EG|Justin Wong Discusses Karin in Street Fighter V, Teammates and Stream Viewer Motivation with Daily Dot Esports

Shortly after winning Dreamhack Austin this past weekend, EG Justin Wong spoke with Daily Dot’s Efren Salinas about a variety of topics, including why he’s chosen to play Karin in Street Fighter V.

“I’ve been playing Karin in Alpha 3 and in Capcom Fighting Jam.  It’s been ten years since Karin came out, so I wanted to play her as my main no matter what.   Even if she was bad or good, but it just worked out.  In my opinion, I think she’s top three.”

Wong also feels that his fellow Karin players are not using her V-Skill, Meioken, which is as safe poke when Charged, and is plus on block when used during V-Trigger, as often as they should, adding that he usually can get 2 V-Triggers per round, since he uses it so much in the neutral game.

When asked what’s most responsible for  his recent success, Wong feels like it lies within his stream community.

“I think the reason why I’m doing so well is because of my stream.  I stream every day after work   I feel like I put so much time into playing, just because I’m playing with my Followers, my Subscribers, and I’m trying to help them, [and] while I’m helping them, I’m also learning more about the game.  So because I always have a strong community when I stream, it just pretty much always makes me want to come back.  Who doesn’t get tired after a day of work?  But I keep the grind going because I want everyone to get better in this community.”

The topic then shifted to Justin’s thoughts on the performances of his fellow Evil Geniuses.

“I think they’re doing pretty good,” he said.  “K-Brad has 64 Points, PR Balrog 128, probably more now like 130 or something?  So he’s doing really good.  Ricki obviously hasn’t been doing the best that she wants to perform, but me and F. Champ were telling her, “You should play Nash the whole tournament, so you can get used to playing Nash as a secondary, or as a main in the future, because her Nash is really good, but there’s no confidence in it because of tournament setting being 2 out of 3.  So she focused on that, and she made Top 8.  I think do think, in the future, that PR Balrog and Ricki will break that threshold of making 1st place sooner or later.”

Wong also gives his thoughts on Black Eye KaneBlueRiver being declared “The First of Marvel’s New Gods” by Red Bull earlier this week, after winning EVO last year, Street Fighter V sharing the same stage with Super Smash Bros. Melee and other e-Sports titles like Hearthstone and Heroes Of The Storm, SFV’s monthly DLC character releases and updates, as well as his thoughts on Invitational events, such as the recently-completed Red Bull Kumite, compared to our traditional open-bracket tournament formats.

You can see the full interview below.

Source: Daily Dot Esports

Deontay Wilder vs Alexander Povetkin called off

WBC heavyweight champion Deontay Wilder’s defence against mandatory challenger Alexander Povetkin on May 21 at the Khodynka Ice Palace in Moscow has been called off.
American Wilder was due to make the fourth defence of his belt but his Russian opponent failed a drugs test.
Povetkin tested positive for meldonium, a substance that was added to the World Anti-Doping Authority (WADA) banned list last year, and the WBC has decided to postpone the bout, pending an investigation.
The WBC said in a…

One Piece: Burning Blood Demo Available in North America and Europe

Fans of the One Piece anime are in for a treat that could reignite their interest in video game adaptations of the series. Bandai Namco announced that One Piece: Burning Blood demo, which already launched in Japan last month, is now available in North America and Europe. PS4 and Xbox One users can get started on offline battles to determine who’s the King of the Pirates with four characters: Luffy, Ace, Franky, and Aokiji.

There’s also a new trailer showcasing the Pirate Flag Battle mode, in which players compete across nodes on a map, sailing to conquer more and more islands. By defeating CPU and other competitors, the victor receives points that culminate in seasonal rankings. The fighter with the highest score at the end of a season receives a special title.

The trailer also showcases a variety of other modes and fighters that make into the game, which will also comes out on the PC and PS Vita on May 31st.

Source: One Piece Burning Blood via Gematsu

Haskins outpoints Morales to retain IBF bantamweight title

IBF bantamweight champion Lee Haskins (33-3, 14 KOs) scored a 12 round unanimous decision over Ivan Morales (29-2, 17 KOs) on Saturday night at the Ice Arena in Cardiff, Wales.
Haskins boxed and moved well throughout to overcome a height and reach disadvantage and win by scores of 119-108, 118-110 and 118-110.
The Bristol boxer utilized his unorthodox southpaw style from the start, picking off Morales as he came forward.
Haskins continued to land hard shots in the following rounds and by the…

Skarmand Teaches How to Use Double’s Vortex Loop in Skullgirls 2nd Encore Tutorial

Resets are a big part of Skullgirls 2nd Encore. One of the more powerful tactics as far as resets come is putting the opponent in a repeatable loop, ending with them in the air. This tactic prevents many mashed reversals, forcing the opponent to honestly deal with the mixup before getting out.

Skarmand, aka Liam, recently won Northwest Majors VIII, but still found the time to put together this basic Double vortex covering many of the opponents options. If you find yourself playing Double and getting mashed out by supers on the ground, try putting them in the air and force them to play honest.

Skarmand isn’t a stranger to tutorial videos. He has many tutorials up on his channel covering things like how to properly punish unsafe tactics, and how to punish moves that seem unpunishable.

Source: Skarmand’s Youtube

Pig Of The Hut Explains How to Handle Tarkatan Alien’s Rekka Pressure in Mortal Kombat XL

In his latest episode of The Armory, Pig Of The Hut explains how to deal with a character who’s caused quite a large amount of discussion in the NRS community as of late, Tarkatan Alien.  Though he was nerfed in the game’s last balance patch back in March, with players like cR Dragon winning nine consecutive ESL tournaments with him, the Xenomorph is still considered a problem by many.

Using what he calls “The Rule of 13,” which means using Armored attacks that have 13 frames of startup or less, you can perform an Option Select on the F134 string canceled  into Rekkas, if the Alien player chooses to delay them in an attempt to make them safer, which will guarantee you a full-combo punish against them every time you block correctly, regardless if they stagger the first or the second hit of the Tarkatan Rush.

Pig then demonstrates how to exploit the gap between his Tail Flip, which is generally safe at -7 on block, but can immediately be canceled into his Tail Slam, which is punishable at -17 on block, but has Armor on it.  Using Kenjutsu Kenshi, Pig is able to consistently full-combo punish with the 13-frame Double Slap.

If you find yourself lacking Meter however, Pig suggests Backdashing the initial Rekka, blocking the follow-ups on reaction.  Though it is a risk for someone like Kenshi, if your character has a faster backdash, such as Kano, Sub-Zero or Quan Chi, this is a much more effective tactic against him.

In closing, Pig mentions Tarkatan’s near-half-screen mixup with his Low-hitting Tail Snag and Tail Flip, as well as his Low Kut Command Normal that can lead into his Tarkatan Rush mixups.  Unfortunately, dealing with this will require a hard read of just jumping in for an attempted punish, or a full-screen punish if your character possesses the tools to do so.  You can also head over to his thread on Test Your Might, which has a list of character-specific punishes against Tarkatan for a wide variety of cast members that can utilize the “Rule of 13.”

Pig also promises a second video outlining how to deal with the “Dragon Serpent’s” Acidic and Konjurer Variations.

Source: Pig of the Hut via Test Your Might

Pig Of The Hut Explains How to Handle Tarkatan Alien’s Rekka Pressure in Mortal Kombat XL

In his latest episode of The Armory, Pig Of The Hut explains how to deal with a character who’s caused quite a large amount of discussion in the NRS community as of late, Tarkatan Alien.  Though he was nerfed in the game’s last balance patch back in March, with players like cR Dragon winning nine consecutive ESL tournaments with him, the Xenomorph is still considered a problem by many.

Using what he calls “The Rule of 13,” which means using Armored attacks that have 13 frames of startup or less, you can perform an Option Select on the F134 string canceled  into Rekkas, if the Alien player chooses to delay them in an attempt to make them safer, which will guarantee you a full-combo punish against them every time you block correctly, regardless if they stagger the first or the second hit of the Tarkatan Rush.

Pig then demonstrates how to exploit the gap between his Tail Flip, which is generally safe at -7 on block, but can immediately be canceled into his Tail Slam, which is punishable at -17 on block, but has Armor on it.  Using Kenjutsu Kenshi, Pig is able to consistently full-combo punish with the 13-frame Double Slap.

If you find yourself lacking Meter however, Pig suggests Backdashing the initial Rekka, blocking the follow-ups on reaction.  Though it is a risk for someone like Kenshi, if your character has a faster backdash, such as Kano, Sub-Zero or Quan Chi, this is a much more effective tactic against him.

In closing, Pig mentions Tarkatan’s near-half-screen mixup with his Low-hitting Tail Snag and Tail Flip, as well as his Low Kut Command Normal that can lead into his Tarkatan Rush mixups.  Unfortunately, dealing with this will require a hard read of just jumping in for an attempted punish, or a full-screen punish if your character possesses the tools to do so.  You can also head over to his thread on Test Your Might, which has a list of character-specific punishes against Tarkatan for a wide variety of cast members that can utilize the “Rule of 13.”

Pig also promises a second video outlining how to deal with the “Dragon Serpent’s” Acidic and Konjurer Variations.

Source: Pig of the Hut via Test Your Might

Pig Of The Hut Explains How to Handle Tarkatan Alien’s Rekka Pressure in Mortal Kombat XL

In his latest episode of The Armory, Pig Of The Hut explains how to deal with a character who’s caused quite a large amount of discussion in the NRS community as of late, Tarkatan Alien.  Though he was nerfed in the game’s last balance patch back in March, with players like cR Dragon winning nine consecutive ESL tournaments with him, the Xenomorph is still considered a problem by many.

Using what he calls “The Rule of 13,” which means using Armored attacks that have 13 frames of startup or less, you can perform an Option Select on the F134 string canceled  into Rekkas, if the Alien player chooses to delay them in an attempt to make them safer, which will guarantee you a full-combo punish against them every time you block correctly, regardless if they stagger the first or the second hit of the Tarkatan Rush.

Pig then demonstrates how to exploit the gap between his Tail Flip, which is generally safe at -7 on block, but can immediately be canceled into his Tail Slam, which is punishable at -17 on block, but has Armor on it.  Using Kenjutsu Kenshi, Pig is able to consistently full-combo punish with the 13-frame Double Slap.

If you find yourself lacking Meter however, Pig suggests Backdashing the initial Rekka, blocking the follow-ups on reaction.  Though it is a risk for someone like Kenshi, if your character has a faster backdash, such as Kano, Sub-Zero or Quan Chi, this is a much more effective tactic against him.

In closing, Pig mentions Tarkatan’s near-half-screen mixup with his Low-hitting Tail Snag and Tail Flip, as well as his Low Kut Command Normal that can lead into his Tarkatan Rush mixups.  Unfortunately, dealing with this will require a hard read of just jumping in for an attempted punish, or a full-screen punish if your character possesses the tools to do so.  You can also head over to his thread on Test Your Might, which has a list of character-specific punishes against Tarkatan for a wide variety of cast members that can utilize the “Rule of 13.”

Pig also promises a second video outlining how to deal with the “Dragon Serpent’s” Acidic and Konjurer Variations.

Source: Pig of the Hut via Test Your Might

Street Fighter Crash Returns With Week 6 Featuring Poongko, Gamerbee, Humanbomb and More

After a thrilling week 5 episode of Street Fighter Crash, featuring the seemingly unbeatable Infiltration on Team Razer fall to Team Topanga’s Momochi, SpoTV returns again this week for the second episode of Top 8.  While last week had heavy hitters such as Team Razer (Infiltration, Fuudo, Xian), Team Topanga (Tokido, Momochi, Mago), and a Chinese team featuring Xiaohai and Dakou, this week also promises to be no slouch, as Team Southeast–featuring Poongko, Humanbomb, and Gamerbee–will look to dominate three of Korea’s top teams.  While Team Southeast is expected to outshine the competition in the B block, they must go through players like Sandbag, one of the most recognizable and famous Street Fighter V players on the peninsula, 200won, a strong Tekken player who has made the transition to Street Fighter and was able to beat Infiltration during group play, and WeirdoNeo, the Korean-American player who previously defeated Poongko in the Top 8 of SpiritZero’s Magic Stick Cup.

If anything has been learned from Street Fighter Crash, it is to expect the unexpected.  Will Team Southeast survive the minefield ahead of them?  Tune in at 2PM Korea Standard Time on Sunday, May 15th (1AM EST Sunday/10PM PST Saturday, May 14th) to find out.  English commentary will be available on Twitch at http://twitch.tv/crash_en.

(Note: While Missing Person is currently employed at SpoTV for English Commentary for Street Fighter Crash, he is taking this week off to focus on other things.  Therefore, he is not involved in the production of this episode of the event.)

 

Takadanobaba Mikado Entertains with Samurai Shodown III and Fatal Fury Special Tournaments

The Takadanobaba Game Center Mikado in Tokyo, Japan was definitely feeling the spirit of SNK in late April. Held at the Tokyo Culture Culture on the 24th, the event celebrated simultaneous tournaments for Fatal Fury Special and Samurai Spirits: Zankuro Musouken (Samurai Shodown III in the US).

The tournament was just recently archived onto YouTube, but you can also watch the original broadcast in it’s highest quality on Mikado’s official UStream page.

Fans of old school 2D fighters, and even fans of some 3D games like Soul Calibur, will likely enjoy this archive. The patient, disjointed-hitbox poking of Samurai Spirits smells of Calibur meta that would follow years later. Fatal Fury’s unique plane switching doesn’t seem very far from home either, being one of the earliest examples of (technically) 3D fighting. Both games, despite their age, attracted 53 players. These 2D footsie focused masters were ready to throw down in some SNK classics.

Sources: Mikado UStream, Mikado Blog