The Neverwinter site has been updated with a new developer blog to introduce players to some of the folks they will encounter in Barovia. Each of the personalities detailed in the blog post will offer players a series of challenges to accomplish that will ultimately lead to the Tarokka cards that can customize the hunts on which players embark.
Neverwinter – Ravenloft Expedition Pack Comes with a Plethora of In-Game Goodies
Neverwinter – Castle Ravenloft Dungeon Will Ultimately Pit Players Against Strahd Von Zarovich
The latest Neverwinter developer diary has been posted that provides a first-look at the upcoming dungeon, Castle Ravenloft. It will arrive as part of the Ravenloft content expansion coming to PC later this month. Called Castle Ravenloft, the adventure through the dungeon will ultimately see players facing off against the lord of the castle himself, Strahd Von Zarovich.
Neverwinter – New Blog Centers on the Improved Creatures of Barovia
When Ravenloft arrives in Neverwinter next month, players will be facing off against a whole new bestiary of creatures not yet before seen. These include “witches, werewolves, vampire, undead, beasts, corrupted druids and more”. The blog also reveals that many of the new foes feature a new AI that makes them feel “more like a real combatant”. They will chain abilities, move faster, spend less time lollygagging and come at players in larger numbers.
Neverwinter – Barovia From Concept to Shipped Product from a Dev’s Point of View
The Neverwinter site has been updated with an extensive developer diary to reveal the design of Barovia, the main location coming in the Ravenloft content expansion. The post explains three key steps the team has gone through to bring Barovia to life: Artistic intent, iteration on the original ideas, and optimization and choices made before shipping.
Neverwinter – Latest Dev Blog Provides Lore Behind Ravenloft
Neverwinter will be getting its next big content drop on June 26th when Ravenloft launches. In preparation for the expansion, a new developer blog has been posted on the official site. Randy Mosiondz provides readers with a bit of lore behind the classic region and a peek at some concept art and screenshots.
Neverwinter – Ravenloft Module to Launch June 26 with New Location & Adventures
On June 26th, Neverwinter for PC will be taking players back to one of the most iconic classic D&D locations ever: Ravenloft. The new module, the game’s 14th, will include the “horror setting of Barovia” with a new campaign, the Barovia Adventure Zone, Tarokka Card Readings, Heroic Encounters, Castle Ravenloft end game dungeon, a “meaningful” day / night cycle and much more.
Neverwinter – Lost City of Omu Arrives for XBox One and PlayStation 4
Neverwinter console players have new content to explore with the release of the latest module, Lost City of Omu. Players will be able to head to a new adventure zone, take part in Monster Hunts and Heroic Encounters, find a “smoothes level 60-70 progression” and the expanded Tomb of Annihilation Campaign.
Neverwinter – Lost City of Omu Coming to Consoles on April 24th
Perfect World Entertainment has announced that the console version of Neverwinter will be updated with the Lost City of Omu content expansion on April 24th. This will bring it in line with the PC version. Players will find a lot off new content including a new zone, additional Monster Hunts, new Heroic Encounters, an additional Endgame Trial, smoother progression from 60-70, and additional Tomb of Annihilation campaign.
Neverwinter – Lost City of Omu Arrives for PC Players
Neverwinter’s PC version has been updated with the Lost City of Omu content expansion. New content will take players deeper into the jungles of Chult to face off against a powerful lich named Acererak. He has brought a death curse to the land that threatens everything and everyone on it. In addition, there are new Monster Hunts, Heroic Encounters, a new Endgame Trial and a smoother progression path from 60 to 70.
