Injustice 2 roundup: Joker corner resets, Black Adam cross-ups, Firestorm invisibility glitch, and more!

We’re still up to our eyeballs in Injustice 2 tech! Much of the content showing up from NRS-heads now seems to be more along the reset side, then just pure combo videos. Let’s dive in and see what’s happening!

scarsunseen24 has a high damage anti-wakeup corner setup off a high damage corner combo with Joker.

VesperArcade is back with their beginner combo guides, this time focusing on the spookiest character in the game, Scarecrow.

… speaking of guides, once you have VesperArcade’s combos down, you can jump into TrueUnderDawgGaming‘s strategy guide to learn about Scarecrow’s neutral and theory!

DomBlazee found a pretty amusing invisibility bug within the Firestorm mirror. Happens at 5:51 and 6:44.

Dawid Wesołowski has mid juggle crossups into stage interactions for his flashy combos with Supergirl.

Clark Luthor wants to remind you that Black Adam still has a great corner cross-up game after his hard knockdowns.

And lastly, The Kompetitor shows off some restand mix-ups for Flash, both with and without his trait.

With all this tech for nearly every character flying out of the woodwork, it’s going to be really interesting to watch the meta develop in tournaments the next month or so!

Breakers to get surprise release on Dreamcast thanks to French publisher JoshProd

It’s not every day you get to report on a new Dreamcast port here at SRK.

Breakers, the Visco/SNK prequel to the FGC cult hit Breakers Revenge will be getting a port to a port to the Sega Dreamcast–thanks to French Publisher JoshProd. This unusual port even has a pre-order option through Play-Asia for about $40 USD.

This indie affair is pretty fitting for a game who’s lifespan is largely extended by the likes of the online PC community. The game will officially–well, as officially as this release can be considered–release on Play-Asia on June 9th.

Source: Play-Asia

The new Tekken World Tour will determine 2017’s true King of the Iron Fist

Joining the likes of Street Fighter, Injustice, Killer Instinct and The King of Fighters, Tekken is getting its own world circuit with the release of Tekken 7. In a partnership between Bandai Namco and Twitch, the Tekken World Tour will see players from all over the world competing for a share of a $200,000 prize pool and the title of King of the Iron Fist.

There are three regions for the Tekken World Tour–the Americas, Europe and Asia-Pacific–all with their own region-locked leaderboards. Each region will have its own selection of Master and Challenger events, which will see players competing for prizes and points on their region’s leaderboard. There will also be open-bracket online events, where players will battle against fighters from their own region for Ranking points.

Evo 2017 will act as the biggest Master event of the World Tour, with the winner automatically winning a place in the World Finals in November. There will also be special Regional tournaments, which will grant players the highest amount of Ranking Points, along with bonus prize money. As with Master and Challenger events, these Regional events will only give points to players from that region.

The World Tour will culminate in the World Finals, where five players from each region and the Evo champ will battle it out for the King of the Iron Fist crown. For the full tournament schedule–including both online and offline events–check out the Tekken World Tour website. The first Americas Master event will be CEO in June, so get practicing to get your name up on that leaderboard.

Sources: Bandai Namco Entertainment Europe; Tekken World Tour

Four new gods join the pantheon in the latest Fight of Gods trailer

Following its announcement earlier this year, PQube and Digital Crafter have released another trailer for the mythological fighting game, Fight of Gods. This trailer introduces four new gods, and shows off more in-game footage of these deities slugging it out.

From Greek and Norse myth, Athena and Sif are joining the fray, with Anubis representing the Egyptians and Guan Gong fighting for Chinese Taoism. We still don’t see a whole lot of each fighter, but we do get a glimpse of Anubis’ ability to summon sarcophagi from the ground and Guan Gong’s paintbrush slashes. Athena and Sif’s designs are fairly basic, with Athena looking less like the Greek goddess of wisdom and more like your standard hoplite soldier.

Fight of Gods will be playable at MCM Comic Con in London this weekend, so head over to PQube’s booth if you want to try out this “godlike” fighter. It is set to launch on Steam later this year.

Source: PQubeGames

Vega’s classic Street Fighter II stage is coming to Street Fighter V on May 30th, alongside Ed & the new CFN

Along with the new Capcom Fighters Network, the long-awaited balance changes, and Ed, Capcom is also releasing a remastered version of Vega’s Street Fighter II Spain stage in its big May 30th update. Along with a new lick of paint, you can now climb the walls of the cage, clamber around and then spring off to deliver a surprise attack–just like in the original. (I doubt we’ll be seeing much of this stage in competitive play, then!).

Spain SFV stage

The Flamenco Tavern will be available for 70,000 Fight Money, or $3.99 USD. The Thailand stage will also be making its return, complete with its altered BGM. Plus, if you log into Street Fighter V between May 30th and June 13th, you’ll get a 50,000 Fight Money bonus courtesy of Capcom. It may be just the cash injection you need to buy a new stage, or Ed.

There have also been a few more balance tweaks ahead of the new CFN rollout, mainly changing elements of Balrog’s TAP. You can find the changes below:

  • Balrog
    • Turn Punch
      •  Level 1 – 6 Motion: Added throw invincibility for frames 1-18F.
      •  Level 1 – 3 Motion: Changed to upper body and projectile invincibility from frames 3-18F.
      • Level 4 – 6 Motion: Changed to attack and projectile invincibility from frames 3-18F.
      • Level 7 – 10 (Final) Motion: Changed to complete invincibility from frames 1-18F
  • R.Mika
    • Passion Press
      • Hitbox was reduced
  • Dhalsim
    • Stand Heavy Punch
      • Changed the total frames from 44F ⇒ 42F
    • Back Throw
      • Reduced the distance from the opponent after hit.

Besides that, Capcom has also released details on the initial wave of Targets that will be available to owners of the 2017 CPT Premier Pass. If you complete all of June’s Targets, you can make a cool 36,000 Fight Money, with new Targets being introduced every month. Be warned that Targets only last for one month, so you’ve got to complete them before the calendar rolls on.

For all the information, make sure to check out the full blog post over on Capcom-Unity.

Source: Capcom-Unity via Street Fighter (Twitter)

Ultra Street Fighter II: The New Challengers: GameSpot’s new footage of Way of the Hado and Buddy Battle modes

New footage from GameSpot shows the most in-depth footage we’ve seen yet of Ultra Street Fighter II’s “Way of the Hado”: the mode that lets you play as Ryu in first-person and throw out his signature moves using the Nintendo Switch’s motion sensor system. The video demonstration takes you through a quick tutorial, which walks you through the ways to move to perform successful a  Shoryuken, Hadouken and Tatsumaki. It proceeds to show the first stage, which appears to a base where Ryu is up against a hoard of Shadaloo goons.

There is also a video showing off Buddy Battle, which allows two players to fight through arcade mode at the same time. It might be possible for a 2v2 four-player battle to take place, but there is yet to be a confirmation of such a possibility. Below is a screenshot of Ken and Akuma taking on Violent Ken together:

street fighter 2 srk

You can watch both of GameSpot’s videos covering these modes by clicking the following links:

Way of the Hadou

Buddy Battle

Source: GameSpot

New Gundam Versus trailer shows off various modes & high resolution gameplay

A new Japanese trailer for the upcoming Gundam Versus title from Bandai Namco showcases some of the various ways players will be able to engage in combat. Free Battle, Ultimate Battle, Trial Battle, and Extra Wave are a few of the modes briefly covered in the video. It is also revealed that online ranked, player and casual matches will be available, and that you will be able to adjust the lobby, or “Room,” in a similar way to online modes of other fighting games.

In addition to the new information, some high quality gameplay of the iconic mechs clashing is shown off. Check out the trailer below and be sure the video is set to 108op for the best experience!

Source: 876TV via Dualshockers

Street Fighter V set to appear as a challenge on CBS’ The Amazing Race

Street Fighter V made its way onto ESPN, now it’s time for it to appear on CBS. As part of the South Korean stage of this season of The Amazing Race, contestants will have to the challenge of beating a pro player in Street Fighter V. Seeing as this round is in South Korea, racers will be facing off against either RZR|Infiltration or Secret|Poongko in this special challenge match.

Now, this is a challenge most pro players can’t accomplish, so The Amazing Race are adding in some aids to help contestants. Along with a coach to teach them the basics of Street Fighter, handicaps will be introduced when the racer loses 10 rounds. First, Poongko and Infiltration will be forced to play one-handed. If the racer loses another 10 rounds, the two pros will have to then play blindfolded.

The episode will air tomorrow at 10:00 PM on CBS–and leave your bets on how many tries it will take the contestants in the comments below. I’m thinking around 30.

Source: Polygon

Japan will have an hour a day from June 1st to July 1st to play the trial version of Gundam Versus

A unique opportunity to test out the nearly-finished build of Gundam Versus will be coming to Japan soon. Starting on June 1st, participants in the trial will have from 21:00 and 22:00 JST every day, until July 1st, to play the demo version of the game–which will be available to download via the PlayStation Store. Put simply, this is an hour-a-day, month-long beta test that will be accessible to anyone in Japan who downloads the demo.

According to the full report, a few mobile suits and modes from the completed game will be available to play during the test run. New mobile suits will be added gradually and a total of 51 mobile suits will be available by the end of the 30 day trial period. Plans for expansion to the set of playable Gundams via DLC were revealed as well, with Gundam Barbatos Lupus from the Mobile Suit Gundam: IRON-BLOODED ORPHANS series being noted as the first downloadable suit.

You can read the full update–that includes Gundam Versus’s current status, future plans and details about the trial version–here.

Source: Games Talk via Gematsu

The Mishima Feud: Tekken 7’s official console/PC opening movie revealed

The official opening cinematic movie for the console/PC version of Tekken 7 has been released, and it’s a hype-enduing, tear-jerking work of art. With such a cinematic prelude to a drama as rich as the Mishima feud, the clip is like something you would see at the movies–which is likely to be very intentional!

We have seen in previous Tekken 7 gameplay previews of how the story mode transitions seamlessly from cutscene to gameplay, which is a big improvement from previous Tekken titles and has been a draw to the game since Akuma’s story mode footage was first revealed.

Improved story mode aside, the cinematic opening has always been a major selling point of the Tekken franchise. Check it out below, and prepare yourself for the upcoming June 2nd PS4/XB1/PC release date!

Source: Bandai Namco Entertainment Europe