It’s the Super Steam Xrd Exhibition League finale! Kizzie Kay fights Nakkiel, and DavidCue faces NerdJosh

It’s hard to believe, but after many weeks of excellent FT7s, we are approaching the final Guilty Gear Xrd -REVELATOR- Super Steam Xrd Exhibition League match! As enjoyable as those sets have been, with the added opportunity of learning more about the players who participated, “it’s not over yet!” as the Guilty Gear announced would say. This weekend, a truly stacked set of Daredevils approaches the ring.

We have Fable|Kizzie Kay against Nakkiel, as well as SLP|DavidCue facing TS|NerdJosh. If you haven’t heard of those names before, not to worry–let’s learn a little more about each one and see how they feel about their competition.

Let’s get a better grasp at who’s who, and how they feel about the upcoming battles.


Fable|Kizzie Kay

ggxrd-revelator-sin-portrait

 

On the match: “I would like to say thank you very much for the invite to SSXrdEL. I am very happy to have the chance to fight a player that I look up to in the scene.”

On his opponent: “He is a really strong player, very solid, and has a very good gameplan despite some people not understanding what he is doing. One of the things that I have to be very aware of is that when he has momentum, he is actually one of the hardest players that I have ever fought in Guilty Gear because you just don’t know what is going to happen next. It makes you feel like the next decision you make might be your last. Despite this matchup being in Sin’s favor, the player skill is so high that I feel like this matchup is even vs Nakkiel.”

On his own playstyle: “My style is very wall/read-based. One of the things I know I have as a player is once I get a complete understanding of what the opponent likes to do, I will start abusing the weaknesses of the opponent’s character. As that process happens mid-match, I will then begin to attack player habits. This will suffocate the opponent and make them feel like they have no options. With this, I am able to use non-advantageous situations to my advantage.

I really think that this is a rare style, but I have met people with similar styles that are better than me, so I know how it feels like to be on the receiving end. My final thoughts on this upcoming set is that I don’t really know what to expect Nakkiel’s gameplan to be, but I’m sure he’s going to be well-prepared. I will also be well-prepared, so I feel that there is a high chance that it will be an extremely close set.”

Nakkiel

ggxrd-revelator-sol-portrait

On the match: “I’m happy to be involved with SSXrdEL! Kizzie Kay and I play each other often, so I hope we can put on a good show for the viewers and bring the REV 1 league to an exciting close.”

On his opponent: “I have a lot of respect for Kizzie Kay. A few years ago, I was feeling pretty demotivated about fighting games; I had met Kizzie Kay when he was still just getting into Guilty Gear and BlazBlue competitively (or rather, traveling out to events) and his eagerness to improve and attitude toward learning really refreshed my love for the games. It’s been a treat to watch him improve and see the difference in his skill each time we play.

“To me, Kizzie Kay has definitely proven he’s the best Sin in the States and one of the best players around. I’m expecting the match will be a difficult test of us as players, I’m looking forward to it!”

On his own playstyle: “I think my style as a player is pretty adaptive, as I’ve competed as a few different archetypes of characters. One of my strongest traits is taking any advantage I have and turning it into a victory. I work to make sure my opponent feels pressured and uneasy at all times possible. I’ve been consistent with this across zoners, rushdown and even mid-range styled characters.

“Our playstyles clash well together along with our character selection in Guilty Gear, look forward to it and good luck to Kizzie Kay!”


SJP|DavidCue

ggxrd-revelator-zato-portrait

On the match: “I’m honored to have been picked to play. I hope we put on a good show.”

On his opponent: “Josh is one of my closest friends in the FGC. It’s crazy that we somehow always get matched up to play, but we typically have hype matches, so hopefully this one will be too. He’s a great dude and one of the best overall gamers I know.”

On his own playstyle: “My style is pretty unorthodox. I rely on my ability to beat you in the neutral rather than on big combos that lead into knockdowns.”

TS|NerdJosh

ggxrd-revelator-elphelt-portrait

On the match: “Should be a fun way to end REV 1 netplay before the great journey ahead, known as REV 2 netplay.”

On his opponent: “I think he’s one of the most prehistoric savages in anime games, what kind of monster thrives off so many standing Dusts and airgrabs?”

On his own playstyle: “I think I play a very red-light, green-light style of no respect to full respect turtle, so it can be hard to call me out at times. Love frustrating an opponent into attacking me so I can counter punish. I think David vs. I will be full on haymakers. Lots of scrambles; there will be no honor in these killing fields.”


Wow, that’s quite the stacked Exhibition League match, isn’t it? These top players will surely send off -REVELATOR- in a memorable way! Clear your schedule and definitely mark your calendar now for this Sunday (May 21) on Silva_hime’s Twitch channel, starting at 9:00 PM EST/7:00 PM CST/6:00 PM PDT. HellaBrett and Ryyudo will grace the microphone stations.

In last week’s online Guilty Gear Xrd -REVELATOR- set, Mr. K’s witty Leo engaged with NC Jin’s Dizzy. We also had Killey’s Johnny test himself against braindead2000’s Venom. If you haven’t seen it live, take a look below!

Sources: interviews; Mdesilva

Find out who is at the top of the Rivals of Aether tree with its top 50 player rankings

With the second season of the Rivals Championship Series coming up, you’re probably wondering who to look out for when entering those online monthlies and offline tournaments. Well, the Rivals of Aether team have helpfully compiled a list of the top 50 players, mainly sourced from North American tournament results.

The ranking process is similar to the SSBMRank, with each player getting a short bio and a breakdown of their major tournament placings. All 50 players have now been ranked, with Genesis 4 champion FS|Fullstream taking the top spot. If you’re interested in seeing the methodology for each player pick, the Rivals of Aether team have released a short blog post outlining how players made it onto the ranking.

As there will be online monthlies and events across all three regions in RCS Season 2, expect more players not from the USA making onto next season’s rankings. If you are interested in trying to get on the ranking yourself, sign up for one of the RCS’ free monthly tournaments.

Source: Rivals of Aether

N’Dam wins vacant WBA middleweight title with points win over Murata

Hassan N’Dam (36-2, 21 KOs) was awarded a controversial 12 round split decision over previously undefeated Ryota Murata (12-1, 9 KOs) to win the vacant WBA middleweight title on Saturday at Ariake Coliseum in Tokyo, Japan.
N’Dam rallied from a fourth round knockdown to win by scores of 116-111 and 115-112, while the third judge had it 117-110 for Murata.
The Japanese fighter got the better of N’Dam in the early rounds, landing numerous hard shots and dropped the Frenchman in the fourth…

Team YP re-enters the Smash scene by signing Griffin “Fatality” Miller

After a short hiatus from the Super Smash Bros. scene, Team YP are coming back with a bang, by signing the world’s best Captain Falcon player, Griffin “Fatality” Miller. Currently ranked 28th on the Panda Global Rankings, Fatality really shot to stardom after his landmark performance at 2GG: Civil War, where he managed to come second in the most stacked Super Smash Bros. for Wii U tournament in history.

In a statement released by Team YP, vice-president Brad Burns stated that “Fatality brings a new kind of energy to the organization,” with his stylish playstyle reminding the team of previous signing and fan-favorite Jason “Bizzarro Flame” Yoon. Fatality will be wearing the pink and black at MomoCon next weekend, and then at CEO in June.

Team YP has had quite the tumultuous relationship with esports in general, with Capcom refusing any of its Street Fighter players from wearing the YP tag during the Capcom Pro Tour. The ESL has also banned Team YP from competing in its events, due to the organization’s links with adult entertainment. Hopefully, Fatality should experience no such restrictions when competing in future Smash events.

Source: TeamYP

Facebook signs an esports streaming deal with ESL

In their ever-continuing attempts to encroach on all areas of your life, Facebook is looking for a piece of that esports streaming pie. While Twitch is still the dominant gaming service worldwide, Facebook has been getting into livestreaming here and there, be it casual family-friendly content, or Blizzard games. The social media mogul just announced a new deal with MLB and ESL to become more active in the esports streaming world.

The deal includes bringing more than 5,500 hours of esports content from ESL to Facebook, with an addition of 1,500 hours of original programming. ESL already has streaming deals with other services, like Twitter and Twitch, so in no way does this grant Facebook any exclusivity. Moreso, there’s a better possibility of catching some casual viewers, or people who normally don’t watch esports already.

“With over 1.94 billion monthly active users on Facebook, this is a huge step toward expanding the reach of esports among mainstream audiences,” Johannes Schiefer, Vice President of Social Media and Editorial at ESL, said in a statement. “Last year, ESL content generated over 2 billion impressions and reached over 200 million users on Facebook globally.”

While the current rage in ESL is mostly Counter Strike: GO, there’s no reason for fighting games to not continue rising in relevance, particularly on a platform with such a wide audience as Facebook. The 2016 global esports revenue reached $493 million, and is projected to increase by more than 40 percent this year.

Source: TechCrunch

Andrew David Murphy’s fan-made Street Fighter V HUD looks to make elements more discernible for casual viewers

With Street Fighter V action getting televised by mainstream media outlets like ESPN and TBS’s ELEAGUE, there are more eyes, exposure, and interest in the fighting game community than ever before. However, Andrew “nevbamshew” David Murphy feels that SFV’s current HUD display may not be doing a good enough job of conveying the action and the myriad of elements on display during the course of a match to the general viewers at home, who may be seeing the game played at high-level for the very first time.

An illustrator by trade, Murphy has provided his own example of an altered HUD, explaining that, “The brief is to improve the usability of the SFV HUD whilst retaining the original aesthetic, accentuating the branding and adding personality and style from the initial promos.”

His proposed changes include increasing the size of the V-Gauge and Critical Art meters to make them easier to see, changing character portraits, while also boldly increasing fonts and visuals, as he feels the current look is a bit too plain. The end result looks like a cross between Street Fighter III: 3rd Strike and an Arc System Works title. I can appreciate the plain, basic look of SFV’s HUD, but this redesign certainly has a certain “pop” to it. Catch the video below, and let us know what you think.

For more insight into this project, as well as some great tech videos for both beginners and experts, you can follow him on Twitter at nevbamshew.

Source: Andrew David Murphy

Beginner’s fighting game primer “From Masher to Master” now available in English, Spanish, & Japanese!

Stop mashing, and start mastering–now available in three different languages!

While it was written well before the games we primarily play today, From Masher to Master, Patrick Miller’s ebook that describes the concepts and mechanics of fighting games to beginners, is still an excellent starting point for players that want to learn and work on fighting game fundamentals from the ground up. Using Super Street Fighter II Turbo as a model, it breaks down the core principles and philosophies that all fighting games share.

Originally published in English (and offered for free by Shoryuken), From Masher to Master is also available in Japanese–and now, thanks to the efforts of Daisy Del Carmen, a Spanish translation is now available as well.

For those that haven’t had a chance to read the original, it is available to read or download as a .pdf here. The new Spanish translation is likewise available here, as well as an additional translator’s foreword from Daisy Del Carmen here. The Japanese version can be found here.

from masher to master cover EN
from masher to master cover JP
from masher to master cover ES

You’ll want to check one of these out (as suits your reading language of preference) if you’re new to fighting games–or even just to reinforce your understanding of the basics. And then: “The answer lies… in the heart of battle!”

from masher to master heading to evo

The King of Fighters XIV is coming to Steam on June 15, 2017

Last week, we learned that The King of Fighters XIV was coming to PC. Now, we finally know when: SNK have revealed that The King of Fighters XIV–Steam Edition–will be released on June 15.

The game will be available in 2 packages: a regular version for $59,99, and a deluxe pack for $74.99. The former comes with both Classic Kyo and Nightmare Geese DLC costumes. Meanwhile, the latter comes with all 4 new DLC characters (Whip, Yamazaki, Vanessa, and Rock Howard), 10 DLC costumes, a digital art book, and a digital soundtrack.

Interested players can head on over to the game’s Steam page. Take note that both packages are currently subject to a special 20% pre-launch discount, from now until June 16. The regular version can be purchased for only $47.99, while the deluxe pack can be purchased for only $59.99.

In the meantime, here some trailers for the game and its deluxe pack!

Sources: SNK; Steam via SRK forums

Watch out: An Injustice 2 bug can cause players to (temporarily) lose their character’s progress

One of the unique new features added to Injustice 2 is a character progression system, based on gear that players can earn. While not relevant to competitive play, it’s a nice system to encourage more casual players to stick to the game. But sadly, it seems that a glitch has been found that can interfere with the hard work that a player has put into their gear.

The glitch seems to occur when players either quit or get disconnected from the game’s servers. Upon logging back on, players find that their characters have lost a number of levels, but are still wearing their current gear–that they’re now under-leveled for. The catch of course is that players cannot swap gear, as they will not be able to put their old gear back on.

Warner Bros. Games is currently aware of the issue, and are apparently working on a fix. In the meantime, Kotaku has confirmed that the workaround for this is to clear the console’s local cache, by powering down the console and waiting 20 to 30 seconds before powering it back on. This should correct the problem and restore your progress.

Sources: WB Games forums; Kotaku

Somehow, there’s a Brief Karate Foolish “World Championship” in Kyoto, Japan on May 21st

The Megabit Convention in Kyoto, Japan will be paying host to a very special tournament on Sunday, May 21st. If I could italicize very special so much that it became a completely solid horizontal line, I would.

Brief Karate Foolish is a free-to-play 2D parody fighting game on Steam. It was made on a clearly limited budget, by a group of people with a good sense of humor and a decent understanding of actual fighting game mechanics. Spiritually similar to something like Dong Dong Never Die, Brief Karate Foolish plays better then it probably should (it has links! jump cancels! footsies!) and wears its intentionally-ugly D.I.Y. aesthetics with pride. I’d submit it under the kusoge category if I didn’t enjoy it so much. (Actually, no. I still would. It’s totally kusoge.)

An extreme example of the game’s combo system.

I say all of this because I never, ever would have guessed that there’d be a real tournament for this game. Run by the developers, no less! In my imagination, this is a ploy to raise awareness for the game and gain funds for a version of BKF with online play. By far BKF’s biggest weakness is that players around the globe can’t play this ridiculous thing with each other unless they are in the same room: a huge missed opportunity for a game basically begging to be streamed and laughed at.

More then likely though, this is just a group of fighting game fans looking to have a laugh at an indie-game convention. And I hope they do, and I hope someone films it. There’s no stream of the event advertised (yet!), but BKF has made it this far on dreams alone. Maybe a little bit more wishing will get a Twitch stream to show up on the 21st.

Source: D.C.S.