Relive SNK’s Golden Days with Analogue Interactive’s All-in-One NEO-GEO MVS SuperGun

Fans of the old-school NEO-GEO arcade system are likely familiar with Analogue Interactive. The company burst into the scene a few years ago with their special NEO-GEO MVS setups, which feature a wooden casing that mimics the look of the NEO-GEO AES home console. Now, the company is back with yet another wooden supergun system: the Analogue NEO all-in-one.

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Handcrafted in the United States from 100% ash wood, the Analogue NEO is a standalone unit featuring a NEO-GEO MVS (SNK MV1C) board built into a wide body two-player arcade stick case.

The Analogue NEO uses Japanese Seimitsu levers and buttons, typical of SNK cabinets of the time. Additionally, it allows for all of the features found in the SNK Big Red MVS cabinet, including the ability to plug in the original physical memory card.

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To allow the device and games to be enjoyed in any situation, the Analogue NEO is compatible with both modern HDTVs as well as old-school CRTs and PVMs.

Analogue Interactive will only be building 20 of these bad boys, priced at $1499 a pop. Each Analogue NEO will be numbered and signed by the team. Interested parties can get in touch via their email address which can be found on their site.

In the meantime, check out more shots of the Analogue NEO in the gallery below and let us know what you think.

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Source: Analogue Interactive

Raidou Makes His Cybernetic Comeback in Dead or Alive 5 Last Round

Recently, Famitsu broke the news that original boss Raidou was coming back in Dead or Alive 5 Last Round. Now, we finally get to see him in action thanks to this new trailer from Team NINJA.

For those not familiar with the series, Raidou served as the main boss in the first Dead or Alive. Killed by the series’ main protagonist Kasumi at the end of that game, he now makes his return, rebuilt as a cyborg killing machine by series antagonist Victor Donovan.

Check out the trailer below and share your thoughts on Raidou’s return in the comments.

In addition to the trailer, Tecmo KOEI also released the following screenshots of Raidou.

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Dead or Alive 5 Last Round launches on February 16 for PlayStation 4, PlayStation 3, Xbox One, and Xbox 360.

Source: Team NINJA

Arc System Works Amps Up the Hype for Guilty Gear Xrd -SIGN- With This New 12 Minute Trailer

Guilty Gear Xrd -SIGN- hits home consoles in both Japan and North America in less than a month. To help build the hype and show what the game has to offer, Arc System Works has released a massive new trailer for the title.

Clocking in at just slightly over 12 minutes, the trailer gives a general overview of most everything that we know about the game so far. It touches on the game’s story mode (which continues from where the arcade version left off), and the characters involved, both new and old.

It also goes over the game’s robust training and trial modes, its gallery of unlockable media, and its online mode. On the latter, it focuses on the cross-play between PlayStation 3 and PlayStation 4, 64-player lobbies, the R-CARD system, real time network delay display, and other features that were recently announced.

In addition to this, the trailer also covers the bonuses that come with limited edition copies of the game, such as the Fighter’s Pad GGXrd Custom gamepad from Sanwa Denshi.

Check out the full trailer below.

Guilty Gear Xrd -SIGN- launches for PlayStation 3 and 4 in Japan on December 4, 2014, and North American on December 16, 2014.

Source: Arc System Works

FGC.r/Kappa|Pepeday Reveals His Match-Up Chart for El Fuerte in Ultra Street Fighter IV

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One of the most exciting players right now in competitive Ultra Street Fighter IV is the Fukuoka Gamers Club’s Pepeday. After an impressive showing at MadCatz’s TGS 2014 tournament, this El Fuerte player has traveled to tournaments around the world thanks to the efforts of the r/Kappa subreddit and Twitch.

Recently, the El Fuerte master revealed a match-up chart for his character of choice to Canada Cup Gaming’s Air.  The list provides some insights into how Pepeday views his character’s strengths, especially when looking at certain match-ups. He even counts some of the game’s stronger characters, such as Evil Ryu, among the wrestler’s even matches.

You can check the match up chart below or on Air’s blog.

Favorable

6-4

Dhalsim, Gouken, Guile, M.Bison, Sagat

5.5:4.5

Akuma, Cody, Deejay, Ryu, Sakura

Even 

Cammy, C.Viper, Dudley, Evil Ryu, E.Honda, Fei-Long, Ibuki, Gen, Guy, Makoto, Poison, T-Hawk, Yang, Zangief

Unfavorable

4.5:5.5

Abel, Balrog, Chun-Li, Dan, Decapre, Hakan, Hugo, Ken, Oni, Rolento, Rufus

4:6

Adon, Blanka, Elena, Juri, Rose, Seth, Vega, Yun

Source: Air

Guilty Gear Xrd -SIGN-‘s Downloadable Content to Utilize Cross-Buy Between PlayStation 3 and PlayStation 4

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Recently, Arc System Works dropped a ton of details regarding the upcoming home console releases of Guilty Gear Xrd -SIGN- over on Twitter. These tweets gave additional details regarding the game’s 64-player online mode and provided some good news for players buying the game for PlayStation 3 who may want to upgrade to PlayStation 4 later on.

First up, each and every player online will have a unique R-CODE. This code contains information such as their win-rate and will also store a default character who can be easily selected by the player, bypassing character select.

When connecting to a match online, the network induced delay will be shown in real time. This delay will be measured in frames. It will not, however, be shown to spectators. To help players adjust to online play, the game’s training mode will allow them to simulate the network delay, anywhere between 1 and 20 frames.

Finally, for those who are buying the game on the PlayStation 3 but are considering getting it for the PlayStation 4 in the future, ArcSys has confirmed that the game’s downloadable content will be cross-buy, meaning that buying it for one console will make it available for the other.

More translated details can be found over on Dustloop, courtesy of Circuitous.

Guilty Gear Xrd -SIGN- will be available on consoles in Japan starting December 4, with a North American release scheduled for December 16.

Source: Arc System Works via Circuitous, thanks to Komatik for the tip.

CLASH Tournaments Uncovers Changes in Super Smash Bros. for 3DS’ Version 1.0.4 Patch

Earlier today, the version 1.0.4 update for Super Smash Bros. for 3DS hit the Nintendo eShop. Now that players have had their hands on the new version of the game for a good portion of the day, we’ve got a better idea of exactly what sort of changes have been applied.

The folks at CLASH Tournament sat down and put together a side-by-side comparison of the new version of the game with the previous iteration to see if “some of the crazier glitches and exploits have been removed,” as they put it. The changes that the team have confirmed so far include Greninja’s inability to cancel his landing lag with his Shadow Sneak special, an increased respawn time for Rosalina’s Luma (roughly 13 seconds now, up from the previous 8), the removal of toss cancels for Peach, Link, and Toon Link, and several other small changes.

To see these as well as many more changes in action, check out the video below. For a full list of the changes that they have discovered so far, hit the spoiler box beneath the video.

And, as a friendly reminder, do keep in mind that updating to this version of the game will render any previously saved replays useless, so be sure to capture and upload those before updating!

Super Smash Bros. for 3DS ver.1.0.4 Changes
  • Greninja can no longer cancel landing lag with his Shadow Sneak attack.
  • Diddy Kong can no longer cancel hitstun with his Peanut Popgun.
  • Mega Man can no longer cancel hitstun with Rush Coil.
  • Pikachu’s Thunder now only fills up Mr. Game and Watch’s bucket by one block.
  • Luma can still attack while Rosalina is grabbed, and when her shield is broken (can not confirm if Luma can attack if Rosalina is in hit stun).
  • Luma takes roughly 13 seconds to respawn, compared to 8 seconds previously.
  • Falco can shoot subsequent lasers quicker while standing (not featured in the video).
  • Toss Canceling with Peach, Link, and Toon Link is removed.
  • Yoshi no longer has teleporting glitches related to his Egg Toss.
  • Roll canceled pivot grabs have been removed (appears to be the case, but not 100% confirmed).

Source: CLASH Tournaments

King of Fighters ’98 Ultimate Match, Samurai Shodown VI, and King of Fighters XI Possibly Coming to Sony Platforms

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Korea’s video game rating board currently has three listings that point to possible re-releases of classic SNK fighting games on PlayStation platforms.

King of Fighters ’98 Ultimate Match, Samurai Shodown VI, and King of Fighters XI all recently appeared in the database with Sony Computer Entertainment Korea listed as the publisher, indicating that they will almost certainly appear on PlayStation 4, PlayStation 3, or PlayStation Vita.

As of now, concrete details are scarce, so stay tuned for more information as this story develops.

Source: GRB via Siliconera and r/Kappa

Dead or Alive’s Original Boss Returns from the Grave in Dead or Alive 5 Last Round

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This week’s issue of Famitsu is reporting some interesting news for those looking forward to Dead or Alive 5 Last Round. The original Dead or Alive’s boss character, Raidou, will be returning after a long absence from the series, but with a twist–this time, he’s a cyborg.

Long-time fans will recall that Raidou was supposedly killed by series protagonist Kasumi during the events of the first game. His new cyborg enhancements will most likely play a part in his return from the grave.

In addition to Cyborg Raidou, the magazine also states that first print copies of the game will come with the “Ninja 2015 Costume” downloadable content pack and a special movie.

Dead or Alive 5 Last Round is slated to hit home consoles in North America on February 17, Japan on February 19, and Europe on February 20.

Source: Game Johou via Siliconera

Erislandy Lara-Ishe Smith set for December 12

Erislandy Lara (19-2-2, 12 KOs) will defend his WBA light middleweight title against former IBF titleholder Ishe Smith (26-6, 12 KOs) on Friday December 12 at the Illusions Theater in San Antonio.
Lara-Smith was originally set to meet on May 2, but Lara instead accepted a lucrative fight with Canelo Alvarez in July.
Lara lost a close decision to Canelo, but he still holds the 154-pound world title because the fight was contracted at 155 pounds, one more than the division limit, and therefore…

Latest Super Smash Bros. for 3DS Patch is Now Live

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With its Wii U counterpart readying to ship later this week, Nintendo has launched the latest patch for Super Smash Bros. for 3DS.

This is the fourth such update since the game’s release, and also the fourth to tout changes to its balance without further details. A few reports are already starting to come in that Rosalina & Luma’s spawn time has been increased, Yoshi’s teleport has been removed, and Greninja can no longer charge his side special during down-air, among others, but nothing concrete has yet to find its way online.

You can download this update by visiting the Nintendo eShop, but be aware that your replays from earlier versions will no longer work after the patch is applied.

Source: Nintendo via Reddit