadly this planned series never materialized and Smash at Manila Cup never came through.

For those familiar with the Philippine fighting game scene, the other big omission is Tekken. We had considered adding Tekken 7 into this years roster; however, with the game not yet out on consoles, we needed to find a way to source them. When talking to Bandai Namco we were told to talk to the local arcade chains. Sadly, these weren’t interested in supporting an event that wasn’t held at their locations. Maybe next year, when Tekken 7 is on home consoles, we can finally run the game at the event.

With the basic details of the event locked down, the next thing we needed to do was secure sponsors. For the first Manila Cup, most of our sponsors came through from Beast of the East who had secured a bunch of sponsors for most tournaments in the Southeast Asia region.  For the our sophomore effort however, we were able to get more sponsors on our own.

With the success of the first one assuring them that the Manila Cup was an event worth supporting, more companies were willing to talk to us. Reputation is an important thing when it comes to talking to sponsors. Another thing that helped was the timing of the event. 2016 saw a number of large esports events take place in the Philippines, specifically ESL One Manila and Valve’s Manila Major. Manila Cup 2016 suddenly found itself caught up in a wave of esports hype.

All of this meant that we had a much easier time talking to sponsors, with some even approaching us first. One of these, local telco Globe, even offered us a new venue which we were planning to use until certain issues prevented us from using it. Other sponsors, such as ViewSonic came in due to their interest in esports and the fighting game scene (ViewSonic also sponsors other fighting game events in the region such as SEAM 2016).

Aside from the prize pool–the second largest of any tournament in the region so far–these sponsors helped us cover a lot of the requirements for the event. I already mentioned that XSplit sponsored the venue, in addition to this, they also helped us with the stream and the production set up, as well has helping bring American players into the event. In addition to this, Sony helped us acquire consoles and copies of the games for the event, while ViewSonic provided us with monitors. With this, a lot of the gear that we needed to run the event was covered. The rest was mostly covered by stuff we already had left over from the previous Manila Cup, helping us keep our expenses down.

With all of these–venue, games, sponsors, gear–in place, we were ready to run what we were hoping would be the biggest fighting game tournament the Philippines had ever seen. All that was needed was for the players–who at this point had already included a sizable international contingent of known top players–to show up and actually make it to the event; something that our venue choice almost ruined, and something that I’ll talk about more in part two of this article.

Photo c/o the Imperium Pro Team

Yomi Gaming’s Michaelangelo Shares His Early Hands-On Impressions of Injustice 2 at GameStop Expo, and His Future In Mortal Kombat X

San Jose, California’s own Michael “Michaelangelo” Lerma has been a strong competitor in the Mortal Kombat franchise since the series reboot was released in 2011. He’s had multiple top eight placings at various majors and has continued his consistency in Mortal Kombat X with his patented Quan Chi since last year under the Yomi Gaming brand after moving to and residing in Atlanta, Georgia for over a year or so. His most recent accomplishment was placing seventh out of over 700 players in MKX, which was no easy feat by any stretch.

Last Wednesday, the annual GameStop Expo took place at the Anaheim Convention Center in Anaheim, CA, and Lerma was privately invited to try out the latest build of Injustice 2 by WB Games and NetherRealm Studios in front of a crowd of over 5,000 GameStop employees, according to Lerma.

Unfortunately as I just mentioned, this was a private event so there was no stream or recorded footage of IJ2 being played. However, I held an email interview with Michael to get his initial impressions about IJ2 and his future as a competitive gamer in both the aforementioned game and MKX.

Marcos Blanco: First of all, it’s been a couple of months since you placed top eight at Evo 2016 for MKX for the first time. How did you feel about your placing and have you still been playing it seriously?

Michael Lerma: It was such a euphoric feeling standing on the Evo stage accepting a medal I had been dreaming of getting for a long time. I’m still training in MKX to prepare for SoCal Regionals 2016 and I expect to see many good friends and have a crazy time!

MB: IJ2 is on the horizon as NRS’ next big fighter. Do you feel it will replace MKX as your main fighting game of choice once it’s released? Did you play the first IJ seriously prior to MKX?

ML: I know the focus will shift to IJ2 because whenever a new fighting game comes out, that’s what people are paying attention to. I will still support MKX seeing as I’m a huge fan of the MK series. MkKis in my blood, literally! I have a tattoo of the damn game!

I did compete in the first IJ for a couple of months, but had to stop because life doesn’t always allow you to put the time that you would like into your passion.

MB: So you told me you were invited to GameStop Expo which took place last Wednesday to play the latest build of IJ2, along with some other well-known players. Can you describe the IJ2 event that went down, since there was no streamed footage of the event? Were there other players who got invited?

ML: Yes. I was personally invited by the good people over at WB Games. The event was f*****g nuts! 5,000+ GameStop managers were invited to this convention to see and test the latest games they will have in their stores. Bryant “Kitana Prime” Benzing was the other player who got invited to the event.

MB: What are you initial impressions of IJ2 so far? What are the major differences between the first game and this one, besides the new gear system? Does it change how you approach the game? Also, is there anything new that NRS has added to the game that they haven’t announced yet?

ML: My impression when I first picked up the game was not a shock. NRS improves with every new game they create and they definitely delivered with IJ2. The difference between IJGA and IJ2 is a whole lot! Better graphics, better walk speed, faster gameplay, more detailed quotes from the characters and better anti-airs which means you have to respect your opponent and not just jump in like a wild person.

There’s definitely new mechanics. The roll and air tech is a big one that will be a big part of your strategy. If they haven’t announced something new yet I don’t think I should say.

MB: Which characters did you play as, and were there any unannounced characters that you got to try out or are you not allowed to say?

ML: I played as Supergirl. That’s the character they wanted me to showcase at the event. I had to make her look as good as possible so I memorized her entire move list and started working hard to create combos for her. I only had a day to practice so I hit the lab hard! All the characters on the character select screen have been announced.

MB: You told me you got to talk to Mortal Kombat co-creator, Ed Boon. Care to share what you two conversed about exactly?

ML: Boon is one hell of a nice guy! He’s as big of a troll in real life like he is on Twitter. Always getting a rise out of people. We talked about the MKX patch but I can’t go into detail on it. I also told him to put Plastic Man in IJ2 because that’s my all-time favorite DC character! I also showed him my MK tattoo and told him “Look what you made me do!” He replied “Sorry for making you do that, (laughs)”.

MB: I know you’re a huge fan and a serious competitor of the MK series. If MK still has a future in the FGC along with IJ2, will you play both games competitively in the long run? If so, who are you looking forward to playing as in IJ2?

ML: I’ll always be a competitor at heart and I do look forward to competing in both NRS titles. I’m probably going to be playing a zoner/setup character because that’s my favorite play style in a fighting game. Lately I have been thinking of helping the FGC out in another way besides just competing and entertaining. Commentator, announcer, event organizer… who knows what the future holds for Michaelangelo. All I know is it’s been a dream of mine to work in the gaming industry ever since I was a little boy and I don’t see myself slowing down!

Sources: Yomi Gaming; GameStop Expo