Catch high-level Japanese Street Fighter EX2 Plus action in these a-cho archives

A-cho arcade in Osaka, Japan has been known as a hotbed for retro fighting games for a long time. If there’s an arcade board for it, odds are that it will be found in this mecca for retro fighters. Street Fighter EX2 is no exception, as the game receives frequent play at the establishment.

While Fighting EX Layer has proven to be a worthy successor to this late ’90s title, watching these videos show how much the mechanics of the new title differ. While you may see some noticeable changes – -the custom combo Excel system and the lack of back rolling on knockdown — many things, including loose juggles and cancelling supers into supers, remain the same.

Source: GAMEacho


RELATED POSTS

Catch high-level Street Fighter Alpha 3 action from a-cho’s recent tournament

Check out Japanese arcade GAME a-cho’s Ultra Street Fighter IV 2v2 tournament

GAME a-cho fights for the future in these fierce Street Fighter III: 3rd Strike match replays

See how Anna has improved in her transition to Tekken 7

Anna Williams is in the running for one of the most-polarized characters in Tekken 7. This offensive-minded stance character might have gigantic frame traps and powerful, unseeable lows, but her punishment game easily ranks among the worst in the game — there’s even some slow, snake edge-style lows that she can’t launch punish, since her fastest WS launcher is i18!

That means that if you choose to play Anna, you have to approach her in a way wholly different from the rest of the cast. If you’re interested in the DLC Willaims sister and don’t know where to start, this character breakdown from That Blasted Salami should help you get started with this unique, atypical Tekken character.

Source: That Blasted Salami


RELATED POSTS

KYSG_Guc breaks the combo meter — and just about everything else — in this Law video for Tekken 7

Study up on the new upgrades for Alisa in Tekken 7 Season 2

Version 2.02 of Tekken 7 drops, introduces minor bug fixes and balance changes

Mew2King breaks down everything known about Super Smash Bros. Ultimate’s Chrom

Though Roy may have won a pre-release Super Smash Bros. Ultimate tournament, Pro-Smash legend Mew2King sees more potential in a different Fire Emblem character: newcomer Chrom.

Roy’s recovery might be better, but Mew2King’s analysis reveals that Chrom might just be better in every other way. Combo potential, kill trades, frame advantage, speed, and more all seem, on the surface, to swing in his favor: check out Mew2King’s video above over at Most Valuable Gaming to get an in-depth breakdown on everything we know about Chrom thus far!

Source: Most Valuable Gaming


RELATED POSTS

Super Smash Bros. Ultimate’s DLC character roster has already been finalized

Check out Super Smash Bros. Ultimate’s “World of Light” adventure mode in this new trailer

Nintendo announces Piranha Plant as DLC bonus and Fighters Pass for Super Smash Bros. Ultimate

Learn how to add Active Change to your arsenal in BlazBlue: Cross Tag Battle

While the execution barrier of Arc System Works’ BlazBlue series was lowered significantly upon the release of their high-octane title BlazBlue: Cross Tag Battle, that doesn’t mean that the layers of depth have gone away. The tag system has certainly provided a large amount of complexity, due to the myriad ways to utilize it in battle.

Active Change has been one mechanic that has been daunting to new players of the title, with it not only being useful to add a layer of mind games to assist calls, but also to extend combos by switching characters, allowing for your team’s synergy to truly shine. This short video guide from Zankoku shows exactly how to gradually incorporate the mechanic into your gameplay.

Source: Zankoku


RELATED POSTS

Minor bug fix patch version 1.31 for BlazBlue: Cross Tag Battle to drop tonight for PlayStation 4

Automatic Replay Viewer adds support for BlazBlue: Cross Tag Battle

BlazBlue: Central Fiction Special Edition launches in Europe on February 8

TrueUnderDawg brings stability to the mentally-unstable Tira in this guide for SoulCalibur VI

Tira has often been one of the most difficult characters to master in the Soul series. With her being designed around two stances — Jolly and Gloomy — her mental instability makes her play also very unstable. This is further complicated by the fact that Tira will randomly start out in one stance, and can actually be knocked into a different stance by your opponent.

TrueUnderDawg aims to bring some stability to your Tira play with this tutorial. While starting on universal moves shared by both stances, he delves into the myriad ways to switch into a different stance, while going into stance-specific buttons and combos that make things easier to cope with while using her.

Source: TrueUnderDawgGaming


RELATED POSTS

SoulCalibur VI glitches let Voldo and Tira use meter-powered mechanics without having full meter

SoulCalibur VI tech roundup — Anti-Mina punishment, Maxi combos, and more!

SoulCalibur VI tech roundup — Zasalamel Basics Guide, Final Showdown’s Kilik Combos, and more!

What will tip the scales? Mad Ice King analyses Robin’s known changes in Super Smash Bros. Ultimate

Many have been quick to assume that Super Smash Bros. Ultimate is nothing more than an “expanded port” of Super Smash Bros. for the Wii U. Yes, the reused assets and similar play-styles do point to this conclusion, but enough has been found thus far to truly show the differences between the two games. What really matters now is character adjustments.

Most of the changes to characters are uncertain so far — all we have to go off of is promotional material and demo booth footage, reducing what can be found to “accidental” discoveries. The full game will release in about a month, which will open the floodgates to frame data, move properties, and visual details… but despite this, theory videos and early impressions are already surfacing the internet. Below is Mad Ice King’s analysis of Robin’s changes, based off of the content that is available so far — if you’re looking to tip the scales on December 7th, it couldn’t hurt to prepare a little bit.

Source: Mad Ice King


RELATED POSTS

Check out Super Smash Bros. Ultimate’s “World of Light” adventure mode in this new trailer

Nintendo announces Piranha Plant as DLC bonus and Fighters Pass for Super Smash Bros. Ultimate

Street Fighter’s Ken and Pokemon’s Incineroar join Super Smash Bros. Ultimate as the last additional characters for launch

Street Fighter V: Mysterious Mod shows off their completed second Critical Arts for the cast

With many Street Fighter players disillusioned with the direction and decisions made with Street Fighter V, the “Mysterious Mod” hack of the PC version has offered a refreshing take on what decisions could be made to make Street Fighter V a more interesting game for all players. Its fast and loose system mechanics, with varying uses for V-Meter, offer a unique blend of options, combos, and depth to the title. The upcoming update could push that even further.

Touting second critical arts for all characters, Mysterious Mod shows new utility for each character in the game. While all of the new critical arts use recycled move animations from their characters’ current arsenal, the unique use of camera angles make for some amazing-looking design ideas from the developer.

Source: yvespandora


RELATED POSTS

Venom44’s “Mysterious Mod” completely re-imagines the gameplay of Street Fighter V: Arcade Edition

Notable dataminer Miyuki-Chan returns, claims massive Variable System expansion is coming to Street Fighter V

The Mysterious Mod livens up Street Fighter V with new Critical Arts, moves and V-Cancels

Twelve Sky Leaps to Mobile with Twelve Sky M

Twelve Sky is making the leap from desktop to mobile devices thanks to the announcement of Twelve Sky M. The game was revealed through a brief teaser trailer that provides a peek at its oriental-themed environments, armors and action combat.

Twelve Sky Leaps to Mobile with Twelve Sky M

Twelve Sky is making the leap from desktop to mobile devices thanks to the announcement of Twelve Sky M. The game was revealed through a brief teaser trailer that provides a peek at its oriental-themed environments, armors and action combat.

Giant Bomb ranks Sailor Moon S in the top 20 of their list of all fighting games

If you have missed recent videos from video game publication Giant Bomb, they have started a segment where they rank every fighting game ever created. This is based not only on aesthetics, but also off of their own understanding of the gameplay and mechanics.

Having seen the footage from AnimEVO this year, the guys take on Bishoujo Senshi Sailor Moon S alongside Dragon Ball Z: Hyper Dimension. For the formerly-mentioned title, they place it above many titles, citing its low barrier of entry coupled with high depth, and called it an enjoyable experience with a good flow. This was enough to put it as #18 on their current list.

Source: Giant Bomb


RELATED POSTS

Team Spooky releases top 4 footage from Sailor Moon S at Combo Breaker

Dig deep into fundamentals with this Sailor Neptune tutorial for Sailor Moon S

Exploit the weaknesses of Sailor Uranus’ Destructive Carnival in this punishment guide for Sailor Moon S