Shane Mosley (48-9-1, 40 KOs) claimed a 6th round stoppage victory over Ricardo Mayorga (31-9-1, 25 KOs) on Saturday night at the Forum in Inglewood, California.
Nearly seven years after Mosley stopped the Nicaraguan fighter with one second left in the 12th round of their first fight, the American veteran stopped Mayorga again, this time with one second left in the 6th.
From the start, Mosley, 43, was landing hard shots but Mayorga, 41, took them well and came back with some punches of his…
Santa Cruz outpoints Mares in hard-fought battle
Leo Santa Cruz (31-0-1, 17 KOs) defeated Abner Mares (29-2-1, 15KO) by majority decision to win the vacant WBA featherweight title on Saturday night at the Staples Center in Los Angeles, California.
The two Mexican fighters battled hard throughout, but Santa Cruz landed the greater punches and two judges had him winning by scores of 117-111, while the third judge scored it a 114-114 draw.
From the opening bell, they charged at each other and exchanged big shots.
Mares, who was cut over the…
Combofiend: R. Mika is Street Fighter V’s First Full Grappler
Although R. Mika was just announced yesterday, we already have some more gameplay footage of the professional wrestler courtesy of Capcom’s presence at PAX Prime. Associate producer Peter “Combofiend” Rosas stopped by Twitch’s convention booth with the latest build of Street Fighter V, ready to hand out rainbow-tinged beatdowns.
When he wasn’t humiliating Mike Ross, Rosas provided some great insight into R. Mika’s development and how she has transitioned to the upcoming title. “It’s so funny because in the Alpha series, she was seen as kinda weak. I thought she had potential but nobody was really digging her. But now, she’s out, she’s been redesigned, and she’s a serious contender. I think she has all the tools to beat all the characters in the game.”
By combining a throw-strengthening V-Skill, “Ric Flair chops,” and her iconic booty bump–the only move retained from Street Fighter Alpha 3–R. Mika has the tools to shift in and out of the typical grappler role comfortably. “She is [Street Fighter V’s] first full grappler,” Rosas continued. “I mean, she has some decent buttons. So, the idea here is, of course we want to make sure every character is a threat outside of their defined way to play. A grappler, generally speaking, has decent pokes and good command throws. Since her command grabs are a little slower than your typical SPD startup, her normals are a little better, so she can get in, she can play footsies, but she’s way offensive. Sorry, not way offensive, it’s more methodical offensive.”
As was mentioned in the original reveal, R. Mika also brings her tag-team partner Nadeshiko to the fight as well, allowing her to set up some nasty mixups and traps. Apparently, players will be able to choose the assist timing as well as what side she comes out on.
Ross also picked Rosas’ brain about how Street Fighter V has changed as a whole. “There’s been slight speed adjustments, and we also made some adjustments to how V-Trigger is activated. We’ve really been looking at the game from E3 until now and are constantly making adjustments. When the game finally drops, when people do pick it up, it will definitely have more adjustments made to it than we’ve even seen here.”
Be sure to check out the full archive below for more R. Mika footage. The segment in question begins around 1:05:30.
Mortal Kombat X for PlayStation 3, Xbox 360 Has Been Canceled
After receiving delays both official and rumored, fans expecting Mortal Kombat X to land on PlayStation 3 and Xbox 360 have waited months since the title launched on current platforms for an official release date. Unfortunately, it appears as if that day will never come.
“After months of development, Warner Bros. Interactive Entertainment has come to the regrettable conclusion that we cannot release Mortal Kombat X for PlayStation 3 and Xbox 360. Please know our teams worked diligently to meet the quality standards set by the current-gen versions of the game,” the publisher’s announcement states. “We were not able to get [these] versions to the quality expected of a Mortal Kombat game and are very sorry for not being able to deliver the products as originally planned.”
Past details mentioned that NetherRealm Studios focused entirely on the PlayStation 4 and Xbox One versions, leaving development for older platforms to High Voltage Software. You may remember that name as the studio behind the lackluster PC port, which required numerous updates and patches to reach a playable state after release.
All in all, it’s hard to be surprised by this news, as disappointing as it is. This was likely the final fighting game to appear on previous consoles outside of continued PlayStation 3 support from publishers like Arc System Works and XSEED Games, and fans of the genre will eventually need to move on to keep up with the competition.
Source: Warner Bros. Interactive Entertainment, tip via NightmareSteam
NetherRealm Studios Teases Upcoming Mortal Kombat X Changes
Yesterday, Ed Boon hinted that the upcoming Kombat Kast will include some “news and klues” regarding the future of Mortal Kombat X. While we all have our own ideas of what exactly these klues may be, the folks at NetherRealm Studios have started to tweet out hints at the sort of changes that we can expect.
Most of the hints come shrouded in a healthy amount of ambiguity, like Tyler Lansdown’s tweet that “Ermac players will be flying high on Monday,” which could mean anything from damage increases to all of the red ninja’s tools to a simple tweak to his flight ability in the Spectral variant.
Other tweets offer more insight into the exact nature of the changes they suggest, like new Brood Mother combo options for D’Vorah, a hint that Cryomancer Sub-Zero will see improved rushdown potential, and a new move will be coming to Sun God Kotal Kahn.
To check out the full offering of patch note hints, keep an eye on the #patchnotespreview hashtag. Do note that only Tyler Lansdown, Ed Boon, Steven “16Bit” Brownback, and NetherRealm Studios should be taken seriously. And be sure to tune into the NetherRealm Studios Twitch channel on Monday, August 31 at around 3 PM CDT to have all of these mysteries solved.
Source: Twitter, thanks to NightmareSteam for sending this in!
Darleys Perez-Anthony Crolla rematch set for November 21
Anthony Crolla (29-4-3, 11 KOs) will challenge Darleys Perez (32-1-1, 20 KOs) for the WBA lightweight title on November 21, again at the Manchester Arena.
In their first meeting, Colombia’s Perez retained his title by a hotly disputed majority draw in July, but many thought the Mancunian won the close fight, especially because the champion had two points deducted by the referee for low blows. One judge scored it 116-111 for Crolla but the other two had it 113-113. WBA president Gilberto…
Ed Boon Promises Mortal Kombat X “News and Klues” During Next Week’s Kombat Kast
It’s been some time since NetherRealm Studios graced our screens with one of their Kombat Kasts, but the Mortal Kombat X program is about to return next Monday.
According to creative director Ed Boon, fans can expect details on upcoming patch notes as well as “news and klues” concerning…something. It isn’t really clear what, if anything, is going to be revealed during the show, but it’s likel to keep fans speculating until they go live.
Been a while since we've had a Kombat Kast. Tune in on Monday for the latest Mortal Kombat X news & klues !!
pic.twitter.com/mcYExX9QYQ
— Ed Boon (@noobde) August 27, 2015
Be sure to tune in on August 31 at around 3 PM CDT (2 PM PDT, 4 PM EDT) to watch the broadcast live.
Source: Ed Boon, tip via NightmareSteam
Live Broadcasts Scheduled for Upcoming BlazBlue: Central Fiction Location Tests
While public demonstrations are an amazing way to connect with the community that plays your game, their very nature often excludes folks who live outside the regions in which they are being held. Fortunately, Taito has organized a series of live broadcasts for Arc System Works’ upcoming BlazBlue: Central Fiction location tests in Japan. Sure, it’s not the same as actually playing the game yourself, but it’s the next best thing if you can’t travel half-way across the world to play video games.
If you’re interested in checking these streams out, you’ll find a full broadcast schedule below. Bear in mind that each location will have their very own UStream page, so be sure to keep them all bookmarked.
Friday, August 28
| Location | JST (Local) | PDT | EDT | GMT | Stream |
| Taito Station Sendai Clis Road | 3:00 PM | 11:00 PM (Fri) | 2:00 AM | 6:00 AM | Click! |
| Taito Station South Shinjuku | 3:30 PM | 11:30 PM (Fri) | 2:30 AM | 6:30 AM | Click! |
| Taito Station Nihonbashi | 4:00 PM | 12:00 AM | 3:00 AM | 7:00 AM | Click! |
| Taito Station Fukuokatenjin | 4:30 PM | 12:30 AM | 3:30 AM | 7:30 AM | Click! |
Saturday, August 29
| Location | JST (Local) | PDT | EDT | GMT | Stream |
| Taito Station Fukuokatenjin | 3:00 PM | 11:00 PM (Fri) | 2:00 AM | 6:00 AM | Click! |
| Taito Station Sendai Clis Road | 3:30 PM | 11:30 PM (Fri) | 2:30 AM | 6:30 AM | Click! |
| Taito Station South Shinjuku | 4:00 PM | 12:00 AM | 3:00 AM | 7:00 AM | Click! |
| Taito Station Nihonbashi | 4:30 PM | 12:30 AM | 3:30 AM | 7:30 AM | Click! |
Sunday, August 30
| Location | JST (Local) | PDT | EDT | GMT | Stream |
| Taito Station South Shinjuku | 3:00 PM | 11:00 PM (Fri) | 2:00 AM | 6:00 AM | Click! |
| Taito Station Fukuokatenjin | 3:30 PM | 11:30 PM (Fri) | 2:30 AM | 6:30 AM | Click! |
| Taito Station Sendai Clis Road | 4:00 PM | 12:00 AM | 3:00 AM | 7:00 AM | Click! |
BlazBlue: Central Fiction is set to launch in arcades sometime this winter.
Source: NESiCA
Check Out Nitroplus Blasterz: Heroines Infinite Duel at SoCal Regionals 2015: Prelude II This Weekend
In addition to featuring an already respectable lineup of popular fighting titles–including everything from Ultra Street Fighter IV to Dengeki Bunko FIGHTING CLIMAX–SoCal Regionals tournament organizers announced yesterday that a playable version of Nitroplus Blasterz: Heroines Infinite Duel will be available at this weekend’s Prelude II event.
Players will not only be able to get in some casual matches, but they’ll also be able to compete for prizes in free-to-enter tournaments hosted at the Marvelous and XSEED Games booth. If you’re interested in giving the game a shot, be sure to mark your calendars for the SCR 2015: Prelude II event, which will be held in Anaheim, California on August 29.
Nitroplus Blasterz: Heroines Infinite Duel is set to hit PlayStation 3 and PlayStation 4 systems in Japan on December 10 and will be working its way westward later in the winter season.
Source: Level|Up Series
R. Mika Suplexes Her Way into Street Fighter V
After teasing a reveal for the past week, it seems like Capcom’s Yoshinori Ono finally got his wish: R. Mika will be playable in Street Fighter V.
With only one previous appearance courtesy of Street Fighter Alpha 3, R. Mika’s playstyle is still very much open to interpretation, and the developers have added numerous tools to her repertoire in Street Fighter V to set her apart from her debut.
The wrestler’s V-Skill, for instance, let’s her add a little more hype to the match by delivering a blistering promo. The longer the buttons are held down, the stronger she becomes, and a single layer of armor gives her a chance to build up some serious damage.
Activating V-Trigger, on the other hand, allows R. Mika to call on tag-team partner Nadeshiko. Depending on the direction held, Nadeshiko assists with one of three different attacks, setting up “sneaky attacks and punishing command grab mix-ups” that R. Mika can capitalize on.
Be sure to check out the trailer below for a closer look at what R. Mika brings to the table.
Street Fighter V is scheduled to launch sometime in March 2016. R. Mika will be playable at the upcoming PAX Prime convention in Seattle, so stay tuned for more details and gameplay footage.
Source: Capcom-Unity
