SoulCalibur VI features a new “Reversal Edge” mechanic

I’m sure everyone’s soul is still burning after last night’s SoulCalibur VI‘s reveal at the Game Awards. Now that the dust has settled, Bandai Namco have let slip some additional details on their fabled weapon fighter.

If you watched the trailer carefully, you’ll notice there were points where Sophitia’s and Mitsurugi’s weapons were wreathed in red lightning, which allowed them to perform Guard Impact-esque parries and then a powerful counter-attack. This is the new Reversal Edge mechanic which — according to Bandai Namco — allows players to “defend against the opponent’s attack and directly counter with a powerful strike highlighted through a dynamic camera.”

This can be seen in the trailer when Mitsurugi parries an attack by Sophitia, and then unleashes a powered-up two-handed slash in response. The SoulCalibur team have clearly been inspired by Tekken 7’s slow-mo moments, and are putting their own take on it with the Reversal Edge system.

Sophitia is able to parry multiple attacks from Mitsurugi before performing the Reversal Edge counter-strike — suggesting that Reversal Edge is tied to a meter that will allow you to enter this defensive state for a certain amount of time. It’s unknown as this time if the Reversal Edge state has characters auto-parrying oncoming attacks, and whether you can exit out of this state without performing the counter-attack.

We’ve also got confirmation that SoulCalibur VI is acting as a soft reboot of the series, with the game “revisit[ing] events from the original Soul Calibur to uncover hidden secrets.” Seeing as Sophitia was dead in SoulCalibur V and the trailer showed off a young looking Mitsurugi, it makes sense that SCVI would be a prequel of some sort. More characters are set to be announced in the coming months, with the roster being comprised of “fan-favorites and some fierce newcomers.”

Sources: PlayStation; Bandai Namco Entertainment Europe

Boost your Fight Money on PlayStation 4 by tuning into Capcom Cup this weekend

At a loss for Fight Money on your Street Fighter V account, and need a bit of a boost to buy that stage you’ve been coveting? Capcom Cup just might have you covered!

By tuning in to Capcom Cup by watching on the Capcom Pro Tour’s streaming portal and logging in to your PSN account through there, you will earn Fight Money not only by watching, but by interacting with polls and trivia questions, as well as sharing the page through social media. Unfortunately for Steam players, this is a PlayStation exclusive.

Here are all the details you need to know for this weekend’s Capcom Cup 2017.

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Source: Maestro

SoulCalibur VI is officially announced at The Game Awards

Welcome back to the Stage of History…

During The 2017 Game Awards, Bandai Namco producers had one question for the audience: “Does your Soul still burn?” That was followed by nothing less than a long-awaited reveal trailer for SoulCalibur VI.

The trailer below shows a fight between series mainstays Mitsurugi and Sophitia. We can see some kind of new mechanic in play: after blocking several blows, there’s some kind of “revenge” attack. There’s not much other specific information, however, we now know that SoulCalibur VI is indeed coming to PlayStation 4, Xbox One, and Steam in 2018.

Source: Bandai Namco

Capcom reveals names and details for all the new V-Triggers coming to Street Fighter V: Arcade Edition

Get to know what new abilities the SFV roster will be gaining in the new year!

SFV Arcade Edition

One of the big changes coming to Street Fighter V: Arcade Edition when it launches on January 16, 2018 will be the option to select your character’s V-Trigger: do you stick with the original, or switch it up for the new V-Trigger II? Capcom-Unity has finally revealed what that second option will be for each member of the cast — and it looks like it could definitely change your gameplan with your main, if you choose to. Check out the names of the new new V-Triggers — and some details on how they’ll work — below.


sfvae v-trigger ii abigail

Abigail – HYBRID CHARGE: While active, Abigail will be able to use the powerful tackle move Metro Crash by pressing HP + HK. It can be strengthened to a second level upon holding down the buttons. Abigail will have hyper armor while charging, letting him absorb multiple hits. However, the charge will be vulnerable to throws and Critical Arts. Maximum charge Metro Crash will guard break, and Abigail keeps his hyper armor even while moving forward.

sfvae v-trigger ii akuma

Akuma – SHIRETSU HASSHI: Using Shiretsu Hasshi, Akuma can link together powerful attacks using the V-Timer instead of the EX gauge. Grounded HP/HK attacks and each of his special moves can be canceled into EX special moves. There are many moves he will be able to cancel into the EX special moves, giving him the ability to deal great damage from a number of situations.

sfvae v-trigger ii alex

Alex – RAGE BOOST: While in Rage Boost, Alex will gain the moves Flying DDT –  HP + HK, and Choke Sleeper –  HP + HK. Flying DDT is a moving throw that works against standing opponents. In addition to being a surprising mid-range attack, Flying DDT can be canceled from moves that cause a lot of hit stun, resulting in somewhat long-range combo ability. Choke Sleeper can be performed only after Flash Chop on hit or block, and on hit leaves Alex in close to continue his offensive pressure. Choke Sleeper only hits close range, so be mindful of the range at which the Flash Chop hits.

sfvae v-trigger ii balrog

Balrog – NO MERCY: While active, press HP + HK for the command throw B3. If Balrog is having trouble opening his opponent up, this V-Trigger can help improve his offensive abilities while in close. B3 also deals a high amount of stun, so if the opponent already has a lot of stun built up, an active V-Trigger can make them feel pressured.

sfvae v-trigger ii birdie

Birdie – BIRDIE TIME: While in Birdie Time, press HP + HK to perform a new chain attack. Bull Swing is a high chain attack and allows for follow-up attacks, while Bull Capture is a low-hitting chain attack that targets the opponent’s feet. Use the directional buttons for the different versions. The flames Birdie shoots from his mouth on activation have a hitbox, and on hit the opponent can be hit with an additional attack. Also, the low-hitting chain Bull Capture can interact with the objects Birdie throws on the ground for his V-Skill, giving him a unique new approach to the neutral game.

sfvae v-trigger ii cammy

Cammy – DELTA AMBUSH: Press HP + HK for Delta Ambush, where Cammy flies towards her opponent. Press forward plus HP + HK for Delta Step, a quick forward dash. Although there are no move variations from Delta Step, Cammy can cancel her normal moves from the dash. Use it in combos, or to help her keep up a fast-paced offensive rush. Press kick during Delta Ambush for the downward kick move Reverse Edge, or press punch for the command throw Delta Twist.

sfvae v-trigger ii chun-li

Chun-Li – KIKOSHO: Chun-Li fires a ball of energy from both her hands in this V-Trigger. Press HP + HK to fire another Kikosho. For Kikosho after V-Trigger activation, hold down the buttons HP + HK, and Kikosho will gain guard break properties. The opponent will be vulnerable afterwards, giving Chun-Li an opportunity to deal additional damage.

sfvae v-trigger ii dhalsim

Dhalsim – YOGA SANSARA: Dhalsim creates a multi-hit orb of fire in front of him. This V-Trigger can also be performed in the air. Hitting the fire orb with Yoga Flame or Yoga Gale will change its properties. Hitting the fire orb with Yoga Flame or Yoga Gale will put it in motion. Its trajectory will differ depending on the move used. The orb will keep moving while it’s on screen, and its trajectory can be further changed by hitting it again with Yoga Flame or Yoga Gale.

sfvae v-trigger ii ed

Ed – ENHANCED SNATCHER: While active, press HP + HK to perform an enhanced version of the Psycho Snatcher, the Ultra Snatcher. Use the directional buttons to change between the ground and anti-air versions. For Ultra Snatcher – Ground, Ed will fly towards the opponent with a strike. On hit he will be able to combo afterwards, and on block Ed will be at the advantage. Ultra Snatcher – Air, can be used both as anti-air, and in juggle combos.

sfvae v-trigger ii F.A.N.G

F.A.N.G – KORYO DOKUDA: Nishikyu and Ryobenda will be strengthened while active. With an increase in hits and the attack hitbox, this improves F.A.N.G’s ability to restrict his opponents movements. While active, Nikankyaku can be performed from Nishikyu, giving F.A.N.G a way to close the distance and open up his opponent in close.

sfvae v-trigger ii guile

Guile – KNIFE EDGE: Knife Edge is a power-up V-Trigger for Guile’s Somersault Kick. The Somersault Kick will create a projectile that will be fired towards the opponent. This projectile can be on screen at the same time as Sonic Boom and Sonic Cross. While active, Guile will perform two iterations of kicks for his EX Somersault Kick. The EX version doesn’t have the projectile like the normal version does, but is good for use in combos and counter attacks.

sfvae v-trigger ii ibuki

Ibuki – FUMA SHURIKEN: Ibuki will throw a giant shuriken at the opponent, which comes back after going off-screen. Press HP + HK for Fuma Shuriken – Haku, which is for use against grounded opponents, and press back plus HP + HK for Fuma Shuriken – Kokufu, which is angled upwards for anti-air usage. Due to the length at which the shuriken is on screen, it serves to limit the opponent’s movements. Ibuki can continue to combo the opponent after hit, and if it’s blocked she can use her Airborne Kunai and Kasumigake to confuse the opponent’s attempts to block.

sfvae v-trigger ii juri

Juri – FENG SHUI ENGINE BETA: Juri emits a field around her that drains her opponent’s EX gauge, taking it for her own. The roundhouse kick she performs upon activation has a hitbox and draws the opponent in, giving her a good opportunity to absorb the opponent’s gauge. The gauge absorption effect is paused while Juri performs a throw and when she is in mid-air, so be sure to think wisely about your fighting methods while this V-Trigger is active.

sfvae v-trigger ii karin

Karin – TENHA NO KATA: While active, Karin will be able to use her counter move Yasha Gaeshi Tenchi by pressing HP + HK. What Karin does afterwards will change depending on the type of attack she counters. Countering a low attack results in Yasha Gaeshi Chi, while all other attacks will result in Yasha Gaeshi Ten. Both moves can be canceled into from the recovery of her special moves and V-Skill, so Karin can turn situations where she’s normally at a disadvantage, into her favor.

sfvae v-trigger ii ken

Ken – SHINRYUKEN: Shinryuken is a powerful, multi-hit rising Shoryuken. If it hits, rapidly press punch to change the properties of the move. The landing recovery of the max-strength version from rapid button presses can be special move canceled, leading to some very powerful combos.

sfvae v-trigger ii laura

Laura – SHOCK STANCE: While active, Laura will be able to perform the dodge maneuver Matsuda Sway by pressing HP + HK. During Matsuda Sway, press HP + HK again to perform the command throw Shock Choke. Matsuda Sway dodges non-throw attacks. Press forward with MP + MK during Matsuda Sway for a forward dash. Shock Choke can be performed from the dash, so Laura can use this to avoid her opponent’s big attacks and close the distance.

sfvae v-trigger ii kolin

Kolin – ABSOLUTE ZERO: While active, Kolin’s punch attacks and Hailstorm will be strengthened. Additionally, she has a forward dash where she will slide across the floor on a sheet of ice. She can also press HP + HK to perform Frost Edge. During this move, Kolin’s attacks will be given dash properties, similar to medium Vanity Step.  She can perform a high-speed Frost Edge from her forward dash, and if it hits, press HP + HK for Reverse Javelin, which will freeze the opponent and prevent them from recovering stun meter.

sfvae v-trigger ii bison

M. Bison – PSYCHO NIGHTMARE: While active, press HP + HK to perform the Psycho Crusher special move. Bison also gains Psycho Charge – press reverse half circle (forward to back) plus kick to perform a command throw that infuses the opponent with Psycho Power. If an opponent has been hit with Psycho Charge, the Psycho Power infused into them will explode after a set period of time. If the Psycho Charge was successful, the infusion can also be detonated with Psycho Judgement (forward to back) plus kick at your own discretion.

sfvae v-trigger ii menat

Menat – PROPHECY OF THOTH: Prophecy of Thoth surrounds Menat with 6 Soul Power energy orbs. Use Judgement of Thoth to fire them all at once. After Judgement of Thoth, Menat can get a new set of orbs by pressing HP + HK. Use a reverse quarter circle (down to back) with different punch buttons to change the orb trajectory when firing, for use in controlling the opponent’s movements, anti-air, and extending combos.

sfvae v-trigger ii nash

Nash – STEALTH DASH: With Stealth Dash, Nash quickly moves towards his opponent. During movement, press punch for Justice Corridor, a strong overhead punch move, or press kick for Justice Shell, a kick that launches the opponent. Press back for a quick stop, making this V-Trigger great for high-speed movement options. Both Justice Corridor and Justice Shell can be canceled on hit or block, allowing Nash to extend his combos or keep up the pressure on a blocking opponent. However, the same move cannot be canceled into itself.

sfvae v-trigger ii necalli

Necalli – CLOUDED MIRROR: Starting with Arcade Edition, Clouded Mirror is a special move Necalli gains after activating his V-Trigger I. It is a ranged attack, where Necalli jumps at his opponent with a strike. Hold down the buttons to greatly increase the move’s strength. Necalli can juggle the opponent after the max strength version hits. Since it has quite a bit of startup, use together with Culminated Power to avoid having the opponent take advantage of the startup.

sfvae v-trigger ii mika

R. Mika – STEEL CHAIR: Nadeshiko will run out from behind Mika and throw a steel chair at the opponent. Hold down the button for Fightin’ Dirty, where Nadeshiko will run up to the opponent and take two swings at them with the steel chair. Steel Chair hits multiple times, making it a great tool for combos. As Nadeshiko attacks twice with the steel chair in Fightin’ Dirty, use it together with Mika’s attacks to open up the opponent.

sfvae v-trigger ii rashid

Rashid – EASIFA: Easifa strengthens Rashid’s kick special moves while active. Press HP + HK to perform Haboob, a wind projectile that has a different trajectory than his Whirlwind Shot. Easifa strengthens the forward movement and hit properties of the kick special moves, increases range, and provides for other strengthening effects. It also increases the jump speed and distance of his front flip and allows Rashid to perform a wall jump after EX Eagle Spike hits, giving him more options in the neutral game and in combos.

sfvae v-trigger ii ryu

Ryu – KAKKO FUBATSU: While active, press HP + HK to use Isshin, a technique that counters the opponent’s attacks. Upon countering an attack, a shockwave of energy will be released around Ryu. If this shockwave hits the opponent, Ryu will perform a strike attack. Using Isshin, Ryu can counter everything except throws, giving him a highly functional defensive option. The opponent will be vulnerable to additional attacks after the Isshin strike, making for a great opportunity to deal major damage.

sfvae v-trigger ii urien

Urien – TYRANT PRESSURE: While active, Urien gains the special move Tyrant Blaze, a multi-hit tackle attack. Hold down the buttons to charge the move – Urien will have super armor while charging, and charging changes the move properties. While charging, Urien will have super armor, allowing him to absorb an attack. A maximum-charge Tyrant Blaze will guard break the opponent and put them into a juggle state.

sfvae v-trigger ii vega

Vega – ALEGRIAS: While active, press HP + HK to perform Flash Arch – Rossa, which will counter the opponent’s attack, or perform the counter attack independently with Flash Arch – Granate (forward plus HP + HK). Upon landing a successful counter, Vega will counter-attack, kicking the opponent up into the air, leaving them vulnerable to additional attacks. Flash Arch – Granate is the attack part without the counter. It’s good for usage in combos, but keep in mind that Flash Arch – Granate cannot counter attacks.

sfvae v-trigger ii zangief

Zangief – COSSACK MUSCLE: Cossack Muscle changes the properties of Screw Pile Driver and Borscht Dynamite. The effects last until the V-Gauge Timer runs out, or if one of the aforementioned special moves is successfully hit. In addition to increased damage for the Screw Pile Driver and Borscht Dynamite, Screw Pile Driver can be special move canceled and will combo, leading to command throw combos that usually aren’t possible.

sfvae v-trigger ii zeku

Zeku – KARURA TENZAN: Both Old and Young Zeku share the same V-Trigger, Karura Tenzan. Upon activation Zeku moves forward with a launcher kick. If it connects, Zeku will switch identities and continue attacking. It has priority against all non-grounded strike attacks, making it highly functional as a counter attack. Use the directional buttons to determine what side Zeku will land on after the additional attacks, allowing him to switch sides with his opponent.


You can see the post on Capcom-Unity here. Can the new V-Triggers compete against the original choices…? Only trying them out in-game will answer that question — and they’ll be available for just that this weekend at the PlayStation Experience.

Source: Capcom-Unity

iam8bit shows off their (sold out) 30th Anniversary Street Fighter II Super Nintendo cartridge in this unboxing video

Get a closer look at iam8bit’s nod to many players’ first foray into fighters.

Back in August, retro gaming merchandise dealer iam8bit announced an interesting tribute to Street Fighter for the 30th Anniversary: a commemorative Super Nintendo Game Pak of the classic Street Fighter II home port. Despite warnings that this production run is intended as a collector’s item — and while technically functional, is a collectible so literally hot that it may cause a fire if used in a SNES console — they sold through their production run to nostalgic fighting fans.

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  • Brand-New Playable SNES Cartridge (Limited Edition of 5,500)

  • Tri-Fold Box w/ Foil, Gloss & Embossments

  • Premium Instruction Booklet

  • Retro Pack-In Surprises

  • Package Design & Restoration by Jango Snow Art & Design

If you failed to get your own, are waiting for your order to arrive, or are just curious about this unusual piece of retro merchandise, you can experience opening one vicariously through iam8bit’s video below!

It’s a pretty impressive package, actually. Careful with that box cutter, buddy!

Source: iam8bit

Numskull Design’s officially-licensed Street Fighter Christmas jumpers are back to help warm you for another winter

These retro-styled sweaters are back for Street Fighter fans to bundle up in.

Last year, Numskull Designs brought us a selection of officially-licensed Street Fighter holiday sweaters — blending gaudy classic Christmas jumpers with retro Street Fighter pixel art. They are available once again this year! The same four styles from last year are still here to choose from: Blanka vs. M. Bison, Guile vs. Cammy, Ken vs. Ryu, and Sagat vs. Chun-Li.

Click to view slideshow.

As before, you can get your own through the Yellow Bulldog storefront on Amazon.com, now for $49.99 USD apeice. If you are outside the US, follow the Numskull catalog links to find a dealer that ships to your region.

Source: Numskull Designs (Twitter)

Soul Calibur VI rumors continue to swirl ahead of tonight’s Game Awards

Will it soon be time to return to the Stage of History? Over the past few months, a myriad of rumors and leaks have been springing up for several different fighting games… including the highly-anticipated, yet currently-unconfirmed sixth entry in Bandai Namco Entertainment’s beloved Tale of Souls and Swords.

After the 20th Anniversary only provided us with a historical retrospective on the franchise, many likely felt that the series may have perhaps been lost to time, but for those of whose Souls still burned brightly, a leaker by the name of DasVergeben began making posts on both reddit and 8WayRun that have been hinting to the game being announced sometime this month.

Top French Soul Calibur player Hayate made a video discussing all of the current news and rumors (corroborated with tidbits from his own personal sources) that strongly hint at the return of series veterans Kilik, Nightmare, Siegfried, Tira, Chai Xianghua, Talim, Zasalamel — as well as an eighth new character who would serve as Kilik’s rival, also personifying the supposedly-scrapped Fighting Style mechanic by being able to choose between battling with his twin blades separately, or combining together into a larger single sword. You can hear Hayate’s full thoughts below:

This leaker has been making even more posts on the 8WayRun forums, posting under his Vergeben account

So you know that newcomer I was talking about?
You know that style switching/multiple moveset thing I was talking about?
This is how it works:
https://i.imgur.com/rHSmsMm.jpg
Before you ask, no, the character is not Darth Maul. lol
But his weapon was the inspiration for the new guy’s. I needed a visual to express the idea.
And before you worry, no, it’s not a lightsaber, they are swords. More like Cao Pi’s Dual Blade from Dynasty Warriors 5 and 8 from what I hear, which is the same idea.
The new guy uses two swords that he can fight with separate, or combine them and fight that way. Two different movesets in one character.
He’s Kilik’s new rival. And is an assassin.

They tried weapon switch/multiple moveset thing and were dedicated to making it work.
> Some serious problems arose because of it.
> Mostly abandoned in the form they wanted it originally be as far as I know to get the game out of development hell because of it. But there was some kind of V-Trigger styled mechanic in the game as far back as July, which could tie into retaining semblances of it and what they could in certain characters. Though I can’t say for sure yet if there is definitely a connection between the two, but it would make sense.
> The weapon switch/multiple moveset idea was intentionally meant to be highlighted, exist, and live on in the new character that uses two swords that he can combine together and also fight with that way.

Vergeben also backed up Hayate’s claims about Siegfried, Talim and Zasalamel’s returns and also noted that things may be rocky for any V debutant, not named Viola or Z.W.E.I.

Would anyone truly be sad if only Viola and ZWEI were carried over from V?
I can understand liking Pat’s style, but that seems to be the only thing most would even be sad about.

Pyrrha seems to generally be disliked and annoying, with Pyrrha Omega being the thing most people even think is worth retaining and focusing on if she did come back.
Natsu…. needs work to salvage, and I could see them do it. But if they didn’t want to bother doing it…. I would not be surprised.
Xiba was pretty reviled and his shtick got tired and annoying because he was one-dimensional with the only thing that was ever explained that…. he’s hungry…. and in outside info confirmed that he’s Kilik’s bastard son.
Leixia…. was just kind of there simply to replace her mom but more of her “cuteness” played up than they did for Xianghua.

I won’t even bother talking about Elysium, and Dampierre isn’t even technically from V.
I suppose my point is more that, if they “cut the fat” and kept the things that were more original yet underdeveloped (Viola and ZWEI), but dedicated the time and effort to do so, I don’t forsee too much blowback from many at all aside from Pat fans more than anyone.

Finally, Marcus Sellars, a reviewer, editor and writer for multiple Nintendo-related publications, including JapaneseNintendo.com and NinSwitchNet, Liked a Twitter reply from a fan asking, “Will SC6 have any showing at TGA tomorrow?” He also claims that SCVI will be one of “five unannounced games” at Bandai Namco Entertainment’s event on December 15th, of which Nintendo will supposedly have a very large presence at — perhaps we’ll see Link return as a Switch-exclusive guest after all?

Stay locked to Shoryuken and tune into The Game Awards tonight at 5:30 PM PT (7:30 PM CT/8:30 PM ET) at this link. In the meantime, why not take a trip down memory lane with last year’s 20th Anniversary trailer?

Sources: Hayate EIN; Marcus_Sellars (Twitter); 8WayRun (forums); Bandai Namco Entertainment America

– Absolver Updated with New 3v3 Mode & a 50% Discount

Sloclap has announced that a brand new update has been deployed to Absolver that brings 3v3 “Overtake” mode into the game. In addition, players can look forward to new character customization options as well as updated PvP features. The patch has been released for both PlayStation 4 and PC. Lastly, to celebrate the new content, Absolver is currently 50% off on Steam and at the PlayStation 4 in North and South America.

Dive into a new age of heroes with this post-patch roundup for Marvel vs. Capcom: Infinite

With yesterday’s update and all the new DLC released on both consoles, it’s time to dive into a whole new era of Marvel vs. Capcom: Infinite — the game’s first major balance patch, three new DLC characters, and the remaining Wave 1 Premium costumes for the base roster are all now available.

First up, long-time MAHVEL content creator rooflemonger is back, first with a visual demonstration of what he deems the “most significant” changes in the patch, providing viewers with a look at the freshly-nerfed Reality Stone Infinity Surge, Space Stone Infinity Storm, Dante, Ultron, Dormammu, Gamora, Strider Hiryu, Firebrand, and Monster Hunter, as well as the good amount of buffs for Chris Redfield, and some universal system adjustments. Keep in mind that this is not everything that was changed, as the likes of Thanos, Doctor Strange, and Ghost Rider were omitted. Find full notes here.

With new characters come new nicknames from everyone’s favorite gamma-smashing wordsmith, Hulk!

Moving on to specific tech for the new Marvelous trio, we have a combo guide for Winter Soldier, as well as an episode of “Let’s Learn Marvel!” dedicated to the unique properties of Bucky’s Metal Shield.

th37ito teaches how to do fullscreen Metal Shield cancels with Bucky:

Peter Souvannarath brings us some interesting interactions that occur when Bucky has Metal Shield up during the Soul Stone’s Infinity Storm:

Moving on to everyone’s favorite symbiotic duo, desk provides us with a solo Venom combo video, which features fancy Venom Glide loops, smart mid-combo usage of the new Venom Traps (without setting them beforehand), disgusting corner carry with Venom Fang and Death Bite on Hulk, and much more.

TrueUnderDawgGaming takes Venom to the lab to give us a full breakdown of the symbiotic warrior’s capabilities.

Unequalled Media’s Tyrant spotlights Venom in his latest Basic to Advanced combo guide.

HapkidoRed brings us some early resets, with a cameo by Dormammu.

Not to be outdone, CorkyJay provides us with some early BnBs and resets for his likely new team of Black Widow/Iron Man + Time, noting Natasha feels like the closest replacement for Battlesuit Jill Valentine in Marvel vs. Capcom 3.

Next up, we can get to some actual match footage of the new Marvelous trio: with Xuses and YogaFlame24 each bringing us matches with Evil Genius’s Chris G and Echo Fox’s Sonic Fox trying out Venom and Black Widow with the Space Stone, while Panda Global’s Punk samples Eddie alongside Dante and Space. We also see some post-patch footage of Idom, Fable|Dual Kevin, and Apolagyman as well.

Maximilian brings us a showcase and his personal thoughts on the final Wave 1 Premium Costumes, while rooflemonger provides a side-by-side comparison of all four colors for each of the newcomers’ two costumes.

Finally, AvengerAlex brings us the new themes for these final characters for your listening pleasure.

 

Sources: rooflemonger; th37ito; Peter Souvannarath; desk; TrueUnderDawgGaming; UM Tyrant; HapkidoRed; CorkyJay; XusesGB; YogaFlame24; Maximilian Dood; AvengerAlex

Get to know the characters and their virtuaroids of Toaru Majutsu no VIRTUAL-ON

With the game being a crossover, Toaru Majutsu no VIRTUAL-ON brings with it a new character element that wasn’t present in previous VIRTUAL-ON titles. Here, the series virtuaroids are now paired up with characters from Dengeki’s Toaru Majutsu no Index franchise.

To help players get familiar which the characters and the virtuaroids they’ll be piloting, Sega has released a new trailer for Toaru Majutsu no VIRTUAL-ON. The trailer below showcases the these characters and their virtuaroids — and also includes a look at some of their Boost Weapon abilities.

It also shows the new “Smart” style that automatically locks the camera onto opponents. Series veterans, however, can use the aptly-named “Veteran” style that leaves the camera manually-controlled like in previous games.

Other things shown in the trailer include the various modes and missions such as boss battles, Arcade Battle, Kill Attack, Arcade Battle, Network mode, and the unique Explosion Code, which turns the game into a sort of mechanized game of rugby. Finally, the trailer also confirms cross-save support between the PlayStation 4 and PlayStation Vita versions.

Toaru Majutsu no VIRTUAL-ON hits PlayStation 4 and PlayStation Vita — in Japan — on February 15.

Source: Sega