Help Design Evo 2015’s Official Street Fighter Apparel

evo-2015-logo-622-2-crop

The folks behind the Evolution Championship Series have a new collaboration in the work with both Capcom and Gaming Generations, and will be offering artistic members the community the opportunity to join in as well with a special design contest.

By submitting your idea for an official Street Fighter x Evo t-shirt, you stand the chance of winning a couple of cool prizes if your design is chosen. The winner will see their art come to life on a shirt and receive a prize bundle including $250 and a pair of three-day passes to Evo 2015, while the runner-up’s artwork will be turned into a limited edition poster to be given away with each t-shirt purchase.

The deadline to enter is June 19 with winner announcements scheduled for June 22. There are a few guidelines you’ll need to follow to make sure your submission is legitimate, so check out the rules below for more details.

Evo 2015 Design Contest Info
  • Submissions should be sent to evocontest@gaminggenerations.com
  • Submissions should be 640×800 pixels and under 500kb. 
  • All artwork must be produced at least 300dpi and be 13w x 19h inches or smaller.
  • All artwork has a 7 color limit, with halftones set at 55LPI.
  • Final artwork must be submitted as an editable PSD or AI file. 
  • Shirts cannot contain intellectual property, landmarks, or trademarks not owned or operated by Capcom, EVO, or Gaming Generations. This means Vegas landmarks & Hotels are off limits.
  • Should not include any dates
  • Submitted artwork, if used, becomes the property of Capcom and EVO. No additional royalties or licenses beyond the listed prizing will be granted.

Ultra Street Fighter IV Patch Live on PlayStation 4; Corrects Invisible Projectiles, Decapre’s Teleport, and More

usfiv-guiledudley-622-crop

After a rather uninspiring launch last week, the very first patch has been released for Ultra Street Fighter IV on PlayStation 4. According to screenshots of the update notes shared on r/StreetFighter, a number of issues have been corrected, including Guile and Juri’s invisible projectiles, the graphical quirks that made it seem like Decapre’s Scramble teleports had been nerfed, menu lag, and more.

One thing it does not address, however, is the increased input latency confirmed by the folks at Display Lag. While the PlayStation 4 port was supposed to improve the inherent lag associated with Ultra Street Fighter IV’s previous appearance on PlayStation 3, their findings showed that it only increased in the transition to Sony’s latest platform.

The ongoing issues with this new title forced the Evo organizers to shift back to Xbox 360 for this year’s competition, a decision that likely won’t be reverted even with this latest patch.

A full list of what was fixed can be found below.

Ultra Street Fighter IV PlayStation 4 ver.1.02 Patch
  • Reduced Interface lag within menus.
  • Addressed disappearing projectiles.
  • Fix Decapre’s teleport animation.
  • Fix Rolento audio glitch during victory screen.
  • Fixed missing SFX for Red Focus Attack.
  • Fixed Akuma’s stomp SFX not playing.
  • Addressed bottom portion of the ON/OFF text being cutoff under the graphics setting in the Options menu.
  • Removed extra character that was sometimes displayed in the Leaderboards at the end of a player’s name even if they have not set it to be there.
  • Fixed issue when seeking an arcade match-up with LAN cabled disconnected, and then starting up training results in a message ID being displayed.
  • Addressed online IDs not appearing correctly.
  • Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD positions does not move with it, and is displayed at the default position.
  • Anisotropic Filtering (AF) changes to decrease blur.
  • Fixed appearance of white box after backing out of a command list menu.
  • Addressed Fight Request in Arcade Mode (Arcade | Arcade).

Source: r/StreetFighter

Mortal Kombat X Steam Update Adds Tanya to Playable Cast, Addresses Various Bugs

Mortal Kombat X Tanya SMALL

We all know Mortal Kombat X on PC has had one hell of a shaky launch, post-launch, and whatever you’d call six weeks after launch, but as of today, the Steam client seems to have finally caught up to consoles–well, almost at least.

Earlier today, the PC-based title received what the Steam news feed calls the “Tanya Patch.” As the name suggests, it adds Tanya to the cast, but also comes loaded with a host of features, including memory leak fixes, general graphical stability improvements, and a slew of quality of life changes. As an added bonus, the patch is actually fairly small, especially when compared to the previous patches the PC version has received.

Though the notes do include plenty of changes, a good deal of the balance tweaks from the last two console patches didn’t make the official change log. The notes mention that Spectral Ermac’s meter gain bug has been addressed, as has Kitana’s Mournful infinite, and after a quick trip to training mode I was able to confirm that Kitana’s Pretty Kick normal did make it into the game. All of this combines to suggest that the rest of that console patch was likely added as well.

Sadly, Raiden’s F1 still hits Mid, and Erron Black’s Slide is still very, very positive on hit (tested with jump timings of aggressor and defender after a connected attack). As these are two of the major changes that last night’s hotfix brought, there’s an excellent chance that all of those little frame data nuances that came alongside them have also not made it in just yet.

So, for the moment, those of us who prefer to punch each other on PCs are nearly caught up to the rest of the crowd. Will we ever catch up all the way? We’ll just have to wait and see.

Source: Steam

Gaming Live Announces KAKUTOP League II, Coming This Weekend

Following up their successful debut earlier this year, the folks at Gaming Live are set to present the sophomore installment of the KAKUTOP League this weekend.

Similar to TOPANGA’s own league competition does for Japan and other surrounding countries, KAKUTOP gathers some of the strongest European players together to see who comes out on top in Ultra Street Fighter IV. Their inaugural outing saw some fantastic competition from regional powerhouses like MD|Luffy, GL|Valmaster, Gagapa, and Ryan Hart, who will be joined by four fresh challengers in Easyman, Problem X, Profluke, and Gamein.

The entire event will be broadcast in both French and English by Gaming Live themselves, so be sure to tune in June 6-7 to see what this mix of veteran KAKUTOP competitors and newcomers have in store.

Source: Jeux Video

Skullgirls Encore Free to Play, All Content 80% Off on Steam Until June 8

skullgirls-valentinebeowulf-622-crop

Indie darling Skullgirls has always been the sort of game that interests a lot of people but doesn’t get a whole lot of actual playing time. Sure, there’s a hardcore fanbase of competitors who provide great showings at major tournaments across the country, but it’s somehow failed to take off like its contemporaries despite unique appeal both through gameplay and aesthetics.

Fortunately, we might see that change thanks to the latest round of Steam deals.

Far from a mere free weekend, the developers have seen fit to make Skullgirls Encore free to play through the current week, allowing newcomers and other interested parties to jump into the game without purchase and try it out for themselves.

Accompanying this free period are a slew of deals on the game’s content; players who like what they find during this promotion can grab Skullgirls Encore for the insane price of $2.99, a markdown of 80% from its normal price. The offer has also been extended to the two- and four-packs, should folks want to go in together, as well as all of the title’s currently available downloadable content. This means each additional character will only run you a buck apiece with the exception of Beowulf, who is still free.

There’s never been a better time to give Skullgirls a shot and see what it offers. These sales will be available through June 8, so don’t miss out!

Source: Steam via KhaosMuffins

Capcom Bringing Street Fighter V to France’s Japan Expo This July

Street_Fighter_5_Nash_green_622_crop

If you’re a European Street Fighter fan looking for a chance to check out Street Fighter V, then now might be a good time to booking a trip to Paris. In a recent tweet, the organizers behind Japan Expo 16th have announced that Capcom will be bringing the much awaited sequel to their event.

Japan Expo represents the largest Japanese culture and entertainment festival in Europe. Their latest event, 16th Impact, will be taking place July 2-5 t the Paris-Nord Villepinte Exhibition Center, just outside of Paris, France.

Whether or not Street Fighter V will be playable at the event, or if Capcom is just having a presentation is as of yet unknown. That said, this is a good chance for European fans to check out the game in person.

Source: Japan Expo, thanks to Dragonfave723 for the tip.

Newcomer Jack O Joins the Cast of Guilty Gear Xrd -REVELATOR-

ggxrd-revelator-jack-oThe latest cast addition to Arc System Works’ upcoming Guilty Gear Xrd -REVELATOR- has been revealed, thanks to a leak of this week’s Weekly Famitsu. The silhouette that Arc System Works previously teased belongs to the mysterious woman Jack O, an all-new addition to the Guilty Gear Xrd update alongside returning favorite Johnny. She is the third of That Man’s close servants alongside I-No and Raven. While very little is known of the character’s profile or play style, she apparently uses comical attacks.

A few details on the battle system for REVELATOR have been revealed as well. Fundamentally, REVELATOR preserves the same balance as the previous version, though the expansions to the game’s basic systems will increase the depth of strategy. After a successful Blitz Shield, it’s now possible to utilize a “power blow”. Whether this indicates a mortal counter or some sort of specific attack is currently unclear.

Be on the look out for more details on Jack O and -REVELATOR- when the next issue of Famitsu officially drops later this week, and tell us what you think about the new character in the comments below.

Source: Hachima Kikou, thanks to Hochan for the scan

Raymundo Beltran fails drug test

Mexico’s Raymundo Beltran tested positive for the anabolic steroid stanozolol following his bout with Takahiro Ao on May 1 in Las Vegas.
The 33-year-old fighter faces a disciplinary hearing in front of the commission and will likely be suspended and fined.
Beltran was scheduled to challenge for the vacant WBO lightweight title against Ao, however he came in over the 135lb weight limit so only his Japanese opponent was eligible to win the belt. Beltran scored a second-round knockout and the…

Mortal Kombat X Hotfix Tweaks Frame Data, Damage Scaling and Plenty More

Mortal Kombat X Erron Black SMALL
Mortal Kombat X has certainly seen its share of bug fixes and character tweaks since it hit shelves back in April, but the most recent hotfix is positively loaded with small adjustments. For starters, Swarm Queen D’Vorah players will be sad to see that her combo damage scaling following Wasp Grenade has been increased, though the notes don’t indicate the degree of this increase. Erron Black saw his Tackle change from +20 on hit to -2 on hit, and he also received a 5 frame recovery increase on his Sand Toss and Sand Throw specials when in the Outlaw variant.

The changes aren’t all nerfs, though; in fact, a good deal of the small frame data tweaks work to slightly improve several characters who haven’t yet had much time in the limelight. These frame data shifts include faster normals for Mileena and Kitana, safer options for Takeda and plenty more.

The hotfix is currently live on Xbox One and will be available on the PlayStation 4 “soon.” Sadly, there is no word on when these changes will be making their way to the Steam version of the game.

We’ve included the full patch notes in the drop down menu below. If you prefer your patch notes directly from the source, you can also head over to the official announcement page to see them there.

Full Hotfix Notes
D’Vorah – Reduced damage of F4,4 by 2
D’Vorah (Swarm Queen) – Increased combo damage scaling after Wasp Grenade
Erron Black – Tackle is now -2 on hit (down from +20)
Erron Black (Outlaw) – Sand Toss / Sand Throw has 5 more recovery frames
Jason – Corpse Grab / Slam should no longer sometimes trade with jumping attacks
Jacqui – Adjusted many hitboxes to connect & combo more consistently
Kenshi – Slightly easier to juggle after Rising Sword / Sword Dance
Kenshi – 1 has 9 startup frames (down from 11)
Kenshi – 1,1,4 can no longer be special canceled
Kenshi – D1 has 8 startup frames (down from 9)
Kenshi (Balanced) – Spirit Charge / Push has 2 more active frames & more pushback on block
Kenshi (Balanced) – Tele-Flurry / Tele-Beatdown is now -9 on block (up from -24)
Kenshi (Possessed) – Reduced the hitbox on Sickle Lift
Kenshi (Possessed) – Demon Assault / Demon Fury is now -23 on block (up from -33)
Kenshi (Possessed) – Soul Push / Charge now has 11 startup frames (down from 14)
Kenshi (Possessed) – Demon Slam / Drop is now -6 on block (up from -21)
Kenshi (Kenjutsu) – Increased Tele-Slam damage by 5
Kenshi (Kenjutsu) – Increased Tele-Toss / Strikes damage by 3
Kenshi (Kenjutsu) – Tele-Push / Blast now has 12 startup frames (down from 15) & is -13 on block (up from -9)
Kenshi (Kenjutsu)—Tele-dash toss is now a high block.
Kitana – Increased Rising Fan / Rising Blades damage by 2
Kitana – B1 has 9 startup frames (down from 16)
Kitana – B1,2 is now +1 on block (down from +2)
Kitana – B1,4 is now -4 on block (down from +1)
Kitana – Adjusted the hitbox on f1 to connect more consistently
Kotal Kahn (Blood God) – Increased effectiveness of Obsidian & Blood Totems
Kotal Kahn (Blood God) – Totems have 5 less recovery frames
Kotal Kahn – Air Takedown / Anti-Air Throw should no longer sometimes trade with jumping attacks
Kotal Kahn (Sun God) – Soul Scorch / Soul Scorch have 5 less recovery frames
Kotal Kahn (Sun God) – God Choke (all 3 levels) damage increased by 3
Kotal Kahn (Sun God) – God Choke (all 3 levels) increased hit advantage by 10
Mileena – 1 has 11 startup frames (down from 14)
Mileena – D1 has 9 startup frames (down from 11)
Mileena – 2 has 8 startup frames (down from 10)
Mileena – adjusted hitbox on b3 to hit more consistently
Raiden – F1 is now a high
Takeda – 1 has 9 startup frames (down from 11)
Takeda – D1 has 8 startup frames (down from 10)
Takeda (Lasher) – Low Slash is now -19 on block (down from -24)
Takeda (Lasher) – Whip Trip / Flip is now -11 on block (down from -21)

Source: WB Play Community via Sajam, and NetherRealm Studios

Daigo, Justin Wong, Xian, and Ryan Hart Invited to Ultra Street Fighter IV x Gunslinger Stratos 2 Collaboration Tournament

Capcom and Square Enix are taking their collaboration efforts between their respective titles a little bit further. If adding Street Fighter costumes to the high-flying 4-on-4 team action of Gunslinger Stratos wasn’t enough (see the video below), perhaps a joint tournament will do the trick.

ouka-ranbu-cup

The Ouka Ranbu Cup (“Wild Dance of the Cherry Blossoms”), will not only feature both Ultra Street Fighter IV and Gunslinger Stratos 2, but also some special invitees. Capcom will be bringing in Mad Catz’ Daigo Umehara, Evil Geniuses’ Justin Wong, Razer’s Xian, and Falcon Arena’s Ryan Hart as representatives of Japan, America, Singapore, and the United Kingdom respectively, to compete in this crossover event.

The tournament is taking on a bit of a unique format. A series of qualifiers around Japan will bring the number of participants to eight Street Fighter players (including the four invitees) and eight Gunslinger Stratos teams. At the finals tournament on July 5, each USFIV player will be paired with a GS2 team by lottery. The players will then compete in a round-robin for their respective games, and the tag team with the most total wins will claim victory.

You might not get to see Justin Wong try his hand at Gunslinger Stratos, but Street Fighter players and Gunglinger Stratos teams alike will have to depend on each other for a shot at the championship. Capcom and Square Enix have prepared special titles for the participants as well as the winning tag team.

Gunslinger Stratos 2 Title: "I Go to Meet Those Stronger Than Me" (Street Fighter IV's Japanese tagline)

Gunslinger Stratos 2 – Participant Prize Title: “I Go to Meet Those Stronger Than Me” (Street Fighter IV’s Japanese tagline)

Gunslinger Stratos 2 Title: "Ouka Ranbu Cup Champion"

Gunslinger Stratos 2 – Champion Team Prize Title: “Ouka Ranbu” (Wild Dance of the Cherry Blossoms”)

Ultra Street Fighter IV Title: "Operation Stratos"

Ultra Street Fighter IV – Participant Prize Title: “Operation Stratos”

Ultra Street Fighter IV Title: "Ouka Ranbu Cup Champion"

Ultra Street Fighter IV – Champion Prize Title: “Ouka Ranbu Cup Champion”

Ouka Ranbu Cup is set for July 5 at TAITO Station BIGBOX Takada no Baba in Tokyo.

Sources: Capcom, NESiCA, 4Gamer via Kakuge Checker