Brush Up on Street Fighter V’s V-Mechanics

Street Fighter V? V-Mechanics? Get it? Real clever, Capcom!

With Street Fighter V now on store shelves, we here at Shoryuken thought it would benefit our readers to gather all the scattered information we have on the updated mechanics in one place. Sometimes, the benefits of a particular V-Skill or V-Trigger aren’t readily apparent, so read on if you’re interested in learning more.

Let’s start off with a few definitions. V-Skills are one of the many parts of gameplay that makes a character unique, and accentuates their given archetype. They can be performed at any time by pressing MP+MK, and do a great job of building V-Meter. V-Triggers, on the other hand, can only be activated once the V-Meter is full. They generally provide a boost in abilities that differs from character to character. Each one is tied to a timer that slowly drains.

Now let’s get into character specifics.

Ryu

V-Skill – Mind’s Eye

Ryu’s V-Skill, Mind’s Eye, is essentially a simplified version of Street Fighter III’s parries. All attacks can be countered in this way, even those that hit more than once if you use proper timing. Each blow Ryu parries will add to his V-Meter.

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V-Trigger – Denjin Reiki

Denjin Renki gives Ryu access to powerful hadoukens that are quicker, deal increased damage, and build stun at a higher rate thanks to their electrical charge. Fireballs can also be charged, giving them the ability to dole even more pain as well as guard break blocking opponents. These buffs also apply to his Shinku Hadouken, transforming it into the mega-powerful Denjin Hadouken.

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Chun-Li

V-Skill – Rankyaku

Chun-Li’s Ranyaku is a special jump that rises at a lower angle their her regular jump. On the way down, she can use aerial attacks, including specials like her airborne Hyakuretsukyaku.

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V-Trigger – Renkiko

Renkiko gives Chun-Li additional hits on her normal attacks tied to a timer. While lights aren’t adjusted, mediums get one extra hit and heavies get two. Specials don’t receive any benefits.

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Nash

V-Skill – Bullet Clear

Much like Ryu’s V-Skill, Bullet Clear provides Nash with a reliable way to counter projectiles by literally absorbing their power. If he’s close enough to the opponent, Bullet Clear will damage the opponent. Both functions add to his V-Meter.

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V-Trigger – Sonic Move

Nash’s Sonic Move is a teleport that places the Alpha veteran in a different position depending on the accompanying input. Nash can appear behind the opponent on the ground, behind them in the air, or in front of them in the air, and is able to act as soon as he becomes visible.

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M. Bison

V-Skill – Psycho Reflect

Another projectile absorption technique, Psycho Reflect gives M. Bison the added benefit of a retaliatory fireball of his own should players continue to hold the buttons down. The dictator can also absorb regular attacks.

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V-Trigger – Psycho Power

Upon activating Psycho Power, M. Bison’s dash is given teleportation properties that make it capable of passing through fireballs and other forms of offense. Additionally, his Somersault Skull Diver and Double Knee Press specials cause him to disappear, making them more difficult to properly gauge.

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Cammy

V-Skill – Axel Spin Knuckle

The former Bison Doll’s Axel Spin Knuckle returns in Street Fighter V, now bound to the V-Skill input. Like before, it passes through projectiles, and Cammy will even pass through opponents should she be close enough.

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V-Trigger – Delta Drive

Cammy gets added damage and hits on her special moves with Delta Drive, increasing her ability to smother opponents with her unrelenting pressure.

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Birdie

V-Skill – Break Time

Birdie’s V-Skill comes in three different flavors. At neutral, the gluttonous fighter munches down on a donut for a large V-Meter boost, holding down gives him a small V-Meter boost as well as a rolling projectile, and holding back places a banana peel on the ground that can trip opponents and set up combo opportunities.

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V-Trigger – Enjoy Time

Eating the Enjoy Time pepper provides Birdie with increased range on his specials while also adding armor and damage. The burst of fire at the beginning can hit airborne opponents and extend combos.

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Ken

V-Skill – Quick Step

Quick Step allows Ken to close distance on the opponent with a short run. Near the end, he can input attacks, including his step kick.

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V-Trigger – Heat Rush

The flames channeled by Heat Rush power up Ken’s special attacks with more damage and hits, and the altered trajectory provides different combo opportunities.

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Necalli

V-Skill – Culminated Power

Similar to C. Viper in Street Fighter IV, Necalli’s V-Skill is a ground pound with a varying range that depends on which direction you hold.

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V-Trigger – Torrent of Power

More than any other V-Trigger, this turns Necalli into a much different character, opening up combo possibilities thanks to his improved frame data and unique Critical Art.

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Vega

V-Skill – Matador Turn

Building on his legacy as a tricky fighter, Vega’s V-Skill first dodges the opponent’s attack before launching a counter. The counter can be canceled by immediately pressing another button.

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V-Trigger – Bloody Kiss

Vega throws a rose that, on hit, sees him follow up with a series of attacks that can be utilized as a combo extender. This can be done while crouching for an anti-air rose as well as during a forward jump.

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R. Mika

V-Skill – Mic Performance

Like any professional wrestler worth their salt, R. Mika’s mic skills are impeccable. Her V-Skill allows her to give a blistering speech on any number of topics, powering up her throws along the way. The longer the inputs are held, the stronger she gets, and a single hit of armor gives players some leeway. When the buttons are let go, R. Mika tosses the microphone at her opponent.

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V-Trigger – Nadeshiko

R. Mika’s tag-team partner Nadeshiko becomes an assist with this V-Trigger, and is capable of attacking from three different angles depending on the direction that’s held. Neutral is a body splash from the top of the screen, back is a drop kick from the front, and forward is a drop kick from behind.

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Rashid

V-Skill – Front Flip, Rolling Assault

Rashid is unique in that he essentially has two separate V-Skills. The first, Front Flip, is exactly that: the Arab fighter flips forward, during which players can press kick for a divekick.

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Rolling Assault, on the other hand, is a quick forward roll that is capable of transitioning into an upward kick.

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V-Trigger – Ysaar

If traps and oki are your thing, you’re going to get a lot of out Rashid’s V-Trigger. The cyclone it produces moves forward slowly and damages the opponent, but Rashid can also use it to increase his momentum.

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Karin

V-Skill – Meioken

Karin’s V-Skill is a palm strike that can dissipate projectiles and knock down the opponent. Holding the inputs will charge the move for beneficial hit and block properties.

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V-Trigger – Kanzuki-Ryu Guren no Kata

Fans of previous Karin incarnations will likely get a lot of mileage out of her V-Trigger, as it opens up her true, variable fighting style. After the opening attack, Karin can transition into a number of different attacks, including an overhead, a sweep, a backdash, and more.

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Zangief

V-Skill – Iron Muscle

What would Zangief be without a silly pose? With his V-Skill, the Russian grappler can absorb one hit (which translates into recoverable health loss). Holding the buttons lets Zangief walk forward slowly, and he’ll pose once more when the input is released, damaging the opponent if they are close enough.

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V-Trigger – Cyclone Lariat

As a grappler, Zangief wants to be as close to his enemies as possible. Fortunately, his V-Trigger sucks in the opposing player and lands multiple attacks should the buttons be held.

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Laura

V-Skill – Linear Movement

As the name implies, Laura’s V-Skill is all about spacing. Holding back sees the newcomer dodge backwards, while forward results in a quick forward dash. You can also play mind games with opponents by keeping your stick at neutral, which translates into an overhead kick.

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V-Trigger – Spark Show

Although Blanka has yet to make an appearance in Street Fighter V, Laura upholds both his Brazilian heritage and skills with electricity. Spark Show improves stun on a number of Laura’s attacks, gives her projectile added range, and increases the distance she travels with her V-Skill.

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Dhalsim

V-Skill – Yoga Float

While he’s already a rather floaty fighter, Dhalsim’s V-Skill takes that a step further by giving him the ability to hang above the ground for a few more seconds, during which all of his air attacks and specials are at his disposal.

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V-Trigger – Yoga Burner

Doing his best Dormammu impression, Dhalsim lays down a carpet of flame when his V-Trigger is activated. Opponents standing in the fire will take continual (but recoverable) damage. The initial hit also deals damage and knockdown.

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F.A.N.G

V-Skill – Nishodoku

F.A.N.G’s V-Skill produces a slow-moving projectile. While it doesn’t result in any direct damage, it does apply a poison status to the opponent that slowly drains their life. Additionally, Nishodoku doesn’t interact with other projectiles or even inflict hit stun on its victim.

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V-Trigger – Dokunomu

Continuing with the poison theme, Dokunomu surrounds F.A.N.G with a toxic cloud that damages nearby opponents.

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Hopefully this helped clear up any confusion that was still out there. Feel free to let us know your strategic implementations of these mechanics in the comments.

Viscant Examines More Character Strengths and Weaknesses in Street Fighter V

In the previous installments of his Hit the Ground Running blog series, BROKENTIER’s Jay “Viscant” Snyder went over half of Street Fighter V’s starting cast. Now, he’s ready to cover the remaining members of the cast – Vega, R. Mika, Rashid, Karin, Zangief, Laura, and F.A.N.G.

As with earlier entries, most of what Viscant discusses involves how the characters have evolved over the course of the beta.

With Vega, Viscant notes how Capcom has had a tough time trying to balance out his two stances. Early on, it seemed that players preferred his claw-less stance, with many simply choosing to forego his other stance altogether. As such, he notes how most of Capcom’s changes to the character since the second beta have been to make the claw stance stronger. Even with changes that affect both stances, the claw stance ended up benefiting more.

Speaking of balancing out two different versions of a character, Viscant also talks about how Karin has two different versions in the game – a footsies oriented version and a shenanigans oriented one. This isn’t due to any character-specific mechanic, but rather because of how she can be played in two different styles. That said, he also notes how he feels that people seem to perceive her shenanigans as stronger while actually being the weaker of the two.

For more on what Viscant thinks on these and other characters, head on over to BROKENTIER by following the link below.

Source: BROKENTIER

Here’s How to Get Your Legacy Controller Working in Street Fighter V

As we’re sure you’ve heard a million times by now, Street Fighter V is live! Exciting! Despite ongoing server issues, the community finally has a chance to come together and play.

It’s a sad truth, but transitioning to PlayStation 4 can come with some with some financial hits apart from just buying the console. But if you’re planning on using a legacy controller to mitigate some of this cost, the steps to getting your arcade stick working can be a little confusing. Never fear! Shoryuken is here to help you out.

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First off, navigate to Options on the main menu.

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Then head to Other Settings.

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Next, select the option titled P1 Legacy Controller Authentication.

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At this point, you’ll want to plug in your legacy device if you haven’t already.

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Once you’ve done all that, Street Fighter V will automatically detect your controller, and you should be greeted by this message. Hit close and have fun!

Unfortunately, you’re going to need a DualShock 4 for each legacy device you plan on using, as disconnecting the controller used to authenticate will diconnect the older arcade stick or pad.

As for PC, Street Fighter V natively supports a number of devices, but those without Xinput functionality have been left in the dust until a future patch. Bafael recently put together a great video showing how to get controllers of this nature working.

Editor’s note: We were recently informed that this workaround has the potential to cause input lag, so your mileage may vary.

Street Fighter V is now available on PlayStation 4 and PC. We hope these guides help!

Raven Joins Guilty Gear Xrd -REVELATOR- Cast

Arc System Works has announced that Raven will join Guilty Gear Xrd -REVELATOR-‘s cast when the title arrives on consoles. This news comes courtesy of Famitsu, and provides an answer to recent hints that a sixth character was being prepped for the console release.

Similar to the path Sin Kiske took in -SIGN- before becoming playable, Raven was previously featured in -REVELATOR-‘s story mode. Before that, however, he was introduced in Guilty Gear X as a possible future version of Axl Low, and also served as a boss in Guilty Gear 2: Overture.

While we’ll have to wait for Famitsu to drop later this week for full details, the preview below highlights some of the new skills Raven brings to table. You’ll also notice a mysterious silhouette in the upper-right…perhaps Dizzy’s reveal is just around the corner?

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Guilty Gear Xrd -REVELATOR- launches for PlayStation 3 and PlayStation 4 on May 26 in Japan, June 7 in North America, and June 10 in Europe.

Source: Famitsu via Gematsu

Street Fighter V is Now Live

We’ve taken part in beta periods. We’ve watched exhibition matches. We’ve read forums, viewed videos, and studied up where we could. We’ve traveled to events in places we’ve never been just to get our hands on the game and swing digital fists at strangers. And the time for us to unleash all the knowledge we picked up along the way has finally come.

Street Fighter V has officially launched.

Whether you prefer your fighting on the PlayStation 4 or the PC; whether you chuck your fireballs with a custom-built stick or a pad-and-converter combo you’ve had since you got started over a decade ago, it’s time for us all to start a new journey. It’s time to fight.

So get out there, throw some Shoryukens, grab some League Points and, most importantly, have fun!

Mad Catz’ Daigo Umehara to Begin Streaming on February 20

With the excitement surrounding Street Fighter V now in full effect, it’s hard to imagine a situation that could bring even more hype to the fighting game community, that is, until we received word that Mad Catz’ Daigo Umehara is soon to begin a regular streaming schedule.

While information surrounding the stream are scarce at the moment, we know The Beast has plans to get other top talent involved, while covering topics like his training and strategies. More precise details surrounding the stream will be coming soon.

The stream is set to premier on Saturday, February 20 at 6 PM PST. You can check out the preview footage below.

Source: Ramen x SF x Beer > Lupe, tip from Shino Imao, feature image c/o Mad Catz

Cubone, Diglett, Magneton, More Added to Pokkén Tournament’s Support Roster

In addition to playable Pokémon, Pokkén Tournament features support characters to bring into the battle. The inclusion of such support characters helps give Pokémon who may not make the best transition to a fighting title a chance to shine, while also allowing the game to include a much larger roster of characters.

Now, six new support Pokémon for the game have been revealed. These new faces include Cubone, Diglett, Magneton, Quagsire, Espeon, and Umbreon. Each of these support characters uses one trademark attack when called into battle. For example, Cubone uses Bonemerang, a multi-hitting, long range attack, while Espeon uses Morning Sun, removing any status ailments from the player’s main Pokémon and restoring some health.

As with all of the game’s other support Pokémon, these characters come grouped in pairs; Cubone with Diglett, Magneton with Quagsire, and Espeon with Umbreon.

Pokkén Tournament hits Wii U systems around the world on March 18.

Source: Serebii.net, via ShinonTalents

Capcom Reveals Updated Street Fighter V Steam Release Schedule

Steam launches often pose an interesting problem for players looking to get in on the action in a new game as early as possible. While console releases tend to take place just as the clock ticks over to a new day on the east coast, it’s common for Steam versions to roll out during eastern lunch hours half a day later.

Yesterday, a Capcom representative hit Steam’s Street Fighter V community forums to inform fans of plans to attempt to move the Steam launch time closer to that of the console version, and we just caught word that such attempts were successful. Here’s how the new Steam launch times break down:

  • Europe – February 16, 0:00AM UK (UTC+00:00)
  • AUS/NZ – February 16, 11:00AM Sydney (UTC+10:00)
  • Americas – February 16, 0:00AM EST (Feb. 15, 9:00PM PST)
  • Asia – February 17, 2:00AM JST (UTC+09:00)

See you in the game!

Source: Steam via ADooMMeaR

BlazBlue: Chronophantasma EXTEND Coming to Steam on March 2

Arc System Works has been slowly but surely bringing their games to PC players. Last December, they brought Guilty Gear Xrd -SIGN- to the platform, now they’re following that up with the latest home version in the BlazBlue series.

Originally expected in January, it looks like BlazBlue: Chronophantasma EXTEND is finally making its way to PC via Steam on March 2. The game will be made available as a Digital Deluxe Edition, containing different system voice options, plenty of in-game posters and Blue Radio mats for the game’s “My Room” online mode, and 8-bit character avatars from the franchise’s “XBLAZE Lost Memories.” The game will also come with a digital copy of its soundtrack.

Extra content aside, the game itself comes with everything from the console version. This means players can look forward to using the My Room online mode, as well as playing through the Story Mode, complete with new character scenarios for EXTEND, including the lighthearted Remix Heart story as well as 8 new gag scenarios.

Source: Steam

Evo 2016 Bans Legacy Controllers for Street Fighter V

Street Fighter V’s legacy controller is likely the most important piece of functionality for many members of the fighting game community as it removes additional purchases in order to continue competing with an older arcade stick or controller. Unfortunately, the Evo organizers have banned use of the feature at this year’s tournament.

For those out of the loop, Street Fighter V makes use of a driver developed by Lab Zero Games that makes PlayStation 3 peripherals work on the current generation console. While not perfect due to the necessity of having at least one DualShock 4 to get things activated properly, it years better than other titles that require a native controller for each legacy controller in use.

After spending time with Street Fighter V, organizer Joey “Mr. Wizard” Cuellar announced earlier tonight that Evo 2016 will not allow the use of older arcade sticks and pads due to their inherent restrictions as well as unconfirmed reports that legacy controllers drop inputs.

Evo 2016 is scheduled for July 15-17 in Las Vegas, Nevada. More details can be found here.

Source: Mr. Wizard via NightmareSteam