Tokaigi 2018 to feature tournaments for Street Fighter V, Tekken 7, Dragon Ball FighterZ, Super Smash Bros for Wii U and more

A regular fixture in the Japanese gaming calendar, Tokaigi 2018 is looking to be a jam-packed event, with multiple games getting special tournaments. Alongside the annual Super Smash Bros. for Wii U Invitational hosted by NicoNico, this year’s Tokaigi will feature tournaments for:

Like last year’s Smash 4 Invitational, the bracket is made up of four foreign players and 12 Japanese players. Six Japanese players have already qualified, with six spots to be filled via special Tokaigi qualifiers at regional events like Umebura, Sumabato, Shulla-bra and so on. Here is the current player line-up:

  • MSF|Larry Lurr
  • C9|Ally
  • NRG|Nairo
  • CLG|VoiD
  • KEN
  • Choco
  • DNG|Nietono
  • Kirihara
  • Ron
  • Rizeasu

For Tekken 7 and Street Fighter V, these events will also issue the first of Japan’s pro licenses for select players — bringing the country’s new esports initiative into effect. In the case of Street Fighter V, the tournament will be made up of invited players, who will play off in an initial group stage, with the top two from each group making it to a final bracket. The winner of the overall bracket will then be awarded the first pro license for Street Fighter V — although the rules have yet to be finalized so this grand prize may change.

As for Tekken 7, six players have already been picked to compete in the pro license tournament: three from special online qualifiers and another three from Bandai Namco’s official Japanese Championship Battle series that they held earlier in January. The final two players will then be selected from a special last chance qualifier, held at Tokaigi 2018.

The Tokaigi website also provides more information on the actual pro licenses themselves, but you’ll need to read Japanese to fully understand it. All of these tournaments are to be streamed via NicoNico, so expect more information on the competitors as we draw closer to the event.

Source: Tokaigi 2018

Capcom to address a number of Street Fighter V: Arcade Edition bugs in an upcoming patch

Here comes the bug swatter for Season 3.

While the most famous has been the Urien V-Trigger II invincibility glitch, it seems a number of bugs crept their way into the Arcade Edition build of Street Fighter V — affecting not only Urien, but also aspects of gameplay for Akuma, Abigail, Menat, Laura, and Ibuki. Capcom has now acknowledged these glitches, and has stated that they will be removed via an upcoming patch — the “next update,” but no specific date for that update has been yet provided. (It’ll probably be on a Tuesday.)

Here are the listed bugs and planned fixes:

Akuma
  • Bug Content
    When performing the V-Skill Rakan against Ken’s Shinryuken, Akuma had a tendency to move backwards upon performing the Rakan Gokyaku.
  • Fix Content
    Fixed the movement value for Rakan Gokyaku, eliminating the phenomenon.
Menat
  • Bug Content
    The active frames for each of her normal throws without the crystal ball were 2F.
  • Fix Content
    Fixed so that the active frames for each of her normal throws is 3F, the same as with the crystal ball.
Urien, Ibuki
  • Bug Content
    When activating their V-Triggers Aegis Reflector and Rokushaku Horokudama against an opponent who is getting hit, one extra hit was added to the combo scaling count.
  • Fix Content
    Fixed so that the combo scaling count for Aegis Reflector and Rokushaku Horokudama on activation is the same as before.
Urien
  • Bug Content
    With his V-Skill Metallic Aura active, during the forward dash attack movement of Tyrant Blaze, upon absorbing an enemy attack with the armor property Urien would gain complete invincibility for the remaining duration of the move.
  • Fix Content
    Fixed so that Urien will not lose his hurtboxes upon taking a hit against the armor of Tyrant Blaze with Metallic Aura active.
Abigail
  • Bug Content
    Abigail could cancel the first hit of Abigail Punch (each strength) into V-Trigger.
  • Fix Content
    Fixed so that Abigail cannot cancel into V-trigger from the first hit of Abigail Punch.
  • Bug Content
    During the forward movement of the max-charge Metro Crash, Abigail gained an unintended number of armor hits.
  • Fix Content
    Fixed so that Abigail will have two hits of armor during the forward-movement attack portion of max-charge Metro Crash.
Laura
  • Bug Content
    When performing Shock Dance from a normal move cancel, the proper combo scaling was not applied.
  • Fix Content
    Fixed to apply the proper V-Trigger activation combo scaling when Shock Dance is activated from a normal move cancel.

Source: CFN via Street Fighter (Twitter)

– EA Ranks as the Fifth Most Hated Company in America

Electronic Arts has scored another dubious honor with its ranking as the fifth Most Hated Company in the United States. The list of top 20 most hated companies was compiled by 24/7 Wall Street that uses factors including major events, customer satisfaction surveys, employee reviews in determining ranks. EA is fifth after Equifax, Fox Entertainment Group, NFL, and University of Phoenix. Further, it ranks ahead of companies including Sprint, Cigna, Wells Fargo and The Trump Organization.

Nintendo Switch Online launches in September

Some time ago, we ran a story on the possibility that Nintendo’s online service for the Switch would not launch until Fall; now, it seems that that will come to pass. The Kyoto-based company has announced that Nintendo Switch Online is launching in September 2018.

While the Nintendo Switch has had games with online play (including fighting games such as Ultra Street Fighter II and ARMS) it has long lacked a dedicated, subscription-based online matchmaking and communication service in the vein of Xbox Live or PlayStation Plus. Nintendo Switch Online aims to rectify that, though it does come with one caveat: it requires a smartphone. Features such as voice and text chat, as well as lobbies on Nintendo Switch Online, will require a separate app that players have to download to their phone.

As for the subscription fees, as previously reported, subscribing to Nintendo Switch Online will cost $3.99 per month. However, players who subscribe for multiple months at a time can avail of discounted rates — three months goes for only $7.99, and one year goes for only $19.99.

Source: Nintendo

Andre “OMGItzAndre” Howard banned from multiple events following allegations of sexual assault

Based on the account of an alleged sexual assault, Ohio-based fighting game player Andre “OMGItzAndre” Howard has now been banned from several major upcoming tournaments, including Winter Brawl, Final Round, Combo Breaker, CEO, and Kumite in Tennessee.

Several allegations against Howard were raised during a Jan. 30 stream of the OnBlastShow. The topic of the night’s show was Howard’s pattern of behavior at fighting game events, with guests sharing their accounts of Howard failing to pay for hotel rooms at events, and engaging in toxic behavior. During the stream a viewer in the chat accused Howard of physically and sexually assaulting an ex-girlfriend at a tournament in 2015.

Following the stream, Howard recorded a video attempting to describe the night in question, admitting to sexual contact while maintaining that both parties were intoxicated at the time. The next day, in response to speculation over whether or not the assault took place, the alleged victim of the assault posted a public comment to Facebook contradicting Howard’s story.

Both the video and original comment in question have since been deleted, but allegations were enough for several major tournament organizers to ban Howard from their events indefinitely. Based on his Twitter account, Howard had planned to compete at Winter Brawl in Philadelphia later this month, but tournament organizer Eric “Big E” Smalls confirmed that Howard would no longer attend Winter Brawl or future events.

No stranger to controversy, Howard was released from Mutiny Gaming in October 2016 due to his arrest and subsequent guilty plea on charges of credit card fraud. In November 2017 Howard was signed and quickly released by Syndicate eSports, after rumors of his impropriety followed the announcement. After the announcement of the bans, the alleged victim again posted on Facebook asking for the community to acknowledge the danger of Howard’s predatory behavior — but to respect his safety and privacy.

Sources: Big E Gaming; Final Round; CEO Gaming; Combo Breaker; Kumite in Tennesse; The OnBlastShow; Feature image: Northwest Majors 2017 (stream)

How much did Street Fighter V: Arcade Edition nerf V-Trigger damage scaling? Take a look at the numbers

One of the Street Fighter V: Arcade Edition universal system changes is a nerf to V-Trigger damage scaling. During Season 2, a lot of players complained about characters like Ibuki, Balrog, Urien, and Laura stealing rounds with easy V-Trigger confirms into big damage. Activating V-Trigger during a combo will now add an additional layer of damage scaling, making all hits after activation do ten percent less damage than they did in Season 2, reducing their comeback potential.

In addition to increased damage scaling, Capcom also added some character-specific nerfs, like lowering the damage on Akuma’s V-Trigger Goshoryuken, preventing Balrog from comboing crouching heavy punch after his crouching medium kick target combo, and adding a juggle limit to Ibuki’s bomb. Due to scaling, combos from activation lose about 40 to 60 damage and stun compared to season 2, though it can vary between characters. Urien seems to be the character most impacted by the scaling nerf, because each hit of Aegis Reflector adds to the scaling but does low damage.

Because of this, characters like Menat, Urien and Guile who get a specific amount of resources during their V-Trigger may want to go for an easier combo with similar damage to keep their trigger active. While it may be harder to score easy damage with the old standard combos, Capcom has also opened up new combo routes for much of the cast with V-Trigger II and other changes. And as always, Critical Arts have a maximum scaling of 50 percent, so VT combos confirming directly into CA will still pack a big punch. Be sure to get in the lab and find new ways to punish your opponents and push your damage to the brink!

For more Street Fighter V: Arcade Edition tips, check out our Rising Up series, and keep your eyes on ShoryukenTube!

The increasingly important opportunity of Dragon Ball FighterZ

It’s hard to put into words the energy that’s flown through the FGC these past weeks. Dragon Ball FighterZ has undoubtedly set a new high for a fighting game release; timelines, forums, Discords, and streams have been jam-packed with DBFZ content and exploration as the pure excitement creates a force of gravity that is capturing everyone.

DBFZ Opening Cinematic

This game is going to do well; very well in fact.

Obvious observations aside, I want to bring to the forefront the increasingly important opportunity this event is presenting the FGC — and if we don’t seize it now, it may be a long time before it’s offered to us again. There are two things in particular Dragon Ball FighterZ is extending to us: meaningful money, and FGC expansion. Finances are first, because if there’s something we need to understand it’s the power of money; the in-house opportunities for the FGC, I’ll address second.

For as long as I can research back, the FGC has always existed in factions. That’s not to say we aren’t one big family, but we do separate ourselves. Fighting games, while offering the same core experience, have a wide variety of expressions that connect with different people. The anime, versus, arena, 2D and 3D, platform, and other fighters are all quite unique, while still maintaining that fighting game essence. These differences mean that while the FGC at large has a high user base, it spreads itself quite thin without a ton of overlap. Few and far between are the true multi-game players that will buy and support multiple genres of fighting games themselves. How many Marvel vs. Capcom: Infinite players are entering BlazBlue at majors? Any Smashers grinding out Ranked in SFVAE? Not so many. Again, this isn’t a bad thing. In fact, it’s quite beautiful: we can be so different while still sharing this core, fundamental experience. It does cause us a big problem from the financial perspective, though: we aren’t particularly worth much to developers.

yamcha_poseWhy do other esports have all the money? Why do their developers dump so much post-launch support and development into their games, and ours don’t? Why is their server health significantly stronger? Why is it so much easier to get sponsors to pick up another CS:GO team, but it’s pulling teeth to get a single FGC member truly sponsored? The answer is money. The FPS and MOBA genres boast tens of millions of active users that drive their sales, year over year. These games’ users are both significantly greater in number and less spread out, since they will all play and support most of the games in the given genre. Thus, developers and sponsors have both the resources and the motivation to give their efforts fully to those player bases.

See, it’s not passion that separates the communities. The players and developers all care deeply for what they do. If there’s no money, there can be no product.

The short, blunt truth is that the FGC isn’t nearly as profitable or as safe of an investment, and that’s why we don’t have the support or opportunities that these other communities receive. For instance, did you know that when a sponsor wants to run a CS:GO or LoL major tournament, they pay the other teams to attend, and not the other way around? You read that right. Sponsors will pay organizations like Liquid, NRG, and Evil Geniuses to attend their tournaments. So let me ask, what motivation would an org like Liquid have to dole out salaries to FGC players, when they themselves are the ones to foot the bill for their players to compete?

If they sign another FPS or MOBA team, they will visibly advertise to a guaranteed quarter to half-million consumers each tournament. If they pick up an FGC player, they can only hope for 16,000 on a good weekend.

Here’s the rub. If we want to have the kind of opportunities that these other communities receive regularly, then we need to join together and become a consumer base that they can’t afford to ignore. It’s not that we don’t have the power, it’s that we need to consolidate that power. And low and behold, we finally have a game that is accomplishing that for us!

DBFZ Beerus

So, here’s how this game not only is a win for the developers and sponsors, but a big win for us as well. As I said, it’s not a bad thing that our community is so diverse in its expression. It’s one of the things that makes us so great, in fact. We never should be forced to pull together into a game we don’t want to play merely to increase our purchasing power, that’s the antithesis of passion!

The blessing of Dragon Ball FighterZ is that it’s a game that is making us want to pull together.

This game is offering us so much that we’ve been asking for in a game. DBFZ combines stunning visuals with deep respect for an IP that we all cherish. It blends the accessibility factor with the competitive depth that allows new and experienced players to find their place. It contains so much creative freedom and expression that we can all effectively play the game our own way.

This is the only game I know of that literally every FGC sub-community is joining the fray for. Nothing has ever come along before that has enticed members from every corner of the FGC. This is a game that can unite us and grow us at a rate that we’ve yet to experience. People are flooding into the FGC as we speak. People who left and are now coming back, people from fringe semi-related communities, and brand new players itching to experience this stunning and exciting game based on their beloved TV series.

Dragon-Ball-FighterZ

So here’s our chance, men and women of the FGC. Now is not the time for arrogance and belittling. Everyone wants to plant their flag as the alpha, the king of the new hill that’s emerged, and at any cost necessary. And I’m here to say: don’t.

This opportunity is much bigger than personal victories or selfish ambition! It’s our chance to welcome new players from different backgrounds into the community and help them learn what makes this game — and community — so special. It’s our chance to rise up and become a stronger group of gamers and competitors than we’ve ever been. It’s our chance improve our overall skill and reach, as we bring in fresh eyes and minds to develop and refine our understanding of our shared passion. Put away your hostility for each other. Drop the silly name-calling and backbiting. Educate. Answer questions. Give your time to the new and transitioning players rather than driving them away and, I promise, we’ll become something greater than we previously imagined.

DBFZ Shenron

NorCal’s StrongStyle 6 trailer boasts world-class talent, website hints at side events for retro Tekken titles

Unlike many other majors, StrongStyle is not a yearly running event. That’s because StrongStyle holds its allegiance to one series only, and that’s Tekken. With the arrival (and success) of Tekken 7, StrongStyle is geared up for its 6th iteration, and there’s some big names coming along:

In addition to the star-studded cast of JDCR, Saint, Jeondding, Jimmy J Tran, Jackiller and more, there’s another announcement buried in the blog of StrongStyle’s website. The tournament organizers are looking to run some side events for previous Tekken entries, and they’ve been floating ideas from Tekken 5: Dark Ressurrection to Tekken 3’s “Tekken Ball” mode. While no official announcement has been made yet on what the “Mystery Tekken” game will be, judging by the registration page there will be at least one non-Tekken 7 game on the floor.

Players wanting to clash with the best in the world can head on over to Eventbrite to register. The event is scheduled for February 10th-11th.

Source: Team Spooky

ARMS version 5.1 update adds Gallery and Tournament modes

While Nintendo is done with content updates for ARMS, that doesn’t mean they’ve stopped supporting the game. Case in point: the game has just received a new patch that adds two new modes, on top of a few fixes.

ARMS‘s version 5.1 update brings with it the new a “Gallery” and “Tournament Mode.” Gallery mode is pretty straightforward. It lets players view illustrations that they can unlock using in-game currency. Tournament Mode, on the other hand, is designed — as the name states — for tournament play. Here all ARMS are unlocked for players to use. While in this mode, players cannot participate in a Grand Prix, nor can they earn in-game currency. Switching between “normal” and Tournament Mode can be done by pressing in the right stick and holding L and R in the Top Menu.

In addition to this, the patch also adds a few bug fixes for some characters. You can check out all of these below.

ARMS version 5.1 patch notes

 

  • Added new “Gallery” feature. Unlock amazing illustrations using in-game currency, or by fulfilling certain conditions.
  • Added new badges.
    • Added badges earned when certain pairs of fighters rack up battles together.
    • Added badges earned by repeatedly using each ARM.
    • And so many more!
  • New additions to Party Crash.
    • ARMS Labs have manufactured the ultimate version of Hedlok. It will appear only in Party Crash.
    • ARMS Labs have thought up some new Bonus Periods. Look out for them!
    • If a featured fighter is losing by more than 1000 points in the current lobby, the bonus for using them will increase from 1.5x to 2x. Time for some comebacks!
  • Added “Tournament Mode.”
    • A mode made for tournaments with all ARMS unlocked.
    • When in Tournament Mode you will be unable to play other modes such as Grand Prix or Ranked Match, and you won’t receive badges or in-game currency. Records will also not be recorded.
    • You can switch between Normal Mode and Tournament Mode on the Top Menu by holding in the R Stick and pressing L and R.
  • Fixed an issue where Dr. Coyle’s extra ARMS would not fire correctly.
  • Fixed an issue where the Ramram would stop moving in mid-air.
  • Fixed an issue in Skillshot, where the Tribolt would fail to return after punching.

 

Source: Nintendo