Power Crushes are not much of a problem in Tekken 7 tournament play for a long list of reasons. But, if for some reason you need a reminder on how exploitable their armor frames are, then you should check out KYSG_Guc‘s latest Law Combo video.
Though squeezing in as many hits on an armored move is the centerpiece of many of the combos in today’s videos, there’s a ton of bizarre interactions to be seen. Law’s Rage Drive and QCF+1 cross unders, combo meters breaking at the wall, and more show that there’s still a lot of strange things to find in Tekken’s combo system.
Looking to improve your Goku Blue? Professional gamer and Evo 2018 finalist THE COOL KID93 has put together a setup and okizeme video for the god-like (canonically, mind you) Saiyan form in Dragon Ball FighterZ.
Since Goku (SSGSS) is centered around close-range offensive play, you don’t just want to convert big off your mixups — you want to ensure that you have the means to keep on your opponent to keep forcing your pressure. THE COOL KID93 shows off more than a few ways that you can do that — particularly if your GoBlue runs with Gotenks.
Sagat has had a history of being a great character within fighting games. Super Street Fighter II Turbo saw the old version of him reign near the top of the tier list. Capcom vs. SNK 2 saw him as one of the strongest Ratio 2 characters in the game. Street Fighter IV had him as an obvious top tier in the first version, but never saw him slide so far down the tier list in subsequent updates to make him irrelevant in competitive play.
Street Fighter V — upon his release — is one of the main exceptions. So how does he come back without becoming a broken mess? VesperArcade mentions the deficiencies in his zoning game — where the game itself sends him into very awkward spacings — but also makes a note that his movement options leave a lot to be desired in their current state.
A lengthy play session reveals charismatic characters, dynamic mechanics, and outrageous stages.
Earlier in October, Shoryuken was invited by Koei Tecmo for a hands-on preview with the latest build of Dead or Alive 6 and an interview with the title’s director, Yohei Shimbori. The build was based on the Tokyo Game Show 2018 version and included every announced character up until the recently announced Mila, Tina, and Bass. This brought the playable character roster from the humble four at E3 to a whopping fourteen. With the limited time I had to play the title, I decided to spend my time getting a brief look at every character that was playable so far. Thankfully, Koei Tecmo and One Media provided capture equipment for the gameplay footage found within this preview!
My favorite characters to play with so far are Diego, Rig, Lei Fang, Ayane, and of course, Hayabusa. Everyone has something unique to offer, and their personalities are reflected through their design and playstyles.
Below you can find twenty-four uninterrupted minutes of Dead or Alive 6 gameplay showcasing every member of the high-octane cast! Hopefully, many of your gameplay questions will be answered by watching the preview, if not, please leave your questions in the comments section and I’ll do my best to get back to you with an update!
I also got the chance to play with a real Dead or Alive pro, Emmanuel “MASTER” Rodriguez. Being the DOA community manager, MASTER has been there from the beginning of our Dead or Alive 6 coverage. Luckily after E3 and Evo 2018, I was finally able to play against the helpful pro.
He showed me the ropes after I got the hang of the gameplay for Dead or Alive 6, and gave me a few pointers on how to improve my skill. This was where the new Break mechanics were really able to shine. Sure, I wasn’t able to pull off a win against the esteemed MASTER, but it did feel awesome to pull off some slick moves with the Break Blows, Break Holds, and Fatal Rush techniques that made me feel — for that moment at least — like I could one day be on the same playing field.
Check out our gameplay sparring session below!
With all of this awesome hands-on time with Dead or Alive 6, I’m more excited than ever for the full release. There are still so many characters I need to spend time with to determine who best suits my playstyle, and they keep getting announced — with Christie being the most recent addition. It won’t be long until the title is available to everyone to play as Dead or Alive 6 launches on Xbox One, PlayStation 4, and PC on February 15, 2019.
Stick around for more DOA news and content right here at Shoryuken! We’ll see you out there!
A bug has been discovered in SoulCalibur VI that gives some characters access to meter-powered mechanics without having the requisite meter for it.
Voldo’s glitch seems to be the more serious one, as it allows him free use of both Soul Charge and Critical Edge. Based on the video below from MaxSWGA, it seems that during the transition from crouch dashing (while in his back-turned state) allows Voldo to use both of those mechanics.
Sean Appleby has done a bit more testing, and has discovered a number of things that bug allows — including multiple ways to combo into Critical Edge for free. These are detailed in the thread following the tweet below.
So this infinite meter bug with #Voldo is um something, not only can you just keep soul charging. You can even combo into super for no meter from certain launchers like WRB. The character I picked just had to be so busted hes gonna be tourney banned lmao #SOULCALIBURVIpic.twitter.com/DRIJmEpMq0
Tira’s glitch on the other hand was discovered at about the same time. This time, she can activate Soul Charge with only half a bar while in her Gloomy state.
With news of the Voldo SC/CE glitch, I figured maybe I'd spread this one too. Gloomy Tira can activate a Soul Charge with .5 meter. Not sure if it's intentional or not since it wasn't mentioned in her Combat Guides. pic.twitter.com/xf9hh2QRRh
Of the two, it’s the Voldo glitch that seems more game-breaking. In fact, Some TOs have already made using it grounds for disqualification in their tournaments. Meanwhile, there’s still some debate on whether Tira’s is something intentional or not.
Just in time for its November 6 launch on PlayStation 4, PC, and Xbox One, a new trailer has dropped for AOne Game’s Omen of Sorrow. While most launch trailers tend to just recap the known features of a game, this one actually reveals two new characters!
Revealed in this launch trailer are Arctorious, the ghostly “king at the crossroads”, and Thalessa, the invisible queen. The latter may be familiar to those following the game as she’s front and center in the cover art for it.
With their introduction, this leaves only one more character, who hasn’t yet been properly revealed.
In addition to the above trailer, AOne Games co-founder Sebastian Gana has also written a detailed write up of their game over at the PlayStation Blog.
Omen of Sorrow launches on November 6 for PlayStation 4, Xbox One, and PC. The physical edition launches on the same day in Europe, however North Americans will have to wait until November 20 for it.
South Korea’s G-Star 2018 is nearing and many of the attending companies are starting to push out new trailers. Nexon has finally named “Project DH” that was first introduced at G-Star 2016. The Unreal Engine 4 MMOARPG is now known as Dragon Hound and it comes along with a proper cinematic trailer.
One of the most contentious aspects of modern gaming is downloadable content. This is something that even fighting games have adopted, with additional colors, cosmetics, and even characters being made available for purchase.
In this new edition of EFG Extra, Novril from Chemical Lovers tackles this issue, looking at things from a developer’s perspective. Here, he takes a look at the reason why DLC is made, including but not limited to the fact that most titles in this nice genre of ours aren’t designed to make a profit with the initial release. He also takes a look at what good and bad DLC is, including what kind of DLC would be beneficial in the future.
People usually get into fighting games with the goal of winning — what few grasp is that being able to win at the highest level also takes a magnitude of losses. The reason that losses are so important is that they serve as great learning experiences. However, it is very hard to see the lessons in a loss when your head is swimming from the actual result.
Wenster seeks to educate those people on how to look at losses properly in his most recent video. With the ability nowadays to lab out the exact things you lost to, as well as actually tracking your own progress, it’s definitely within your grasp to use losses as the learning experiences they actually are.
Boxing and wrestling doesn’t mix very well — and I encourage you to look up strange real life stories where companies have tried to mingle them, such as WWF Brawl for All — but that doesn’t mean Balrog needs to fear Zangief in Street Fighter V: Arcade Edition.
One Time Hero knows this well, and has put together some vital match-up tips for fellow pugilists. Knowing your footsie ranges and how to control Zangief’s common tools (and answers to your tools) goes a long way, so check out the video above to learn more!