Dream Team Signs Both ANTi and Dabuz as Part of Their Expansion into Super Smash Bros.

CEO fever has truly gripped eSports organizations this week, as top flight players for Super Smash Bros. for Wii U have been snapped up left and right. In a landmark double signing, Dream Team has picked up both Samuel “Dabuz” Buzby and Jason “ANTi” Bates to be their initial two Smash 4 players. They join Melee player Hugo “HugS” Gonzales as members of the growing team, with both Dabuz and ANTi placing within the top 10 of the Panda Global Rankings for Smash 4.

Ranked 10th in the world, ANTi is most known for his plethora of counterpicks alongside his main man Mario. ANTi is always prepared to counter the opponent in-game, as well as on Twitter where his words are as ferocious as Mario’s up smash. Sporting a tournament win over TSM|ZeRo, along with victories over Team Liquid’s Nairo, Abadango and team mate Dabuz, ANTi can be the sleeper pick to win any tournaments he decides to enter.

Contrasting ANTi’s ferocity, Dabuz is infamous for his rock solid defense along with his vast match up and player knowledge. When you see his laptop full of notes come out mid-set, you know you are in trouble. Ranked 3rd in the world and considered the best Rosalina and Luma main out there at the moment, it’s surprising that Dabuz has not been signed earlier. Dabuz has taken sets on all of the top 10 ranked players beside the top dog ZeRo but CEO may be the chance for a clean sweep.

Source: Dream Team

Check Out Some More Footage of Street Fighter V’s Balrog in Action

We all know that Balrog, the Street Fighter series’ most well known boxer, is on his way to Street Fighter V. While we don’t know when he’ll be be available for competition, we do know he will be playable in the game’s cinematic Story Mode.

GameSpot recently shared some footage of the American boxer in action from that very mode. While what’s shown in the video below isn’t really anything new–it’s from the same scene that we’ve seen in other videos–there is something magical about seeing the footage set to Balrog’s classic Street Fighter II theme.

Source: GameSpot

One Smash Dojo Offers Massive, Searchable Super Smash Bros. for Wii U Knowledge Base

There are hundreds of places to go online for information on how to play your favorite game. With resources all over the place, it can be hard finding a reliable source to keep coming back to. This is something the folks at One Smash Dojo aim to fix.

One Smash Dojo is a hub containing loads of Super Smash Bros. for Wii U tech, offering users the ability to search for exactly what they’re looking to learn. The search function includes filters for characters, damage percents, tactics, and matchup advice. To get a better idea of what is (and isn’t) possible through the use of the site, check out the video below.

Source: Smash Dojo, Richard Terrell

APEX Organizers Take a Stand Against Harassment

As reported by PVPLive, at least one attendee at last weekend’s APEX 2016 event was the victim of sexual harassment. Following their original coverage, PVPLive received a statement directly from APEX  manager Andre “Bifuteki” Augustin regarding the incident(s); that statement reads as follows:

We, the staff at APEX, are excited to have completed a successful 2016 tournament. Unfortunately — in the midst of our celebration — we were informed of a couple of incidents of sexual harassment towards several players perpetrated by a set of individuals during the tournament.

After speaking with the individuals who were affected by these actions and gathering  eyewitness accounts, we have been able to identify the persons who committed the  unacceptable behavior and they will no longer be allowed to attend any future APEX tournaments.

APEX has zero tolerance for any type of harassment and it will not be allowed at our event. We believe in creating an inclusive environment and would never want anyone attending APEX to feel uncomfortable or unsafe and we are committed to ensuring that environment exists.

For the future, we encourage all attendees to adhere to this and to notify any APEX staff if an incident of harassment is committed immediately so that it is addressed swiftly.

We do deeply regret what occurred to the affected parties, and we hope that this incident  doesn’t deter them or any others from coming back to APEX 2017.

This zero tolerance policy against harassment makes a clear statement about what is and isn’t allowed at an event. Perhaps this crackdown on unacceptable treatment of fellow community members will make a meaningful difference in the way we interact.

Harassment has been a big talking point recently. Combo Breaker and the Capcom Pro Tour recently took actions against incidents of sexual harassment, and first hand tellings paint a vivid image of what it feels like being harassed.

Source: PVPLive

Panda Global Adds World Warrior Trela to Growing Super Smash Bros. for Wii U Roster

In yet another big player signing ahead of CEO this weekend, Panda Global have welcomed the Ryu master Alberto “Trela” Miliziano to their Smash 4 lineup. While being previously known in the Brawl community as the world’s best Lucario, Trela initially made waves in Smash 4 with his usage of low tier characters like Mii Swordfighter, Charizard and Shulk, winning many local tournaments in the Houston area with these unorthodox character picks. However, the Texan truly rose to prominence with the release of Ryu, with his results drastically improving once the World Warrior joined the roster.

Since then, Trela has taken games off of Team eLevate’s Larry Lurr, CLG|VoiD, FOW and Vinnie, using his trademark yellow Ryu. He’s currently considered the best Ryu in the world, with his tricky use of Ryu’s up tilt to guarantee early kills, as well as his fearlessness to go offstage to dunk someone with a jumping fierce punch. With his last 3 tournament entries resulting in victory, this Street Fighter is certainly one to watch over the CEO weekend.

Source: Panda Global

Team eLevate Breaks Into The FGC by Signing Super Smash Bros. for Wii U Pro Larry Lurr

Having previously stuck mostly to first person shooters like Call of Duty and Rainbow Six Siege, Team eLevate has made their grand entrance into the FGC by signing notable Smash 4 Fox main, Larry Lurr. In what seems to be a rush to sign top level free agents in Smash 4, Larry Lurr joins the Red Rebellion ahead of CEO 2016 which seems to be the perfect time for both Larry and his sponsor to show off what they can really bring to this current era of Smash 4.

Larry is on quite the hot streak at the moment, having taken a tournament off TSM|ZeRo at 2GGT’s Mexico Saga and consistently placing in top 8s whenever he attends a tournament. Much like VoiD who was signed by Counter Logic Gaming last week, Larry is known as one of, if not the best, Fox main in the world due to his surgical edgeguards and blindingly fast combos. Based on his wins over Echo Fox’s Mew2King, Mr-R, FOW and Panda Global’s ESAM in recent memory, CEO could be the place where Larry puts himself and Team eLevate on the map.

Source: Team eLevate

We eSports Now? Capcom’s Sponsor Ban Introduces the FGC to Top-Down Governance

Editor’s note: The views expressed in this article are solely those of the writer and do not reflect Shoryuken as a whole.

As SRK writer Sam “Trilby” Foxall reported recently, Capcom will “not allow the display of any products marketed towards adults” on their streams. The ban covers “alcohol, cigarettes [and] other products [Capcom] deem[s] inappropriate.” Fortunately, players who are sponsored by any producers of these kinds of products are still allowed to compete in Capcom Pro Tour tournaments.

Unfortunately, no one—as of yet—familiar with the inner workings of the Capcom Pro Tour decision makers can let us know what was discussed at the meeting where they decided on this ban. Was the decision made solely as a means to protect Capcom’s image, brand, products, and tournaments by making sure things like alcohol, tobacco, and pornography have no connection to Street Fighter V? Or was it also made as a way to introduce some form of oversight or governance of the fighting game community (FGC)?

Needless to say, the community’s response to this new rule varies depending upon who you ask. And from the sound of rumblings within the FGC, the big question that everyone wants an answer to is whether the ban is a good move for the FGC or if it is just a good move for Capcom.
pic `The problem is that the answer to that question will take time to present itself as the FGC begins to experience the short and long term impacts of Capcom’s ban. But, in the meantime, there are two ways the FGC can try to measure the ban’s impact: in terms of (1) image and (2) access. In other words, how does the ban affect these two important tenets of the FGC, and if the results aren’t great, what can be done about it?

Image

In terms of whether the ban helps or hurts the community’s image, it is best to separate the two different entities at issue: Capcom and the FGC itself.

From Capcom’s perspective, the ban does little to help the company’s image.

For starters, the Entertainment Software Rating Board (ESRB) already advertises to consumers that in Street Fighter V, “female characters are depicted in low-cut, form-fitting outfits that display large amounts of cleavage and/or buttocks. Female characters’ breasts sometimes jiggle during character selection.” This was not language that Capcom sent to the ESRB to help promote the game, it is language that the ESRB crafted after spending some independent time playing Street Fighter V.

Anyone who has played the game knows exactly what the ESRB is referencing. David “Ultradavid” Graham pointed out a good example:

Furthermore, different sponsors the ban is aimed at, like The Steam Co. (an e-cigarette and vaping producer and supplier), have been sponsoring fighting game players for quite some time now, and there has not been any sort of violent or major outrage at Capcom in return. In fact, The Steam Co.’s tag on competitive fighting game streams was “TSC.” It takes a lot of work to get from a “TSC Street Fighter” Google search to the actual website for the The Steam Co. The way The Steam Co. represented itself on past streams was hardly anything that would lead an impressionable thirteen year-old to starting an e-cigarette habit.

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Mostly likely, it’s the Team YP issue that brought things to a tipping point. But, the website for Team YP in no way references its parent website. Somebody who is coming to a fighting game stream who does not already know where Team YP comes from isn’t going to make the connection because of a tag at a fighting game tournament. Arguably, Capcom only exacerbated the problem it wanted to curtail by implementing the rule, and now Team YP is in the spotlight when it really wasn’t before. Most of the Google hits linking Team YP to its parent website are related to bans in other eSports scenes too (in addition to the numerous articles posted about Capcom’s ban as of today).

In short, sponsors like Team YP and The Steam Co. do not advertise “female characters . . . depicted in low-cut, form-fitting outfits that display large amounts of cleavage” on streams like Capcom does, so why keep them out of the scene at all? If Capcom thinks there is an image problem in the FGC, it needs to look inward first.

On the other hand, some readers will be quick to point the old “burn meter, not tobacco” ads that The Steam Co. used to run on prominent FGC streams (including those streamed Street Fighter IV events) featuring a model in a low-cut shirt. But the point is still the same: the image isn’t very different from what Capcom put in its own game and, more importantly, it was perfectly fine with the advertisement while it supported major tournaments and players while the scene grew. But now that the FGC is on the up and up (and Sony is involved), Capcom is suddenly not okay with it.

And when it comes to the image of the FGC, it is already in a pretty good spot. Prominent videogame news outlets like Polygon have hailed the FGC for its diversity. One article is even titled “Why the Fighting Game Community is Colorblind.”

This is readily apparent when compared to other eSports scenes:

And while the FGC works to break gender barriers as well, Capcom’s ban (as explained below) only makes it more difficult for future players from all backgrounds to become a part of the scene as a professional or sponsored player.

Access

To be fair, Capcom does still allow players sponsored by these companies to compete in Pro Tour tournaments, but their ban removes the main incentive for sponsorship in the first instance: mass advertisement and visibility. From a sponsor’s perspective, what is the value in sponsoring a player if Capcom just handicapped the amount of people that will see their tag and the content of any advertisements they would want to show on stream?

Furthermore, the abundance of sponsors in the eSports scene at large is not the same in the FGC. It could use all the sponsors it can get. Aside from teams like Evil Geniuses, Team Liquid, RZR, and Team Secret, there is not an abundance of sponsors like AMD, Dell, or SteelSteries banging down the doors of FGC members or organizations with a sponsorship contract in hand.

Why implement a rule that would limit the ability for some players to get a sponsorship and compete in the Pro Tour? The Steam Co.’s Sanford Kelly recently had to announce that he will not be able to attend Evo 2016 on sponsorship thanks to the ban and that he is no longer one of The Steam Co.’s tournament-sponsored player, and it is unclear whether other players will end up in the same position.

The specific language of the ban is problematic on a larger level in terms of access. Here is the official rule from Capcom:

Capcom will not allow, and will not allow third parties, to display, advertise, or otherwise promote in any manner sponsorship, endorsement or commercial or any other type of affiliation with or by (i) adult content sponsors, such as a publisher of pornographic websites or (ii) companies that manufacture, sell, distribute or market alcoholic beverages, cigarettes or vaping (e-cigarette ), drugs, guns or other weapon on the official media content or channels (such as event video streaming and social media) of Capcom or any Tournament Organizer for or in connection with the Capcom Pro Tour. (emphasis added)

asfasdfasdfAre you a tournament organizer involved with helping run a Capcom Pro Tour tournament? Be sure not to advertise or discuss anything that Capcom higher-ups could find “inappropriate.” Are you the person responsible for handing the social media accounts for tournaments like DreamHack, East Coast Throwdown, The Fall Classic, or Canada Cup? Watch what you re-Tweet or post about on Facebook and be prepared to defend its “appropriateness” to Capcom. Same goes for your Twitch streams. And if you have been a long-time tournament organizer in the FGC who has already worked out sponsorship or advertisement deals before Capcom decided to take your tournament over, do you need to get its approval? Is Capcom going to fill the financial shoes of the sponsors it chases away from the scene? Probably not.

For that matter, what qualifies as “products marketed towards adults”? Does the upcoming, rated “R” “Suicide Squad” movie qualify as a product marketed towards adults? What about an ad for a fancy sports car? Is the ban limiting the ways producers and streamers in the FGC can come up with sponsorship or revenue ideas? It is difficult not to think so. What about a Tweet or re-Tweet talking about rated “M” fighting games like Mortal Kombat or the recently announced Injustice 2? Clearly, the ban does not help in terms of access.

To be fair, if we read the language of the ban the same way we would try to interpret it at as a statute or law, we could apply a canon of construction known as “noscitur a sociis” (latin for “a thing is known by the company it keeps”). Under this view, the ban would only apply to things that are substantially similar to the specific products it mentioned (porn, tobacco, and alcohol), and a Tweet about a sports car would not most likely fit. But what about everything else in between? And there are certainly more interpretive rules that could give the ban another, more ambiguous, definition.

When sponsors take a look at the open-ended nature of the ban, they are likely to think, “why risk it?”

For its part, Capcom has discussed its rule in the context of only controlling its own streams. But, that’s not what its rule says. And what would Capcom do if a tournament organizer in no way affiliated with the Pro Tour decided to run a Street Fighter V tournament, but allowed sponsors akin to Team YP or The Steam Co. to advertise on its streams and show their tags? Would Capcom be in the right to demand those streams be taken down? The last thing anyone would want is an “eSports” division of the FGC, and the “grassroots” division of the FGC on the other side.

And what about side streams at major tournaments where a Capcom Pro Tour Street Fighter V tournament is taking place? For example, streaming organizations like VG Boot Camp, BG Callisto, and Event Horizon streamed many of the side tournaments at Combo Breaker 2016 (like KOF and Tekken) while a Pro Tour Street Fighter V was going on. Are those streams something “in connection with” a Pro Tour Stream, and that Capcom has a say over in terms of advertisements or letting Team YP use their tag on stream?

Unfortunately, the rule is still nascent, and it will take some time before the FGC sees how it plays out, whether the ban has any impact on sponsors like Team YP anyway, and—more importantly—just how broadly Capcom interprets its rule. And, as reported by SRK here, it looks like Capcom is willing to consider these types of sponsors when it comes to ad space, but not player sponsorships.

Conclusion

The FGC was built from the bottom up, not the other way around. It has not had the luxury of a company like Riot being there from the beginning for to develop it, guide it, and support it (financially and communally). But now that the FGC is growing, there is more interest in the scene, and more and more sponsors become interested in the FGC, Capcom seems want to take control of once grassroot-natured events like East Coast Throwdown and Final Round for their own benefit. The question is whether the FGC is willing to accept the top-down, “League of Legends” styled control and governance that comes with it.

Sources: PolygonCapcom

Super Smash Bros. Major, Genesis, Announces Fourth Iteration

The team behind one of the biggest Super Smash Bros. tournaments of 2016–and among the largest of all time–Genesis 3, have announced their return to San Jose for Genesis 4 on January 20th-22nd, 2017.

Genesis 3, which played host to more than 3,500 individual Smash Bros. enthusiasts, has only been surpassed by Evo in terms of attendance and was a successful return installment of a tournament series that had been dormant for 5 years.

The announcement of Genesis 4 for January of 2017 suggests that the series won’t be undergoing another hibernation after the success of Genesis 3.

The response following the announcement has been huge, with more than 300 attendees already confirmed just a few hours after registration opened. With such a strong start, it would come as little surprise if Genesis 4 were to challenge Evo in terms of registration, though beating out Evo’s tallies of over 2,000 players for both Smash 4 and Melee will take some doing!

Source: Genesis 4

Check Out Every Battle Costume and Stage Coming in Street Fighter V’s June Update

Street Fighter V’s June update is on the horizon, and it is bringing with it loads of alternate costumes and 3 brand new stages! We already broke down most of the contents of the June patch, and most of the outfits were leaked through datamining a few months back, but outfits for DLC characters Guile and Ibuki are also going to be available next week.

You can see all of these costumes and stages in the gallery below.

Click to view slideshow.

In addition to the aesthetic DLC, Ibuki will of course be coming along with a Cinematic Story Mode. Check out our article on a breakdown of Ibuki to brush up on her moves and playstyle, and check out our story mode coverage if you don’t mind light spoilers.

Source: Capcom Unity

Tekken X Street Fighter Release May Hinge on Tekken 7 and Street Fighter V Success

In an interview with GameSpot at this year’s E3, Tekken’s Katsuhiro Harada addressed how the development team implemented Akuma to the Tekken universe.

Harada explained that the 2012 collaboration title, Street Fighter X Tekken, was a great experience to try to get the two universes together and to see how a 3D fighting game character would behave in a 2D space in regards to gameplay. With the addition of Akuma, the Tekken 7 development team hopes to do the same thing but with a 2D fighter in a 3D space.

When asked if the fireball mechanic from Street Fighter was difficult to bring balance to, Harada responded by saying that there were plenty of instances of projectiles within the Tekken series, so balancing Akuma was not terribly difficult in regards to his signature Gohadoken.

“The thing that we really actually kind of had a bit of trouble with developing him was more the look and the feel of him. Trying to make him actually feel realistic as a 2D fighter,” said Harada.

At the very end of an interview, Harada was asked if Tekken X Street Fighter was still something that players could expect in the future if Tekken 7 does well on consoles.

Harada restated that “Tekken X Street Fighter has not been canceled; it’s just on hold.”

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“Reasons are… right now Street Fighter V just launched, Capcom is putting a tremendous effort into making that successful. On our side, we released Tekken 7 in the arcade. It was even more popular than we imagined, and so we each have these two main franchises that we are trying to promote, and to have the players enjoy the moment,” said Harada.

This is in line with what Harada told GameSpot back in April when asked about Tekken X Street Fighter.

There is definitely a lot of content to enjoy with the two titles. Street Fighter V will be receiving its free Story Mode update by the end of June along with the DLC character, Ibuki. Players will also get a chance to try out the unreleased DLC characters within the story mode as Capcom continues to balance them for competitive play.

Tekken 7: Fated Retribution will release in Japanese arcades this July. The game will make its way worldwide when it releases on PlayStation 4, Xbox One, and PC, in early 2017.

Sources: GameSpot