Walk the path of the ninja with this breakdown of Zeku’s movelist in Street Fighter V

Following his reveal at South East Asia Major over the weekend, wannabe ninja are scrambling to find out more information on the Ever-Changing Ninja, Zeku. Luckily, Capcom have been on the ball for this character reveal, and have compiled a comprehensive breakdown of all of Zeku’s moves.

First off, let’s tackle the whole Young/Old Zeku transformation. Zeku is Street Fighter V‘s first stance character, with the gentleman ninja being able to switch stances mid-fight by pressing Down, Down with two punches. While it can be done by itself, Zeku can combo into his stance switch off of his V-Skill, as seen in his character reveal trailer.

For Old Zeku, he is focused around keeping the opponent out with his Bushin Gram kicks. There are three variations of the kick: one hits medium, one hits high and the other one acts as an anti-air. He also has his Bushin Jakura flip, which has three variations, being a punch, a kick and a command grab.

Old Zeku Movelist

If you were a Guy player back in Street Fighter IV, Young Zeku will be right up your street. Like Guy, he has several target combos for reliable damage, as well as a wall jump and a Hayagake command run. He also has access to the Hozanto shoulder bash, along with an air grab which is used extensively in his character trailer.

Young Zeku Movelist

As for his V-Trigger, Zeku gains access to the special Idaten command dash. This teleporting dash has different frame data depending on whether you use Old or Young Zeku — but both can attack out of the dash. If you land a hit during Idaten, Zeku can combo together normals of ascending strength. Both forms have a unique ender which can be used to finish off the Idaten combo, so experiment to see what sequences you can come up with when Zeku launches on October 24th.

Source: Capcom

Marvel vs. Capcom: Infinite’s 1.03 update is now up on PlayStation 4, Xbox One, and Steam

As some of you may be aware, Marvel vs. Capcom: Infinite is getting an update that adds the first 3 DLC characters, while also instituting some bug fixes, including removing Spider-Man’s web ball infinite. For those eagerly waiting for this patch, the wait is over as Marvel vs. Capcom: Infinite‘s version 1.03 patch is now available for download.

Marvel vs. Capcom: Infinite‘s 1.03 patch went live on Steam and PlayStation 4 early this morning. What’s interesting is that, while the Steam update clocks in at 9.2 GB, the PlayStation 4 update is only a meager 2.3 GB. The reason for the filesize discrepancy is unknown.

Click to view slideshow.

As for Xbox One:

Now while the update ostensibly brings the DLC characters, Black Panther, Monster Hunter, and Sigma, they’re not actually playable yet. Their portraits have now been added to the select screen, however they cannot be selected yet. It seems that players will have to wait for their October 17th release date to play them.

Sources: PlayStation 4, Steam, r/MvCI, GdragonNl (Twitter)

Hazama, Rachel, Weiss confirmed for BlazBlue Cross Tag Battle, coming to PlayStation 4, PC, and Switch

Arc System Works was at the Rooster Teeth Expo in London this weekend where they had a number of announcements to make regarding BlazBlue Cross Tag Battle. During their livestream, not only did they reveal new characters, but they also announced which platforms the game is coming to.

First up, three new characters have been revealed. BlazBlue‘s Rachel Alucard and Hazama are joining the cast, alongside RWBY‘s Weiss Schnee. For those not familiar with the latter series, Weiss is one of the main characters, being part of Team RWBY.

In addition to these three, Arc System Works also revealed that platforms that the game is coming to. BlazBlue Cross Tag Battle will be coming to not only PlayStation 4, but also to the PC (via Steam), and to Nintendo Switch. The last one is great news for the platform, which has so far, tended to feature mostly rehashes of classic fighting games (aside from Nintendo’s offerings).

Finally, because this matters to some people, some form of dual-audio was seemingly also confirmed — at least for the RWBY characters.

The next set of reveals for BlazBlue Cross Tag Battle is set for late October. In the meantime, check Rachel, Hazama, and Weiss out in this new character trailer.

Source: Arc System Works

Zeku, the Ever-Changing Ninja comes to Street Fighter V on October 24th

In a reveal nobody saw coming, the final character for Season 2 of Street Fighter V is indeed Zeku, the Ever-Changing Ninja. While he may look old, this grandmaster and Guy’s former sensei is still in control of his ninja reflexes, flipping all over the screen to mix up his opponent.

He’s also got great range on some of his kick specials, leaving behind a trail of ink which can tag the opponent. Similar to Akuma’s Demon Flip, Zeku also has a high flying flip move, which can lead into a command grab or a overhead kick in its EX version.

Zeku’s V-Trigger looks to greatly increase his mobility, giving him access to a M. Bison-esque teleport dash. By using a certain special, Zeku teleports away and then reappears from the top of the screen, changing outfits and seemingly ages in the process. If you are using Zeku’s base costume, his outfit change will have him looking like another famous Capcom ninja — Strider Hiryu. When in his Strider stance, Zeku looks to get a brand new set of specials, including a rekka chain which appears similar to Karin’s Guren-Ken.

This gentleman ninja comes with two sets of Battle, Story and Premium costumes — one set for his older form and another for his younger self. Expect a full breakdown of Zeku’s specials, V-Skill and V-Trigger from Capcom Unity in the coming days, and you’ll be able to get your hands on this shape-shifting shinobi on October 24th.

Source: Street Fighter

CLG teases their new Melee documentary, following SFAT at The Big House 7

We’ve had various documentaries on the Gods and the Godslayer — it’s time for a documentary on one of Melee’s demi-gods. Ahead of its release in next week, esports organization CLG have released a trailer for their mini-doc, following top NorCal Fox and MIOM rank eight SFAT at The Big House 7.

As well as tailing him as he competes in both Melee singles and doubles, this documentary has SFAT talking to camera, discussing his thoughts on the idea of the Melee gods. He’s personally not a fan, as the title god builds up this image of these players being unbeatable beings — something that SFAT has himself proved to be wrong, having defeated three of the gods during his Melee career.

The documentary titled “SFAT – The Non Believer” will be available to watch via the CLG YouTube channel on Tuesday October 17th.

Source: Counter-Logic Gaming

Top 10 characters missing from Marvel vs. Capcom: Infinite, according to ScrewAttack!

Who are you missing the most from previous Marvel vs. Capcom games? Surely you’ve thought about this a lot leading up to the game’s release. While there’s hope for more DLC, we know that the X-Men leave a large hole in the cast that may potentially never be filled. Nonetheless, ScrewAttack! takes us down memory lane and gives a larger look at Marvel franchises to talk about which characters could be in Infinite.

Starting with Ant-Man, the videos pitches him as a stance character whose moveset would vary depending on his size. Next, delving into the past, Captain Commando, who has been speculated to join the cast, is mentioned. To round off the cast with more humor, ScrewAttack! wants to see Amingo return to the game. But maybe Marvel will pull in someone from its Netflix series into the game? Phoenix Wright and Squirrel Girl also make the list — until the video reaches the obvious choice.

Do you agree with the list? There’s so many franchises Capcom could pull characters, but which are most pressing to round off the cast? Sound off below.

Source: ScrewAttack!

Riot Games is switching gears to developing projects other than League of Legends

Riot Games’ biggest IP and the esports juggernaut League of Legends seems like a never-ending money machine. And while that’s not going to go away any time soon, there’s a change coming that signals a new direction for the company. The two founders of the company, Brandon “Ryze” Beck and Marc “Tryndamere” Merrill, are leaving management to other people while they return to making games again.

While we have no information yet as to what they are working on, there are some hints around, the most relevant to the FGC being their acquisition of Radiant Entertainment last year, who were working on Rising Thunder. They’re keeping quiet on development for now, but it’s possible one of their projects could be a fighting game. Could they take advantage of League of Legends‘ massive IP?

What’s more, Arc System Works head honchos recently visited Riot Games. ASW received a tour of their facilities. While there are no signs of collaboration yet, ASW similarly took us by surprise by announcing their work with Rooster Teeth’s RWBY.

Stay tuned to SRK’s website as more news develop.

Source: PC Gamer

Several fighting games on sale during the PlayStation Store Flash Sale from Oct. 13th to Oct. 16th

Who’s ready for a flash sale? There’s almost 150 games on sale right now on the PlayStation Store, and a lot of them are fighting games. Here’s a giant list of what’s about to combo your wallet — assuming you act before October 16th:

Street Fighter V – 2017 Deluxe Edition (PS4) – $39.99 (50% off)

Street Fighter V (PS4) – $15.99 (60% off)

Street Fighter V – Season 1 Character Pass (PS4) – $15.99 (60% off)

Dragon Ball Xenoverse + Season Pass Bundle (PS4) – $19.49 (70% off)

Dragon Ball Xenoverse + Season Pass Bundle (PS3) – $16.49 (70% off)

Dragon Ball Xenoverse  (PS3) – $8.99 (70% off)

Dragon Ball Xenoverse – Season Pass (PS3) – $7.49 (70% off)

BlazBlue: Central Fiction (PS4) – $23.99 (60% off)

BlazBlue: Central Fiction (PS3) – $19.99 (60% off)

For Honor (PS4) – $25.19 (58% off)

J-STARS Victory VS+ (PS3) – $7.99 (80% off)

JoJo’s Bizarre Adventure: All-Star Battle (PS3) – $5.99 (80% off)

Mortal Kombat XL (PS4) – $11.99 (60% off)

Arcana Heart 3: LOVE MAX!!!!! (PS Vita) – $11.99 (60% off)

Arcana Heart 3 (PS3) – $4.49 (70% off)

Skullgirls 2nd Encore (PS4) – $7.99 (68% off)

Skullgirls Encore (PS3) – $1.99 (80% off)

Ultra Street Fighter IV (PS4) – $12.49 (50% off)

Guilty Gear Xrd -REVELATOR– (PS3) – $5.99 (70% off)

Guilty Gear Xrd -REVELATOR– (PS4) – $5.99 (70% off)

Battle Fantasia (PS3) – $3.99 (60% off)

Source: PS Store

Players share positive impressions about Fantasy Strike at SoCal Regionals

Fantasy Strike has been garnering attention as it is gearing up toward eventual release from Steam Early Access. While that’s well on its way, the developers are busy working on the game as well as bringing it to events — such as SoCal Regionals, which took place near the end of September this year.

Sirlin Games ran two tournaments over that weekend, and also took the time to ask players what they thought about the game.

Circa|Nicky, who used DeGrey, said: “The game overall is perfect. Fantasy Strike is the epitome of what a balanced, competitive, FUN fighting game should be. You are rewarded when you play well. You are punished when you play bad. Making good decisions will allow you to win. Making bad decisions will kill you. It’s simple, but once the mind games come into play, it IS the most layered meta I’ve ever experienced in a fighting game.”

Talking about the game’s cast, Zipstar BXXDYZ said: “You can’t just throw things out without a purpose because the consequences are large. Yomi counters are so cool in the risk-reward area. Stand still and get a huge reward or get popped in the mouth, lol. Character diversity in this game is beautiful. Not one character remotely resembles another and you can tell there was plenty of time put into the balance of the game.”

Circa|Aphex offered an analytical take: “The game is simplistic but can be competitive at the same time. It’s great in a sense that anyone, whether they be new or are FGC veterans, can pick up and play. The mechanics themselves are easy to get a grasp onto and it makes for some interesting matchups; some matches end quickly and some take a bit based on how the players make use of them.”

PG|Hayatei commented: “Yomi counters are really satisfying to hit on someone; it feels almost disrespectful because of how risky it is. The gameplay is really fluid and it feels good to hit someone. People from any fighting game can pick it up easily and start enjoying it really fast. The offense is kinda really broke but it’s fun to fight around it.”

Those are just some fragments of impressions from that day, so if you want more takes, be sure to visit the Fantasy Strike website.

Read up on SRK’s own impressions on Fantasy Strike from Evolution 2017.

Source: Fantasy Strike

Panda Global’s SKD and D-Link’s Lord Knight provide more BlazBlue Cross Tag Battle impressions from NYCC

Last weekend’s New York Comic Con saw the “1st Impact” of Arc System Work’s new crossover tag-team fighting title, BlazBlue Cross Tag Battle. We’ve already shared some player impressions, including some thoughts from Panda Global’s SKD, but now we return with SKD’s wrap-up — along with some impressions from another top ASW player, D-Link’s Lord Knight.

To summarize the massive TwitLonger post, SKD highlighted the following bullet points.

  • No 6X normals, with the only Crouching normals for each character being 4A. 4B and 4C attacks do not exist.
  • Cross Combo input is to tap or hold the button while an Assist is out, with a bar at the bottom of the screen filling as your prepare the Assist character to attack. Your full Cross Gauge will drain if the character is hit, and they will leave the battlefield.
  • Game seems setplay oriented, but with the strength of Reflect Guard and Cross Bursts in the current iteration, SKD doesn’t how much it would be used.
  • Cross Burst Safe combos exist and cost your entire Cross Gauge. You can only Burst when it’s full.
  • All Specials are either QCF or QCB, all Distortion Skills cost two bars, with EX Specials only costing one. Crash Assaults only cost one bar, and are done by pressing the Tag button during the initial Distortion animation.
  • All Crash Assault Supers are pre-determined. (Yu’s will always be Cross Slash, Ragna’s will always be Devoured By Darkness, Hyde and Linne will use their Infinite Worths, etc.)
  • Switching characters is very strong and can lead to long combos.
  • Resonance Levels are obtained by filling the four squares next to the Distortion Meter, which is accomplished by utilizing aspects of the Cross System that fully deplete the Cross Gauge, and cannot be filled by simply calling Assists. Levels increase Resonance Blaze duration when it becomes available.
  • Resonance Blaze provides health regeneration, increased damage on Distortion Drives (that can now lead to Resonance Finishes), passive meter gain and allows you to Distortion Cancel Specials. The meter limit is also broken, similar to Persona 4 Arena‘s Awakening mechanic.
  • Incoming attacks are character-specific, invulnerable, cannot be Counter hit or punished, but are possibly negative on block.
  • Anti-Airs use BlazBlue‘s Attribute System.
  • Feels it’s to easy to Time Out solo characters, even when they have Resonance.

As for Lord Knight, he preferred to spend his time with BBTAG’s sole New Challenger: Ruby Rose. You can check out his thoughts in this Evernote.

SKD was also able to snap a few photos of the title’s control layout and mechanic explanations from the show floor.

BBTAG-Controls
BBTAG-Systems

Be sure to check out both full posts to find out the player’s overall thoughts on the game. BlazBlue Cross Tag Battle will be playable at this weekend’s South East Asia Majors 2017 in Singapore, as well as RTX London. You can find more gameplay footage here and here.

Sources: SuperKawaiiDesu (TwitLonger); D-Link|Lord Knight (Evernote)