Capcom Looking to Discourage Ragequitters in Street Fighter V, But They Need Your Help

Disconnections are an unfortunate reality of playing video games online, whether due to unstable netcode or (more likely) someone getting salty about a loss. Street Fighter V has been plagued with both problems in the week after its release, and while the developers have worked to correct the former, it’s the latter that persists.

In the latest post-launch update, Capcom’s Neidel “Haunts” Crisan says that they are aware of the ragequitting issue, and are taking steps to correct it. “We are working on a permanent solution to this problem, though we don’t have an exact date to share with you at the moment,” he explains. “That said, we are going to take direct action starting next week to punish those players who are abusing the system.”

The key to this “direct action” lies with the community. Haunts asks that everyone record their matches with habitual ragequitters, either by using the PlayStation 4’s built-in functionality or other means, and stay tuned for more information. No further details were given as to how they plan to combat these poor losers early on, but they can look forward to some severe punishment.

Additionally, improvements continue to be made to matchmaking, and Capcom plans to provide more updates in the future.

Source: Capcom-Unity

SXSW Gaming Announces $25,000 Smash Invitational

SXSW Gaming has announced their intentions to pony up $25,000 for a massive Super Smash Bros. Melee invitational next month. The Battle of the Five Gods will see twenty of the best Melee players descend on the Austin-based event to either prove they are still at the top of their game or have what it takes to topple the game’s handful of deities.

As of now, little information is available on who will be in attendance apart from the eponymous five gods–Alliance’s Adam “Armada” Lindgren, Team Liquid’s Juan “Hungrybox” Debiedma, Cloud9’s Joseph “Mango” Marquez, Most Valuable Gaming’s Jason “Mew2King” Zimmerman, and Evil Geniuses’ Kevin “PPMD” Nanney. After that, things get a little fuzzy.

The aforementioned players are held in such high esteem due to their immense Melee skills and their dominance of the modern competitive era. However, competitors like Team SoloMid’s William “Leffen” Hjelte, Panda Global’s Justin “Plup” McGrath and Robert “Wobbles” Wright, Tempo Storm’s Weston “Westballz” Dennis and Jeffrey “Axe” Williamson, Jeremy “Fly Amanita” Westfahl, and Joey “Lucky” Aldama have proven themselves against the gods in recent years, and it wouldn’t be a surprise if many of them were invited to compete as well.

The Battle of the Five Gods, which will be hosted in cooperation with Curse and Twitch, is scheduled for March 17-19 in Austin, Texas. Keep an eye on the official website for more details.

Source: SXSW Gaming

Street Fighter V Surpasses 3,000 Participants at Evo 2016

After just four days of registration, Street Fighter V broke the Evolution Championship Series’ attendance record for one game. Now, four days later, it’s surpassed another milestone.

This morning, Evo organizer Joey “Mr. Wizard” Cuellar tweeted his surprise at the current numbers. While an exact figure wasn’t mentioned, photographer Robert Paul asked if, perhaps, over 3,000 players have registered for Street Fighter V, to which Cuellar responded with an affirmative image.

Before this, Ultra Street Fighter IV held the record for most participants  at 2,227 individual competitors. Street Fighter V appears to be a worthy successor to that legacy, with numbers impressive enough to warrant its appearance at the massive Mandalay Bay arena. Let’s go.

Evo 2016 is scheduled for July 15-17 in Las Vegas, Nevada. Further details can be found here.

Source: Joey Cuellar

Arc System Works Teases Guilty Gear Xrd -REVELATOR-‘s Dizzy

Dizzy is coming to Guilty Gear Xrd -REVELATOR-. You know, I know it, the entire community knows it. The franchise veteran secured her spot in the game thanks to her overwhelming popularity in Japan, but Arc System Works has seen fit to continue teasing players ahead of her eventual reveal.

Back when Raven was announced, the developers shared a brief glimpse of Dizzy’s updated design, and now we have a much better look at that silhouette courtesy of a recent update.

ggxrd-dizzy-silhouette

No other details were provided apart from Dizzy being in development but, hey, I’m sure an enterprising fan or two is already working on filling the darkness with some decent concept art of their own. Stay tuned for more details.

Guilty Gear Xrd -REVELATOR- launches for PlayStation 3 and PlayStation 4 on May 26 in Japan, June 7 in North America, and June 10 in Europe.

Source: Arc System Works

Necalli Punish Guide Provides Numerous Ways to Devour Opponents in Street Fighter V

We’ve talked a lot about punishing in Street Fighter V recently, and for good reason. Learning the ways in which you can dish out extra damage on opponents who rely on unsafe moves is one of the cornerstones of fighting game competition, and expanding your knowledge on the subject will give you an edge against just about everyone you come across.

While most of our community tips have come in the form of videos since Street Fighter V’s release, we were recently made aware of a rather extensive document detailing punish options for Necalli. Developed by r/StreetFighter user doxylly, this spreadsheet provides a look at how the feral newcomer can punish every character currently in the roster. Sure, some moves you’re better off blocking and waiting for another opening, but the info below should go a long way in learning when and how to go about punishing.

You’ll find the entire document embedded below, but feel free to follow this link if you would like a better look at doxylly’s work.

Source: r/StreetFighter via Patrick Miller

NetherRealm Studios Reveals Free Medieval Skin Pack for Mortal Kombat X

When Mortal Kombat X’s season two content launches next month, a ton of content will be added to the game. While the four new characters are no doubt the most exciting, NetherRealm Studios is ready to hook players up with some free skins as well.

Earlier today, the developers announced that everyone will receive the previously leaked Medieval Skin Pack for free at launch. These outfits provide new looks for Kotal Kahn, Kung Jin, and Ferra/Torr, as detailed in the image below.

Mortal Kombat X’s second Kombat Pack and everything that comes with it will be available for both PlayStation 4 and Xbox One on March 1.

Source: NetherRealm Studios, tip via NightmareSteam

Street Fighter V’s First Week Sales Fail to Match Street Fighter IV’s in Japan

Video game sales are weird. Let’s just get that out of the way. It’s awfully hard to discuss their significance in a vacuum, but comparing, say, Street Fighter V to Street Fighter IV could provide an closer look at how the franchise is faring.

Famitsu recently updated their sales charts with info for the past week, which includes data on Street Fighter V’s performance. According to to their information, the title sold 46,836 physical copies over the last few days. Please note that this doesn’t take into account digital sales (which translator MMCafe notes are typically negligible in Japan) or purchases through Steam.

That said, this is more than a little disappointing when compared to Street Fighter IV. While the number above surpasses the vanilla release’s 36,455 units on Xbox 360, it’s a far cry from the 84,937 figure recorded for PlayStation 3. Media Create (via 4Gamer) is reporting a more dire 41,990 in early sales, but one thing is certain: Street Fighter V’s early totals are around half of what its predecessor pulled.

For more perspective, we’ve included a more complete list first week sales in the genre over the past couple of years, taken from Famitsu’s previous reports, below.

  • Super Smash Bros. (Wii U) – 244,747
  • Persona 4 Arena Ultimax (PS3) – 85,407
  • Street Fighter IV (PS3) – 84,937
  • Super Street Fighter IV (PS3) – 80,103
  • Street Fighter V (PS4) – 46,836
  • Ultra Street Fighter IV (PS3) – 45,660
  • Super Street Fighter IV: Arcade Edition (PS3) – 45,347
  • Street Fighter IV (360) – 36,455
  • Guilty Gear Xrd -SIGN- (PS3) – 34,068
  • Super Street Fighter IV (360) – 29,697
  • BlazBlue: Chronophantasma EXTEND (PS3) – 23,273
  • Guilty Gear Xrd -SIGN- (PS4) – 13,967
  • BlazBlue: Chronophantasma EXTEND (PS4) – 11,432
  • Super Street Fighter IV: Arcade Edition (360) – 9,229
  • Dengeki Bunko FIGHTING CLIMAX IGNITION (PS4) – 7,112
  • Ultra Street Fighter IV (360) – 2,813

As you can see, Street Fighter V is fairly strong when compared to the entire genre, but falls way below expectations for a Street Fighter title. Of course, the added focus on digital downloads in recent years could have contributed to the dip, but there’s really no telling. The world is a much different place than it was in 2009, especially when it comes to video games, and Street Fighter V’s release is far from a perfect parallel to Street Fighter IV’s.

While we’re not saying these figures give reason to panic, they certainly don’t inspire confidence when combined with the rough week Street Fighter V has seen since launch. We’ll keep you updated as more data becomes available.

Sources: Famitsu via MMCafe, 4Gamer via Gematsu

Mortal Kombat X’s Kombat Kast Highlights the Xenomorph on February 25

Over the past few weeks, NetherRealm Studios has provided gameplay details on upcoming Mortal Kombat X characters Tri-Borg, Leatherface, and Bo’ Rai Cho, but things are set to get a whole lot creepier when the Alien franchise’s Xenomorph takes center stage on Thursday.

What makes Alien both interesting and divisive is the fact that, aside from being a guest character, it also seems to take the place of series staple Baraka. At least one (if not all) of its variations will feature the Tarkatan’s arm blades.

Those interested in how these pair with creatures own grisly arsenal should tune into Twitch this Thursday, February 25, at 2 PM PST, 5 PM EST.

Source: NetherRealm Studios

Shoryuken’s Street Fighter V Rankings Now Open to Community Submissions

As the fighting game community continues to grow, it’s an unfortunate fact that keeping up with everything happening across the globe is damn near impossible. It’s an overwhelming proposition, and in order to keep our rankings up to date heading into Street Fighter V, creator Bavo Bruylandt has opened the system up to outside submissions.

Of course, it won’t be as easy to entering results from your bedroom local and seeing your friends’ names rise in the rankings. As of now, submissions will need to be reviewed before they become official, but this step will go a long way towards making sure our rankings are as representative as the larger community as possible.

If we missed out on logging a notable Street Fighter V tournament since its release last week, be sure to check out the submission form and let us know. And, as always, we are always looking for feedback in the official thread.

Capcom: Street Fighter V Players Should See Improved Matchmaking, Battle Lounge Stability After Maintenance

Over the weekend, Capcom brought the Street Fighter V servers offline for a few hours of scheduled maintenance. While it lasted a bit longer than intended (and threatened to continue on indefinitely at one point), the developers eventually opened the servers for players to scratch that netplay itch.

But what exactly has changed? In a brand new post on Capcom-Unity, Neidel “Haunts” Crisan explained that both matchmaking and battle lounges should be seeing improved functionality, but that doesn’t mean there still isn’t work to be done. Capcom acknowledges that connectivity in Europe and the Middle East continues to lag behind other parts of the world, and the ability to search and join lobbies still needs to be improved.

“Our goal is to provide the best online experience for all users, and if you are not in a region that has a large number of users with stable connections it will take longer to find a suitable opponent,” Crisan said. “Again, we will continue to look at this issue and find ways to circumvent longer than intended wait times for matchmaking.”

If you continue to encounter issues, be sure to send your feedback to SFV Server.

Source: Capcom-Unity