Perfect World Entertainment is providing players with tons of holiday cheer across all of its stable of games. Each title will feature events, quests, goodies and holiday decor that should squash the Scrooge in even the scroogiest of players.
Ring in the festive season with Twitch’s Holiday Bash Smash Invitational
Twitch has decided to celebrate the start of the holiday season with a special Super Smash Bros. Melee invitational. Bringing together 14 of the world’s best Melee players, the Holiday Bash Smash Invitational will cap off a year’s worth of high-quality Melee and see players competing in both serious events, and fun festive activities.
Unlike other invitationals like Smash Summit, this event is lacking something that most Melee fans expect — the inclusion of the Gods. In a refreshing change to proceedings, the Holiday Bash Smash Invitational will have none of the Gods competing, giving the ‘demi-gods’ and rising stars of the Melee community a chance to shine. Current world number three and Melee God Mango will make an appearance, but he will be behind the commentary desk, rather than on the sticks. The invited player list is as follows:
- CLG|SFAT
- CLG|PewPewU
- IMT|Shroomed
- G2|Westballz
- MSF|La Luna
- Tempo|S2J
- ALG|N0ne
- VGBC|Rishi
- EGtv|Crush
- Duck
- KJH
- Lucky
- HugS
- IloD
The Holiday Bash Smash Invitational will run from December 15th to 17th over on VGBootCamp’s Twitch channel, with the tournament having an initial group stage before transitioning into a 10-man bracket. For more details on this Christmas tournament, head on over to its official smash.gg page.
Source: smash.gg
Streamers and FGC players will clash at Amazon’s Fantasy Finals tournament for Dissidia Final Fantasy NT
In partnership with Amazon, Square Enix are holding a special Dissidia Final Fantasy NT tournament, where teams of FGC players and streamers will fight for supremacy. Named the Dissidia Final Fantasy NT Fantasy Finals (snappy title, I know), viewers can win special prizes by watching the tournament and filling out a special fantasy bracket from January 2nd.
To enter, you need to first pre-order a copy of Final Fantasy Dissidia NT from Amazon. You then type in your pre-order code on the Fantasy Finals website to gain access to the bracket creator. All you need to do then is fill out your bracket and tune into the tournament on January 17th. Amazon are planning to give away several prizes, with the grand prize being a custom-made Dissidia Final Fantasy NT arcade cabinet.
As for the competitors, there are seven confirmed teams and one mystery team that has yet to be announced. There are as follows:
Balamb Moogles
- FOX|Justin Wong
- RISE|Marn
- Flash
Kaiba Boyz
- EG|K-Brad
- EG|ChrisG
- Tasty Steve
Team Terminus
- TenTanMan
- DangleDoo69
- DBratt101
The Name’s Bartz
- Leif_3GHP
- AngryBananas
- Qiom
Marvel is Anime
- Jona
- MannyFresh
- ITS|BeautifulDude
Pick Up Group
- Swordsman09
- TKRotom
- InfiniteHart
Team Exacalipoor
- No1Alex
- MrHappy1227
- Slackaholicus
For more info about the Fantasy Finals, check out its official website.
Source: Dissidia Fantasy Finals
Garou: Mark of the Wolves free for PlayStation Plus subscribers in Japan
Garou: Mark of the Wolves is often considered one of SNK’s gems from the waning days of the fighting game boom at the turn of the millennium. This sequel to the Fatal Fury series pushed the limits of what was thought possible with the aging NEO GEO hardware.
Now, here’s some great news for those who want to play this classic on a modern console, provided that they’re a PS Plus subscriber with Japanese PSN account. Garou: Mark of the Wolves is now free to download for PS Plus subscribers in Japan. As an added bonus, players with PS Plus can download Garou: Mark of the Wolves for free for both PlayStation 4 and PlayStation Vita. This means that those with the hardware can enjoy this SNK classic both at home, and on the go.
Of course, this isn’t this only game being given away for free for PlayStation Plus subscribers, those with Japanese PS Plus players can check out the rest of the free games for December here.
Source: PlayStation Blog
Shoryuken interview: Snake Eyez on Capcom Cup preparation, and the grapplers of Street Fighter V
Shoryuken caught up with Capcom Cup 2017 finalist RB.CYG BST|Darryl “Snake Eyez” Lewis shortly after his run at Red Bull Battle Grounds, where he competed in Street Fighter V, Super Street Fighter II Turbo, and Ultra Street Fighter IV. Though he was not able to break into the finals that weekend, he spoke about his preparation for Capcom Cup, Street Fighter V’s grapplers, and the current direction of the Street Fighter community.
Forte: So, you’re through with all of your games today?
Snake Eyez: Yeah, I’m out, I played every game [except Street Fighter III: 3rd Strike]. To be honest, going from Street Fighter V to Super Turbo and then Street Fighter IV, then back and then playing the same character in every game… it was hard, because once I saw green hand my mind just changed. It was hard to retain the same play style in Street Fighter V, so I ended up losing that match then I went back to Super Turbo. It was like heavy juggling, I don’t think I should play that many games at the same time, you know?
Forte: But, at the same time, what made you want to play them?
Snake Eyez: They were all free. For some reason I didn’t think it was going to affect me the way it did, but it really hindered my performance a lot. But it was fun, I know that I can’t do combos anymore in Street Fighter IV. That was rough, that was something that I prided myself in, but since I don’t need it anymore I kind of just dropped it.
Forte: And how are you feeling about Capcom Cup? You’re not going to change your placing today.
Snake Eyez: That’s the important one, I mean this is important too, but I’m definitely going to boot camp before Capcom Cup comes. And I’m going to get my pad fixed. I’m gonna try and play with relevant characters that are in Capcom Cup. And I don’t know if people are picking up new characters or if they’re trying out alternates, but I’m going to watch a lot of videos and play as hard as I can to try and take the whole thing.
Forte: Do you gameplan for specific players, like your route through the bracket, or are you just trying to square up your game in general?
Snake Eyez: I’m just trying to square up my game in general, but I do like to practice against specific players because I can’t purely out-footsie someone in this game and win the entire time. You need to have multiple elements to be able to beat them in a match. So it takes a little more effort to beat someone in this game, I have to really know what they want to do. I have to know if they’re going to dash a lot, or jump. Because you can’t really react, so you have to replace that with a lot of other things.
Forte: You came out to a big lead during the Capcom Pro Tour season, how have you been getting your practice in?
Snake Eyez: I actually have a few friends within my area, some not too close, in Texas and SoCal. So we end up playing against each other, I would say they’re like above-intermediate. So like almost as good as me, but not quite. But they can take games off of me, so that’s important. The thing about this game is you can play against casuals and still get relevant practice to go to a tournament and play in.
I get a lot of online practice and I’m always in training mode. I was trying to figure out how to properly train, because I was using a training mode mechanic that was supposed to be used a different way, and I was using it the wrong way the entire time, and I lost to Idom at East Coast Throwdown because of that specific thing.
Whenever I knocked him down he would wake up with a certain button that pushed him backwards, and I was like, he didn’t do that on purpose. So I did it again and he did it again and I was like “OK yeah, that was on purpose,” and it was actually surprising that he knew that. With Zangief I don’t have to do that specific string, I can just do headbutt and he would get hit, because he pressed a button on wake-up. So that was interesting that he would do it perfectly every time. And I like to try and figure out players and their intricate button timings, and stuff like that.
Forte: Without one frame links in the game, how do you use training mode?
Snake Eyez: When I’m in training mode, I’m like man, this is not that fun. What I mostly practice is hit confirms, so I’ll put the computer on random block and I’ll try to confirm one of my combos, or like a headbutt into super. Or with Akuma, I’m practicing certain strings, or something like that. So with Akuma it’s a bit more difficult because he’s a striker character, and I’m mostly trying to SPD with Zangief, like all the time.
But yeah, just trying to make sure my combos are consistent. Akuma actually has difficult combos in the corner, like counter-hit crouch strong into the back fierce into delayed red fireball, and then uppercut. Then he has Crush Counter into pretty much the same thing. I’ve been practicing that a lot, and I’m starting to figure out that it may not be worth it because it’s just so hard. And I don’t know how Tokido does it, he must’ve been in training mode so long practicing that.

Forte: What about practicing online?
Snake Eyez: That’s mostly my training, but I’m playing online too. But sometimes it’s hard to get the right guys to train with, because some days they might be laggy, and then some days you come across a lot of newcomers and you can’t really profit from online play, it’s not consistent. Because when the game first came out you could play Ranked mode and it was legitimate practice. But I don’t think anyone really plays Ranked anymore. They only do Battle Lounge and they only look for people around their specific area, so you have to deal with that entire thing and it’s a hassle.
So I end up traveling to play with friends, I’ll take a break in Texas and play of the local guys there, then I’ll go back home to SoCal and play all of the local guys there. It’s getting a little harder to get practice though, seriously.
Forte: Is that just because you’re getting so far ahead of the pack?
Snake Eyez: I think so; it’s so weird that I’m playing guys in casuals and I’m destroying them, and then when tournament comes around it’s like somehow they got a little better, or I’m just playing slightly worse. Or I’m just guessing wrong with Zangief, because I kind of have to guess to get damage.
Forte: A lot of characters in SFV have command grabs in general, how do you feel Zangief is set apart from the other command grab characters like Alex and Laura?
Snake Eyez: I think that Zangief, his archetype is very fair because he’s very slow and strong when he gets close. But then you have characters who are strong and they’re fast, or they’re strong and they’re grapplers. So that doesn’t really make sense to me, because there were never really grapplers like that in Street Fighter except for Abel. But he was just a hyper grappler. He wasn’t like Laura who is almost like everything, and a grappler.
And Alex as a grappler, he is fine right now. It’s just the other characters are too good. He does well against Zangief, and Ryu (Ryu sucks too), but he does well against those characters. It’s just the stronger characters that present a problem.
Forte: How about Abigail?
Snake Eyez: I like Abigail, I don’t really like his anti-air though. He’s so tall that when a character jumps in, Abigail’s height meets them at the peak of their jump and you can’t really time it on the way down, you have to an anti-air them almost as soon as they jump.
That poses a problem for me because some of the most damaging combos in Street Fighter come from jump-ins, and if I can’t stop that it’s a huge problem. But aside from that he is very strong. Like if they gave him an extremely good anti-air, he would probably be too good. But he has tech, I was talking to CoolKid93, I think he might be the best Abigail in the US. He was sharing tech with me and I was like man, I might have to try out Abigail when I go back home. He did one combo on Samurai and it did 80% damage. And I was like wow, that really appeals to me as a player, that’s my style.
Forte: Is Abigail your favorite out of the season two characters?
Snake Eyez: He’s my favorite character to watch, but I don’t think I would play him in tournament. I would have to play him in a match-up that I know he’s good in, and also I would have to play him for a while to want to pick him in a certain match. Because I don’t really feel confident in his buttons and I need to have my instinctual thought process built into me to want to play a character. Because when something happens I don’t want to think about what I need to do, I want to just do it right away. And that works for Zangief and Akuma, but not Abigail right now. Definitely gonna stream really hard and play some Abigail.

Forte: Most people feel that Zangief is a strong character, but I don’t think he pops up immediately in that conversation; what match-ups do you feel he has trouble with?
Snake Eyez: Lately I’ve been feeling like he loses to like F.A.N.G and like Alex, Dhalsim, and Menat. I actually think he doesn’t do so bad against Akuma, but other players have been telling me differently. Oh Guile! How did I forget that one? And he loses to Abigail, and that’s a really frustrating one, because he does what Zangief does to other characters — but he does more damage and has higher health, so it feels really shitty. I think that might be it, everyone else, he can beat them.
Forte: Anything on your Season 3 wish list for the game?
Snake Eyez: I want Zangief to have green hand, that’s obvious. I don’t even know what his second V-Trigger would be. The biggest thing I want is for the input lag to be reduced. I heard about the Unreal Engine patch or whatever, and I was like hell yeah, we’re gonna get reduced lag. It’s decently low now at 6.5 or something like that, but if it was like 5 that would be really nice.
Forte: How do you feel about the direction of the game, and the community?
Snake Eyez: I feel like people are still into it, but for some reason lately people have been on this weird complainy route. They kind of seem like they don’t really know what they’re talking about, but they just complain. Or when someone tries to support them, they just have really crazy things to say about it or aren’t really grateful for having it. And there’s this weird hive mind right now that they’re developing, but I feel like everyone is in a better position now than they were before, and we’re not really sacrificing much to get more eyes on Street Fighter.
So I think it’s going in a good direction. If you look back just a few years ago we weren’t this big, and we’re still not done. I like the direction, the only thing I wish would change are certain things about the game and it could be so much better.
Forte: And what do you think about an event like this, where for free, you can play Street Fighter II, III or IV?
Snake Eyez: I couldn’t imagine being a guy living in Boston, working everyday, and then I just randomly hear about a Red Bull Street Fighter event down the street for just 10 bucks and I get to play in a tournament or just go there and play pros. This entire venue is modeled after Union Station and only Red Bull does stuff like that, it’s sick, and not a lot of people notice when they first come in. It was really fun — they like the VR thing, that was dope.
I love the grassroots of the fighting game community, because everyone’s still organic. You still see salt, you still see pop-offs, I got pop-off’d on early — well, it wasn’t a real pop-off but the guy apologized to me after, and I’m like, dude don’t apologize, that makes it worse! No other esports community is like the FGC where they do things like that, because everything is regulated in a corporate manner. But the fighting game community can have corporate powers behind it, but it’s still grassroots — and that’s what makes it extremely unique, and that’s something that it needs to pride itself on. And I understand why everyone is upset, but we can make a small sacrifice without having to sacrifice everything.

Windjammers is getting its own $10,000 tournament series, named the Flying Power League
Break out the neon legwarmers and frisbees, as Windjammers is getting its own tournament series. Hosted in partnership with smash.gg, the “Flying Power League” will have players competing for a share of $10,000 via several major international events. The top ranked Jammer by July 2nd will win a flight to Evo 2018, along with housing and free entry into the tournament.
#Windjammers launches its official tournament series, the Flying Power League in partnership, with @Smashgg. Get ready to jam your rivals and grab more than 10000$ in the Major Flying Power League events! #WJFPL https://t.co/qR3UrKCjwT pic.twitter.com/vzkmJlJwrm
— Windjammers (@Windjammers) December 5, 2017
Similar to other smash.gg tournament series like the Burst League or Curleh Circuit, any event organizer can make their tournament a part of the Flying Power League. Just send in an Event Request via the Flying Power League smash.gg page, and it will then be assigned a tournament tier rating, based on the number of entrants. Official events supported by Windjammers publisher DotEmu will have extra ranking points up for grabs, so try to attend these if you are looking to score that free flight to Evo 2018.
The Flying Power League rules, along with the circuit schedule, are available over on smash.gg. So far, NEC ’18 is the only event on the circuit — expect that schedule to fill up as more TOs opt into the Flying Power League.
Source: smash.gg
Omen of Sorrow will have a time-limited demo on PlayStation 4 for this weekend only
We’ve seen a fair amount of AOne Game’s Omen of Sorrow thanks to the team letting a number of top players from South America get their hands on it. That said, players outside of the region haven’t really had a chance to try the game out — until now that is.
Alongside this weekend’s PlayStation Experience, Omen of Sorrow will have a free, time limited demo on PlayStation 4. Interested players can download Omen Of Sorrow from the PlayStation Network and play the game from December 8 until December 11.
The demo allows players to try out characters Gabriel and Zafkiel, while playing on a brand new stage. Players will be able to play the game in both online and local multiplayer.
Omen of Sorrow will be released on PlayStation 4 sometime in 2018. In the meantime, here’s a new trailer for the game for PSX.
Source: PlayStation via Gematsu
Umineko: Golden Fantasia is on Steam for the first time — and in English
Golden Fantasia fans can finally rejoice, as the Japanese fighting game based off a light novel series is making its way to the international market. While there were previous entries in the series, Umineko: Golden Fantasia is the first title that’s on Steam — in English — and with improved, rollback-based network gameplay.
Umineko: Golden Fantasia is anime tag fighting game with a Victorian aesthetic. The tag gameplay is a bit more interlinked than in other games; the two chosen fighters share their healthbar, but there’s still recoverable “red health.” The SP Gauge is used for a variety of tagging moves, which have specific, strategic purposes, either aiding in defense or offense. The main mechanic is called Metaworld, which is an Overdrive of sorts; a boosted state unique to each character. However, this state can’t be shared by the opponent, and what’s more, they can start an “Argument” to stop the Metaworld and incur their own — this can go back and forth until players run out of SP.
This release includes the Cross expansion from the Japanese version and a translated Story Mode.
Check out Umineko: Golden Fantasia on Steam, launching today, December 8th. For a limited time, there’s a 20% launch discount, putting the price at $19.99.
If you’re out and about in the fighting game scene, you probably have heard of Discord; here’s the link to the Umineko Discord.
Sources: MangaGamer; Steam
Twitch announces Tekken and Pokkén Tournament DX emotes for Prime members & in-game Pokkén avatar items
Twitch has just announced that, to celebrate the expansion of its Twitch Prime service to Japan, Prime members will have access to Tekken and Pokkén Tournament DX chat emotes until January 7th, 2018.
The Heihachi emote is perfect for any and all missed EWGFs.
It’s a little surprising that the same artist for the Tekken emotes didn’t try their hand at Pokkén’s popular characters. Still, Trollagunk’s there.
On top of this, all players of Pokkén Tournament DX can redeem a slew of avatar customization items with the following codes:
· In-game Avatar Holiday Ornament Item
Redeem using code QRRZ7LBS4TDV in-game
· In-game Avatar Male Cat Whiskers Item with 7 color variations
Redeem using code LT48EFNGRBRZ in-game
· In-game Avatar Female Cat Whiskers Items with 7 color variations
Redeem using code L9VPUW8QN9TB in-game
· In-game Avatar Holiday Title Item
Redeem using code 5W6LEN4TNVF5 in-game
Source: Twitch
Brawlout blasts on to Nintendo Switch on December 19th, along with guest brawler Juan from “Guacamelee!”
Angry Mob Games is bringing their platform fighter to Nintendo’s console very soon.
Another platform fighter is about to enter the console arena — and bring Nintendo’s Switch into the fray in a big way. Brawlout from Angry Mob Studios will be arriving on the Nintendo eShop on December 19, 2017. And a new guest fighter is joining the brawl: Juan from Drinkbox Studios’ Guacamelee!
Introducing Juan, from the popular action-platformer Guacamelee! by Drinkbox Studios. The legendary luchador, Juan Aguacate, joins the Brawl complete with his moveset from Guacamelee! Rooster Uppercut your foes into the air, bring them back down to earth with his Frog Slam and crack some heads with his multi-functional Grapple. He can even turn into a chicken and send his enemies soaring!
Brawlout on Switch will feature all game modes and characters, including the previously-revealed Hyper Light Drifter. Online multiplayer and offline versus will be available, and you will have multiple control options to choose from, between the various configurations/controllers supported by the Switch. Check out the release trailer below!
Brawlout features:
-
Choose from six original characters, each with their own fighting style — and their Variants to make a grand total of 16 original fighters.
-
Try your hand at the new additions of Juan from Guacamelee! and the Hyper Light Drifter from the indie hit of the same name, bringing the total cast to 18 fighters with more incoming.
-
Host up to 4 players in online and local battles. Choose from a number of battle modes including timed, stock or team matches.
-
AI opponents are also available if you want to practice your team combos with a friend, or if you need to fill out a free for all.
-
Train with Advanced Tutorials or go in for yourself in challenging Arcade Towers.
-
Fuel your Rage Meter to power up for hard-hitting special attacks, and tap into Rage Mode to swing the match in your favor.
-
No blocking required – Action is kept fast and fluid with wavedashing, teching, air dodging and other advanced maneuvers.
-
New features being added all the time!
Pre-orders for the United States, Canada, and Mexico should be open on December 12th, via the Nintendo eShop.
Brawlout is available now on Steam, and versions for the PlayStation 4 and Xbox One are planned for 2018. And check out our interview with the CEO of Angry Mob Games, Bogdan Iliesiu!
Sources: press release; Angry Mob Games


