VesperArcade talks about changes found in Street Fighter V: Arcade Edition, including Ryu’s added “donkey kick”

A look at the balance changes discovered at PSX in the upcoming build of Street Fighter V.

The new V-Triggers were the highlight of the demo build of Street Fighter V: Arcade Edition on display at PSX; but naturally hands-on play revealed additional differences between SFVAE and the current Season 2 system.

In the video below, VesperArcade talks about some of the differences that were found: starting with the change to throw loops, apparent increased recovery time on command grabs, nerfed anti-air jabs (again), and a detailed examination of how Ryu’s returning Joudan Sokutogeri (“donkey kick”) appears to work.

It is known that the version of Street Fighter V: Arcade Edition shown off at PSX is not the final retail version, so we still may — and likely will — see changes between what we saw there and what arrives in-game on January 16th.

Source: VesperArcade

There’s still 1 frame of native offline lag in Tekken 7 on PC, and players are working to remove it

In the wake of rejoicing over the PlayStation 4’s input lag fix for Tekken 7, SRK forum member WAZAAAAA (with the help of Hardcore) discovered that there is still a wall between you and your inputs on PC.

It may only be 1 frame in size, but that one frame is potentially the difference between you blocking some lows on reaction or not. With that in mind, this Duo developed a tool to remove this frame of input lag from the PC version. You can read more about their tests to prove the existence of this input lag, overview of the tool, and their future plans for it here.

Source: WAZAAAAA (SRK Forums)

Rock the dragon with Dragon Ball FighterZ’s opening cinematic

Shown off during Sunday’s episode of Dragon Ball Super, Bandai Namco and Arc System Works have shown the opening cinematic of Dragon Ball FighterZ off to the world. In true ASW style, you’ve got screeching guitars and guttural vocals playing, while the cast of DBFZ duke it out.

Everyone in the roster — besides SSB Goku and Vegeta — get a chance in the spotlight, suggesting that you may get a new cinematic once you unlock the two blue-haired Saiyans after completing Story Mode. DBFZ’s villain Android 21 makes the briefest of cameos, but I still reckon she will feature as the game’s secret character — filling that final spot right underneath Beerus on the character select screen.

With the open beta starting on January 13th, you haven’t got long to wait for Dragon Ball FighterZ!

Source: Bandai Namco Entertainment America

ST Revival cryptically hints at a Super Street Fighter II Turbo Tournament of Legends III

The Tournament of Legends was one of the most epic tournament series on the circuit in 2012 and 2014. It was the proving grounds for Super Street Fighter II Turbo players young and old, and showcased some of the world’s best talent in their penultimate tournament at each year’s respective Evo events.

After a four year hiatus, ST Revival has now hinted at the series’ return. They posted on their Facebook page a simple graphic featuring the roman numeral III, and no accompanying text. There have been mutterings that the ToL would return without much word, but this post makes it apparent that the series will be returning, with more info to come soon.

Source: ST Revival

ARMS will have a special New Year’s Party Crash event

One unique thing with Nintendo’s ARMS is the regular Party Crash events that the company holds for its online players. This is a time limited event that replaces the regular party match option in online play.

Now, with the New Year upon us, Nintendo is planning to celebrate with a Party Crash event set for the New Year’s weekend. From December 30 to January 2, there will be a special Party Crash event called “That’s a Wrap”. This event pits Twintelle versus Master Mummy.

Players who participate in this event, can earn both in game cash and points towards in-game badges. Those who use either of the featured characters, or any of the featured ARMS (which change every 15 minutes) will receive a 1.5x bonus towards the points they earn.

Source: r/ARMS via Siliconera

Get an inside look at Sophitia’s development in SoulCalibur VI with this character breakdown

“My resolve… Will never falter!“

Bandai Namco have released a character breakdown video for SoulCalibur series mainstay Sophitia, which also covers the development of the character. SoulCalibur VI producer, Motohiro Okubo, brings many interesting details to light in this video. Okubo states that Sophitia and Mitsurugi were the first characters to be designed and that all other characters within the game were built to match these two SoulCalibur icons. Okubo also mentions that Sophitia’s play-style symbolizes everything the series is about, making her a great character for returning veterans and newcomers to try out.

SoulCalibur VI is already looking fantastic and seeing the series return in such a glorious way is something truly wonderful. SoulCalibur VI sets out to reinvent the series, taking the franchise back to the events of the original title. Sophitia has been in the series since the days of Soul Edge before the franchise was even called SoulCalibur. She might have taken a break in SoulCalibur V, although her appearance was adopted by the character, Elysium.

Hopefully, Bandai Namco keeps these videos going and we get to catch a glimpse of all of the characters and their development. SoulCalibur VI is set to release in 2018 on PlayStation 4, Xbox One, and PC. Mitsurugi, you’re next!

Source: Bandai Namco

Learn the strength of Shinobi Shirase in this Fighting EX Layer combo guide

As we near the end of the Fighting EX Layer beta run, we have seen a number of different play-styles arrive for different players and characters. One of the more aggressive strategies to arise from the beta stems from the ‘Shinobi’ Gougi, which most notably allows players to turn invisible while dashing.

Pichy‘s latest combo video not only teaches you various combo routes and how they work, but demonstrate the power of Shirase’s use of Shinobi. Because of Shirase’s various cancels, overhead/low mixups and command grab, this mobile grappler has a powerful synergy with this Gougi, and it’s worth exploring its setups while you still can.

Source: Pichy and Pals

DeadAce provides us with a compilation of reported Street Fighter V Arcade Edition changes from PlayStation Experience

While many players were focused on the fierce competition and massive Season 3 reveals at Capcom Cup earlier this month, several of the top players in attendance also had the chance to test out the new V-Triggers, specials and even some balance changes, that will be coming in Street Fighter V: Arcade Edition.

Though this was a special build, created solely for demonstration at this event — meaning any changes found within it are NOT final — that didn’t stop a myriad of character specialists from taking to social media to share news, both good and bad, about their favorite fighters.

Compiling posts from the likes of Ricki Ortiz, LPN, Alex Meyers, Nemo, Mago, Kyle P and others, DeadAceBS has compiled a list of the known changes for Ibuki, Karin, Vega, Akuma, Chun-Li, Laura, M. Bison, Balrog, Juri, Ryu, Zangief, Urien and Cammy. Throws also appear to be universally nerfed across the entire cast, with throw loops being entirely removed.

Most characters now lose knockdown advantage, after landing a forward throw and dashing up, and all command grabs will supposedly have an extra 15 to 20 frames of whiff recovery. You can see all gathered info in the video below, but keep in mind that’s all still subject to change, as full official, patch notes for Season 3 have not yet been released by Capcom.

What do you think about these changes? Do you think Capcom is heading in the right direction if most of these stick, or do you hope some are dialed back before January? Let us know your feelings in the comments below.

Source: DeadAceBS

Check out new Ruby and Weiss gameplay in BlazBlue Cross Tag Battle from the latest Arc Nama stream; game to be playable at Evo Japan

While last week’s Arc Nama stream was mainly focused on the announcement that BlazBlue’s Iron Tager, Makoto Nanaya, Nu-13 and Es would be joining BlazBlue Cross Tag Battle‘s roster, Toshimichi Mori and his co-hosts showed off some new gameplay footage of a pair of fighters we haven’t seen that much of overall, Team RWBY’s Ruby Rose and Weiss Schnee.

In the quick snippet of gameplay, uploaded by Jourdal, we can see some of Ruby’s Smart Combos and Command Teleports that utilize her Speed Semblance. She has a new special move, where she shifts Crescent Rose into its sniper form, before firing off a single, quick projectile. We also get to finally see her second Distortion Skill, Petal Dance, which is a direct reference to the “Red” trailer.

Looking even more complete than when we saw her last month, Weiss will have quite the range on her normals thanks to Myrtenaster’s length, along with graceful swordplay and usage of her Glpyh Semblance. She can also freeze her foes with Ice Dust, setting up safe Assist calls and combo extensions. Her first Distortion Skill is a rushing attack that is a reference to her battle with a White Fang Lieutenant from Chapter Eleven of Volume Two, “No Breaks.” We even get a peak at her idle animation, where Weiss takes a second to check her nails in a very fitting moment.

Lastly, we get another glimpse at the increased health totals, as the Investigation Team’s Yu Narukami and Yosuke Hanamura are able to endure much more of the girl’s punishment. It was also revealed that, like with Toushinsai back in October, ASW will be bringing a playable build of the game to next month’s Evo Japan. Perhaps we’ll finally see who’s hiding behind those “ETC” slots?

Source: Jourdal

Capcom Cup shows growth in Twitch viewership for 2017

Capcom has just released the Twitch viewership numbers for this year’s Capcom Pro Tour finale at Capcom Cup 2017.  The numbers released show growth in all areas such as total minutes watch, max concurrent viewers, and especially total unique viewers.

This year’s Capcom Cup had more viewers than last year. Specifically, 2017’s viewership grew by 45%, reaching 2.1 million unique viewers, over 1.4 million last year.

All these people spent more time watching the event as well, with a total 83 million minutes watched, compared to 66 million from last year. Concurrent viewers also saw growth, with the peak reaching 147 thousand viewers at the same time, compared to 142 thousand last year.

The numbers above seem to bode good things for Street Fighter V in terms of its ability to pull viewers — even more so with the launch of the Street Fighter V: Arcade Edition update later this January.

Source: Capcom Fighters