ARMS version 3.2 update adds the Replay List

Thanks to a recent trailer, we already know some of the features that ARMS‘ version 3.2 update will add, such as Badge Stash and robotic Spring Man. Now, the game’s official Twitter account has revealed yet another new feature – the Replay List.

In a recent tweet, the official ARMS Twitter account gave some details regarding the new Replay List feature.  In the example below, a number of matches are automatically saved (specifically, seven of the last ten fights). Each entry also lists the information on the characters participating, kind of match, and when the match was fought. Meanwhile, players can also pause and rewind these matches when watching them.

Source: ARMS

Infilament’s brilliant Killer Instinct guide is now complete, with sections on Kilgore, Eagle, and Shin Hisako

After several years of pain-staking research and writing, Infilament’s Killer Instinct guide is 100% complete. The one-stop shop for anyone wanting to learn KI, this guide now has entries for latest characters Kilgore, Shin Hisako, and Eagle, meaning all 29 fighters are now covered.

From starter combo paths, breaker timing for every Shadow move and counter-strategies for each character: Infilament’s guide is probably the most comprehensive guide for any fighting game to date. If you have just picked up Killer Instinct on Steam and are looking to learn more about the game, I wholeheartedly recommend Infil’s guide. It was essential reading when I started with KI and it will give you a decent grounding for learning the intricacies of the game.

The guide even comes with a comprehensive history of Killer Instinct patch notes, so new players can see how it has evolved to become the game it is today. Now if only there was a way to play old patches, like USFIV’s edition select…

Source: Infilament

The final DLC character for Street Fighter V Season 2 will be revealed during SEAM Top 8

The waiting is almost over people, as Capcom are finally set to reveal the final DLC character coming in Season 2 of Street Fighter V. This character — who is more than likely Guy’s sensei and ninja grandmaster Zeku — will be shown off during Street Fighter V Top 8 at South East Asia Major this weekend.

The word “infiltrate” and the use of the Kanzuki Estate stage are big hints towards a ninja character. Plus, the character silhouette on the Street Fighter Facebook page sports a visible ponytail, much like Zeku in his official Street Fighter V artwork.

But the real question remains — what will Zeku play like and when will he join the roster? Based on the Menat reveal, I wouldn’t be surprised if Zeku launches next Tuesday, the same day as Marvel vs. Capcom: Infinite‘s first batch of DLC.

Source: Street Fighter

Spider-Man’s Reality Stone infinite has been “soft-banned” at Battle for the Stones tournaments

Ahead of a new balance patch on October 16th, Capcom have instituted a “soft ban” on those who would use Spider-Man’s infinite in Marvel vs. Capcom: Infinite. This ruling states that “a player must end the loop after a third cycle” or else they will forfeit their current match to the opponent.

According to Capcom, the Web Ball/Reality Stone loop is “an unintended effect that circumvents the gameplay mechanics,” so they have made the executive decision to issue a soft ban. The legality of any future infinites will be decided “on a case by case basis.”

It has to be said though: it’s perplexing that a game with Infinite in the title does not allow infinites to be used in a tournament…

In reality, this ban will only really affect South East Asia Major this weekend, which acts as the Time Stone tournament on the Battle for the Stones circuit. Next Monday’s patch, immediately ahead of the addition of Monster Hunter, Black Panther and Sigma, will remove this infinite from the game.

Source: Capcom

Upcoming Marvel vs. Capcom: Infinite patch fixes major bugs, removes Spider-Man infinite

It’s patch time! The Capcom-Unity blog just posted notes for an upcoming Marvel vs. Capcom: Infinite build. There are no balance changes specifically, just pure bug fixes. However, it seems like the game’s balance will be affected somewhat: there’s a change to how Spider-Man’s Web Ball works.

Check out the complete patch notes below; they will take effect on October 16th on the PlayStation 4 and PC versions first. The Xbox One version will be updated at a later date.

General 
  • When an opponent has been hit by three special “grab” projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
    • Affected moves:
      • Spider-Man – LP/HP Web Ball (including air versions)
      • Frank – LK/HK Hammer Throw
  • Can perform air recovery in eight directions when recovering from certain unique hits in the air.
    • Affected moves:
      • Dante – Bee Hive
      • Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen
      • Chris – Sweep Combo
      • Doctor Strange – Bolts of Balthakk
  • Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
  • Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
  • Increased throw invincibility during air recovery from 3F to 5F.
  • Fixed comboing into another combo using the Mind Surge throw.
Characters
(These changes will go live across all platforms in the update on October 16)

Dante

  • Fixed a bug when taking damage during Tempest that caused Dante’s position to change from the location where he took that damage.

Captain America

  • Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
  • Fixed a bug causing backflip (without shield) to be invincible from start up.
  • Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
  • Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
  • Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.

Dormammu

  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.

Doctor Strange

  • Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
  • Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.

Source: Capcom-Unity

Planned Pokkén Tournament DX patch will add recording function to training, date TBA

The official Pokémon Site has just announced a new Pokkén Tournament DX patch, and the promised changes are huge.

According to translations by Gematsu, the update will add a new recording feature to Training Mode. Bandai Namco’s recording features in Tekken are typically fantastic, so this is great news for the competitive scene.

There will also be the addition of an online 3v3 mode. While there’s no current announcement for its addition to Event Mode, it’s a step in the right direction for this under-utilized DX-specific format.

New “official” groups will open for Pokkén Tournament DX’s Group Match Mode, with new rewards to be obtained from these groups.

Lastly, a promise of an “enhanced experience,” citing various fixes and new rewards. While very light on the specifics, this could very well mean early balance changes. DX already hosted a number of new, well-received balance changes, so we’re speculating that strong newcomer Decidueye would be at the front of the line of any proposed “fixes” here.

Sources: Pokémon; Gematsu

BornFree talks Street Fighter merchandise & collectibles with UDON’s Matt Moylan

Some talk on UDON’s wide variety of Street Fighter stuff.

Those familiar with YouTuber and FGC interview meister BornFree will be well aware of his love for Street Fighter collectibles and merchandise! In this video, BornFree brings in UDON Entertainment’s publishing director Matt Moylan to talk about various UDON merchandise — including the rarity of items in BornFree’s own collection — and gets some more details on the upcoming Street Fighter Origins: Sagat graphic novel, as well as a hint at the possibility of an upcoming Final Fight comic series. Check it out below.

BornFree has said himself that merchandise is often a great indicator of who to expect as playable characters in upcoming games and DLC… so even if collecting isn’t your own cup of tea, it’s good to keep an eye on what’s hitting the toy and bookstore shelves!

Source: BornFree

Demon King Dabura and Majin Buu (Gohan Absorbed) show their power in a Dragon Ball Xenoverse 2 gameplay trailer

Just because Dragon Ball FighterZ is on the horizon with the Spirit Hypebomb gathering energy at a rapid pace, doesn’t mean that Bandai Namco Entertainment is neglecting its current Dragon Ball title. Last month, we reported that — even though the game’s Season Pass offerings have long since ended — Dragon Ball Xenoverse 2 would be receiving an additional pair of fighters on the roster: the Majin Buu Saga’s Demon King Dabura and Majin Buu (Gohan Absorbed,) the form Super Buu took after absorbing the powers of Gotenks, Piccolo and Mystic Gohan within himself. These two will be joining the game’s playable roster as part of DLC Pack 5, which will also include a new Mentor in the form of Dragon Ball Super’s dark Supreme Kai, Zamasu.

In this trailer, we can see the two pummeling Vegito and Adult Gohan with a variety of their signature attacks, including the Demon King’s Stone Breath and legendary sword skills. In contrast, Super Buu utilizes his personal version of Gotenks’s Super Ghost Kamikaze Attack, as well as the Kamehameha Wave, and his uniquely stretchy anatomy to command throw and pummel his foes from great distances. No release date has been given for this content — though the new Z Warriors are expected to join the battle sometime this fall, and have also been confirmed to be paid DLC. However, additional free content will also be arriving at some point. You can see the full trailer below.

Dragon Ball Xenoverse 2 is currently available on PlayStation 4, Xbox One, Steam PC and Nintendo Switch.

Source: Bandai Namco Entertainment America

Proven: Meet Team Chicago in this Red Bull Proving Grounds trailer

Chicago’s top players get a bit of the spotlight before the finals.

Red Bull Esports has dropped a brief trailer featuring Chicago’s final regional tournament of the Red Bull Proving Grounds 2017 Fall Season. It gives us a look at the Chicago fighting game community and their hype for their top 3 Street Fighter V competitors — who will go on to represent their city at the Fall Finals later this month.

The Fall Season of Red Bull Proving Grounds 2017 reached its end on October 7, with final regional qualifying tournaments taking place in Orlando, Atlanta, Chicago, Houston, Los Angeles, San Francisco, Seattle, Montréal, and Vancouver. Philadelphia will be hosting their own final stop on October 14th. The fighters from these regionals will all be heading to the Fall Finals on October 21.

Source: Red Bull Esports