EGX 2016 to Host Tekken 7: Fated Retribution’s UK Tournament Debut

The upcoming EGX 2016 games show at the National Exhibition Centre in Birmingham, England will include Bandai Namco showcasing Tekken 7: Fated Retribution in a tournament setting for the first time in the UK–long overdue, after the game has been to Evo twice and many other venues in various forms. But Bandai Namco undoubtedly wants to keep all worldwide markets engaged and interested for the game’s impending console release.

EGX will run September 22-25, 2016. For more information, or to register to attend (though tickets appear limited at this point), head over to EGX’s event page.

Source: EGX

Mortal Kombat XL Enhanced Online Beta Now Open on Steam for Four Days

When NetherRealm Studios began their enhanced online beta process to test their new netcode, many PC users were left wondering why they were left out of the equation. NRS would later confirm that the title’s XL update would only be seeing a release on the Playstation 4 and Xbox One versions of the game, forcing PC players to miss out on the return of The Pit stage, new costumes, a staggering amount of system and character balance changes, four new characters, and most importantly: a completely revamped online infrastructure with the company’s new rollback-based netcode.

Fortunately, that wait seems to finally be ending. Earlier today, notable MKXL player and content creator Pig Of The Hut noticed an updated listing for MKX on PC. Shortly after, NRS announced that for the next four days, they will be hosting an MKXL Enhanced Online Beta for Steam, which will allow PC players to finally experience the current version of the game that can be played on consoles, with the new kombatants and rollback netcode fully implemented.

The Beta will run from now until August 29th at 10 A.M. Pacific Daylight Time, after which participants will receive an invitation to take a Beta survey. The announcement notes that “the team will be paying close attention to your feedback, so please be as candid and detailed as you can be!”

You can check out the full announcement here, which will also introduce you to the moderators who will be providing support in the Steam forums, and you can download the Beta at this link.

Sources: Steam; Pig Of The Hut (Twitter)

Make the Right Character Choices in The King of Fighters XIV With This Handy Infographic

For any newcomers coming into The King of Fighters XIV, picking three characters from the large 50 character roster may seem like a daunting task. To help simplify this and make sure that newcomers make the right choices that help them learn the series’ mechanics, Antinomy has come up with a handy infographic that should help people make their choices.

The infographic, which you can see in the tweet below, places the characters into 3 groups. First up is the green group, characters here are those that will teach newcomers the basic aspects of KOF. Characters in the yellow group are somewhat similar to those in the green. However, they also have some special moves or properties that such as safe blockstring enders, that may not exactly teach players how to properly play the game. Finally, those in the red group will tend to give players bad habits that won’t help them out in the long run.

KOFXIV character infographic (by Antimony)

In addition to the three groups, there is an additional black group that’s reserved for the final boss Verse, which players shouldn’t pick–for obvious reasons.

Source: Antinomy (Twitter)

Hello, Nurse! Pre-Orders For Darkstalkers Morrigan Aensland (Nurse Version) Now Open at AmiAmi

Aside from being a crucial part of NYChrisG’s Evo 2016 winning team in Ultimate Marvel vs. Capcom 3, Darkstalker’s Morrigan Aensland is known primarily for her sex appeal. As a succubus, sex appeal is something that’s an inherent part of her character; it’s also something that Capcom isn’t shy about using to sell merchandise, such as this new Darkstalkers Morrigan Aensland (Nurse Version) figure, sculpted by Tsuyoshi Hamasaki.

Now available for pre-order on AmiAmi, the Darkstalkers Morrigan Aensland (Nurse Ver.) figure has Morrigan play out the classic “hospital hottie” trope. She comes dressed in a “naughty nurse” outfit while holding a thermometer (since temperatures are going to rise, with what she’s wearing) and clipboard. Completing the look is a giant, “wouldn’t want that anywhere near me” syringe that’s sucking up some of the bat-winged blood that serves as the figure’s base.

Those interested can pre-order the figure now from AmiAmi for a discounted price of ¥10,390 ($103.39 USD). The figure is expected to be released sometime this September. In the meantime, check out some images of it (provided you’re not at work) in the gallery below.

Click to view slideshow.

Source: AmiAmi

The King of Fighters XIV World Championship Coming in 2017

With the King of Fighters XIV out now in stores, many players may be wondering about SNK’s plans for the game future in the tournament scene. Well, it seems that the company has something big planned for next year.

In a recent tweet, SNK announced that they will be holding a “World Championship” for the King of Fighters XIV sometime early in 2017.

No other details about this “World Championship” have been revealed as of yet. That said, the wording does seem to hint at one single big event to be held early next year instead of an ongoing tour. Whatever this “World Championship” may be, it’s definitely represents some good news for any competitive KOF fans out there.

Source: SNK (Twitter)

SNK Addresses King of Fighters XIV Netplay Concerns; Fixes Coming in Future Patch

While the initial reports of The King of Fighters XIV’s netplay were positive, some fans have reported issues with slowdown with the final game. SNK has released a statement addressing this, saying that they are aware of the issues.

In the full Facebook post, SNK have acknowledged the slowdown issues that occur in both ranked and free match modes (but not party match) under certain conditions, and are working on a patch to fix this. When the patch will drop is yet unknown, however producer Yasuyuki Oda stated that he hopes to submit the patch to Sony by next week.

Sources: SNK (Twitter); Yasuyuki Oda via the MadMan’s Café

Capcom Humble Bundle on PlayStation Includes Discounts on Street Fighter V and Other Titles

For approximately the next two weeks you can grab a variety of Capcom titles for PS3 or PS4 from the PlayStation Store as part of a new pay-what-you-want Humble Bundle promotion–including two prominent Capcom fighters, in the form of Street Fighter V and Super Street Fighter II Turbo HD Remix.

For a minimum payment of $1.00, you can pick up:

  • Wolf of the Battlefield: Commando 3
  • Strider
  • Super Puzzle Fighter II Turbo
  • Final Fight Double Impact
  • a coupon to receive 45% off Street Fighter V on the PlayStation Store.

If you pay more than the average ($12.05 as of this writing) you’ll also get:

  • Lost Planet 3
  • Super Street Fighter 2 Turbo HD Remix
  • Resident Evil HD Remaster
  • Okami HD
  • Remember Me
  • Mega Man 9 & 10 Combo Pack

You can choose how you payment is divided between Capcom, charity, and Humble Bundle’s own “tip jar.” This is a great opportunity to fill out your PlayStation Capcom game collection with some excellent titles, and get a good deal on Street Fighter V if you haven’t picked it up yet.

Note that this promotion is not available in all regions. Thanks to Paul for the tip!

Source: Humble Bundle

Here’s the Game Lineup for Brazil’s TRT Championship 2016

Coming to Curitiba, Brazil for October 1-2, TRT Championship 2016 (also known as Treta Championship) has announced their game lineup for the weekend’s battles with the new trailer below. In addition to their Capcom Pro Tour ranking Street Fighter V event, the tournament will hold events for Guilty Gear Xrd -REVELATOR-, Ultimate Marvel vs. Capcom 3, Mortal Kombat X, The King of Fighters XIV, and Super Smash Bros. for Wii U–singles and doubles. The event will be streamed on TRT’s own Twitch channel.

For more information, head over to TRT Championship’s Facebook page.

Thanks to Thiago for the tip!

Source: Trt Championship;

Prepare for Gargos’ Imminent Invasion with These 3.3.1 Patch Notes for Killer Instinct

With Shadow Lords coming to Killer Instinct in September, Iron Galaxy have released a small balance patch ahead of the grand content update on the 20th. The main targets for the nerf bat have been Eyedol and Gargos, with both these old KI bosses getting toned down just a tad. There has been some tweaking to Eyedol’s jumping heavy punch–so it doesn’t stay out for millennia–and reduces the blockstun so there is some risk to using this as an anti-air normal. Dealing with Gargos’ minions is now easier, as their damage has been toned down, his minions don’t build meter while attacking and all of his Portal Punches build the same amount of meter, in line with the Light Portal Punch. Besides that, the majority of changes are mainly bug fixes, with Kim Wu and Omen getting a look in. There is also a final warning, telling players to prepare Earth’s defenses for Gargos’ imminent arrival.

You can read the patch notes below and make sure to discuss your thoughts on the changes over on the Ultra Combos forums.

Omen:

  • Fixed an issue that could prevent some auto doubles from moving close enough to hit after a 1-hit cross-under Shadow Slide.

Kim Wu:

  • Fixed an issue that could cause some Enders to drop when cancelled late after certain manuals or doubles.

Gargos:

  • Fixed a bug causing HP attacks to build less meter than intended.
  • Fixed a bug causing Minions to build meter back for Gargos when they attack.
  • Medium and Heavy Portal Punches now build the same amount of meter as the Light Portal Punch.
  • Minion normal attack damage reduced by 25%
  • Stoneskin Explosion no longer causes a hard knockdown and the launch velocities have changed to make this closer to even on hit.  You won’t get a safe minion summon after landing this anymore.

Eyedol:

  • Warrior Jumping HP deals 11 frames less blockstun.  (Previously, when used on the way up, this left Eyedol at +6.  Now it leaves him at -7 when performed on the way up, making this difficult-to-anti-air normal much more of a risk when used in this way.)
  • Warrior Jumping HP attackbox starts 1 frame later and ends 7 frames sooner. It reaches behind him less far as well. (We never intended this move to be active for so long after the swing, or to be able to cross up in odd situations)
  • During instinct, the Meteor Shower after Shadow Crushing Swing comes out 20 frames later and a bit farther away from Eyedol. It still juggles on hit, but on whiff or block, opponents will have an opportunity to hit you before the Meteor Shower starts, preventing it from ever coming out.
  • Shadow Meteor Shower meteors deal 3 points of damage, down from 7 points of damage.
  • Fixed a bug preventing Shadow Meteor Shower from dealing chip damage.
  • Fixed a bug causing the Shadow Counter in Mage stance to use two meters if they were available.

General

  • Prepped Earth defenses and charged up Ultratech defense batteries. Gargos Alert: DEFCON 4 ETA: IMMINENT

Source: Ultra Combo

Prepare for Gargos’ Imminent Invasion with These 3.3.1 Patch Notes for Killer Instinct

With Shadow Lords coming to Killer Instinct in September, Iron Galaxy have released a small balance patch ahead of the grand content update on the 20th. The main targets for the nerf bat have been Eyedol and Gargos, with both these old KI bosses getting toned down just a tad. There has been some tweaking to Eyedol’s jumping heavy punch–so it doesn’t stay out for millennia–and reduces the blockstun so there is some risk to using this as an anti-air normal. Dealing with Gargos’ minions is now easier, as their damage has been toned down, his minions don’t build meter while attacking and all of his Portal Punches build the same amount of meter, in line with the Light Portal Punch. Besides that, the majority of changes are mainly bug fixes, with Kim Wu and Omen getting a look in. There is also a final warning, telling players to prepare Earth’s defenses for Gargos’ imminent arrival.

You can read the patch notes below and make sure to discuss your thoughts on the changes over on the Ultra Combos forums.

Omen:

  • Fixed an issue that could prevent some auto doubles from moving close enough to hit after a 1-hit cross-under Shadow Slide.

Kim Wu:

  • Fixed an issue that could cause some Enders to drop when cancelled late after certain manuals or doubles.

Gargos:

  • Fixed a bug causing HP attacks to build less meter than intended.
  • Fixed a bug causing Minions to build meter back for Gargos when they attack.
  • Medium and Heavy Portal Punches now build the same amount of meter as the Light Portal Punch.
  • Minion normal attack damage reduced by 25%
  • Stoneskin Explosion no longer causes a hard knockdown and the launch velocities have changed to make this closer to even on hit.  You won’t get a safe minion summon after landing this anymore.

Eyedol:

  • Warrior Jumping HP deals 11 frames less blockstun.  (Previously, when used on the way up, this left Eyedol at +6.  Now it leaves him at -7 when performed on the way up, making this difficult-to-anti-air normal much more of a risk when used in this way.)
  • Warrior Jumping HP attackbox starts 1 frame later and ends 7 frames sooner. It reaches behind him less far as well. (We never intended this move to be active for so long after the swing, or to be able to cross up in odd situations)
  • During instinct, the Meteor Shower after Shadow Crushing Swing comes out 20 frames later and a bit farther away from Eyedol. It still juggles on hit, but on whiff or block, opponents will have an opportunity to hit you before the Meteor Shower starts, preventing it from ever coming out.
  • Shadow Meteor Shower meteors deal 3 points of damage, down from 7 points of damage.
  • Fixed a bug preventing Shadow Meteor Shower from dealing chip damage.
  • Fixed a bug causing the Shadow Counter in Mage stance to use two meters if they were available.

General

  • Prepped Earth defenses and charged up Ultratech defense batteries. Gargos Alert: DEFCON 4 ETA: IMMINENT

Source: Ultra Combo