Killer Instinct Team Requests Feedback on Season Two Content

Just as they did after the conclusion of Killer Instinct season one, the folks at Iron Galaxy Studios and Microsoft Studios launched a survey earlier today asking players a plethora of questions about their experiences with the game’s latest round of content.

The survey includes standard inquiries regarding play time, skill level, and the like, but also requests more in-depth input on topics relating to the Shadow Lab as well as opinions on favorite and least favorite characters. Many of the queries come paired with text boxes so those taking the survey can be as specific as they wish.

If there’s something you love (or hate) about the game, this is the perfect time to let the team know so they can make season three–set to launch in March of next year–the best yet.

Source: Ultra-Combo

Nintendo to Address Diddy Glitch in Upcoming Super Smash Bros. Patch

Nintendo plans to correct a Diddy Kong glitch that surfaced in Super Smash Bros. for Wii U and 3DS after a recent patch with another update in the near future.

The bug, which allowed the chimpanzee to become unthrowable with a rather simple shielding technique, made waves in the Smash community thanks in part to its absurd nature and the fact Diddy is already considered one of the game’s strongest characters.

No word has been provided as to when players can expect this patch to drop, but we do know that it will be mandatory. Wii U users will need to make sure they have at least 60 MB of space free on their console before downloading.

Source: Nintendo

Ono: An Arcade Version of Street Fighter V is Not Impossible

When Street Fighter V launches sometime next year, it will be the first numbered Street Fighter sequel to head straight to consoles without a prior arcade release. The relatively smaller size of the arcade market compared to consoles and the fact that Sony is backing the title have both likely contributed to the upcoming game’s break with tradition.

But that doesn’t mean an arcade version won’t ever happen. In an interview with Mexican game outlet Level Up at Electronic Game Show, series producer Yoshinori Ono stated that an arcade version of the game is not impossible.

That said, the team is currently focused on the home version and the worldwide community on PlayStation 4 and PC. Ono states that hopes for an arcade version are not dead, and that Street Fighter V may eventually hit Japanese game centers sometime in the future.

Source: Level Up, thanks to Dragonfave723 for the tip

Arthur Abraham vs Martin Murray for WBO title set for November 21

Britain’s Martin Murray (32-2-1, 15 KOs) will challenge WBO super-middleweight champion Arthur Abraham (43-4, 29 KOs) on November 21 at the TUI Arena in Hannover.
The German fighter will make the fifth defence of his second world title reign by facing Murray, who has stepped up a division having failed in his previous three world title attempts at middleweight.
Murray, 33, showed his toughness against Gennady Golovkin, before he was stopped by the fearsome Kazakh puncher in the 11th round, and…

Arc System Works’ Toshimichi Mori Remarks on Chances of BlazBlue, Guilty Gear Crossover

To celebrate their 600th issue, Japanese gaming magazine Dengeki PlayStation put out a questionnaire to numerous game developers, using these informal interviews to ask them about specific details on their projects. Arc System Works’ Toshimichi Mori, who is perhaps best known as the lead mind behind the BlazBlue franchise, was asked about the possibility of his series crossing over with Guilty Gear.

While such a game would likely excite Arc System Works’ fans, Mori responded by saying now isn’t the time for such a crossover. He cited the fact that both games still have underlying storylines that have yet to be finished, but also said they would consider the idea as time goes on.

As for what the immediate future holds, Mori noted that he is interested in progressing the story regarding the BlazBlue universe’s mysterious Azure.

Source: Hachima Kikou via Gematsu

Street Fighter V’s Second Beta Scheduled for October 22-25 in Japan

If there’s one bit of information that thos who have been following Street Fighter V’s development have been waiting for, it’s details regarding when the game’s second beta will take place.

Well, the wait is finally over, as Capcom has announced that the beta will be returning later this month, scheduled for October 22-25 in Japan. The first half will focus entirely on PlayStation 4, with PC players getting in on the action starting October 24. Beta registration is currently open for Japanese players, from which one million participants will be chosen by lottery.

This time around, Ken, Necalli, Vega, R. Mika, Rashid, and Karin will be playable, and the beta will also feature some Capcom Fighters Network functionality.

Those who log into the beta on PlayStation 4 for more than two days will receive a set of special horror-themed costumes for Ultra Street Fighter IV. These costumes will be released on October 28, three days after the beta ends. Some of these outfits have been previewed below.

Click to view slideshow.

Whether or not these dates also apply to the rest of the world is as of yet unknown. That said, Capcom will have a presence at New York Comic Con this weekend, so we’re likely to here some announcement related to Street Fighter V there. Stay tuned for more details.

Sources: Capcom Japan, 4Gamer via NeoGAF, Famitsu (tip via NightmareSteam)

Rising Thunder Devs Invite Four Evo Champions to $1,000 Competition at SoCal Regionals 2015

After making its first tournament appearance last month, Rising Thunder will be moving from local to major competition courtesy of SoCal Regionals. Developer Radiant Entertainment has invited four competitors to take part in a special double-elimination bracket with $1000 up for grabs.

Panda Global’s Ryan “Filipino Champ” Ramirez, Jonathan “Rico Suave” Deleon, Reynald Tacsuan of Arcade Shock, and John “Argenrost” Martin come from various fighting game backgrounds, but all of them have one thing in common: they are previous Evo champions, with knowledge of what it takes to perform under the harsh spotlight of a high-level stage. If you’ve been curious about Rising Thunder but haven’t taken the opportunity to try it out, this should be the perfect time to see what the game looks like in the hands of competent players.

This event is scheduled to take place Friday, October 9, around 8 PM PDT, 11 PM EDT. It will be broadcast live on Twitch, so be sure to tune in if you can’t make it to the event in person.

You can find more details on SoCal Regionals 2015 by visiting their official website.

Source: Level|Up Series

Tekken 7 Might Be Heading to Consoles in 2016

Although Tekken 7 has been going strong since its arcade release earlier this year, it’s been nearly impossible for players to get their hands on the game apart from traveling to Japan. Fortunately, it seems like that may change next year.

During a quick interview at Madrid Games Week, Bandai Namco Games Iberica marketing director David Fraile provided an interesting comment regarding Tekken 7’s future.

As the latest installment of their lead fighting game franchise, Bandai Namco made sure to have Tekken 7 cabinets available on the show floor for attendees to try for themselves, and Fraile made mention of these stations, saying that the title will be launching in 2016.

A curious thing to say about a game that’s technically already available, right? This opens up two possibilities: one, Tekken 7 will be heading to Europe as an arcade title, or two, the 3D fighter will finally appear on consoles sometime next year. The second seems more likely, as least to me personally, but feel free to let us know what you think of these new details in the comments.

Source: Madrid Games Week via koi-nya, All Games Beta, tip via NightmareSteam, additional translations courtesy of Zuly

Dengeki Bunko FIGHTING CLIMAX IGNITION Receives Two More ‘A Certain Magical Index’ Characters

During their fall festival event this past weekend, Sega announced that Dengeki Bunko FIGHTING CLIMAX IGNITION will see even more characters added to its roster when it arrives on consoles in December.

A Certain Magical Index‘s Shirai Kuroko and Kazari Uiharu are set to debut in the dream match fighter as main and assist characters respectively, joining Mikoto Misaka, Accelerator, and Touma Kamijou, all of whom represented the light novel series when FIGHTING CLIMAX first made the scene in 2014.

Click to view slideshow.

It was previously announced that IGNITION will see the addition of Emi Yusa of The Devil is a Part-Timer! as well as Heavy Object‘s Quenser Barbotage and Floretia Capistrano. The Irregular at Magic High School‘s Miyuki and Tatsuya Shiba have also had their roles reversed, from playable to assist character and vice versa.

Dengeki Bunko FIGHTING CLIMAX IGNITION is scheduled to land on PlayStation 4, PlayStation 3, and PlayStation Vita on December 17.

Source: Dengeki Online via Gematsu, tip via Gpop

Street Fighter V’s Rashid, Karin, and Zangief Playable at New York Comic Con This Weekend

Over the past few weeks, fans have seen a flurry of reveals for Street Fighter V in the form returning fighters Karin and Zangief as well as newcomer Rashid. Folks in North America have yet to see the new characters playable on their continent, but that’s all going to change at this weekend’s New York Comic Con.

Similar to previous events, Capcom will be attending this convention, this time with Street Fighter V in tow, allowing attendees the opportunity to get their hands on the aforementioned cast members. In addition to playable demos, Capcom executive Yoshinori Ono is schedule to make a special appearance at the company’s panel.

New York Comic Con is scheduled for October 8-11. More details on Capcom’s plans can be found here.

Source: Capcom-Unity