Golden Age Hero Doctor Fate Joins the Fight in Injustice 2

Leaping straight out of the Golden Age of DC Comics, NetherRealm Studios have announced that Doctor Fate is coming to Injustice 2. Wearing the magical Helmet of Fate, alongside the cloak and amulet of Nabu the Wise, the sorcerer uses ancient magicks to defeat his opponents.

With his magic manifesting in the shape of giant ankhs, Doctor Fate acts as a zoning character, firing off bolts of magic to keep his opponent away or juggle them in the air. Ermac seems to be his great inspiration, as well as a bit of Shinnok thrown in for good measure. From the trailer, it seems his trait is the ability to summon three ankhs which orbit around Doctor Fate’s body, which can then be fired off all at once to lengthen a juggle or cause the opponent to stand and block these projectiles.

His super is especially cool, drawing the opposing player into the amulet on his chest, where three other armored magicians proceed to conjure up a storm of projectiles to damage the opponent. Expect more magical mayhem when Injustice 2 launches on May 16th.

Source: GameSpot

Here Come Those Kicks: Eddy Gordo Returns for Tekken 7

The button masher’s favorite is back, as Capoeira master Eddy Gordo returns to fight in Tekken 7. Gone are the infamous green and yellow sweatpants, as Eddy’s new look involves wearing some leather trousers and a leopard-print jacket while kicking foes in the face.

Eddy is now part of the Tekken Force in Tekken 7, having pledged his allegiance to the Mishima Zaibatsu to help cure his ailing Capoeira master. The medical technology of the Zaibatsu couldn’t save Eddy’s master, and learning that Kazuya is now the head of the Mishima Zaibatsu, he is now dead set on destroying Kazuya and finally avenging his father.

Eddy was actually leaked ahead of this announcement at a games convention in Brazil, but only blurry photos of the Brazilian fighter were available from the event. You can now see Eddy in all his glory, via the trailer below. Expect plenty of day 1 Eddy mains spinning up a storm when Tekken 7 launches on June 2nd.

Source: BANDAI NAMCO Entertainment Europe

– Grand Theft Auto Online Future Updates Detailed

Rockstar has unveiled some big plans for Grand Theft Auto Online. Already ongoing is the Stunt Race Event that will run through March 13th that allows players to check out fifteen new maps and earn double GTA$ and RP for the duration. In addition, anyone logging in for the event will unlock a Pink Jock Cranley Stuntman Jumpsuit. Yeah…pink…

CEO Gaming and Rivals of Aether Partner Up with a CEO Ring Stage, Made Especially for CEO Dreamland

Now, this is really cool: as part of a partnership with CEO Gaming, Rivals of Aether is gaining a special skin for its Rock Wall stage, themed around the world famous CEO wrestling ring. This collaboration comes out of Rivals of Aether’s place as one of the headlining games at CEO Dreamland in April, a major specifically for platform fighters and brawlers.

If players pick the Rock Wall stage in local multiplayer, you can specifically choose the CEO Ring skin but when playing online, the stage only appears every other time you pick Rock Wall. As long as one of the players in an online match has the CEO Ring skin, it will still have a chance to appear any time you go to fight on Rock Wall.

This cosmetic DLC costs $5 and forms part of CEO Dreamland’s compendium, so if you want to fight in the CEO Ring but cannot make it out to Florida, consider giving it a purchase off the CEO Dreamland shop. Rivals of Aether has built a solid reputation for adding cool cosmetic updates to help support its community, so it is possible to expect more of these special stage skins in the future. A Steam update should have just gone live to add the stage skin into the mix, so you can start throwing hands in the ring right now.

Source: CEO Gaming

Mobile Developer Cygames Signs on Daigo Umehara, Snake Eyez, & PR Balrog

Cygames unleashes the Beast!

Japanese mobile game developer Cygames–known for their hit digital collectible card game Shadowverse–has announced that it will sponsor a legendary trio of esports athletes: bringing Daigo Umehara, Darryl “Snake Eyez” Lewis and Eduardo “PR Balrog” Perez under its banner for its foray into the world of fighting games. The group will adopt their name from Umehara’s famous moniker: Cygames Beast.

Cygames is well-equipped to make an impact on Street Fighter V’s competitive scene with this combo of Umehara’s indomitable Ryu, PR Balrog’s hard-punching namesake, and Snake Eyez’s deadly Zangief. Cygames will act as a co-sponsor to Snake Eyez (shared with Red Bull) and to Umehara (shared with Red Bull, Twitch, and HyperX).

Daigo "The Beast" Umehara
Eduardo "PR Balrog" Perez
Darryl "Snake Eyez" Lewis

Here’s what these fighters had to say about their new sponsorship:

Daigo “The Beast” Umehara:

I feel great to be able to start the new CPT season with a new partner joining my existing great support team of Red Bull, Twitch, and HyperX. I am honored to be a part of Cygames, one of the greatest mobile game makers in Japan. I believe this new partnership will not only help further US community growth, but it will also bridge the gap between the US and Japanese esports scenes.

It’s very exciting for me to be reunited with Street Fighters from around the globe, discover and meet new and young faces throughout the CPT 2017 season. It is my desire to visit the countries I have never been to and meet the community members there.

No one can predict what is to happen in the end, but my goal is always to showcase my gameplay. To put up an exciting game is my job. I am only going to work hard to do that.

Eduardo “PR Balrog” Perez:

I feel very proud and honored to be representing Cygames throughout this year, and I’m extremely grateful that they believe in me. My goal going into Capcom Pro Tour this year–aside from trying my best to win–is to take some time and try and grow the community further, since fighting games are getting popular, I want to be able to teach not only by streaming, but by creating content on other platforms and spreading our awesome game.

Darryl “Snake Eyez” Lewis:

I think it’s an amazing opportunity to partner up with Cygames. Seeing new companies emerge in the fighting game community is always an eye-opener to how big our scene is getting. I started playing Street Fighter back when none of this even came across my mind, so it’s crazy seeing all the opportunities available to us now. Capcom Pro Tour is getting bigger every year, and I plan on participating in as many tournaments as I can. I plan on becoming stronger both mentally and technically, and to ultimately (of course) win Capcom Cup 2017. I also want to take part in projects that will bring more people into Street Fighter, so our community could grow even bigger.

cygames BEAST logo white

Source: Cygames, Inc. [Photo of Eduardo Perez by Rose.]

Dead or Alive 5: Last Round Battle Royal 2017 Details Released

Despite the base game’s age, Team NINJA continues to support Dead or Alive 5: Last Round’s competitive scene. That continues this year, with the announcement of the Dead or Alive 5: Last Round Battle Royal 2017.

This year’s installment of Team NINJA’s competitive tour for DOA5 Last Round focuses on five tournaments that they’ve dubbed “The Magnificent Five.” These include the four qualifier tournaments: Final Round 20 in March, Summer Jam 11 in August, Republic of Fighters in September, and the Fall Classic 2k17 in October.

The fifth and final tournament in “The Magnificent Five” is none other than the Battle Royal 2017 Final at Northeast Championships XVIII in December. As with previous Battle Royal’s the winners of the qualifying tournaments will be sponsored into the Battle Royal 2017 Final, with Team NINJA paying for their travel, accommodations, and tournament fees.

Total prize pool bonuses for the DOA5 Last Round Battle Royal 2017 is $10,000, with a $1,000 prize pool bonus for each of the qualifier tournaments and $6,000 for the final at NEC XVIII.

DOA5LR Batle Royal 2017 The Magnificent Five

Source: Free Step Dodge

POCKET RUMBLE Fights Its Way onto Nintendo Switch as a “Nindie” Title

Back in late 2014, a very interesting fighting game was funded on Kickstarter. This game promised a retro look and feel, specifically a Neo Geo Pocket aesthetic. Developers have been plugging away at the game ever since, and while it has been playable before as Steam Early Access, it now appears to be largely complete and its finally getting an official release for Nintendo’s upcoming platform.

This is a two button fighter with simplified inputs, boasting 8 characters with drastically different playstyles and a unique health system. The health bar consists of sectioned blips and every attack inflicts the same amount of damage, but multi-hit moves and combos will get you more damage by dealing one blip per attack.

You can pick the game up via Early Access on Steam right now, but the game will also be coming sometime in March for the Nintendo Switch.

Source: Chucklefish

Street Fighter V Kolin Day One Tech: 10 Things We Learned from #KolinLab

Less than 24 hours have passed since the release of Kolin, and players across the globe have wasted no time cracking into Street Fighter V’s newest character. Using the hashtag #KolinLab on Twitter, players have been compiling a variety of combos, setups and techniques for the Illuminati ice queen.

Kolin continues the trend of Street Fighter V’s downloadable characters becoming increasingly more complex, and brings a unique set of mechanics to the game. Her slide specials and double jump give her a tremendous amount of mobility, while her counter attacks and projectiles give her options to score good damage with a correct read. Here are ten things we have learned from #KolinLab efforts:

  • Counters (QCB+P) start up in two frames, EX is 1 frame. Kolin must choose between low, mid, and anti-air counters. She can even use EX counter between the hits of Urien’s EX Chariot Tackle.
  • The projectile from Hail Storm (QCF+P) can be positioned after knockdowns to cover approaches, including slide (QCB+MK). The initial hit of Hail Storm can nullify projectiles.
  • Diamond Dust, Kolin’s V-Trigger, can hit enemies on the floor if they do not quick rise.
  • The recovery of EX Parabellum can be cancelled into Kolin’s slide attacks for follow-ups. slide punch and slide launch -> air throw do the most damage.
  • At the cost of two bars of meter, Kolin can use EX slide launch (QCB+MK+HK) and an aerial attack to reset an opponent after EX Parabellum.
  • The first hit of Kolin’s sweep can be special cancelled on hit, but not on block. Try performing the special cancel after ex parabellum xx slide.
  • Similarly, the Kolin’s target combos after slide can be cancelled on hit, but not on block. They are also rather punishable.
  • Like Laura, Kolin uses resets to set up meaty attacks and hit links that would otherwise be impossible.
  • Kolin can juggle off a successful V-Trigger activation with super, slide punch, V-Skill and more.
  • Jumping heavy kick can be used to create fake crossups and hit earlier while jumping. Jumping light kick is Kolin’s only crossup. Swapping between these options can be particularly ambiguous if an opponent tries to block Hail Storm.

The hashtag is evidence of how impact the social media era has made on developing tech in fighting games. Kolin already looks to be more complex than most of Street Fighter V’s cast, in less than a day of discovery. Capcom Pro Tour competitors attending Final Round will have to be ready for a full array of Kolin tech, as she will be tournament legal come March 10. Be sure to keep following the KolinLab hash tag to see the latest as soon as it’s posted!

Source: #KolinLab; DaFeetLee

Characters In For Honor Switch Guards at Different Speeds

When For Honor was announced, Ubisoft made the bold claim that the game would change the way fighting games are played. With mechanics like this, they clearly weren’t kidding:

It would appear that every character in the game has to go through a set amount of lag time between switching guard stances. This is particularly brutal for some of the characters with slower switches, as they may be forced to guess–instead of react–to some moves and strings. Surprisingly, this decision seems to have been done with a knowing hand: nearly everyone that suffers from slower switches also has strong, relevant defensive options to compensate. Nobushi has range, Shugoki has passive armor on attacks, Conqueror has All-Block stance, and so on. Even the routinely-claimed worst character in the game, Raider, saw a massive high-level tournament win with Vitraxx defeating odds on favorite iSkys in Panda Global’s 256 1v1 tournament, despite his 22-frame switch.

Still, this seems like incredibly important information to apply to in-game strategy.

Sources: SkyRayFox