SPOTV Games Announces Street Fighter V Crash

South Korea is a country that’s known for pioneering eSports on live television. More than a few well respected games are broadcast over the nation’s airwaves, and now, Street Fighter V is set to join that list.

SPOTV Games recently announced a new show called Street Fighter V Crash. Similar to Tekken Crash before it, this program will focus on team tournaments for groups of three players, broadcast both over South Korean television and the internet.

Street Fighter V Crash will start run from April 10 to June 5 at Seoul’s Nexon Arena. A double elimination format will be in effect until top 16, where things will change to single elimination.

For those interested in joining, IPLAYWINNER has a copy of the registration form available for download that you can fill up to send to the SFV Crash directly. Take note that registration is open until March 31.

Source: IPLAYWINNER via Infiltration

Killer Instinct Season 3 Preorders Now Open

We’re now just eleven short days from the release of Killer Instinct Season 3, and preorders have just opened for Xbox One. As we’ve come to expect, early adopters of this new batch of content will be rewarded with a number of extra benefits for throwing down some cash before the game officially drops.

On top of receiving access to all season 3 characters, accessories, and colors–note, only four of these characters will be available at launch–those who pick up the game early will receive a lifetime double experience booster as well as 18,000 KI Gold, which would normally set players back $40. All of this comes with a $39.99 price tag.

If you’d like to take advantage of this offer, you can do so over at the Xbox Store. Killer Instinct Season 3 is set to launch on Xbox One and PC on March 29.

Source: Ultra-Combo

Guilty Gear Xrd -REVELATOR- Preorder Demo Available on April 5

Fans have been eagerly awaiting news on the Guilty Gear Xrd -REVELATOR- demo, and the fine folks at Aksys Games finally obliged with the announcement that North American players who preorder the title on PlayStation 4 will be able to jump into a limited demo on April 5.

The demo will include full versions of the arcade, training, and versus modes, as well as playable versions of the returning -SIGN- cast and newcomers Johnny, Jam Kuradoberi, and Jack-O.

Please note that the demo will only be available with a full prepurchase of -REVELATOR- on PlayStation Network. Aksys has also asked that those in the community interested in streaming keep their broadcasts limited to versus and practice.

Guilty Gear Xrd -REVELATOR- launches for PlayStation 3 and PlayStation 4 on May 26 in Japan, June 7 in North America, and June 10 in Europe.

Source: Aksys Games

Samurai Warriors’ Naotora Ii Now Playable in Dead or Alive 5 Last Round

Dead or Alive 5 Last Round’s cast has grown yet again with the release of Samurai Warriors representative Naotora Ii, who is now available for download on consoles.

To help celebrate her launch, Team NINJA shared a couple of new videos. The first is a debut trailer showing quick clips of the newcomer in action.

The second video, however, is a little more interesting, as it highlights a number combos at Naotora’s disposal, complete with notation. While damage isn’t shown, most of the combos in the video demonstrate a decent ability to carry her opponents to the wall.

In addition to another character, this update also adds a new stage (Azuchi from Dead or Alive 3) and a batch of costumes based on the Samurai Warriors franchise. Naotora herself has five costumes available for purchase.

Naotora Ii is up for purchase on PlayStation 4 and Xbox One, and will arrive on PC via Steam on March 29.

Source: KOEI Tecmo

Don’t Let Her Looks Fool You; King of Fighters XIV Newcomer Sylvie Has Ties to NESTS

In their most recent trailer, SNK Playmore revealed a King of Fighters XIV newcomer named Sylvie, and now we have some new details on her unique style, background, and more.

The first thing most people noticed about Sylvie is her eclectic look, drawing comparisons to Japanese pop idol Kyary Pamyu Pamyu, herself known for a similarly outrageous style inspired by fashions from Tokyo’s Harajuku neighborhood. Even her full name, Sylvie Paula Paula, seems to be an homage to Kyary.

As for her backstory, Sylvie was actually former member of the now defunct NESTS cartel, who acted as the main antagonists for the second story arc told in the period between King of Fighters ’99 and 2001. The reason we never saw her is because, apparently, her powers developed only after the organization fell. She’s been invited to participate in the King of Fighters XIV tournament after being noticed in underground fights.

But it’s not all about Sylvie. Kim Kaphwan’s motivations now revolve around simply proving the strength of his Taekwondo instead of the whole “reforming criminals” beat from previous games. As for Vice, her exact reasons for once again manifesting in the world of the living have not been explained.

Click to view slideshow.

Finally, two more stages were also unveiled. The first, Navajoland, is set near a highway truck stop, and was designed to resemble something out of a 1980s road trip movie. It also serves as the home stage of the Fatal Fury team, a fitting tribute to a similar stage from Real Bout Fatal Fury 2.

The second new stage is called Masquerade and represents the underground fighting ring Sylvie continues to call home.

Click to view slideshow.

King of Fighters XIV launches on PlayStation 4 later this year.

Source: PlayStation Blog, Gamer.jp via MMCafe

Ryan Hart: Street Fighter V Expands Opportunities for Competitors, Content Creators Alike

In a new article for Ars Technica UK, Ryan Hart of Falcon Arena spends time discussing the topic on everyone’s tongues: the good Street Fighter V is doing–and will continue to do–for the community, in spite of the game’s shortcomings. As a long-time competitive player, Hart has a real stake in the success of Street Fighter V, and has more than enough experience with the series to discuss this topic at length.

He begins with a breakdown of the Street Fighter franchise’s evolution since it first hit arcades equipped with pressure-sensing pads up through Capcom’s current offering. On top of discussing why Street Fighter V’s vast differences from its predecessor are a good thing, Hart also brings up the fact that this new game offers an excellent opportunity for those looking to take an active role in the fighting game community outside of direct tournament participation. Hart notes that “[t]here are the YouTubers, website creators, moderators, book publishers, cosplayers, and mobile app creators who all also contribute to the Street Fighter community.”

This line of thought resonates when bumped up against something like our Street Fighter V roundups. The goals of any given roundup are fairly simple: provide veteran players with high-level tricks they may not have seen, help new players ease into the game with some basics, and draw in as many new content makers as possible to share their work with the wider community.

The first two goals beg little explanation. We want to provide our readers with the best, most current information to help the community grow as a whole, but consider that content creators, as Hart mentions, have been given a time to shine in this early period of the game’s existence as well.

Back in 2012, directly following Street Fighter x Tekken’s release, I set up a five foot pile of books, grabbed a roll of scotch tape, dangled my cell phone from the stack with its camera facing the TV, and used it to record some hilariously low-quality footage of what I thought at the time to be completely and totally revolutionary Ibuki anti-air combos. To my surprise, that footage made its way into an EventHubs roundup. Looking back at the video now, I see that anyone with any experience with the genre could have figured out those tactics in about five grueling minutes. My video didn’t save any experienced players any time, nor did it revolutionize the protection of Japanese skies. Did it help some Ibuki players less experienced than myself? Maybe. But it being featured in a roundup did something for me personally that the video itself couldn’t have done for anyone: made me feel like a part of the fighting game community, small though my role obviously was.

With that in mind, those creating today’s basic Street Fighter V combo videos may need little more than the acknowledgement that, yes, we do want more content creators to get them to make that second video. The next UltraChen TV, Maximilian, Cross Counter, or something new altogether could get its start from something so simple as footage revealing the secrets behind landing Ryu’s Critical Art.

And it’s not that we need to get rid of those mainstays–far from it–but, if things go to plan, Street Fighter V will continue to expand the fighting game community’s spotlight for years to come, and such an expansion leaves plenty of room for new folks to come in and show us their talent, be it in tournament rankings or YouTube channel views.

If you’d like to check out Ryan Hart’s opinions in full, be sure to head over to Ars Technica UK by following the link below.

Source: Ars Technica UK

Mortal Kombat X Holiday Tower Provides Festive Fun for St. Patrick’s Day

Plenty of modern games sporting robust online functionality incorporate seasonal themes, but such themes rarely draw inspiration from the holiday celebrating Ireland’s most beloved patron saint. The folks at NetherRealm Studios have decided to pay their homage to that holiday with their new Look Out Leprechauns tower.

All the cliches are here. It’s got green beer. It’s got a shaky camera to represent the effects of imbibing too many spirits. It’s got damaging green rain, and leprechauns that assault the stage, exploding into rainbows and golden coins. Beautiful.

Upon completing the tower, players will be rewarded with special emblems, banners, and a four-leaf clover icon. Fortunately, those looking to complete their collections need not forego their own green alcohol consumption tonight, nor worry about tomorrow’s hangover, as the tower will be available all weekend.

Source: NetherRealm StudiosGamesRadar

Arc System Works Confirms BlazBlue: Central Fiction ‘Act3’ Update for March 31

The folks at Arc System Works just announced that BlazBlue: Central Fiction will be receiving an ‘Act3’ update later this month. This reveal comes in the form of a new trailer, which you’ll find below.

Back in January, Act2 expanded on Central Fiction’s story mode while also providing access to a new character, Hades Izanami.

Based on the trailer above, it appears as though Act3 delves solely into the further development of single-player content, and does not, sadly, add access to any new fighters. This new content comes in the form of updated arcade mode story as well as the implementation of Alliance Mode, which sees players lead a team of four characters. Players pit their team against other four-character teams, and can then trade their own team members with those of teams they’ve defeated in an effort to increase their own team’s strength moving forward.

BlazBlue: Central Fiction ‘Act3’ will launch on March 31.

Source: Arc System Works via Dustloop

Ultimate Source’s Wave One Killer Instinct Figures Now Available

If you long ago readied your wallet for the first wave of Ultimate Source’s Killer Instinct figures, the wait has finally come to an end. As of this posting, you can now pick up one of these stylish statues, all of which offer access to exclusive in-game costume colors for the fighter they represent so you’ll have something to show for your purchase when you take the battle online.

The current offering includes Fulgore, Jago, Hisako, Sabrewulf, and Shadow Jago, priced at $29.99 each. Take a closer look at these gorgeous figures in our gallery and be sure to visit Ultimate Source’s website by following the link below.

Click to view slideshow.

Source: Ultimate Source

Pokkén Tournament’s LAN Mode Unlocks Every Playable Pokémon

In addition to single-console multiplayer that takes advantage of the Wii U gamepad’s built-in screen, Pokkén also features a LAN mode for use with paired systems that maintains a crucial 60 frames per second. As such, this will likely serve as the tournament standard, and the developers have provided some useful information on how to activate this mode.

LAN play can be achieved three separate ways: a standard home network using a wired connection, a similar setup using wireless, and a direct connection between the Wii U systems. While the first two are relatively easy, the third takes a bit of extra legwork, as detailed by Serebii below.

Pokkén Tournament Direct Connection Instructions
  1. On both Wii U Consoles, go to System Settings > Internet > Connect to the Internet
  2. Press Y and select Wired Connection. Connect the LAN Adapter to the Wii U Consoles and press OK.
  3. A communication test will begin and fail. Press OK to see the error results.
  4. Press X to load up the Internet Connection Setup and go into the details of the connection
  5. Tab right and select IP Address. Select Do not auto-obtain and enter the following values
    • IP Address: 192.168.000.001 / 192.168.000.002 depending on the console
    • Subnet Mask: 255.255.255.000
    • Gateway: 192.168.000.050
  6. The Wii U will ask you to set up DNS servers. Select Do not auto-obtain and enter the following value
    • Primary DNS: 001.000.000.000
  7. Press B and save the settings. Do not run a connection test
  8. Load up the game and activate LAN Battle

Interestingly enough, the Lan Battle option is not available on the main menu. Instead, the mode is hidden behind a simple input (L+R+DOWN+START) on the title screen.

That being said, all of the game’s content is unlocked in LAN mode, including Shadow Mewtwo and the entire cast of support Pokémon. As these characters normally need to be obtained by playing through Pokkén Tournament’s various single-player modes, this is a huge boon for tournament organizers who often find themselves strapped for time as it is.

Pokkén Tournament launches for Wii U worldwide on March 18.

Source: Pokémon via Serebii, NeoGAF