Echo Fox’s Momochi shares his thoughts on Japan’s new pro-licenses for professional gamers

As some of you may be aware, Japan’s esports industry will now start issuing “pro-licenses” for certain professional gamers. The move is meant to help get around some of the country’s gambling laws that prevent tournaments from using entrance fees to generate prize money. Now, in a new post on his blog, Echo Fox’s Yusuke Momochi has shared his thoughts on these new “pro-licenses.”

Momochi states that while he isn’t against the system, there are a few points that he’s concerned about. The biggest is “why does a newly-formed specialized group have the right to “define what a pro-gamer is?” He then points to all the work that he and other players have put into the scene, and raises concerns that the move may favor certain businesses.

That said — he isn’t totally against the idea of businesses making money. Indeed, it’s his opinion that things that don’t become businesses are things “that will probably disappear someday.”  However, he still believes that there should be thought put into the questions of who exactly the license system is for, and if there isn’t anyone sneakily trying to gain something from this.

The rest of the post goes over his thoughts on what  “pro-gamer” is, and the responsibilities that this entails. This also includes some of his thoughts on the purpose of founding his company Shinobism, where he both handles events, and trains new players.

Now while the original post on the Shinobism site is in Japanese, Andrew “Jiyuna” Fidelis has translated it and shared it on his own blog. Interested folks can read either that, or the original Japanese post.

Source: Shinobism via Jiyuna

Injustice 2 January Update patch notes bring new legendary Multiverses, bug fixes, and Enchantress character data

Yesterday, the January update to Injustice 2 went live, in preparation for the arrival of Enchantress — the second character in Fighter Pack 3 — next month. In addition to adding the sorceress’s data to the game, the patch also brought with it a new set of Legendary Multiverse Portals for Black Canary, Harley Quinn, and Aquaman. There were also a variety of character-specific bug fixes — most notably for latest roster addition Atom — as well as fixing an issue where Black Manta’s Multiverse Sidekick attack could crash the game and several adjustments to Hellboy’s Devil’s Revolver and Heavy Hoof (J2), that caused some unintended interactions. The final notable change involves Clashing while certain objects are on screen, such as Darkseid’s active Parademons, Joker’s Chattering Teeth, and Legendary Gear Augment Surprise Chompers, Red Hood’s Ground Mines, or Wonder Woman’s Shield Toss. These projectiles will now disappear with a visual effect upon Clash initiation, making it easier for players to know they’re gone once they’ve been reset to full-screen distance. You can see the full patch notes below.

General Gameplay fixes

  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Legendary Multiverse Portals are now available for Aquaman, Black Canary, Harley Quinn
  • Fixed an issue with some Multiverse Meta Challenges not correctly completing

Stage Specific Fixes

  • None

Character Specific Fixes

  • Atom – Fixed a bug that allowed Atom to block by holding back while Character Power was active
  • Atom – Can now use Side Kick’s in Multiverse events while Character Power is active
  • Atom – The environmental interaction created by the “Making Matter” ability is destroyed when his Character Power meter is fully drained
  • Atom – Fixed a lingering sound effect when the blue version of Catalyst Chaos is interrupted
  • Atom – Fixed a rare issue when interrupting Atom while his character power is active, which resulted in his tiny visual effect lingering
  • Atom – When affected by Dr. Fate’s Final Punishment, the ankhs will no longer visually appear when performing Atom’s throw animation
  • Atom – Update to Atom’s throw animation
  • Atom – Fixed issue with Atom’s victim regions not immediately resetting after his character power throw is escaped
  • Atom – Fixed many issues with lingering visual effects on “Atom Field” Gear Ability
  • Atom – Fixed some issues with Fermion Fury MeterBurn causing some animation issues on hit
  • Black Manta – Fixed a rare issue with Black Manta’s Multiverse Side Kick attack causing a crash
  • Darksied – Clashing while Parademon is active will now cause it to disappear with a visual effect
  • Dr Fate – Fixed issue with visual effects persisting during the win screen
  • Hellboy – Adjusted the animation, hit region, visual effects location, and repel region on Devil’s Revolver which could cause some inconsistent interactions
  • Hellboy – Increased base damage on Hell’s Fury Gear Ability to 6 (up from 5)
  • Hellboy – Fixed punish indicator not working properly on some of his special moves
  • Hellboy – it is no longer possible to keep the armor active after dash cancelling out of the Gear Ability Azzael’s Guard’s Meter Burn with specific timing
  • Hellboy – After missing with Heavy Hoof (Jump + Medium), Hellboy will no longer have slightly modified repel regions for a few frames
  • Joker – Legendary Augment “Surprise Chompers” no longer auto-corrects, now does 2 base damage (down from 5), and can be clashed
  • Joker – Fixed issue with Legendary Augment “Surprise Chompers” that prevented close and far versions from being performed
  • Joker – Clashing with Chattering Teeth or Surprise Chompers on screen will now cause them to disappear with a visual effect
  • Poison Ivy – Added Sound Effects to Gear Augment “The Thorned Rose”
  • Raiden – AI controlled Raiden can now perform all end of round animations
  • Red Hood – Clashing with Ground Mine on screen will now cause it to disappear with a visual effect
  • Red Hood – The throwing stars from the “Puncture” Gear Augment will no longer appear during Supermove and Clash cinematics
  • Scarecrow – Fear-Ferno no longer builds excessive character power meter when it makes contact with Atom’s Catalyst Chaos
  • Scarecrow – Fixed visual issue that could happen when Scythe Grab was clashed from long range
  • Starfire – Star Dust will now prioritize the very far version over the far version
  • Starfire – Star Dust MeterBurn cooldown will now properly reset when it connects with armor or is destroyed
  • Swamp Thing – Abagail’s Garden Character Power visual effects now show up when doing damage to Atom while his Character Power is active
  • Swamp Thing – Fixed a bug that could cause some wood attacks impact effects to use the opponent’s shader to tint the color
  • Wonder Woman – If Shield Toss is clashed, her shield now will disappear with a visual effect

Source: WB Games Community

FINAL ROUND returns to Atlanta on March 16-18, 2018; Registration now open!

FINAL ROUND is ready to shake up Atlanta once again — are you ready?

FINAL ROUND is heading back to the Georgia International Convention Center in Atlanta, Georgia on March 16-18, 2018. Registration is currently open on smash.gg, and you can save a bit of cash if you register before December 31. Online registration closes on March 2nd — and there will be no registration at the door this year, so make sure you sign up online if you want to compete/attend!

This year’s tournament titles are:

  • Street Fighter V: Arcade Edition
  • Street Fighter III: 3rd Strike
  • Super Street Fighter II Turbo
  • Street Fighter Alpha 2
  • Marvel vs. Capcom: Infinite
  • Dragon Ball FighterZ
  • Guilty Gear REV 2
  • BlazBlue: Central Fiction
  • Tekken 7
  • Pokkén Tournament DX
  • Injustice 2
  • Dead or Alive 5 Last Round
  • For Honor [singles/2v2/4v4]
  • NBA 2K18

FINAL ROUND is very often the first event of the year in the Capcom Pro Tour, and it will be streamed this year as part of the CPT on the Capcom Fighters Twitch channel. Events will also be streamed on FunkyP (for anime titles), Kombatnetwork, and Bifuteki.

Source: FINAL ROUND 2018 (smash.gg)

Check out all the legends attending Cooperation Cup 16 with its official team list

With the Street Fighter III: 3rd Strike Cooperation Cup 16 just over two weeks away, we finally have the full team roster for this year’s event, and this one is set to be a doozy. Along with teams from all over Japan, there are a few international teams in the running this year — mainly from the US and the UK.

You’ve also got several 3rd Strike legends attending this event, with players like Genki, Kokujin, RX, Dirty ♪, Ruu and YSB all in attendance, alongside the likes of Haitani, Daigo, MOV, Onuki and even Kuroda. 9road is looking like the group to beat at the moment, as it’s got Vanao, Daigo, MOV, Haitani and Kuroda all on a single team.

The team list also comes with a complete character breakdown, ordering characters from most to least popular. Ken is the most commonly-picked fighter with 77 people registered to play as the blonde-haired shoto. Next up is Chun-Li with 62, and then Urien’s in third with 48. As for the bottom of the list, Sean is dead last with only two people down to play as the Brazilian martial artist.

As well as Cooperation Cup, this list also has all the teams for Pre-Cooperation Cup as well — perfect for anyone trying to learn a specific character ahead of Street Fighter 30th Anniversary Collection! Cooperation Cup 16 will be streamed live from Japan on Sunday 7th January, with GameNewton providing both English and Japanese commentary.

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Source: hismit3rd

The mysterious Dr. Coyle joins the ARMS roster in its final major content update

Capping off their series of free content updates, the stretchy-limbed fighter ARMS is getting one final character, and a new stage as part of its Version 5.0 update. Along with the [NAME REDACTED] stage, players can now fight as the mysterious director of the ARMS laboratory, Dr. Coyle.

The scientist behind both Springtron and Helix, Dr. Coyle hopes to put all the data she has gathered into action, in becoming the top fighter on the ARMS Grand Prix. Not only can she conjure a third arm by charging her punch up, she can briefly turn invisible to surprise her opponent. Along with a ice nunchaku ARM and an electric parasol ARM, her main weapon is based on Hedlok – the evil multi-armed robot of her own creation. With this ARM, she can fire off a deadly energy orb which explodes on impact.

While Nintendo plan to release additional balance updates in the future, Version 5.0 is the final major content update for ARMS. There are still plans for regular Party Crash events to keep players interested — so don’t hang up your gloves just yet! ARMS is also having its first major tournament at Evo Japan next month, so tune in to see the world’s best virtual pugilists fight it out.

You can read the full version 5.0 patch notes right here.

Source: Nintendo

Combo Queens to hold an AMA session on r/StreetFighter tomorrow

Got any questions for the Combo Queens? Here’s your chance to ask.

The Combo Queens is an online community formed to help female fighting game players meet, encourage each other, and level up in the games they love. To raise awareness of their efforts, the group is holding an AMA chat on r/StreetFighter tomorrow: Friday, 4:00 PM PT. It will open for questions at 1:00 PM PT. In attendance to answer those questions will be MamaDao, DaPurpleSharpie, Jemmillion, SherryJenix, and Romanova.

Head over to r/StreetFighter tomorrow to learn more about the Combo Queens!

Source: Combo Queens

Get set for Jet in Lethal League Blaze

Sheeeee’s a magical girl!

Team Reptile announced a brand new character for their upcoming title, Lethal League Blaze. Jet is a bubbly girl who can skate, rocket, and blow some epic bubbles. According to the announcement on Team Reptile’s Reptile Hideout Discord, Jet is able to encase the ball within a special bubble and use her quick kicks to get the ball rolling. Her charming personality also gets her out of trouble with law enforcement. You gotta love that shark jetpack.

The animator also assured the community that Jet was “Definitely not a reference to Dion’s favorite game.” Ahem…well of course! How on earth could she be a Jet Set Radio reference! Reference or not, Jet appears to be a great addition to the roster of colorful characters, and now Sonata won’t be the only lady to take the bat.

Lethal League Blaze was announced back in September and will be coming to PlayStation 4, Xbox One, and PC sometime in 2018. Those wanting to join the Lethal League community can join in on the fun through the Reptile Hideout Discord.

Source: Team Reptile

Black is always in style — Marvel vs. Capcom: Infinite character tutorials for Venom, Black Widow, & Winter Soldier

Don’t let the unknown consume you, learn the new characters’ basics!

Following suit with Capcom’s tried-and-true tradition of teaching players how to utilize new characters, the developer has released three new tutorial videos showcasing the potential of DLC newcomers Venom, Black Widow, and Winter Soldier.

Capcom UK Community Manager Matt “The Street Writer” Edwards is back to share his wisdom about each character’s special moves, hyper combos, and more! Venom’s Venom Web Hyper combo is a great move to end a combo with or punish throughout the screen. Black Widow’s gauntlets can create time bombs on blocks and hits, and create opportunities for a variety of combos. Winter Soldier’s Unyielding Justice Hyper combo shares its name with Captain America’s level 3 combo, but is entirely unique to the character, unleashing the efficient brutality the character is known for.

The release of these characters wraps up Marvel vs. Capcom: Infinite‘s 2017 Character Pass. It has been a heck of a ride so far for Marvel vs. Capcom: Infinite, with its own hits and misses. Here’s to a great 2018 for characters, costumes, balances, and features!

Here are the rest of the character tutorials previously released by Capcom! Put their teachings to good use and be the best you can be!

Source: Marvel vs. Capcom

SoulCalibur VI producer Motohiro Okubo on the possibility of a Nintendo Switch port

While most people were excited at the announcement of SoulCalibur VI, a number of players were disappointed at one particular aspect of the announcement: the lack of a Nintendo Switch release. The series has always had a special place in the hearts of Nintendo fans, due to SoulCalibur II being released on the GameCube with the Legend of Zelda‘s Link as a guest character. Now, in a recent interview with Metro’s Gamecentral, producer Motohiro Okubo was asked about the possibility of a port for Nintendo’s portable/console hybrid.

According to Okubo, since SoulCalibur VI started development before they knew anything about the Switch, a version for it was not considered. “SoulCalibur VI development started more than three years ago. And nobody knew anything about Switch back then. So, as a matter of fact we are not working on Switch, as of now,” he states. However, he hasn’t ruled out the possibility of a port, “I’m interested in the platform. So if the Unreal Engine can adapt to Switch, and evolve itself, then maybe the possibility will be more.”

The last bit is the most interesting. While Unreal Engine 4 (the same engine that SoulCalibur VI is using) initially did not support the Switch, it received an update this past May (version 4.16) that gave it full-featured native support for the system. Of course, the engine supporting the Switch is different from actually getting the game to run well on it, and porting SoulCalibur VI‘s code as-is may not result in game that runs well on the admittedly less-powerful system. That said: maybe with some further tweaks and updates, we’ll eventually be able to see SoulCalibur VI on Switch.

SoulCalibur VI is set to release sometime in 2018 on PlayStation 4, XBox One, and PC.

Source: Metro

Check out every known character’s assist in Dragon Ball FighterZ

Being a tag team-based game with an assist system, a characters’ assist is going to be an important part of team-building in Dragon Ball FighterZ. It’s arguably even more important here, since each character currently only has one assist available to them.

For those players wondering about what the assists of the character they’re looking into picking up are, AlzarathEX has put together a Google Doc compiling all of the assists of the currently-revealed cast.

The Google Document not only lists every known assists, but also shows animations taken from various streams and videos (some of which we’ve shared below). This is on top of detailing certain important properties of each assist. For example, both versions of Gohan have an invincible uppercut assist that is bound to be useful to support zoning characters.

dbfz_adult_gohan_assist_sm
dbfz_teen_gohan_assist_sm

Meanwhile, Gotenks fires a projectile that tracks the opponent anywhere on screen, while paralyzing them for a decent amount of time on hit.

Interested players can check out the Google Doc here.

Dragon Ball FighterZ hits PlayStation 4, Xbox One, and PC in the West on January 26, followed by Japan on February 1.

Source: AlzarathEX