Jasen’s Customs Panzer Fight Stick 3 Announced: Pre-Orders Start This November

In a world dominated by Horis, MadCatzs, and Razers, Jasen’s Customs line of premium Panzer Fight Sticks tend to stand out among the crowd. With their all-metal construction and incredible levels of bespoke customization, these sticks can be truly said to be the Rolls Royce of the home arcade stick world.

This level of quality continues with the newly announced Panzer Fight Stick 3. This latest edition of Jasen’s Customs Panzer line comes in a slightly more compact form factor than its monstrous Panzer Fight Stick 2.0 predecessor. Despite this however, the Panzer Fight Stick 3 retains the same functionality as the 2.0, with even more buttons on the front panel (7 instead of 6).

As for the parts used, the Panzer Fight Stick 3 is compatible with both the ubiquitous Sanwa JLF as well as the Hori Hayabusa lever. Buttons holes are standard sized 30 and 24 millimeter ones allowing for the players choice of buttons from Sanwa, Hori, Seimitsu, and the like. Meanwhile, the electronic heart of the stick is a Brooks Universal Fighting Board allowing for compatibility with PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

For those interested, pre-orders for the Panzer Fight Stick 3 will open later this November. In the meantime, check out these photos from Jasen’s Customs.

Click to view slideshow.

Source: Jasen’s Customs

BlazBlue: Central Fiction English Limited Edition Details Announced

This morning, Aksys Games tweeted out an announcement via the Official PlayStation blog regarding the Limited Edition of the upcoming BlazBlue: Central Fiction. Exclusively on PlayStation 3 and 4, the next chapter in the BlazBlue saga gets the limited treatment once again with a selection of some extra goodies. The Collector’s Box includes:

  • Deluxe Hardcover Art Book — 100 pages filled with artwork
  • Mini Noel Vermillion Nendoroid Figure — a figure of the veteran BlazBlue heroine, Noel
  • BlazBlue Song Interlude III Soundtrack — a CD with 10 tracks from the game

Furthermore, the announcement mentions the brand-new character, Es. The “Guardian of the Azure,” who uses Crest Art attacks, will be available to download for free from the PlayStation Store for two weeks after launch. Aksys has not specified a release date yet, however, the blog post mentions November.

Yesterday, Aksys Games answered fan questions related to the game’s English dub.

Are you hyped for the Limited Edition of BlazBlue: Central Fiction? Let us know and stay tuned to Shoryuken for continued coverage.

Source: PlayStation Blog

See Mai In Action in Dead or Alive 5 Last Round with This New Gameplay Trailer

We’ve already read about how Mai Shiranui retains a lot of her 2D moveset in the move to 3D in Dead or Alive 5 Last Round, now we get to see her in action. Team NINJA has just dropped a new trailer for Mai and her upcoming appearance as a guest fighter later in September.

As with their previous character gameplay trailers, this new trailer for Mai showcases a good number of combos that she’ll be capable of when the joins DOA5 Last Round’s cast. This includes some of the special cancels that are unique to her, as well as some of her aerial combo follow-ups.

Mai will arrive in Dead or Alive 5 Last Round sometime in September. Meanwhile, a location test for the arcade version featuring her is currently taking place in Japan at Sega Akihabara Building No. 1, Sega Kagurazaka, and Club Sega Shinjuku Nishiguchi.

Source: Team NINJA

BigNokh Analyzes Super Smash Bros. History: Top 10 Smashers of 2009

Not too many communities can say they are as dedicated as the Smash community: Melee players have been running their game for over a decade now, with their player base also crossing over into Super Smash Bros. for Wii. U. This core stability keeps them going strong–on par with or surpassing many other games in tournaments all around the U.S.A.

Despite the current popularity, there was a point in time where Smash seemed like it wasn’t going anywhere, and its players were ready to move on. This point, in 2009, saw Smash players come together one last time to show love for their game, only to realize the game wasn’t nearly as dead as they thought.

Bignokh, a dedicated Smasher, has broken down the year in terms of best players around. The list is full of honorable mentions, upsets, rising stars, and old “gods” who still reign. Check the full breakdown of Smash in 2009 here.

Source: BigNokh

Daigo Umehara, Tomo Ohira Named in Top Ten Players of Esports History by Daily Dot

Like it or not, we’re esports now; it is always amazing to see fighting game players named among top players of other games that receive bigger mainstream exposure. Today, Daily Dot eSports has done so in a big way, in naming what they believe to be the top ten players in esports history. Not surprisingly, they included fighting game players in the mix–Daily Dot named two people who are hard to argue against in their list–Tomo Ohira and Daigo Umehara, who are ranked 7th and 4th respectively.

Ohira, for those new to the scene, is considered the first powerhouse of competitive Street Fighter. Cutting his teeth in the original iterations of Street Fighter II–The World Warrior, Champion Edition, and Hyper Fighting–around arcades across Southern California, Ohira’s legendary status includes people such as Mike Watson and Jeff Schaefer corroborating stories of Ohira being “unbeatable” in the game. Playing in a time without internet or even recorded footage–let alone sponsorships and ESPN-broadcasted tournaments–Ohira laid the groundwork in the competitive FGC before walking off into the sunset at the old age of 17 to focus on things like college and the opposite sex.

Umehara, on the other hand, needs little to no introduction. The Japanese titan for multiple decades began by making a name for himself in Vampire Savior, before winning multiple titles at Evolution across multiple games, such as Guilty Gear, Super Street Fighter II Turbo, and Street Fighter IV. Umehara first became truly famous worldwide after the landmark Evo Moment #37 went viral.

With claims from Schaefer that Umehara could not have beat Ohira, and the higher rank of Daigo on this list, it still remains to be unseen who is the better player. While Daigo’s placing is attributed to his success at high level competitions over his career, Ohira making the list off his iconic–and at times, mythological–status in the FGC is still a credit to his play.

If you are curious who else made their list outside of our world of frame advantages and hitboxes, click here.

Source: Daily Dot eSports (Twitter)

BlazBlue: Central Fiction English Dub “Isn’t Looking Promising,” More News to Come

Aksys Games–the western publisher for many Arc System Works titles, including the BlazBlue series–took to Twitter today to announce that there would be some big news on the upcoming Arc System Works title, BlazBlue: Central Fiction, tomorrow.

While we can only speculate on whether this will be announcements about characters in the console release–or even the console release date itself–we now know what the announcement will not be: English voice dubbing for the title. When asked about an English dub, Aksys Games responded by saying that one, “isn’t looking promising at this point.”

With most Japanese titles nowadays, a basic English dub is perfunctory at this point, but currently–as well as sadly–appears to be noticeably absent come Central Fiction’s release.  We will keep you informed if anything changes regarding this decision from Arc System Works and Aksys games.

Source: Aksys Games (Twitter)

Fans and Dives in 3D: Famitsu Shares New Screenshots and Gameplay Impressions of Mai Shiranui in Dead or Alive 5: Last Round

The King of Fighters XIV isn’t the only game where Mai Shiranui is set to make an appearance this year. The first lady of kunoichi is also a guest character bound for Dead or Alive 5: Last Round this September. For those curious about how she’ll transition into DOA5: LR, Famitsu has an article up with some new screenshots and gameplay impressions of Mai.

According to the article, Team Ninja seems to have successfully translated Mai’s moves from a 2D fighter, into a 3D fighter. This means that not only do moves such as her Kachousen fan toss, Ryuu Enbu, Hissatsu Shinobibachi and more retain the same or similar inputs as in other games, but that she can also cancel into them from certain normals.

In addition to these however, she also has the ability to do jumping attacks as well as perform a triangle jump. This also allows her to pull off her Musasabi no Mai headfirst “divekick” attack.

The rest of the article gets more technical with some basic tips on using her, as well as giving examples of her combo flow–utilizing special cancelable normals to extend her combos out of DOA5’s Critical Burst system.

Interested folk who can read Japanese can check out the rest of the article on Famitsu. In the meantime, here are some screenshots from the same article.

Click to view slideshow.

Source: Famitsu, via Free Step Dodge

The King of Fighters XIV Dev Team Talk About Going 3D, 50 Characters, SNK Sequels and More in This Famitsu Interview

On this, the day of The King of Fighters XIV’s official release in the West, Famitsu has shared a new interview with the development team behind the game. While the interview itself is in Japanese, our friends over at the MadMan’s Café have posted some translated notes from it.

The development team, composed primarily of veterans (such as producer Yasuyuki Oda and art director Noboyuki Kuroki) who have been working on fighting games since the genre’s golden age in the 1990s, talk about various topics–including the moving the game into 3D, as the difficulty of having to work on a game with 50 characters.

On moving to 3D, one thing that made it tough to work on the game was the fact that they couldn’t use any old assets from the King of Fighters XIII. One difficulty was having to do facial expressions for all the characters, as such producer Oda states that there are actually 3 characters without facial expressions, hiding their faces through various means such as being behind a mask.

Another challenge was preparing the hitboxes for the characters. Being in 3D, they had to work with the fact that the animations were tweened and as such, the hitboxes were no longer tied to individual frames. If the hitboxes moved smoothly like the animations, then there would have been issues, such as where certain moves miss certain characters.

The 50 character cast also put a lot of strain on the team, especially with only 3 to 4 designers working on it at any given time. “It’s so wrong” states art director Noboyuki Kuroki on Oda’s desire for this large cast. Considering that they didn’t have the development environment to do 3D at the time, Kuroki is still surprised that they pulled it off.

As for the characters, they divided the cast into who they thought would appeal to different groups. Additionally, they had to cut certain characters because they didn’t want the game to lean too heavily towards certain series (e.g. Blue Mary and Yamazaki being Fatal Fury characters).

Another interesting issue they had is that of showing the game off to the public: with most other genres, developers can simply create vertical slices of gameplay, sectioning off a stage or two, to show off. For fighting games however, Oda states that doing vertical slices takes up more development time. As such, whenever they showed something off, it was just whatever the development team had completed at the time. This was most evident at PSX 2015 where they first showed off the game, resulting in the team receiving a lot of feedback, because the game was barely even ready for show.

The main focus of the feedback throughout the King of Fighters XIV’s development has been on the graphics, something that the team at SNK has been slowly improving with each trailer and playable build. Each update was actually the result of substantial trial and error on the development team’s part. Oda states that they decided to prioritize getting the game to run at a constant 60fps over making the graphics flashier. Additionally, he stated that online play was one of the reasons for prioritizing this–if they implemented a variable framerate, this would result in having to use frameskips, which create a bottleneck in terms of network communication. This is important, as KOFXIV allows for up 12 players to be in a lobby.

Regarding online, Oda stated that it’s something that “we can’t be completely sure of until the game launches.” That said, as far as they’ve tested “it’s better than KOFXIII on Steam.”

In addition to all the King of Fighters XIV related talk, Oda also talks about other SNK fighting franchises such as Art of Fighting or Samurai Shodown. He states that rather than making sequels, he’d rather restart them from scratch.

Of course, that’s just some of the things that they talk about in the interview. Head over to Famitsu, or the MadMan’s Café to read more.

Source: Famitsu via the MadMan’s Café

Nairoby “Nairo” Quezada Becomes First Super Smash Bros. Player to Join NRG

After leaving Team Liquid last week before his trip to Japan for Umebura S.A.T, Nairoby “Nairo” Quezada has been signed as NRG’s first fighting game player. The decision to sign Nairo comes after extensive fan polling on Twitter and background research to determine who NRG’s first pick up should be, with Nairo coming out on top. Talking to ESPN Esports about Nairo’s addition to NRG’s roster, NRG Esports chairman Andy Miller stated that “[Nairo] is a carefully chosen first player that we feel will build the foundation for NRG’s fighting game presence for years to come.”

Japanese Mewtwo master Abadango and the Netherlands’ own Mr.R were heavily rumored as top picks for NRG’s first Super Smash Bros. for Wii U player, but it seems that Nairo just pipped them to the post. With his recent first place at Super Smash Con, combined with his stream being one of the most popular Smash 4 streams out there, Nairo seems to be the perfect pick for NRG’s first foray into the scene. Talking to ESPN, Nairo stated that “in the end, there were three organizations I was really leaning towards. What sold me on NRG was the idea that they’re not looking to pick up a million players.” With there being a mini-gold rush for Smash players at the moment, it’s only natural that top players will be picking between multiple organizations and by the looks of it, NRG offered Nairo the best deal.

Sources: NRG; NairoMK (Twitter); ESPN Esports

The Smash 4 Backroom Reveals Their Second Voted Tier List for Super Smash Bros. for Wii U

Oh boy, the Smash community sure does love tier lists! In an update to their previous tier list which was released back in February of this year, the Smash 4 backroom has held another vote among their selected panel and decided on a new tier list for Super Smash Bros. for Wii U. The panel contains both top players, community leaders and tech specialists from all around the world in order to provide a list which accounts for regional metas, not just the one prevalent in the US. You can find all of the reasoning, data and the panel list over on the Smashboards thread but here is the text form of the tier. Note that the tiers are ordered:

————TOP————
S: Diddy Kong, Cloud, Sheik, Rosalina, Mario, Sonic, Fox
A: Zero Suit Samus, Ryu, Mewtwo, Bayonetta

————HIGH————
B: Pikachu, Meta Knight, Villager, Mega Man, Ness
C: Toon Link, Corrin, Marth, Captain Falcon, Greninja, Lucario

————MID————
D: Yoshi, Pit, Donkey Kong, Peach, Dark Pit, R.O.B., Luigi
E: Olimar, Robin, Bowser, Lucas, Wario, Ike, Lucina

————LOW————
F: Mr. Game & Watch, Pac-Man, Little Mac, Palutena, Kirby, Duck Hunt, Link
G: Shulk, Samus, Wii Fit Trainer, Bowser Jr., Dr. Mario, Falco, Roy

————BOTTOM————
H: Charizard, King Dedede, Zelda, Ganondorf, Jigglypuff

Already, Twitter has come alive with people debating the order of the top and high tiers, meaning that we’re still in a position in Super Smash Bros. for Wii U’s meta where there is still no hard and fast top five or top ten. Arguably, Zero Suit Samus, Samus and Duck Hunt are underrated, while Cloud is (yet again) overrated in second place–despite having no major tournament victories to speak of. Debates over the minutiae of tier lists will rage to the end of time among Smashers–so leave your own thoughts in the comments below.

Source: Smashboards