And lo, it came to pass that the holiest of champions would wage glorious battle! Announced by Rice Digital, PQube and NGI today, Revolution 2017 will be the site of the first ever Fight of Gods tournament. You’ve seen the infinites, 100% combos and incredible jank that is possible within the confines of Training Mode — now it’s time to see it on the big stage.
The tournament will take place on Saturday 7th October, with top placers winning exclusive Fight of Gods prizes. An arcade stick blessed by the Archbishop of Canterbury perhaps? Or maybe a pad made from a fragment of the True Cross? If you’re looking to prove yourself as a godlike player, Revo 2017 is the place to prove it.
Sign-ups are still available for Revolution 2017, with entry to the Fight of Gods tournament costing 30 pieces of silver £5.
A lengthy post has been published on the PlayerUnknown’s Battlegrounds Steam page that provides details about the September update that is set to go live later today. In addition to the normal bug fixes and feature enhancements, a couple of notable issues are being addressed. These include addressing AFK players and the addition of first-person perspective servers and an update was provided about how the team is progressing on vaulting.
Sharpen your sword and get that hakama washed, as Samurai Shodown V Special launches on PS4 and PS Vita tomorrow. If you’re new to SNK’s feudal fighter or need to refresh your memory on SSVS’ mechanics, the European PlayStation Blog has released a helpful combat guide to bring you up to speed.
Along with Deflects and Blade Catches which can help you turn your opponent’s momentum against them, Samurai Shodown V Special allows players to commit suicide if they are losing a round. While this may seem useless at first, it can be used tactically so you can go into the next round with a full Rage meter.
Samurai Shodown V Special is a Cross-Buy and Cross-Play game, meaning you can play it both at home on your PS4 and then take it on the road with your Vita. If you’re a PS Plus member, SSVS is also 20% off if you buy within its launch week.
Back in April, we ran a story on Alt Lab’s prototype for an arcade stick-style controller for Super Smash Bros. The controller that was shown was still an obvious prototype, built on the case of an old HORI Real Arcade Pro 3, but still demonstrated the concept’s potential: pairing an analog joystick lever with a custom ergonomic button layout.
Now, Alt Lab has released a new video demonstration with a “beta” version of the Smash Stick, now in its own casing. The video once again demonstrates how the controller works, with an analog lever that uses Hall effect sensors for accuracy. This new build however has an revised “Home Row” button layout that’s been adjusted a bit more so as to further prevent hand and wrist injuries.
The latter is arguably the most important feature of the Smash Stick, as Alt Lab’s goal is to provide an alternate means of control without providing the controversial surgical precision that all-button controllers, such as the Smash Box and B0XX, supposedly provide.
Alt Lab’s hope is that the Smash Stick will be made legal, so that it can provide players with wrist and hand injuries a means to play Smash. This is something that hits close to home as Alt Lab founders TheBlackHombre and Broasty both have hand injuries, the former has De Quervain’s Tenosynovitis while the latter suffers from a combination of Carpal Tunnel syndrome and Cubital Tunnel syndrome.
Last month, Arc System works announced that they would be revealing more characters for BlazBlue Cross Tag Battle this month. Now, it seems we know when.
Arc System Works has stated that a new playable character will be revealed for BlazBlue Cross Tag Battle this Friday, September 15th. Furthermore, the official Persona Twitter account has confirmed that this will be a Persona character.
With the release date of Marvel vs. Capcom: Infinite continuing to creep up on us, the official PlayStation YouTube channel has released a trailer showcasing an exclusive piece of content that will be coming to the console, in the form of the Major Carol Danvers costume for new challenger Captain Marvel, previously announced last June.
Referencing her civilian past as an Air Force pilot — before she made contact with the explosion that gave her powers — this outfit equips her with a bomber jacket, shades, jeans, and an alternate hairstyle, as she unleashes the power of Binary on Evil Ryu and Gladiator Hulk inside Avengers Tower.
The costume will be available in the standard, Deluxe and Collector’s editions of the game (with the latter editions containing the 2017 Character Pass, some additional alternate costumes, and other premium collectible goodies).
Marvel vs. Capcom: Infinite will be released on September 19th in North America and Europe for PlayStation 4, Xbox One and Steam PC. A Japanese release will follow on the same platforms on September 21st.
Better late than never, I suppose. According to a retail listing on Amazon France and European retailer Game Mania, a PC port of Injustice 2 may be coming in the near future. NetherRealm Studios and Warner Bros. Interactive haven’t had the greatest history with PC ports, with the PC version of Mortal Kombat X being nigh-on unplayable when it launched. It was eventually overhauled when MKX received its grand netcode upgrade, but it was too-little-too-late for many PC fighting game fans.
Based on the Amazon France page listing the Deluxe edition of Injustice 2, NetherRealm looks to be releasing the PC version with all the DLC included — similar to Mortal Kombat XL. If this does turn out to be legitimate, I hope NetherRealm have passed the port onto a company that won’t release a buggy mess of a game.
Neither listing hints at a release date, but my guess would be that a potential PC port would launch alongside Fighter Pack 3 later this year or in early 2018.
“Fight, Kamen Rider! Seize victory with those hands…!”
Bandai Namco announced that there will be an English version of Kamen Rider Climax Fighters with Japanese voice-overs releasing on December 7th, 2017. This version of the game is meant for distribution in Southeast Asia, and will be coming to Singapore, Malaysia, Thailand, and the Philippines. Thanks to the PlayStation 4’s region-free setup, those interested in the title have the ability to import the game from these sources and play them on their own system, regardless of where it was purchased.
Bandai Namco also released a new trailer to show off many of the game’s upcoming features. Combat will be arena-focused with platforms and obstacles adding variety to the stages. Players will compete in one on one or two on two battles and can also enter into a four player battle royale at home or online. There will also be an online lobby where players can communicate with chibi avatars wearing their favorite Kamen Rider masks.
The game will feature Kamen Riders from the tenth series, Kamen Rider Kuuga, to the most recent installment, Kamen Rider Build. Each character will have their own special skills and techniques that set them apart on top of their already distinct appearances. Expect signature poses and catch phrases to fill the battlefield with one-of-a-kind, Kamen Rider flair!
There will be multiple versions of the game released in Japan. The limited Premium R Sound Edition will include 38 tracks that consist of theme songs from throughout the series as well as music from the game itself. Those who buy the Premium R Sound Edition early will also get seven design sheets of popular Kamen Riders within a uniquely made box. Those who purchase any version of the game early will receive a PlayStation 4 theme celebrating the game.
This is great news for Kamen Rider fans outside of Japan. Hopefully, this announcement is the beginning of Kamen Rider Climax Fighters‘ move westward!
The Marvel Vs. series is not stranger to giant-sized final bosses. Starting with Apocalypse in X-Men vs. Street Fighter, each game’s main single-player mode has always been punctuated with a fight against a screen-filling monstrosity. Marvel vs. Capcom: Infinite continues that tradition — as yesterday, footage of the game’s final boss Ultron Omega surfaced on the net.
While he has “Ultron” in is name, Ultron Omega’s appearance borrows more from his Capcom half — Sigma. Longtime Mega Man X fans will probably get a sense of deja vu when they see the boss, looking much like Sigma’s final form in Mega Man X5.
Sadly, the footage of Ultron Omega was pulled from YouTube, however this was not before people made animated GIF images from it. AvengerAlex has put these together in a video of his own. Now, because of this, some things that were highlighted in the old video may not be as obvious here. First being that the fight takes quite awhile — over 5 minutes in fact, which is a slog in fighting game terms. Additionally, Ultron Omega constantly switches Infinity Stones during the match, and has his own versions of their Infinity Surges and Storms — somewhat similar to Thanos in Marvel Super Heroes. Finally, he can also call in drone, similar to Galactus’ heralds in Marvel vs. Capcom 3.
As Street Fighter V‘s fifth Season 2 DLC character continues to make waves with players, a strange glitch involving her crystal ball has surfaced that allows the “Eyes Of The Future” to cause her AI opponents to stop all attacks against her.
Looygi has discovered that, when facing CPU foes, placing the crystal ball with Menat’s Soul Sphere will cause her computer-controlled adversaries to immediately cease all forms of offense. Instead of attacking, they will simply begin shimmying forward and backward around the stage. However, once Menat retrieves her ball with Soul Sphere: Ankh, the computer will immediately snap right back into action and resume fighting.
This strange phenomenon can also occur when Menat activates her V-Trigger, Wisdom Of Thoth, which summons six additional orbs around her body that are individually tied to each of the six attack buttons. This will cause the same ceasefire effect with the computer until all 6 orbs are released, which will then snap them back into the fight. Looygi tested all of this against a Zangief set at CPU Level 8, noting that this glitch works best at higher difficulty settings.
For those wondering if this can be utilized to breeze your way through Survival Mode with Menat, looygi said the following in the video’s comments. “Yes it does [work in Survival Mode]. The problem is that it works better on higher difficulty, but in Survival the CPU level is kind of random. So you can use this bug on Survival too, but it’s still not going to be easy to complete.” You can see the full video demonstrating the glitch below.
It will be interesting to see if Capcom patches this out when the final Season 2 DLC character arrives later this year. Give us your thoughts on this strange glitch in the comments below.